// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/TAS/WiiTASInputWindow.h" #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Core/Core.h" #include "Core/HW/WiimoteEmu/Attachment/Classic.h" #include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h" #include "Core/HW/WiimoteEmu/Encryption.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "DolphinQt2/QtUtils/AspectRatioWidget.h" #include "DolphinQt2/TAS/IRWidget.h" #include "DolphinQt2/TAS/Shared.h" #include "InputCommon/InputConfig.h" WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : QDialog(parent), m_num(num) { setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_F); const QKeySequence ir_y_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_G); m_ir_box = new QGroupBox(QStringLiteral("%1 (%2/%3)") .arg(tr("IR"), ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText), ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText))); auto* x_layout = new QHBoxLayout; m_ir_x_value = CreateSliderValuePair(this, x_layout, ir_max_x, ir_x_shortcut_key_sequence, Qt::Horizontal, m_ir_box, true); auto* y_layout = new QVBoxLayout; m_ir_y_value = CreateSliderValuePair(this, y_layout, ir_max_y, ir_y_shortcut_key_sequence, Qt::Vertical, m_ir_box, true); m_ir_y_value->setMaximumWidth(60); auto* visual = new IRWidget(this); connect(m_ir_x_value, static_cast(&QSpinBox::valueChanged), visual, &IRWidget::SetX); connect(m_ir_y_value, static_cast(&QSpinBox::valueChanged), visual, &IRWidget::SetY); connect(visual, &IRWidget::ChangedX, m_ir_x_value, &QSpinBox::setValue); connect(visual, &IRWidget::ChangedY, m_ir_y_value, &QSpinBox::setValue); m_ir_x_value->setValue(ir_max_x / 2); m_ir_y_value->setValue(ir_max_y / 2); auto* visual_ar = new AspectRatioWidget(visual, ir_max_x, ir_max_y); auto* visual_layout = new QHBoxLayout; visual_layout->addWidget(visual_ar); visual_layout->addLayout(y_layout); auto* ir_layout = new QVBoxLayout; ir_layout->addLayout(x_layout); ir_layout->addLayout(visual_layout); m_ir_box->setLayout(ir_layout); m_nunchuk_stick_box = CreateStickInputs(this, tr("Nunchuk Stick"), m_nunchuk_stick_x_value, m_nunchuk_stick_y_value, 255, 255, Qt::Key_X, Qt::Key_Y); m_classic_left_stick_box = CreateStickInputs(this, tr("Left Stick"), m_classic_left_stick_x_value, m_classic_left_stick_y_value, 63, 63, Qt::Key_F, Qt::Key_G); m_classic_right_stick_box = CreateStickInputs(this, tr("Right Stick"), m_classic_right_stick_x_value, m_classic_right_stick_y_value, 31, 31, Qt::Key_Q, Qt::Key_W); // Need to enforce the same minimum width because otherwise the different lengths in the labels // used on the QGroupBox will cause the StickWidgets to have different sizes. m_ir_box->setMinimumWidth(20); m_nunchuk_stick_box->setMinimumWidth(20); m_remote_orientation_box = new QGroupBox(tr("Wii Remote Orientation")); auto* top_layout = new QHBoxLayout; top_layout->addWidget(m_ir_box); top_layout->addWidget(m_nunchuk_stick_box); top_layout->addWidget(m_classic_left_stick_box); top_layout->addWidget(m_classic_right_stick_box); auto* remote_orientation_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(this, tr("X"), m_remote_orientation_x_value, 1023, Qt::Key_Q, m_remote_orientation_box); auto* remote_orientation_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(this, tr("Y"), m_remote_orientation_y_value, 1023, Qt::Key_W, m_remote_orientation_box); auto* remote_orientation_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(this, tr("Z"), m_remote_orientation_z_value, 