# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Danbsky, 2011 # DanbSky , 2015-2018 # Denton Poss , 2016 # Katabi, 2015 # Lioncash , 2014 # Lioncash , 2014 # DanbSky , 2013-2015 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-05-07 18:45+0200\n" "PO-Revision-Date: 2018-05-07 16:45+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinQt2/MenuBar.cpp:813 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "注意:このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに" "紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル" "が消滅します\n" "\n" "%1\n" "(これらのタイトルを起動することで問題が解決する場合もあります)" #: Source/Core/DolphinWX/FrameTools.cpp:1365 #, c-format msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%s\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "注意:このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに" "紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル" "が消滅します\n" "\n" "%s\n" "(これらのタイトルを起動することで問題が解決する場合もあります)" #: Source/Core/DolphinWX/AboutDolphin.cpp:36 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:84 msgid " (Disc %1)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:765 msgid " (internal IP)" msgstr "(内部IPアドレス)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315 msgid " (too many to display)" msgstr "(該当数が多すぎます)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:646 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:55 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/Core/Boot/Boot.cpp:104 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:262 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:137 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:93 msgid "%1 (Copy)" msgstr "%1 (コピー)" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:42 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (ディスク番号 %2, リビジョン %3)" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:261 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO バイト\n" "%2 メモリバイト\n" "%3 フレーム" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:238 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "空きブロック %1 ; 空きエントリ %2" #: Source/Core/DolphinQt2/CheatsManager.cpp:480 msgid "%1 Match(es)" msgstr "%1 件ヒットしました" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:177 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:116 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:119 msgid "%1 doesn't support this feature." msgstr "%1 はこの機能をサポートしていません" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:241 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 フレーム\n" "%2 オブジェクト\n" "現在のフレーム: %3" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:182 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:225 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:111 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:99 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:131 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (標準)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "このセーブファイルは以前ロードされた以下のセーブファイルと同じ内部ファイル名" "だったため、ロードされませんでした\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "このデータは不正なGCIファイルだったためロードされませんでした。\n" "ファイルサイズ (0x%) とヘッダに記録されたサイズ (0x%x) が一致しませ" "ん。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "このデータは不正なGCIファイルだったためロードされませんでした。\n" "要求されているブロック数:%u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ" "ませんでした。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ" "ませんでした。\n" "合計ブロック数: %d; 空きブロック数: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:537 #, c-format msgid "%s (Disc %i)" msgstr "%s (ディスク %i)" #: Source/Core/Core/Boot/Boot.cpp:254 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま" "す。" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #, c-format msgid "" "%s already exists. Consider making a backup of the current save files before " "overwriting.\n" "Overwrite now?" msgstr "" "%s のセーブデータは既に存在します。必要なら上書きする前に現在のセーブデータの" "バックアップを行って下さい。\n" "セーブデータの上書きを続行しますか?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s はフォルダではありません。*.original ファイルの移動に失敗しました\n" "書き込み権限を確認するか、ファイルをDolphinの外部へ移動させて下さい" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "全 %u フレーム" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u オブジェクト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu FIFO バイト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu メモリ バイト" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinQt2/MenuBar.cpp:473 #: Source/Core/DolphinWX/MainMenuBar.cpp:525 msgid "&About" msgstr "Dolphinについて(&A)" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:241 msgid "&Add Memory Breakpoint" msgstr "&Add Memory Breakpoint" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:45 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:65 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "コードを追加...(&A)" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:252 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "&Add function" #: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:38 msgid "&Add..." msgstr "追加...(&A)" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "&Address" msgstr "&Address" #: Source/Core/DolphinQt2/MenuBar.cpp:433 #: Source/Core/DolphinWX/MainMenuBar.cpp:179 msgid "&Audio Settings" msgstr "サウンド設定(&A)" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:148 msgid "&Auto Update:" msgstr "自動更新(&A)" #: Source/Core/DolphinQt2/MenuBar.cpp:447 #: Source/Core/DolphinWX/MainMenuBar.cpp:195 msgid "&Automatic Start" msgstr "&Automatic Start" #: Source/Core/DolphinQt2/MenuBar.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:87 msgid "&Boot from DVD Backup" msgstr "DVDバックアップから起動(&B)" #: Source/Core/DolphinQt2/MenuBar.cpp:396 #: Source/Core/DolphinWX/MainMenuBar.cpp:339 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:78 msgid "&Browse..." msgstr "開く...(&B)" #: Source/Core/DolphinQt2/WiiUpdate.cpp:98 msgid "&Cancel" msgstr "キャンセル(&C)" #: Source/Core/DolphinWX/MainMenuBar.cpp:235 msgid "&Cheat Manager" msgstr "チートマネージャ(&C)" #: Source/Core/DolphinQt2/MenuBar.cpp:174 msgid "&Cheats Manager" msgstr "チートマネージャ(&C)" #: Source/Core/DolphinWX/MainMenuBar.cpp:385 msgid "&Clear JIT Cache" msgstr "&Clear JIT Cache" #: Source/Core/DolphinQt2/MenuBar.cpp:661 #: Source/Core/DolphinWX/MainMenuBar.cpp:448 msgid "&Clear Symbols" msgstr "&Clear Symbols" #: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:178 msgid "&Clone..." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:371 msgid "&Code" msgstr "&Code" #: Source/Core/DolphinQt2/MenuBar.cpp:434 #: Source/Core/DolphinWX/MainMenuBar.cpp:180 msgid "&Controller Settings" msgstr "コントローラ設定(&C)" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:234 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "&Copy address" #: Source/Core/DolphinQt2/MenuBar.cpp:680 #: Source/Core/DolphinWX/MainMenuBar.cpp:488 msgid "&Create Signature File..." msgstr "&Create Signature File..." #: Source/Core/DolphinWX/MainMenuBar.cpp:57 msgid "&Debug" msgstr "&Debug" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:66 msgid "&Delete" msgstr "削除(&D)" #: Source/Core/DolphinWX/GameListCtrl.cpp:873 msgid "&Delete File..." msgstr "このタイトルの実体を削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:240 msgid "&Delete Watch" msgstr "&Delete Watch" #: Source/Core/DolphinWX/GameListCtrl.cpp:917 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:266 msgid "&Delete watch" msgstr "&Delete watch" #: Source/Core/DolphinWX/MainMenuBar.cpp:381 msgid "&Disable JIT Cache" msgstr "&Disable JIT Cache" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:46 #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:98 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:66 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "コードを編集...(&E)" #: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:178 msgid "&Edit..." msgstr "編集...(&E)" #: Source/Core/DolphinQt2/MenuBar.cpp:156 msgid "&Eject Disc" msgstr "ディスクの取り出し(&E)" #: Source/Core/DolphinQt2/MenuBar.cpp:252 #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:67 msgid "&Export..." msgstr "エクスポート(&E)" #: Source/Core/DolphinQt2/MenuBar.cpp:149 #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinQt2/MenuBar.cpp:454 #: Source/Core/DolphinWX/MainMenuBar.cpp:203 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinQt2/MenuBar.cpp:258 #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinQt2/MenuBar.cpp:663 #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "&Generate Symbols From" msgstr "&Generate Symbols From" #: Source/Core/DolphinQt2/MenuBar.cpp:467 #: Source/Core/DolphinWX/MainMenuBar.cpp:523 msgid "&GitHub Repository" msgstr "GitHub リポジトリ(&G)" #: Source/Core/DolphinQt2/MenuBar.cpp:432 #: Source/Core/DolphinWX/MainMenuBar.cpp:178 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinQt2/MenuBar.cpp:459 #: Source/Core/DolphinWX/MainMenuBar.cpp:62 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinQt2/MenuBar.cpp:435 #: Source/Core/DolphinWX/MainMenuBar.cpp:181 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:69 msgid "&Import..." msgstr "インポート...