// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #ifdef USE_DISCORD_PRESENCE #include "UICommon/DiscordPresence.h" #include #include #include "Core/ConfigManager.h" #endif namespace Discord { void Init() { #ifdef USE_DISCORD_PRESENCE if (!SConfig::GetInstance().bUseDiscordPresence) return; DiscordEventHandlers handlers = {}; // The number is the client ID for Dolphin, it's used for images and the appication name Discord_Initialize("450033159212630028", &handlers, 1, nullptr); UpdateDiscordPresence(); #endif } void UpdateDiscordPresence() { #ifdef USE_DISCORD_PRESENCE if (!SConfig::GetInstance().bUseDiscordPresence) return; const std::string& title = SConfig::GetInstance().GetTitleDescription(); DiscordRichPresence discord_presence = {}; discord_presence.largeImageKey = "dolphin_logo"; discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii."; discord_presence.details = title.empty() ? "Not in-game" : title.c_str(); discord_presence.startTimestamp = std::time(nullptr); Discord_UpdatePresence(&discord_presence); #endif } void Shutdown() { #ifdef USE_DISCORD_PRESENCE if (!SConfig::GetInstance().bUseDiscordPresence) return; Discord_ClearPresence(); Discord_Shutdown(); #endif } } // namespace Discord