1023, Qt::Key_E, m_remote_orientation_box); auto* remote_orientation_layout = new QVBoxLayout; remote_orientation_layout->addLayout(remote_orientation_x_layout); remote_orientation_layout->addLayout(remote_orientation_y_layout); remote_orientation_layout->addLayout(remote_orientation_z_layout); m_remote_orientation_box->setLayout(remote_orientation_layout); m_nunchuk_orientation_box = new QGroupBox(tr("Nunchuk Orientation")); auto* nunchuk_orientation_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(this, tr("X"), m_nunchuk_orientation_x_value, 1023, Qt::Key_I, m_nunchuk_orientation_box); auto* nunchuk_orientation_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(this, tr("Y"), m_nunchuk_orientation_y_value, 1023, Qt::Key_O, m_nunchuk_orientation_box); auto* nunchuk_orientation_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(this, tr("Z"), m_nunchuk_orientation_z_value, 1023, Qt::Key_P, m_nunchuk_orientation_box); auto* nunchuk_orientation_layout = new QVBoxLayout; nunchuk_orientation_layout->addLayout(nunchuk_orientation_x_layout); nunchuk_orientation_layout->addLayout(nunchuk_orientation_y_layout); nunchuk_orientation_layout->addLayout(nunchuk_orientation_z_layout); m_nunchuk_orientation_box->setLayout(nunchuk_orientation_layout); m_triggers_box = new QGroupBox(tr("Triggers")); auto* l_trigger_layout = CreateSliderValuePairLayout(this, tr("Left"), m_left_trigger_value, 31, Qt::Key_N, m_triggers_box); auto* r_trigger_layout = CreateSliderValuePairLayout(this, tr("Right"), m_right_trigger_value, 31, Qt::Key_M, m_triggers_box); auto* triggers_layout = new QVBoxLayout; triggers_layout->addLayout(l_trigger_layout); triggers_layout->addLayout(r_trigger_layout); m_triggers_box->setLayout(triggers_layout); m_a_button = new QCheckBox(QStringLiteral("&A")); m_b_button = new QCheckBox(QStringLiteral("&B")); m_1_button = new QCheckBox(QStringLiteral("&1")); m_2_button = new QCheckBox(QStringLiteral("&2")); m_plus_button = new QCheckBox(QStringLiteral("&+")); m_minus_button = new QCheckBox(QStringLiteral("&-")); m_home_button = new QCheckBox(QStringLiteral("&HOME")); m_left_button = new QCheckBox(QStringLiteral("&Left")); m_up_button = new QCheckBox(QStringLiteral("&Up")); m_down_button = new QCheckBox(QStringLiteral("&Down")); m_right_button = new QCheckBox(QStringLiteral("&Right")); m_c_button = new QCheckBox(QStringLiteral("&C")); m_z_button = new QCheckBox(QStringLiteral("&Z")); auto* buttons_layout1 = new QHBoxLayout; buttons_layout1->addWidget(m_a_button); buttons_layout1->addWidget(m_b_button); buttons_layout1->addWidget(m_1_button); buttons_layout1->addWidget(m_2_button); buttons_layout1->addWidget(m_plus_button); buttons_layout1->addWidget(m_minus_button); auto* buttons_layout2 = new QHBoxLayout; buttons_layout2->addWidget(m_home_button); buttons_layout2->addWidget(m_left_button); buttons_layout2->addWidget(m_up_button); buttons_layout2->addWidget(m_down_button); buttons_layout2->addWidget(m_right_button); auto* remote_buttons_layout = new QVBoxLayout; remote_buttons_layout->setSizeConstraint(QLayout::SetFixedSize); remote_buttons_layout->addLayout(buttons_layout1); remote_buttons_layout->addLayout(buttons_layout2); m_remote_buttons_box = new QGroupBox(tr("Wii Remote Buttons")); m_remote_buttons_box->setLayout(remote_buttons_layout); auto* nunchuk_buttons_layout = new