// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #if defined(HAVE_XRANDR) && HAVE_XRANDR #include #endif namespace UICommon { void Init(); void Shutdown(); #if defined(HAVE_XRANDR) && HAVE_XRANDR void EnableScreenSaver(Display* display, Window win, bool enable); #else void EnableScreenSaver(bool enable); #endif // Calls std::locale::global, selecting a fallback locale if the // requested locale isn't available void SetLocale(std::string locale_name); void CreateDirectories(); void SetUserDirectory(const std::string& custom_path); bool TriggerSTMPowerEvent(); void SaveWiimoteSources(); // Return a pretty file size string from byte count. // e.g. 1134278 -> "1.08 MiB" std::string FormatSize(u64 bytes); } // namespace UICommon