// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/EnumMap.h" #include #include /* * Helper for using enums with fmt. * * Usage example: * * enum class Foo * { * A = 0, * B = 1, * C = 2, * }; * * template <> * struct fmt::formatter : EnumFormatter * { * formatter() : EnumFormatter({"A", "B", "C"}) {} * }; * * enum class Bar * { * D = 0, * E = 1, * F = 3, * }; * * template <> * struct fmt::formatter : EnumFormatter * { * // using std::array here fails due to nullptr not being const char*, at least in MSVC * // (but only when a field is used; directly in the constructor is OK) * static constexpr array_type names = {"D", "E", nullptr, "F"}; * formatter() : EnumFormatter(names) {} * }; */ template class EnumFormatter { // The second template argument is needed to avoid compile errors from ambiguity with multiple // enums with the same number of members in GCC prior to 8. See https://godbolt.org/z/xcKaW1seW // and https://godbolt.org/z/hz7Yqq1P5 using T = decltype(last_member); static_assert(std::is_enum_v); public: constexpr auto parse(fmt::format_parse_context& ctx) { auto it = ctx.begin(), end = ctx.end(); // 'u' for user display, 's' for shader generation if (it != end && (*it == 'u' || *it == 's')) formatting_for_shader = (*it++ == 's'); return it; } template auto format(const T& e, FormatContext& ctx) { const auto value_s = static_cast>(e); // Possibly signed const auto value_u = static_cast>(value_s); // Always unsigned const bool has_name = m_names.InBounds(e) && m_names[e] != nullptr; if (!formatting_for_shader) { if (has_name) return fmt::format_to(ctx.out(), "{} ({})", m_names[e], value_s); else return fmt::format_to(ctx.out(), "Invalid ({})", value_s); } else { if (has_name) return fmt::format_to(ctx.out(), "{:#x}u /* {} */", value_u, m_names[e]); else return fmt::format_to(ctx.out(), "{:#x}u /* Invalid */", value_u); } } protected: // This is needed because std::array deduces incorrectly if nullptr is included in the list using array_type = Common::EnumMap; constexpr explicit EnumFormatter(const array_type names) : m_names(std::move(names)) {} private: const array_type m_names; bool formatting_for_shader = false; };