// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include "Common/ChunkFile.h" #include "Common/Common.h" #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/Hash.h" #include "Common/IniFile.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/CoreParameter.h" #include "Core/Boot/Boot.h" #include "DiscIO/BannerLoader.h" #include "DiscIO/CompressedBlob.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" #include "DolphinWX/ISOFile.h" #include "DolphinWX/WxUtils.h" static const u32 CACHE_REVISION = 0x115; #define DVD_BANNER_WIDTH 96 #define DVD_BANNER_HEIGHT 32 GameListItem::GameListItem(const std::string& _rFileName) : m_FileName(_rFileName) , m_emu_state(0) , m_FileSize(0) , m_Revision(0) , m_Valid(false) , m_BlobCompressed(false) , m_ImageWidth(0) , m_ImageHeight(0) { if (LoadFromCache()) { m_Valid = true; } else { DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName); if (pVolume != NULL) { if (!DiscIO::IsVolumeWadFile(pVolume)) m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC; else { m_Platform = WII_WAD; } m_volume_names = pVolume->GetNames(); m_Country = pVolume->GetCountry(); m_FileSize = pVolume->GetRawSize(); m_VolumeSize = pVolume->GetSize(); m_UniqueID = pVolume->GetUniqueID(); m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str()); m_IsDiscTwo = pVolume->IsDiscTwo(); m_Revision = pVolume->GetRevision(); // check if we can get some info from the banner file too DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume); if (pFileSystem != NULL || m_Platform == WII_WAD) { DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume); if (pBannerLoader != NULL) { if (pBannerLoader->IsValid()) { if (m_Platform != WII_WAD) m_names = pBannerLoader->GetNames(); m_company = pBannerLoader->GetCompany(); m_descriptions = pBannerLoader->GetDescriptions(); std::vector Buffer = pBannerLoader->GetBanner(&m_ImageWidth, &m_ImageHeight); u32* pData = &Buffer[0]; // resize vector to image size m_pImage.resize(m_ImageWidth * m_ImageHeight * 3); for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++) { m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16; m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8; m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0; } } delete pBannerLoader; } delete pFileSystem; } delete pVolume; m_Valid = true; // Create a cache file only if we have an image. // Wii isos create their images after you have generated the first savegame if (!m_pImage.empty()) SaveToCache(); } } if (IsValid()) { IniFile ini; ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini"); ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true); ini.Get("EmuState", "EmulationStateId", &m_emu_state); ini.Get("EmuState", "EmulationIssues", &m_issues); } if (!m_pImage.empty()) { wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true); double Scale = WxUtils::GetCurrentBitmapLogicalScale(); // Note: This uses nearest neighbor, which subjectively looks a lot // better for GC banners than smooths caling. Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale); #ifdef __APPLE__ m_Bitmap = wxBitmap(Image, -1, Scale); #else m_Bitmap = wxBitmap(Image, -1); #endif } else { // default banner m_Bitmap.LoadFile(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG); } } GameListItem::~GameListItem() { } bool GameListItem::LoadFromCache() { return CChunkFileReader::Load(CreateCacheFilename(), CACHE_REVISION, *this); } void GameListItem::SaveToCache() { if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX))) { File::CreateDir(File::GetUserPath(D_CACHE_IDX)); } CChunkFileReader::Save(CreateCacheFilename(), CACHE_REVISION, *this); } void GameListItem::DoState(PointerWrap &p) { p.Do(m_volume_names); p.Do(m_company); p.Do(m_names); p.Do(m_descriptions); p.Do(m_UniqueID); p.Do(m_FileSize); p.Do(m_VolumeSize); p.Do(m_Country); p.Do(m_BlobCompressed); p.Do(m_pImage); p.Do(m_ImageWidth); p.Do(m_ImageHeight); p.Do(m_Platform); p.Do(m_IsDiscTwo); p.Do(m_Revision); } std::string GameListItem::CreateCacheFilename() { std::string Filename, LegalPathname, extension; SplitPath(m_FileName, &LegalPathname, &Filename, &extension); if (Filename.empty()) return Filename; // Disc Drive // Filename.extension_HashOfFolderPath_Size.cache // Append hash to prevent ISO name-clashing in different folders. Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()), File::GetSize(m_FileName))); std::string fullname(File::GetUserPath(D_CACHE_IDX)); fullname += Filename; return fullname; } std::string GameListItem::GetCompany() const { if (m_company.empty()) return "N/A"; else return m_company; } // (-1 = Japanese, 0 = English, etc)? std::string GameListItem::GetDescription(int _index) const { const u32 index = _index; if (index < m_descriptions.size()) return m_descriptions[index]; if (!m_descriptions.empty()) return m_descriptions[0]; return ""; } // (-1 = Japanese, 0 = English, etc)? std::string GameListItem::GetVolumeName(int _index) const { u32 const index = _index; if (index < m_volume_names.size() && !m_volume_names[index].empty()) return m_volume_names[index]; if (!m_volume_names.empty()) return m_volume_names[0]; return ""; } // (-1 = Japanese, 0 = English, etc)? std::string GameListItem::GetBannerName(int _index) const { u32 const index = _index; if (index < m_names.size() && !m_names[index].empty()) return m_names[index]; if (!m_names.empty()) return m_names[0]; return ""; } // (-1 = Japanese, 0 = English, etc)? std::string GameListItem::GetName(int _index) const { // Prefer name from banner, fallback to name from volume, fallback to filename std::string name = GetBannerName(_index); if (name.empty()) name = GetVolumeName(_index); if (name.empty()) { // No usable name, return filename (better than nothing) SplitPath(GetFileName(), NULL, &name, NULL); } return name; } const std::string GameListItem::GetWiiFSPath() const { DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(m_FileName); std::string ret; if (Iso == NULL) return ret; if (DiscIO::IsVolumeWiiDisc(Iso) || DiscIO::IsVolumeWadFile(Iso)) { char Path[250]; u64 Title; Iso->GetTitleID((u8*)&Title); Title = Common::swap64(Title); sprintf(Path, "%stitle/%08x/%08x/data/", File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(Title>>32), (u32)Title); if (!File::Exists(Path)) File::CreateFullPath(Path); if (Path[0] == '.') ret = WxStrToStr(wxGetCwd()) + std::string(Path).substr(strlen(ROOT_DIR)); else ret = std::string(Path); } delete Iso; return ret; }