QHBoxLayout; nunchuk_buttons_layout->addWidget(m_c_button); nunchuk_buttons_layout->addWidget(m_z_button); m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons")); m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout); m_classic_a_button = new QCheckBox(QStringLiteral("&A")); m_classic_b_button = new QCheckBox(QStringLiteral("&B")); m_classic_x_button = new QCheckBox(QStringLiteral("&X")); m_classic_y_button = new QCheckBox(QStringLiteral("&Y")); m_classic_l_button = new QCheckBox(QStringLiteral("&L")); m_classic_r_button = new QCheckBox(QStringLiteral("&R")); m_classic_zl_button = new QCheckBox(QStringLiteral("&ZL")); m_classic_zr_button = new QCheckBox(QStringLiteral("ZR")); m_classic_plus_button = new QCheckBox(QStringLiteral("&+")); m_classic_minus_button = new QCheckBox(QStringLiteral("&-")); m_classic_home_button = new QCheckBox(QStringLiteral("&HOME")); m_classic_left_button = new QCheckBox(QStringLiteral("L&eft")); m_classic_up_button = new QCheckBox(QStringLiteral("&Up")); m_classic_down_button = new QCheckBox(QStringLiteral("&Down")); m_classic_right_button = new QCheckBox(QStringLiteral("R&ight")); auto* classic_buttons_layout1 = new QHBoxLayout; classic_buttons_layout1->addWidget(m_classic_a_button); classic_buttons_layout1->addWidget(m_classic_b_button); classic_buttons_layout1->addWidget(m_classic_x_button); classic_buttons_layout1->addWidget(m_classic_y_button); classic_buttons_layout1->addWidget(m_classic_l_button); classic_buttons_layout1->addWidget(m_classic_r_button); classic_buttons_layout1->addWidget(m_classic_zl_button); classic_buttons_layout1->addWidget(m_classic_zr_button); auto* classic_buttons_layout2 = new QHBoxLayout; classic_buttons_layout2->addWidget(m_classic_plus_button); classic_buttons_layout2->addWidget(m_classic_minus_button); classic_buttons_layout2->addWidget(m_classic_home_button); classic_buttons_layout2->addWidget(m_classic_left_button); classic_buttons_layout2->addWidget(m_classic_up_button); classic_buttons_layout2->addWidget(m_classic_down_button); classic_buttons_layout2->addWidget(m_classic_right_button); auto* classic_buttons_layout = new QVBoxLayout; classic_buttons_layout->setSizeConstraint(QLayout::SetFixedSize); classic_buttons_layout->addLayout(classic_buttons_layout1); classic_buttons_layout->addLayout(classic_buttons_layout2); m_classic_buttons_box = new QGroupBox(tr("Classic Buttons")); m_classic_buttons_box->setLayout(classic_buttons_layout); auto* layout = new QVBoxLayout; layout->addLayout(top_layout); layout->addWidget(m_remote_orientation_box); layout->addWidget(m_nunchuk_orientation_box); layout->addWidget(m_triggers_box); layout->addWidget(m_remote_buttons_box); layout->addWidget(m_nunchuk_buttons_box); layout->addWidget(m_classic_buttons_box); layout->setAlignment(m_nunchuk_buttons_box, Qt::AlignLeft); setLayout(layout); u8 ext = 0; if (Core::IsRunning()) { ext = static_cast(Wiimote::GetConfig()->GetController(num)) ->CurrentExtension(); } else { IniFile ini; ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini"); std::string extension; ini.GetIfExists("Wiimote" + std::to_string(num + 1), "Extension", &extension); if (extension == "Nunchuk") ext = 1; if (extension == "Classic") ext = 2; } UpdateExt(ext); } void WiiTASInputWindow::UpdateExt(u8 ext) { if (ext == 1) { setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1)); m_ir_box->show(); m_nunchuk_stick_box->show(); m_classic_right_stick_box->hide(); m_classic_left_stick_box->hide(); m_remote_orientation_box->show(); m_nunchuk_orientation_box->show(); m_triggers_box->hide(); m_nunchuk_buttons_box->show(); m_remote_buttons_box->show(); m_classic_buttons_box->hide(); } else