(&I)" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:254 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "&Insert blr" #: Source/Core/DolphinWX/MainMenuBar.cpp:370 msgid "&Interpreter Core" msgstr "&Interpreter Core" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 #: Source/Core/DolphinWX/MainMenuBar.cpp:341 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:377 msgid "&JIT Block Linking Off" msgstr "&JIT Block Linking Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "&JIT FloatingPoint Off" msgstr "&JIT FloatingPoint Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:402 msgid "&JIT Integer Off" msgstr "&JIT Integer Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT LoadStore Floating Off" msgstr "&JIT LoadStore Floating Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "&JIT LoadStore Off" msgstr "&JIT LoadStore Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT LoadStore Paired Off" msgstr "&JIT LoadStore Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT LoadStore lXz Off" msgstr "&JIT LoadStore lXz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:396 msgid "&JIT LoadStore lbzx Off" msgstr "&JIT LoadStore lbzx Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT LoadStore lwz Off" msgstr "&JIT LoadStore lwz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 msgid "&JIT Off (JIT Core)" msgstr "&JIT Off (JIT Core)" #: Source/Core/DolphinWX/MainMenuBar.cpp:403 msgid "&JIT Paired Off" msgstr "&JIT Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:404 msgid "&JIT SystemRegisters Off" msgstr "&JIT SystemRegisters Off" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:102 msgid "&Language:" msgstr "UIの言語(&L):" #: Source/Core/DolphinQt2/MenuBar.cpp:272 #: Source/Core/DolphinWX/MainMenuBar.cpp:134 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinQt2/MenuBar.cpp:669 #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "&Load Symbol Map" msgstr "&Load Symbol Map" #: Source/Core/DolphinQt2/MenuBar.cpp:363 msgid "&Lock Widgets In Place" msgstr "ツールバーの位置を固定(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 msgid "&Log JIT Instruction Coverage" msgstr "&Log JIT Instruction Coverage" #: Source/Core/DolphinQt2/MenuBar.cpp:405 #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinQt2/MenuBar.cpp:170 #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "&Memory Card Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinQt2/MenuBar.cpp:588 #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&Movie" msgstr "記録(&M)" #: Source/Core/DolphinQt2/MenuBar.cpp:150 #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinQt2/MenuBar.cpp:429 #: Source/Core/DolphinWX/MainMenuBar.cpp:50 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinQt2/MenuBar.cpp:683 #: Source/Core/DolphinWX/MainMenuBar.cpp:501 msgid "&Patch HLE Functions" msgstr "&Patch HLE Functions" #: Source/Core/DolphinQt2/MenuBar.cpp:254 #: Source/Core/DolphinWX/MainMenuBar.cpp:554 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinQt2/MenuBar.cpp:253 #: Source/Core/DolphinWX/MainMenuBar.cpp:556 msgid "&Play" msgstr "開始(&P)" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:511 msgid "&Profile Blocks" msgstr "&Profile Blocks" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Profiler" msgstr "&Profiler" #: Source/Core/DolphinQt2/GameList/GameList.cpp:169 #: Source/Core/DolphinWX/GameListCtrl.cpp:842 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "&RSO Modules" msgstr "&RSO Modules" #: Source/Core/DolphinQt2/MenuBar.cpp:603 #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "&Read-Only Mode" msgstr "読み込み専用(&R)" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "&Refresh" #: Source/Core/DolphinWX/MainMenuBar.cpp:89 msgid "&Refresh Game List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinQt2/MenuBar.cpp:379 #: Source/Core/DolphinWX/MainMenuBar.cpp:335 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:40 msgid "&Remove" msgstr "削除(&R)" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:47 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:67 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "コードを削除(&R)" #: Source/Core/DolphinWX/MainMenuBar.cpp:502 msgid "&Rename Symbols from File..." msgstr "&Rename Symbols from File..." #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:243 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "&Rename symbol" #: Source/Core/DolphinQt2/MenuBar.cpp:256 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinQt2/MenuBar.cpp:670 #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "&Save Symbol Map" msgstr "&Save Symbol Map" #: Source/Core/DolphinWX/MainMenuBar.cpp:388 msgid "&Search for an Instruction" msgstr "&Search for an Instruction" #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "&Signature Database" msgstr "&Signature Database" #: Source/Core/DolphinWX/MainMenuBar.cpp:342 msgid "&Sound" msgstr "&Sound" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:136 msgid "&Speed Limit:" msgstr "速度制限(&S):" #: Source/Core/DolphinQt2/MenuBar.cpp:255 #: Source/Core/DolphinWX/MainMenuBar.cpp:126 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/MainMenuBar.cpp:58 msgid "&Symbols" msgstr "&Symbols" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:106 msgid "&Theme:" msgstr "テーマ(&T):" #: Source/Core/DolphinQt2/MenuBar.cpp:168 #: Source/Core/DolphinWX/MainMenuBar.cpp:51 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/MainMenuBar.cpp:343 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinQt2/MenuBar.cpp:337 #: Source/Core/DolphinWX/MainMenuBar.cpp:52 msgid "&View" msgstr "表示(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/MenuBar.cpp:388 #: Source/Core/DolphinWX/MainMenuBar.cpp:338 msgid "&Watch" msgstr "&Watch" #: Source/Core/DolphinQt2/MenuBar.cpp:460 #: Source/Core/DolphinWX/MainMenuBar.cpp:521 msgid "&Website" msgstr "公式ウェブサイト(&W)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:170 #: Source/Core/DolphinWX/GameListCtrl.cpp:843 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/MainMenuBar.cpp:513 msgid "&Write to profile.txt, Show" msgstr "&Write to profile.txt, Show" #: Source/Core/DolphinQt2/MenuBar.cpp:912 msgid "'%1' not found, no symbol names generated" msgstr "'%1' not found, no symbol names generated" #: Source/Core/DolphinQt2/MenuBar.cpp:956 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' not found, scanning for common functions instead" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:160 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771 msgid "+ ADD" msgstr "+ (...に加えて)" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:132 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:82 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:83 msgid "..." msgstr "..." #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:99 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16 ビット" #: Source/Core/DolphinQt2/CheatsManager.cpp:289 msgid "16-bit Integer" msgstr "16-bit 整数" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:102 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:530 msgid "2x Native (1280x1056) for 720p" msgstr "2x Native (1280x1056) for 720p" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:100 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32 ビット" #: Source/Core/DolphinQt2/CheatsManager.cpp:289 msgid "32-bit Integer" msgstr "32-bit 整数" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:256 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:295 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:257 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24 msgid "3D Depth" msgstr "3D深度" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:530 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Native (1920x1584) for 1080p" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:101 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:531 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Native (2560x2112) for 1440p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:531 msgid "5x Native (3200x2640)" msgstr "5x Native (3200x2640)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 msgid "6x Native (3840x3168) for 4K" msgstr "6x Native (3840x3168) for 4K" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 msgid "7x Native (4480x3696)" msgstr "7x Native (4480x3696)" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:98 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8 ビット" #: Source/Core/DolphinQt2/CheatsManager.cpp:289 msgid "8-bit Integer" msgstr "8-bit 整数" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:533 msgid "8x Native (5120x4224) for 5K" msgstr "8x Native (5120x4224) for 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "コード名を入力してください" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "なし" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinQt2/Updater.cpp:38 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Dolphinの最新版が公開されています!

