#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/SysConf.h" #include "Core/ConfigManager.h" #include "Core/CoreParameter.h" #include "DolphinWX/WxUtils.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" class wxBoxSizer; class wxControl; class wxPanel; template class BoolSetting : public W { public: BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0); void UpdateValue(wxCommandEvent& ev) { m_setting = (ev.GetInt() != 0) ^ m_reverse; ev.Skip(); } private: bool &m_setting; const bool m_reverse; }; typedef BoolSetting SettingCheckBox; typedef BoolSetting SettingRadioButton; template class IntegerSetting : public wxSpinCtrl { public: IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0); void UpdateValue(wxCommandEvent& ev) { m_setting = ev.GetInt(); ev.Skip(); } private: T& m_setting; }; typedef IntegerSetting U32Setting; class SettingChoice : public wxChoice { public: SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0); void UpdateValue(wxCommandEvent& ev); private: int &m_setting; }; class VideoConfigDiag : public wxDialog { public: VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame); protected: void Event_Backend(wxCommandEvent &ev) { VideoBackend* new_backend = g_available_video_backends[ev.GetInt()]; if (g_video_backend != new_backend) { bool do_switch = true; if (new_backend->GetName() == "Software Renderer") { do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."), _("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, wxGetActiveWindow())); } if (do_switch) { // TODO: Only reopen the dialog if the software backend is // selected (make sure to reinitialize backend info) // reopen the dialog Close(); g_video_backend = new_backend; SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName(); g_video_backend->ShowConfig(GetParent()); } else { // Select current backend again choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName())); } } ev.Skip(); } void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO void Event_DisplayResolution(wxCommandEvent &ev); void Event_ProgressiveScan(wxCommandEvent &ev) { SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", ev.GetInt()); SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive = ev.IsChecked(); ev.Skip(); } void Event_Stc(wxCommandEvent &ev) { int samples[] = { 0, 512, 128 }; vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()]; ev.Skip(); } void Event_PPShader(wxCommandEvent &ev) { const int sel = ev.GetInt(); if (sel) vconfig.sPostProcessingShader = WxStrToStr(ev.GetString()); else vconfig.sPostProcessingShader.clear(); ev.Skip(); } void Event_ClickClose(wxCommandEvent&); void Event_Close(wxCloseEvent&); // Enables/disables UI elements depending on current config void OnUpdateUI(wxUpdateUIEvent& ev) { // Anti-aliasing choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1); text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1); // pixel lighting pixel_lighting->Enable(vconfig.backend_info.bSupportsPixelLighting); // 3D vision _3d_vision->Enable(vconfig.backend_info.bSupports3DVision); _3d_vision->Show(vconfig.backend_info.bSupports3DVision); // EFB copy efbcopy_texture->Enable(vconfig.bEFBCopyEnable); efbcopy_ram->Enable(vconfig.bEFBCopyEnable); cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture); // EFB format change emulation emulate_efb_format_changes->Enable(vconfig.backend_info.bSupportsFormatReinterpretation); // XFB virtual_xfb->Enable(vconfig.bUseXFB); real_xfb->Enable(vconfig.bUseXFB); ev.Skip(); } // Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0); SettingChoice* CreateChoice(wxWindow* parent, int& setting, const wxString& description, int num = 0, const wxString choices[] = NULL, long style = 0); SettingRadioButton* CreateRadioButton(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0); // Same as above but only connects enter/leave window events wxControl* RegisterControl(wxControl* const control, const wxString& description); void Evt_EnterControl(wxMouseEvent& ev); void Evt_LeaveControl(wxMouseEvent& ev); void CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer); wxChoice* choice_backend; wxChoice* choice_display_resolution; wxStaticText* text_aamode; SettingChoice* choice_aamode; SettingCheckBox* pixel_lighting; SettingCheckBox* _3d_vision; SettingRadioButton* efbcopy_texture; SettingRadioButton* efbcopy_ram; SettingCheckBox* cache_efb_copies; SettingCheckBox* emulate_efb_format_changes; SettingRadioButton* virtual_xfb; SettingRadioButton* real_xfb; std::map ctrl_descs; // maps setting controls to their descriptions std::map desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects VideoConfig &vconfig; std::string ininame; };