// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "Atomic.h" #include "Thread.h" #include "LogManager.h" #if defined(HAVE_WX) && HAVE_WX #include "VideoConfigDiag.h" #endif // HAVE_WX #if defined(HAVE_WX) && HAVE_WX #include "Debugger/DebuggerPanel.h" #endif // HAVE_WX #include "MainBase.h" #include "main.h" #include "VideoConfig.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "TextureCache.h" #include "BPStructs.h" #include "VertexManager.h" #include "FramebufferManager.h" #include "VertexLoaderManager.h" #include "VertexShaderManager.h" #include "PixelShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderCache.h" #include "CommandProcessor.h" #include "PixelEngine.h" #include "OnScreenDisplay.h" #include "D3DTexture.h" #include "D3DUtil.h" #include "EmuWindow.h" #include "VideoState.h" #include "Render.h" #include "DLCache.h" #include "IniFile.h" #include "Core.h" #include "Host.h" #include "ConfigManager.h" #include "VideoBackend.h" #include "PerfQueryBase.h" namespace DX9 { unsigned int VideoBackend::PeekMessages() { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; } void VideoBackend::UpdateFPSDisplay(const char *text) { TCHAR temp[512]; swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX9 | %hs"), scm_rev_str, text); EmuWindow::SetWindowText(temp); } std::string VideoBackend::GetName() { return "Direct3D9"; } std::string VideoBackend::GetDisplayName() { return "Direct3D9"; } void InitBackendInfo() { DX9::D3D::Init(); D3DCAPS9 device_caps = DX9::D3D::GetCaps(); const int shaderModel = ((device_caps.PixelShaderVersion >> 8) & 0xFF); const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536); g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30; g_Config.backend_info.bUseRGBATextures = false; g_Config.backend_info.bUseMinimalMipCount = true; g_Config.backend_info.bSupports3DVision = true; g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND; // Dual source blend will be tested later because in most devices the support is not declared in the device caps g_Config.backend_info.bSupportsDualSourceBlend = false; g_Config.backend_info.bSupportsFormatReinterpretation = true; g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants; // adapters g_Config.backend_info.Adapters.clear(); for (int i = 0; i < DX9::D3D::GetNumAdapters(); ++i) g_Config.backend_info.Adapters.push_back(DX9::D3D::GetAdapter(i).ident.Description); // aamodes g_Config.backend_info.AAModes.clear(); if (g_Config.iAdapter < DX9::D3D::GetNumAdapters()) { const DX9::D3D::Adapter &adapter = DX9::D3D::GetAdapter(g_Config.iAdapter); for (int i = 0; i < (int)adapter.aa_levels.size(); ++i) g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name); } // Clear ppshaders string vector g_Config.backend_info.PPShaders.clear(); DX9::D3D::Shutdown(); } void VideoBackend::ShowConfig(void* parent) { #if defined(HAVE_WX) && HAVE_WX InitBackendInfo(); VideoConfigDiag diag((wxWindow*)parent, _trans("Direct3D9"), "gfx_dx9"); diag.ShowModal(); #endif } bool VideoBackend::Initialize(void *&window_handle) { InitializeShared(); InitBackendInfo(); frameCount = 0; g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str()); g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str()); g_Config.UpdateProjectionHack(); g_Config.VerifyValidity(); UpdateActiveConfig(); window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait.")); if (window_handle == NULL) { ERROR_LOG(VIDEO, "An error has occurred while trying to create the window."); return false; } else if (FAILED(DX9::D3D::Init())) { MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_ICONERROR|MB_OK); return false; } s_BackendInitialized = true; return true; } void VideoBackend::Video_Prepare() { // Better be safe... s_efbAccessRequested = FALSE; s_FifoShuttingDown = FALSE; s_swapRequested = FALSE; // internal interfaces g_vertex_manager = new VertexManager; g_renderer = new Renderer; g_texture_cache = new TextureCache; g_perf_query = new PerfQueryBase; // VideoCommon BPInit(); Fifo_Init(); VertexLoaderManager::Init(); OpcodeDecoder_Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); CommandProcessor::Init(); PixelEngine::Init(); DLCache::Init(); // Test fo dual source blend support // We can only support dual source blend if we first suport a separate alpha function g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsSeparateAlphaFunction; if(g_Config.backend_info.bSupportsDualSourceBlend) { // Test all the belnding modes that dual source blend requires DWORD d3d_state = 0; DWORD d3d_old_state = 0; D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true); D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_old_state); // Test for source D3DBLEND_SRCCOLOR2 support D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCCOLOR2); D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state); g_Config.backend_info.bSupportsDualSourceBlend = (d3d_state == D3DBLEND_SRCCOLOR2); // Test for source D3DBLEND_INVSRCCOLOR2 support d3d_state = 0; D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCCOLOR2); D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state); g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2; // Restore original state D3D::dev->SetRenderState(D3DRS_SRCBLEND, d3d_old_state); d3d_old_state = 0; D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_old_state); // Test for destination D3DBLEND_SRCCOLOR2 support D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR2); D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state); g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_SRCCOLOR2; // test for destination D3DBLEND_INVSRCCOLOR2 support d3d_state = 0; D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR2); D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state); g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2; // Restore original state D3D::dev->SetRenderState(D3DRS_DESTBLEND, d3d_old_state); D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false); } // Notify the core that the video backend is ready Host_Message(WM_USER_CREATE); } void VideoBackend::Shutdown() { s_BackendInitialized = false; // TODO: should be in Video_Cleanup if (g_renderer) { s_efbAccessRequested = FALSE; s_FifoShuttingDown = FALSE; s_swapRequested = FALSE; // VideoCommon DLCache::Shutdown(); Fifo_Shutdown(); CommandProcessor::Shutdown(); PixelShaderManager::Shutdown(); VertexShaderManager::Shutdown(); OpcodeDecoder_Shutdown(); VertexLoaderManager::Shutdown(); // internal interfaces PixelShaderCache::Shutdown(); VertexShaderCache::Shutdown(); delete g_perf_query; delete g_texture_cache; delete g_renderer; delete g_vertex_manager; g_renderer = NULL; g_texture_cache = NULL; } D3D::Shutdown(); } void VideoBackend::Video_Cleanup() { } }