Dolphin %1 がダウンロード可能で" "す。現在のバージョン ( %2 )
更新を行いますか?

更新履歴:

" #: Source/Core/DolphinQt2/MainWindow.cpp:889 #: Source/Core/DolphinQt2/MainWindow.cpp:946 msgid "A NetPlay Session is already in progress!" msgstr "ネットプレイのセッションは既に進行中です!" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "ネットプレイウィンドウは既に開かれています!" #: Source/Core/Core/WiiUtils.cpp:131 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "既にNANDにこのタイトルの別バージョンがインストール\n" "されているようです\n" "インストール済のバージョン: %u\n" "WADファイルのバージョン: %u\n" "\n" "このWADのバージョンで上書きしますか?元に戻すことはできません!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:487 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinQt2/MainWindow.cpp:561 #: Source/Core/DolphinWX/FrameTools.cpp:867 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする" "とデータが失われる場合があります。それでも強制終了しますか?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:357 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした。\n" "手動でWiiリモコンを接続する必要があります。" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:345 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:546 msgid "A sync can only be triggered when a Wii game is running." msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃えること。\n" "メモリーカード/SDカード/チートコードについても全員で同一のものを使うか、無効" "にしておく。\n" "DSP-LLEを使う場合には、各々でDSP ROMのバージョンが異なっていないか確認するこ" "と。\n" "直接接続の場合、ホスト側はUDPポートの開放を忘れずに! \n" "\n" "現状ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n" #: Source/Core/DolphinQt2/CheatsManager.cpp:84 msgid "AR Code" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:46 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:101 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:117 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt2/GameList/GameList.cpp:314 msgid "Abort" msgstr "中断" #: Source/Core/DolphinQt2/AboutDialog.cpp:15 #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:735 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:89 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:81 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/ActionReplay.cpp:581 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:635 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:506 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/ActionReplay.cpp:746 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:714 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:770 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:672 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Active" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "タップが接続されています" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:387 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:54 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:127 #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:44 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "追加" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "Add Breakpoint" #: Source/Core/DolphinWX/MainMenuBar.cpp:429 msgid "Add New Pane To" msgstr "Add New Pane To" #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:42 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "USBデバイスを追加" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:784 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Add a Breakpoint" msgstr "Add a Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:63 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "Add a Memory Breakpoint" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141 msgid "Add address" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:491 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." #: Source/Core/DolphinWX/Debugger/WatchView.cpp:272 msgid "Add memory &breakpoint" msgstr "Add memory &breakpoint" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133 msgid "Add the specified address manually." msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:121 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:508 msgid "Add to &watch" msgstr "Add to &watch" #: Source/Core/DolphinQt2/CheatsManager.cpp:157 msgid "Add to Watch" msgstr "" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:141 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:385 msgid "Add..." msgstr "追加" #: Source/Core/DolphinQt2/CheatsManager.cpp:471 #: Source/Core/DolphinQt2/CheatsManager.cpp:472 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:163 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:175 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124 #: Source/Core/DolphinQt2/MenuBar.cpp:664 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:83 msgid "Address" msgstr "アドレス" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:547 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450 msgid "Address Out of Range" msgstr "Address Out of Range" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246 #, c-format msgid "" "Address too large (greater than RAM size).\n" "Did you mean to strip the cheat opcode (0x%08X)?" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Address:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073 msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:50 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "エミュレートされたCPUのクロックレートを調節できます。\n" "\n" "値を大きくすることで、不安定な速度で 動作するタイトルのフレームレートの安定が" "期待できます。 逆に小さくすれば、ゲーム内部でフレームスキップが発生し パ" "フォーマンスが改善するかもしれません。\n" "\n" "注意:\n" "デフォルト(100%)以外の値では、 クラッシュやバグが発生する可能性があります。\n" "あくまでも自己責任での使用を前提とし、 デフォルト以外の値で発生したバグについ" "ては 報告しないでください。" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:94 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "アドバンスコネクタ" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:198 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:76 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:50 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:822 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:172 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:239 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinQt2/MainWindow.cpp:446 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:45 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" "全ての GC/Wii ファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *." "wad);;全てのファイル (*)" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:352 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1220 msgid "All GameCube GCM files (gcm)" msgstr "ゲームキューブ GCMファイル (gcm)" #: Source/Core/DolphinQt2/MainWindow.cpp:797 #: Source/Core/DolphinQt2/MainWindow.cpp:804 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "全てのステートセーブファイル (*.sav *.s##);; 全てのファイル (*)" #: Source/Core/DolphinWX/FrameTools.cpp:1552 #: Source/Core/DolphinWX/FrameTools.cpp:1564 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1233 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235 msgid "" "Allows manual editing of the user configuration INI file for this game. " "Settings in the user config INI override default config INI settings." msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "Always Connected" msgstr "常時接続状態として扱う" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:440 msgid "Always Hide Mouse Cursor" msgstr "常にマウスカーソルを隠す" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129 msgid "" "An address to add manually. The 0x prefix is optional - all addresses are " "always in hexadecimal." msgstr "" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "エラーが発生しました\n" "\n" " Line: %d\n" " File: %s\n" "\n" "無視して続行しますか?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:639 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "角度" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:84 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:82 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:551 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "Append signature to" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "Append to &Existing Signature File..." msgstr "Append to &Existing Signature File..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:62 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:234 msgid "Apploader Date:" msgstr "Apploaderの日付" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:60 msgid "Apply" msgstr "適用" #: Source/Core/DolphinWX/MainMenuBar.cpp:497 msgid "Apply Signat&ure File..." msgstr "Apply Signat&ure File..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:254 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "フレーム描画後にポストプロセスエフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select Off." msgstr "" "フレーム描画後にポストプロセスエフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "Apply signature file" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:163 msgid "Are you sure that you want to delete '%1'?" msgstr "次のプロファイルを削除しますか? '%1'" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1020 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:401 msgid "Are you sure you want to delete this file?" msgstr "このタイトルの実体ファイルを削除しますか?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1019 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281 msgid "Are you sure you want to quit NetPlay?" msgstr "ネットプレイを終了しますか?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:289 msgid "Are you sure?" msgstr "本当によろしいですか?" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:421 msgid "Are you trying to use the same file in both slots?" msgstr "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:99 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:401 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233 msgid "Assign Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Asynchronous (Skip Drawing)" msgstr "Asynchronous (Skip Drawing)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:462 msgid "Asynchronous (Ubershaders)" msgstr "Asynchronous (Ubershaders)" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:39 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:71 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:81 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:121 msgid "Audio Stretching Settings" msgstr "タイムストレッチの設定" #: Source/Core/DiscIO/Enums.cpp:33 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100 msgid "Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt2/AboutDialog.cpp:51 #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Authors" msgstr "開発チーム" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:398 msgid "Auto" msgstr "自動" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:529 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:141 msgid "Auto Update Settings" msgstr "Dolphinの自動更新に関する設定" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Auto-Adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:249 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "内部解像度に合わせてウィンドウサイズを自動調整します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:196 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:118 msgid "" "Automatically progress one button after another during configuration. Useful " "for first-time setup." