// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "TextureDecoder.h" #include "OpenCL.h" #include #include #include #include #include #include #include #include size_t global; // global domain size for our calculation size_t local; // local domain size for our calculation struct sDecoders { cl_program program; // compute program cl_kernel kernel; // compute kernel const char **cKernel; }; const char *Kernel = " \ kernel void Decode(global uchar *dst, \ const global uchar *src, \ int width, int height) \ { \ int x = get_global_id(0), y = get_global_id(1); \ \ for (int iy = 0; iy < 4; iy++, src += 8) { \ u16 *ptr = (u16 *)dst + ((x + (y / width)) + iy) * \ width + ((x * width + y) % width); \ u16 *s = (u16 *)src; \ for(int j = 0; j < 4; j++) \ *ptr++ = Common::swap16(*s++); \ } \ }"; sDecoders Decoders[] = { {NULL, NULL, &Kernel}, bool g_Inited = false; PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { if(!g_Inited) { g_Inited = true; #if defined(HAVE_OPENCL) && HAVE_OPENCL // TODO: Compile the program // Create the compute program from the source buffer // /* program = clCreateProgramWithSource(context, 1, (const char **) & KernelSource, NULL, &err); if (!program) { printf("Error: Failed to create compute program!\n"); return EXIT_FAILURE; } // Build the program executable // err = clBuildProgram(program, 0, NULL, NULL, NULL, NULL); if (err != CL_SUCCESS) { size_t len; char buffer[2048]; printf("Error: Failed to build program executable!\n"); clGetProgramBuildInfo(program, device_id, CL_PROGRAM_BUILD_LOG, sizeof(buffer), buffer, &len); printf("%s\n", buffer); exit(1); } // Create the compute kernel in the program we wish to run // kernel = clCreateKernel(program, "Decoder", &err); if (!kernel || err != CL_SUCCESS) { printf("Error: Failed to create compute kernel!\n"); exit(1); } */ #endif } // TODO: clEnqueueNDRangeKernel /*switch (texformat) { case GX_TF_C4: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_I4: { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) for (int ix = 0; ix < 4; ix++) { int val = src[ix]; dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4); dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF); } } return PC_TEX_FMT_I4_AS_I8; case GX_TF_I8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) memcpy(dst + (y + iy)*width+x, src, 8); } return PC_TEX_FMT_I8; case GX_TF_C8: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_IA4: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesIA4((u16*)dst + (y + iy) * width + x, src); } return PC_TEX_FMT_IA4_AS_IA8; case GX_TF_IA8: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_IA8; case GX_TF_C14X2: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_RGB565: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_RGB565; case GX_TF_RGB5A3: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src); } return PC_TEX_FMT_BGRA32; case GX_TF_RGBA8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) { for (int iy = 0; iy < 4; iy++) decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); src += 64; } } return PC_TEX_FMT_BGRA32; case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) { decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); } } return PC_TEX_FMT_BGRA32; } } */ // The "copy" texture formats, too? return PC_TEX_FMT_NONE; }