if (ext == 2) { setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1)); m_ir_box->hide(); m_nunchuk_stick_box->hide(); m_classic_right_stick_box->show(); m_classic_left_stick_box->show(); m_remote_orientation_box->hide(); m_nunchuk_orientation_box->hide(); m_triggers_box->show(); m_remote_buttons_box->hide(); m_nunchuk_buttons_box->hide(); m_classic_buttons_box->show(); } else { setWindowTitle(tr("Wii TAS Input %1 - Wii Remote").arg(m_num + 1)); m_ir_box->show(); m_nunchuk_stick_box->hide(); m_classic_right_stick_box->hide(); m_classic_left_stick_box->hide(); m_remote_orientation_box->show(); m_nunchuk_orientation_box->hide(); m_triggers_box->hide(); m_remote_buttons_box->show(); m_nunchuk_buttons_box->hide(); m_classic_buttons_box->hide(); } } template static void SetButton(QCheckBox* check_box, UX* buttons, UX mask) { if (check_box->isChecked()) *buttons |= mask; else *buttons &= ~mask; } void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rptf, int ext, wiimote_key key) { if (!isVisible()) return; UpdateExt(ext); u8* const buttons_data = rptf.core ? (report_data + rptf.core) : nullptr; u8* const accel_data = rptf.accel ? (report_data + rptf.accel) : nullptr; u8* const ir_data = rptf.ir ? (report_data + rptf.ir) : nullptr; u8* const ext_data = rptf.ext ? (report_data + rptf.ext) : nullptr; if (m_remote_buttons_box->isVisible() && buttons_data) { u16* buttons = &(reinterpret_cast(buttons_data))->hex; SetButton(m_a_button, buttons, WiimoteEmu::Wiimote::BUTTON_A); SetButton(m_b_button, buttons, WiimoteEmu::Wiimote::BUTTON_B); SetButton(m_1_button, buttons, WiimoteEmu::Wiimote::BUTTON_ONE); SetButton(m_2_button, buttons, WiimoteEmu::Wiimote::BUTTON_TWO); SetButton(m_plus_button, buttons, WiimoteEmu::Wiimote::BUTTON_PLUS); SetButton(m_minus_button, buttons, WiimoteEmu::Wiimote::BUTTON_MINUS); SetButton(m_home_button, buttons, WiimoteEmu::Wiimote::BUTTON_HOME); SetButton(m_left_button, buttons, WiimoteEmu::Wiimote::PAD_LEFT); SetButton(m_up_button, buttons, WiimoteEmu::Wiimote::PAD_UP); SetButton(m_down_button, buttons, WiimoteEmu::Wiimote::PAD_DOWN); SetButton(m_right_button, buttons, WiimoteEmu::Wiimote::PAD_RIGHT); } if (m_remote_orientation_box->isVisible() && accel_data && buttons_data) { wm_accel& accel = *reinterpret_cast(accel_data); wm_buttons& buttons = *reinterpret_cast(buttons_data); accel.x = m_remote_orientation_x_value->value() >> 2; accel.y = m_remote_orientation_y_value->value() >> 2; accel.z = m_remote_orientation_z_value->value() >> 2; buttons.acc_x_lsb = m_remote_orientation_x_value->value() & 0x3; buttons.acc_y_lsb = m_remote_orientation_y_value->value() >> 1 & 0x1; buttons.acc_z_lsb = m_remote_orientation_z_value->value() >> 1 & 0x1; } if (m_ir_box->isVisible() && ir_data) { u16 y = m_ir_y_value->value(); std::array x; x[0] = m_ir_x_value->value(); x[1] = x[0] + 100; x[2] = x[0] - 10; x[3] = x[1] + 10; u8 mode; // Mode 5 not supported in core anyway. if (rptf.ext) mode = (rptf.ext - rptf.ir) == 10 ? 1 : 3; else mode = (rptf.size - rptf.ir) == 10 ? 