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:382 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:400 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrect. Dolphin will now exit" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:68 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:96 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:64 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:43 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:357 msgid "Backend:" msgstr "ビデオAPI:" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:200 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "バックグラウンド操作を許可" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "後方" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:376 msgid "Bad address provided." msgstr "Bad address provided." #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:400 msgid "Bad value provided." msgstr "Bad value provided." #: Source/Core/DolphinQt2/GameList/GameList.cpp:495 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:129 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:155 #: Source/Core/DolphinQt2/MenuBar.cpp:500 #: Source/Core/DolphinWX/GameListCtrl.cpp:423 #: Source/Core/DolphinWX/MainMenuBar.cpp:308 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:71 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:308 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:94 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:284 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92 msgid "Bar" msgstr "バー" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:480 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:322 msgid "Battery" msgstr "バッテリー残量" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:151 msgid "Beta (once a month)" msgstr "ベータ版 (ひと月に一度)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:155 #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50 msgid "Blue" msgstr "青" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル" "ドされました。\n" "パススルーの機能は使えません。" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetoothパススルーは有効になっていますが、使用できるUSBデバイスが見つかりま" "せん。\n" "起動は中止されます。" #: Source/Core/DolphinQt2/MenuBar.cpp:440 #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "Boot to Pause" msgstr "Boot to Pause" #: Source/Core/DolphinWX/FrameTools.cpp:1303 msgid "BootMii NAND backup file (*.bin)" msgstr "BootMii NAND バックアップファイル (*.bin)" #: Source/Core/DolphinQt2/MainWindow.cpp:1077 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinWX/FrameTools.cpp:1316 msgid "BootMii keys file (*.bin)" msgstr "BootMii キー ファイル (*.bin)" #: Source/Core/DolphinQt2/MainWindow.cpp:1105 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii キー ファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:916 msgid "Borderless Fullscreen" msgstr "ボーダレス フルスクリーン" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:161 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 #: Source/Core/DolphinWX/MainMenuBar.cpp:415 msgid "Bottom" msgstr "下" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343 #, c-format msgid "Bound Controls: %lu" msgstr "コマンド数: %lu" #: Source/Core/DolphinQt2/AboutDialog.cpp:27 msgid "Branch: " msgstr "Branch: %s" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Branch: %s" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:67 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:52 msgid "Break" msgstr "Break" #: Source/Core/Core/HotkeyManager.cpp:251 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyDebugging.cpp:28 msgid "Breakpoint" msgstr "Breakpoint" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:448 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:411 msgid "Breakpoint encountered! Step out aborted." msgstr "Breakpoint encountered! Step out aborted." #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:27 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:19 msgid "Breakpoints" msgstr "Breakpoints" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:102 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "ブロードバンドアダプタ" #: Source/Core/DolphinWX/GameListCtrl.cpp:360 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/GameListCtrl.cpp:1120 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:98 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56 msgid "Buffer Size:" msgstr "バッファサイズ" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:490 msgid "Buffer size changed to %1" msgstr "バッファサイズが変更されました: %1" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Button" msgstr "ボタン" #: Source/Core/Core/HW/GCPadEmu.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:60 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:137 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:77 #: Source/Core/DolphinWX/TASInputDlg.cpp:241 #: Source/Core/DolphinWX/TASInputDlg.cpp:326 #: Source/Core/DolphinWX/TASInputDlg.cpp:438 msgid "Buttons" msgstr "ボタン" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "DCBZ命令によるキャッシュデータのクリア処理を無視するようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCPadEmu.cpp:66 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:30 #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:24 #: Source/Core/DolphinWX/TASInputDlg.cpp:397 msgid "C Stick" msgstr "Cスティック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "CP register " #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:178 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70 msgid "CPU Emulation Engine" msgstr "CPU Emulation Engine" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:80 msgid "CPU Options" msgstr "CPU設定" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:157 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n" "大量にメモリを消費する代わりに、ロード時のカクつきが軽減されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:184 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (低速)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:263 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:153 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n" "角ばったポリゴンの光がなめらかでやわらかいものになります。\n" "この設定はまれに描画バグや速度低下を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:87 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "Callstack" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1759 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Can't find Wii Remote by connection handle %02x" #: Source/Core/DolphinQt2/MainWindow.cpp:882 #: Source/Core/DolphinQt2/MainWindow.cpp:939 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "ゲーム実行中はネットプレイセッションを開始できません!" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:189 msgid "Cancel" msgstr "キャンセル" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:33 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "NANDへのインストールができなかったため、このWADファイルを起動できません" #: Source/Core/Core/Boot/Boot.cpp:407 msgid "Cannot find the GC IPL." msgstr "GC IPLが見つかりません" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "Cannot set uninitialized memory." #: Source/Core/Core/Boot/Boot.cpp:405 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:184 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:368 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "このファイルはメモリーカードデータとして使用できません\n" "%s\n" "これは不正なメモリーカードデータです" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Center" #: Source/Core/DolphinQt2/GameList/GameList.cpp:183 #: Source/Core/DolphinWX/GameListCtrl.cpp:882 msgid "Change &Disc" msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinQt2/MenuBar.cpp:155 #: Source/Core/DolphinWX/MainMenuBar.cpp:85 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:451 msgid "Change instruction" msgstr "Change instruction" #: Source/Core/Core/Movie.cpp:1192 #, c-format msgid "Change the disc to %s" msgstr "次のディスクに変更:%s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します\n" "再起動が必要です" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:65 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159 msgid "Changing cheats will only take effect when the game is restarted." msgstr "変更されたチート内容は次回のゲーム開始時に反映されます" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "チートマネージャ" #: Source/Core/DolphinQt2/CheatsManager.cpp:98 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinQt2/CheatsManager.cpp:44 msgid "Cheats Manager" msgstr "チートマネージャ" #: Source/Core/DolphinQt2/MenuBar.cpp:209 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Check NAND..." msgstr "NANDの整合性チェックを実行" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:220 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinQt2/AboutDialog.cpp:32 #: Source/Core/DolphinWX/AboutDolphin.cpp:34 msgid "Check for updates: " msgstr "最新版の入手先:" #: Source/Core/DolphinQt2/GameList/GameList.cpp:423 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:318 msgid "Checking integrity..." msgstr "チェックしています..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48 msgid "Choose a NAND root directory:" msgstr "NANDのあるルートフォルダを選択してください" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51 msgid "Choose a dump directory:" msgstr "ダンプ先のフォルダを選択してください" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:169 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "Choose an SD Card file:" msgstr "SDカードを選択" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "Choose priority input file" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "Choose secondary input file" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:235 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:243 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:270 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "丸み" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:228 msgid "Classic Buttons" msgstr "クラシックコントローラ ボタン" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31 msgid "Classic Controller" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93 msgid "Classic Controller Configuration" msgstr "クラシックコントローラの設定" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:118 #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:59 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:99 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:89 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:43 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1215 #: Source/Core/DolphinWX/LogWindow.cpp:104 msgid "Clear" msgstr "全消去" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "Clear Pixel Shaders" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Clear Screen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "Clear Textures" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "Clear Vertex Shaders" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:98 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "コピーして編集...(&E)" #: Source/Core/DolphinQt2/SearchBar.cpp:24 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:433 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:938 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinQt2/MenuBar.cpp:430 #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "Co&nfiguration" msgstr "Dolphinの設定(&N)" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:29 #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Code" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:98 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "コード:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "Combine Two Signature Files..." msgstr "Combine Two Signature Files..." #: Source/Core/DolphinQt2/GCMemcardManager.cpp:155 #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:117 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:473 msgid "Compile Shaders Before Starting" msgstr "ゲーム開始前にシェーダをコンパイルする" #: Source/Core/VideoCommon/ShaderCache.cpp:154 msgid "Compiling shaders..." msgstr "シェーダのコンパイル中..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:181 #: Source/Core/DolphinWX/GameListCtrl.cpp:880 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/GameListCtrl.cpp:919 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinQt2/GameList/GameList.cpp:308 msgid "Compressed GC/Wii images (*.gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1129 #: Source/Core/DolphinWX/GameListCtrl.cpp:1248 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:291 #: Source/Core/DolphinWX/GameListCtrl.cpp:1329 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま" "す。ゲームデータに変更はありません。続けますか?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:313 msgid "Compressing..." msgstr "圧縮中..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:168 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255 msgid "Compute" msgstr "計算" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:189 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:190 msgid "Computing MD5 Checksum" msgstr "MD5チェックサムを計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "次のタイトルのMD5チェックサムを確認 :\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:335 msgid "Computing MD5 checksum" msgstr "MD5チェックサムを計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "計算中..." #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75 msgid "Condition" msgstr "Condition" #: Source/Core/DolphinQt2/ToolBar.cpp:94 #: Source/Core/DolphinWX/MainToolBar.cpp:176 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:578 msgid "Config" msgstr "設定" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:83 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:177 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:166 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:42 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110 msgid "Configure Dolphin" msgstr "Dolphinの設定" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:38 msgid "Configure Input" msgstr "入力設定" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:38 msgid "Configure Output" msgstr "出力設定" #: Source/Core/DolphinWX/MainToolBar.cpp:176 msgid "Configure..." msgstr "Dolphinの設定を行います" #: Source/Core/DolphinQt2/MainWindow.cpp:559 #: Source/Core/DolphinQt2/MainWindow.cpp:1045 #: Source/Core/DolphinQt2/WiiUpdate.cpp:134 msgid "Confirm" msgstr "確認" #: Source/Core/DolphinWX/GameListCtrl.cpp:1153 #: Source/Core/DolphinWX/GameListCtrl.cpp:1178 #: Source/Core/DolphinWX/GameListCtrl.cpp:1243 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:137 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinQt2/MenuBar.cpp:879 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280 msgid "Confirmation" msgstr "確認" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163 msgid "Connect" msgstr "ホストに接続" #: Source/Core/Core/HotkeyManager.cpp:70 Source/Core/DolphinQt2/MenuBar.cpp:246 #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Connect Balance Board" msgstr "バランスWii ボードを接続" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:98 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinQt2/MenuBar.cpp:238 msgid "Connect Wii Remote %1" msgstr "%1 のWiiリモコンを接続" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 #, c-format msgid "Connect Wii Remote %i" msgstr "%iPのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 1" msgstr "1PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 2" msgstr "2PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 3" msgstr "3PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Connect Wii Remote 4" msgstr "4PのWiiリモコンを接続" #: Source/Core/DolphinQt2/MenuBar.cpp:231 #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Connect Wii Remotes" msgstr "Wiiリモコンの接続" #: Source/Core/DolphinQt2/WiiUpdate.cpp:135 #: Source/Core/DolphinWX/FrameTools.cpp:1489 msgid "Connect to the Internet and perform an online system update?" msgstr "インターネットに接続してWiiのシステム更新を行いますか?" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91 msgid "Connection Type:" msgstr "接続方式:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Continue" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348 msgid "Continuous Scanning" msgstr "接続状況を常に監視" #: Source/Core/Core/HW/GCPadEmu.cpp:65 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28 msgid "Control Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:61 msgid "Controller Settings" msgstr "Dolphin コントローラ設定" #: Source/Core/DolphinWX/MainToolBar.cpp:180 msgid "Controller settings" msgstr "コントローラの設定を行います" #: Source/Core/DolphinQt2/ToolBar.cpp:96 #: Source/Core/DolphinWX/MainToolBar.cpp:179 msgid "Controllers" msgstr "コントローラ" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:285 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:277 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの" "距離を設定できます。\n" "値を高くすると効果が強くなり、低くすると目の負担が軽減されます。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:282 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:274 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "仮想カメラ間の距離調整。\n" "値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:116 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:115 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:665 msgid "Convergence:" msgstr "収束点 (Convergence):" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:375 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:392 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:785 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:812 msgid "Copy" msgstr "コピー" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &address" msgstr "Copy &address" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:236 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "Copy &function" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:239 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:314 msgid "Copy &hex" msgstr "Copy &hex" #: Source/Core/DolphinQt2/Debugger/MemoryViewWidget.cpp:335 msgid "Copy Address" msgstr "Copy Address" #: Source/Core/DolphinQt2/Debugger/MemoryViewWidget.cpp:337 msgid "Copy Hex" msgstr "Copy Hex" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:238 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "Copy code &line" #: Source/Core/Core/ConfigManager.cpp:1032 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:58 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:337 msgid "Core" msgstr "コア" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185 msgid "Cost" msgstr "Cost" #: Source/Core/DolphinQt2/WiiUpdate.cpp:46 #: Source/Core/DolphinWX/FrameTools.cpp:1430 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "更新ファイルのダウンロードに失敗。インターネット接続設定を確認してから改めて" "試してください" #: Source/Core/DolphinQt2/WiiUpdate.cpp:41 #: Source/Core/DolphinWX/FrameTools.cpp:1425 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "更新情報のダウンロードに失敗。インターネット接続設定を確認してから改めて試し" "てください" #: Source/Core/DolphinQt2/WiiUpdate.cpp:51 #: Source/Core/DolphinWX/FrameTools.cpp:1435 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "更新ファイルのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく" "ださい" #: Source/Core/Core/IOS/ES/ES.cpp:266 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内に IOS %016 が見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:286 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:291 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にタイトル %016 が見当たらなかったため、起動できませんでし" "た。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/Boot/Boot.cpp:96 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな" "い点に注意してください" #: Source/Core/Core/Boot/Boot.cpp:115 #, c-format msgid "Could not recognize file %s" msgstr "ファイル %s を認識できませんでした" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:465 #, c-format msgid "Could not save %s." msgstr "%s をセーブできませんでした" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?\n" "\n" "メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその" "場所を再指定してください" #: Source/Core/Core/NetPlayClient.cpp:93 msgid "Couldn't Create Client" msgstr "Couldn't Create Client" #: Source/Core/Core/NetPlayClient.cpp:104 msgid "Couldn't create peer." msgstr "Couldn't create peer." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:634 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "次のBluetoothパススルー用に libusbを初期化できませんでした:%s" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:511 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:468 msgid "Couldn't look up central server" msgstr "Couldn't look up central server" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Count" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "該当数:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312 #, c-format msgid "Count: %lu" msgstr "該当数:%lu" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:60 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:231 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Create New Perspective" msgstr "Create New Perspective" #: Source/Core/DolphinWX/MainMenuBar.cpp:489 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Create a .dsy file that can be used to recognise these same functions in " "other games." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:166 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:245 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Create new perspective" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:84 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator:" msgstr "制作者: " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:91 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:899 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:184 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:259 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:80 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinQt2/MenuBar.cpp:219 #: Source/Core/DolphinWX/MainMenuBar.cpp:245 msgid "Current Region" msgstr "現在の地域" #: Source/Core/DolphinWX/FrameTools.cpp:364 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Current directory changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "Current game" msgstr "選択中のタイトル" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:533 msgid "Custom" msgstr "カスタム" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:65 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:95 msgid "Custom RTC Options" msgstr "リアルタイムクロック設定" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "タルコンガ" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:40 msgid "DSP Emulation Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:67 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "DSP HLE Emulation (fast)" msgstr "DSP HLE Emulation(高速)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "DSP LLE Debugger" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:45 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE Interpreter(低速)" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE Recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "マットコントローラ" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Data Type" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:285 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:319 #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:65 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Debug Only" msgstr "デバッグ用" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:42 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:292 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:842 msgid "Debugging" msgstr "デバッグ用" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt2/CheatsManager.cpp:305 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt2/GameList/GameList.cpp:179 #: Source/Core/DolphinWX/GameListCtrl.cpp:878 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:920 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:1129 #: Source/Core/DolphinWX/GameListCtrl.cpp:1248 msgid "Decompressing ISO" msgstr "復元中..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:313 msgid "Decompressing..." msgstr "復元中..." #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Decrease Convergence" msgstr "収束距離 減少" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Decrease Depth" msgstr "深度 減少" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "エミュレーション速度 減少" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Decrease IR" msgstr "内部解像度 縮小" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:100 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1213 msgid "Default" msgstr "既定" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:120 #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default Font" msgstr "既定のフォント" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:163 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:79 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:88 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:40 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1238 msgid "Delete" msgstr "削除" #: Source/Core/DolphinQt2/GameList/GameList.cpp:233 msgid "Delete File..." msgstr "このタイトルの実体を削除" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:111 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:114 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314 msgid "Depth Percentage:" msgstr "深度 比率変更:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:113 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:654 msgid "Depth:" msgstr "深度 (Depth):" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37 #: Source/Core/DolphinQt2/GameList/GameList.cpp:497 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:131 #: Source/Core/DolphinQt2/MenuBar.cpp:502 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1191 msgid "Description" msgstr "説明" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:85 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:281 msgid "Description:" msgstr "説明" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Detect" msgstr "検出" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296 msgid "Deterministic dual core:" msgstr "Deterministic dual core: " #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:151 msgid "Dev (multiple times a day)" msgstr "開発者向け (起動する度に確認)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:61 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1187 msgid "Device" msgstr "デバイス" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:92 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "デバイス PID (例:0305)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:74 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:120 msgid "Device Settings" msgstr "デバイス設定" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:90 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "デバイス PID (例:057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352 msgid "Device not found" msgstr "デバイスが見つかりません" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:77 msgid "Dial" msgstr "ダイアル" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:118 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89 msgid "Dims the screen after five minutes of inactivity." msgstr "5分間操作がない状態が続くと、画面を暗くするようにします" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 msgid "Direct Connection" msgstr "直接接続 (Direct)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" "ディレクトリのチェックサムに失敗\n" "ディレクトリバックアップのチェックサムにも失敗" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:91 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:796 msgid "Disable Bounding Box" msgstr "Disable Bounding Box" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:78 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:614 msgid "Disable Copy Filter" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Disable Docking" msgstr "Disable Docking" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:875 msgid "Disable EFB VRAM Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "エミュレーション速度 無効化" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:74 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:610 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Disable docking of perspective panes to main window" msgstr "Disable docking of perspective panes to main window" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:218 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:161 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "bounding box エミュレーションを無効化します。\n" "GPU性能が向上しますが、タイトルによっては不具合が発生します。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:163 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:242 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:300 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". Disabling the filter has " "no effect on performance, but may result in a sharper image, and causes few " "graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Disassembly" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:140 msgid "Disc" msgstr "ディスク" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:485 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "エミュレーションウィンドウ上にメッセージを表示します\n" "メモリーカードへのアクセス、起動時のシステム情報、 JIT cacheの消去などが含ま" "れます" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:202 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:196 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:241 msgid "" "Displays the default configuration INI file(s) for this game. These defaults " "are recommended settings from the developers to avoid known issues. Changes " "should be made to the user config INI files only, not to default config INI " "files." msgstr "" #: Source/Core/DolphinQt2/Main.cpp:188 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Dolphinの開発者への情報提供にご協力いただけますか?" #: Source/Core/DolphinQt2/MainWindow.cpp:1046 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:880 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "Do you want to clear the list of symbol names?" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:365 msgid "Do you want to delete the %1 selected save files?" msgstr "" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:364 msgid "Do you want to delete the selected save file?" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:564 #: Source/Core/DolphinWX/FrameTools.cpp:866 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:42 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinQt2/AboutDialog.cpp:23 #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:695 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:89 msgid "Dolphin %1 Graphics Configuration" msgstr "Dolphin %1 グラフィック設定" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:331 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Dolphin コントローラ設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Wiiリモコンのエミュレーション設定 - ポート%i" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:171 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:182 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO ログファイル (*.dff)" #: Source/Core/DolphinWX/FrameTools.cpp:1063 msgid "Dolphin Hotkeys" msgstr "Dolphin ホットキー設定" #: Source/Core/DolphinQt2/MenuBar.cpp:983 #: Source/Core/DolphinQt2/MenuBar.cpp:999 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Map File (*.map)" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:72 msgid "Dolphin NetPlay" msgstr "Dolphin ネットプレイ" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:26 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Dolphin ネットプレイ《セットアップ》" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Dolphin Signature CSV File (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "Dolphin Signature File (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "Dolphin Symbol Rename File (*.sym)" #: Source/Core/DolphinQt2/MainWindow.cpp:1123 #: Source/Core/DolphinQt2/MainWindow.cpp:1194 #: Source/Core/DolphinWX/FrameTools.cpp:503 #: Source/Core/DolphinWX/FrameTools.cpp:998 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:131 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinWX/GameListCtrl.cpp:482 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinQt2/GameList/GameList.cpp:339 msgid "Dolphin failed to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt2/AboutDialog.cpp:39 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin is a free and open-source GameCube and Wii emulator." #: Source/Core/DolphinWX/GameListCtrl.cpp:478 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により非表示になっています。