1 : 3; if (mode == 1) { memset(ir_data, 0xFF, sizeof(wm_ir_basic) * 2); wm_ir_basic* const ir_basic = reinterpret_cast(ir_data); for (int i = 0; i < 2; ++i) { if (x[i * 2] < 1024 && y < 768) { ir_basic[i].x1 = static_cast(x[i * 2]); ir_basic[i].x1hi = x[i * 2] >> 8; ir_basic[i].y1 = static_cast(y); ir_basic[i].y1hi = y >> 8; } if (x[i * 2 + 1] < 1024 && y < 768) { ir_basic[i].x2 = static_cast(x[i * 2 + 1]); ir_basic[i].x2hi = x[i * 2 + 1] >> 8; ir_basic[i].y2 = static_cast(y); ir_basic[i].y2hi = y >> 8; } } } else { // TODO: this code doesnt work, resulting in no IR TAS inputs in e.g. wii sports menu when no // remote extension is used memset(ir_data, 0xFF, sizeof(wm_ir_extended) * 4); wm_ir_extended* const ir_extended = reinterpret_cast(ir_data); for (size_t i = 0; i < x.size(); ++i) { if (x[i] < 1024 && y < 768) { ir_extended[i].x = static_cast(x[i]); ir_extended[i].xhi = x[i] >> 8; ir_extended[i].y = static_cast(y); ir_extended[i].yhi = y >> 8; ir_extended[i].size = 10; } } } } if (ext_data && m_nunchuk_stick_box->isVisible()) { wm_nc& nunchuk = *reinterpret_cast(ext_data); nunchuk.jx = m_nunchuk_stick_x_value->value(); nunchuk.jy = m_nunchuk_stick_y_value->value(); nunchuk.ax = m_nunchuk_orientation_x_value->value() >> 2; nunchuk.bt.acc_x_lsb = m_nunchuk_orientation_x_value->value() & 0x3; nunchuk.ay = m_nunchuk_orientation_y_value->value() >> 2; nunchuk.bt.acc_y_lsb = m_nunchuk_orientation_y_value->value() & 0x3; nunchuk.az = m_nunchuk_orientation_z_value->value() >> 2; nunchuk.bt.acc_z_lsb = m_nunchuk_orientation_z_value->value() & 0x3; SetButton(m_c_button, &nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_C); SetButton(m_z_button, &nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_Z); nunchuk.bt.hex ^= 0x3; WiimoteEncrypt(&key, reinterpret_cast(&nunchuk), 0, sizeof(wm_nc)); } if (m_classic_left_stick_box->isVisible()) { wm_classic_extension& cc = *reinterpret_cast(ext_data); WiimoteDecrypt(&key, reinterpret_cast(&cc), 0, sizeof(wm_classic_extension)); cc.bt.hex = 0; SetButton(m_classic_a_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_A); SetButton(m_classic_b_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_B); SetButton(m_classic_x_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_X); SetButton(m_classic_y_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_Y); SetButton(m_classic_plus_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_PLUS); SetButton(m_classic_minus_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_MINUS); SetButton(m_classic_l_button, &cc.bt.hex, WiimoteEmu::Classic::TRIGGER_L); SetButton(m_classic_r_button, &cc.bt.hex, WiimoteEmu::Classic::TRIGGER_R); SetButton(m_classic_zl_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_ZL); SetButton(m_classic_zr_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_ZR); SetButton(m_classic_left_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_LEFT); SetButton(m_classic_up_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_UP); SetButton(m_classic_down_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_DOWN); SetButton(m_classic_right_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_RIGHT); cc.bt.hex ^= 0xFFFF; u16 rx = m_classic_right_stick_x_value->value(); cc.rx1 = rx & 0x1; cc.rx2 = (rx >> 1) & 0x3; cc.rx3 = (rx >> 3) & 0x3; cc.ry = m_classic_right_stick_y_value->value(); cc.regular_data.lx = m_classic_left_stick_x_value->value(); cc.regular_data.ly = m_classic_left_stick_y_value->value(); cc.rt = m_right_trigger_value->value(); cc.lt1 = m_left_trigger_value->value() & 0x7; cc.lt2 = (m_left_trigger_value->value() >> 3) & 0x3; WiimoteEncrypt(&key, reinterpret_cast(&cc), 0, sizeof(wm_classic_extension)); } }