この文章をダブルク" "リックすると表示されるようになります" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:516 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:471 msgid "Dolphin is too old for traversal server" msgstr "Dolphinのバージョンが古すぎます" #: Source/Core/DolphinWX/GameListCtrl.cpp:1190 #: Source/Core/DolphinWX/GameListCtrl.cpp:1263 msgid "Dolphin was unable to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:72 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153 msgid "Dolphin's cheat system is currently disabled." msgstr "チートは現在、無効化されています" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:150 msgid "Don't Update" msgstr "自動更新しない" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "ディスクイメージの圧縮に成功しました" #. i18n: A double precision floating point number #: Source/Core/DolphinQt2/CheatsManager.cpp:290 #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:137 msgid "Double" msgstr "Double" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 #: Source/Core/DolphinWX/TASInputDlg.cpp:122 #: Source/Core/DolphinWX/TASInputDlg.cpp:274 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Down" msgstr "下" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:68 msgid "Download Codes" msgstr "Webからコードを入手" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:70 msgid "Download Codes from the WiiRD Database" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:277 msgid "Download complete" msgstr "ダウンロード完了" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:278 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:80 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:130 msgid "Drawn Object Range" msgstr "Drawn Object Range" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "ドライバが見つかりません" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106 msgid "Drums Configuration" msgstr "ドラムコントローラの設定" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:91 msgid "Dump &ExRAM" msgstr "Dump &ExRAM" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:92 msgid "Dump &FakeVMEM" msgstr "Dump &FakeVMEM" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:90 msgid "Dump &MRAM" msgstr "Dump &MRAM" #: Source/Core/DolphinQt2/MenuBar.cpp:650 #: Source/Core/DolphinWX/MainMenuBar.cpp:167 msgid "Dump Audio" msgstr "サウンドのダンプを行う(WAV形式)" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:869 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "Dump EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "Dump FakeVMEM" #: Source/Core/DolphinQt2/MenuBar.cpp:644 #: Source/Core/DolphinWX/MainMenuBar.cpp:165 msgid "Dump Frames" msgstr "フレームのダンプを行う(AVI形式)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "Dump MRAM" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:59 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109 msgid "Dump Objects" msgstr "Dump Objects" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:180 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79 msgid "Dump Path:" msgstr "ダンプ先" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121 msgid "Dump TEV Stages" msgstr "Dump TEV Stages" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 msgid "Dump Texture Fetches" msgstr "Dump Texture Fetches" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:63 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:854 msgid "Dump Textures" msgstr "テクスチャのダンプを行う" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:872 msgid "Dump XFB Target" msgstr "XFBターゲットをダンプ" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:151 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:230 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにテクスチャをダンプします。 \n" "User/Dump/Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:160 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:240 msgid "" "Dump the contents of XFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにXFBコピーの内容をダンプします。 User/Dump/Textures/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:111 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:74 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinQt2/MenuBar.cpp:162 #: Source/Core/DolphinWX/MainMenuBar.cpp:91 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "EFB Cmd" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:111 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "Edit Perspectives" msgstr "Edit Perspectives" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:54 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233 msgid "Edit User Config" msgstr "固有設定を直接編集" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:384 msgid "Edit..." msgstr "編集" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:75 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:141 msgid "Effect" msgstr "エフェクト" #: Source/Core/UICommon/UICommon.cpp:401 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:26 #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "Eject Disc" msgstr "ディスクの取り出し" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:35 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:694 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/State.cpp:446 msgid "Empty" msgstr "空き" #: Source/Core/Core/Core.cpp:199 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262 msgid "Emulate the Wii's Bluetooth Adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:149 msgid "Emulate the Wii's Bluetooth adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 msgid "Emulated Wii Remote" msgstr "Wiiリモコンをエミュレート" #: Source/Core/Core/HotkeyManager.cpp:246 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "エミュレーション速度" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:837 msgid "Enable API Validation Layers" msgstr "Enable API Validation Layers" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:95 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55 msgid "Enable Audio Stretching" msgstr "タイムストレッチを有効にする (Audio Stretching)" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:116 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:69 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:38 msgid "Enable Custom RTC" msgstr "Custom RTC を使用する" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:62 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "Enable Dual Core" msgstr "デュアルコア動作を行う" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:113 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:33 msgid "Enable Emulated CPU Clock Override" msgstr "CPU Clock Override を使用する" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:64 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276 msgid "Enable FPRF" msgstr "Enable FPRF" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:63 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:450 msgid "Enable Multi-threading" msgstr "マルチスレッドを有効" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:904 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Enable Rumble" msgstr "振動を有効にする" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:96 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:152 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368 msgid "Enable Speaker Data" msgstr "Wiiリモコンのスピーカーを有効化" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:163 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Usage Statistics Reporting" msgstr "統計レポートの収集に協力する" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308 msgid "Enable WideScreen" msgstr "ワイドスクリーンを有効化" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:829 msgid "Enable Wireframe" msgstr "ワイヤーフレームを有効化" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:250 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します。\n" "奥行きのあるテクスチャをより精細に描画することが出来ます。\n" "特定のゲームでは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、【1x】を選択してください。" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "ディスクの読み取り速度を向上させます\n" "タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n" " [有効=ロード時間短縮/無効=互換性重視]" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:246 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションを画面いっぱいに表示して行います。\n" "無効にするとウィンドウ画面でのエミュレーションとなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:86 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定" "のAPIでのみ有効" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:76 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換" "性重視/無効=速度向上]" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93 msgid "Enables Wii Remote vibration." msgstr "Wiiリモコンの振動を有効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:287 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ビデオAPIでマルチスレッドを有効にします。いくつかの場面で パフォーマンスの改" "善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:187 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" "ほとんどのタイトルはこの設定について考える必要はありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:104 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69 msgid "Enables stretching of the audio to match emulation speed." msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:209 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:303 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコード処理にCPUではなくGPUを使用します。 搭載しているCPUの性能" "が十分でないPC環境や、いくつかの場面で パフォーマンスの改善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:74 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視" "/無効=速度向上]" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "統計データの収集と共有を許可します。データの使用目的はエミュレータの改善と" "ユーザー⇔システム間でどのようなやりとりをしているかの理解のためで、個人情報は" "一切収集されません" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "有効にすることでアクションリプレイ/Geckoコードが作用するようになります" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:148 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:173 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:251 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:139 msgid "End" msgstr "End" #: Source/Core/Core/NetPlayServer.cpp:76 msgid "Enet Didn't Initialize" msgstr "Enet Didn't Initialize" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:106 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:59 msgid "English" msgstr "英語" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:74 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:518 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:621 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:51 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "デバイス(ハードウェア)IDを入力" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "Enter instruction code:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "Enter symbol (%s) end address:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "Enter symbol (%s) size:" #: Source/Core/DolphinQt2/MenuBar.cpp:920 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "Enter the RSO module address:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinQt2/CheatsManager.cpp:295 msgid "Equals to" msgstr "に一致する" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:210 #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:274 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:182 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:300 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:323 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:251 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:257 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45 #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:197 #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:213 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:376 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:382 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:400 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:433 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:440 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:302 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:192 #: Source/Core/DolphinQt2/Main.cpp:162 #: Source/Core/DolphinQt2/MainWindow.cpp:663 #: Source/Core/DolphinQt2/MainWindow.cpp:881 #: Source/Core/DolphinQt2/MainWindow.cpp:888 #: Source/Core/DolphinQt2/MainWindow.cpp:922 #: Source/Core/DolphinQt2/MainWindow.cpp:938 #: Source/Core/DolphinQt2/MainWindow.cpp:945 #: Source/Core/DolphinQt2/MainWindow.cpp:1030 #: Source/Core/DolphinQt2/MenuBar.cpp:844 #: Source/Core/DolphinQt2/MenuBar.cpp:911 #: Source/Core/DolphinQt2/MenuBar.cpp:926 #: Source/Core/DolphinQt2/MenuBar.cpp:938 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:380 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:237 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:183 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:203 #: Source/Core/DolphinQt2/Translation.cpp:298 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/Main.cpp:335 Source/Core/DolphinWX/Main.cpp:343 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:72 msgid "Error" msgstr "エラー" #: Source/Core/DolphinQt2/Translation.cpp:299 #: Source/Core/DolphinWX/Main.cpp:334 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:247 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー" "ムはフォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。" "ゲームはフォントを正しく表示できないか、クラッシュするでしょう" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt2/MenuBar.cpp:222 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102 #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Europe" msgstr "ヨーロッパ" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Dolphinを終了" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:68 msgid "Export &All..." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:183 #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "Export All Wii Saves" msgstr "全てのWiiセーブデータをエクスポート" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinQt2/MenuBar.cpp:596 #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:280 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:317 msgid "Export Save File" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:228 #: Source/Core/DolphinWX/GameListCtrl.cpp:851 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:284 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:772 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinQt2/MenuBar.cpp:210 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Extract Certificates from NAND" msgstr "証明書ファイルをNANDから取り出す" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:189 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:203 msgid "Extract Entire Disc..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:214 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205 msgid "Extract Entire Partition..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:223 msgid "Extract File" msgstr "ファイルの抽出先を選択" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:224 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:193 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:163 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:195 msgid "Extract Files..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:173 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200 msgid "Extract System Data..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381 #, c-format msgid "Extracting %s" msgstr "%s を抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:276 msgid "Extracting All Files..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:276 msgid "Extracting Directory..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting..." msgstr "抽出しています..." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:31 #: Source/Core/DolphinQt2/MenuBar.cpp:200 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324 msgid "FP value" msgstr "FP value" #: Source/Core/Core/NetPlayClient.cpp:174 msgid "Failed To Connect!" msgstr "接続に失敗!" #: Source/Core/Core/NetPlayClient.cpp:119 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:582 msgid "Failed to claim interface for BT passthrough" msgstr "Failed to claim interface for BT passthrough" #: Source/Core/DolphinQt2/MainWindow.cpp:923 msgid "Failed to connect to server" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:422 msgid "Failed to delete the selected file." msgstr "選択したファイルの削除に失敗しました" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:576 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Failed to detach kernel driver for BT passthrough: %s" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:251 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:434 msgid "Failed to dump %1: Can't open file" msgstr "Failed to dump %1: Can't open file" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:441 msgid "Failed to dump %1: Failed to write to file" msgstr "Failed to dump %1: Failed to write to file" #: Source/Core/DolphinQt2/GameList/GameList.cpp:267 msgid "Failed to export save files!" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:844 msgid "Failed to extract certificates from NAND" msgstr "証明書ファイルの取り出しに失敗" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:300 msgid "Failed to extract file." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:182 msgid "Failed to extract system data." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:264 #, c-format msgid "Failed to extract to %s!" msgstr "%sへの抽出に失敗" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:663 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:351 #: Source/Core/DolphinQt2/MenuBar.cpp:751 msgid "Failed to install this title to the NAND." msgstr "タイトルのインストールに失敗" #: Source/Core/DolphinQt2/MainWindow.cpp:971 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "接続待ちに失敗。別のネットプレイサーバーが動いていませんか?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:938 msgid "Failed to load RSO module at %1" msgstr "Failed to load RSO module at %1" #: Source/Core/Core/Boot/Boot.cpp:348 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:1030 msgid "Failed to open '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:566 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Failed to open Bluetooth device: %s" #: Source/Core/DolphinQt2/MainWindow.cpp:969 msgid "Failed to open server" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "次のファイルの読み込みに失敗 \"%s\"。" #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "出力したファイル \"%s\" を開けませんでした\n" "出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく" "ださい" #: Source/Core/Core/Movie.cpp:934 #, c-format msgid "Failed to read %s" msgstr "Failed to read %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Failed to read data from GCI file %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/DolphinQt2/GameList/GameList.cpp:373 #: Source/Core/DolphinWX/FrameTools.cpp:1285 msgid "Failed to remove this title from the NAND." msgstr "タイトルの消去に失敗" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:192 msgid "Failed to save FIFO log." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:84 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "次のファイルの保存に失敗 \"%s\"\n" "保存先のディスクに十分な空き容量があるか確認してください" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:68 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:741 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:89 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:793 msgid "Fast Depth Calculation" msgstr "Fast Depth Calculation" #: Source/Core/Core/Movie.cpp:1224 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:427 msgid "File" msgstr "ファイル名" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:69 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinQt2/GameList/GameList.cpp:499 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:135 #: Source/Core/DolphinQt2/MenuBar.cpp:504 #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Name" msgstr "ファイル名" #: Source/Core/DolphinQt2/GameList/GameList.cpp:502 #: Source/Core/DolphinQt2/MenuBar.cpp:507 #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "File Size" msgstr "ファイルサイズ" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:257 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "ファイルはGCIへ変換されました" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことができませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "このファイルはメモリーカードとして認識されませんでした" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:327 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:348 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:383 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:395 #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "ファイルの書込に失敗" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:58 msgid "File:" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "圧縮処理の待機中です..." #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:53 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:427 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:626 msgid "Filetype 'ini' is unknown! Will not open!" msgstr " 'ini' は不明な拡張子です。開くことができません!" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:84 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filter Symbols" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:296 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:164 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "全てのテクスチャに対してフィルタリングを行います。\n" "いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する" "可能性もあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "Filter the symbol list by name. This is case-sensitive." #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:99 msgid "Find &Next" msgstr "Find &Next" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:100 msgid "Find &Previous" msgstr "Find &Previous" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "次へ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "前へ" #: Source/Core/DolphinWX/MainMenuBar.cpp:458 msgid "Find functions based on RSO modules (experimental)..." msgstr "Find functions based on RSO modules (experimental)..." #: Source/Core/DolphinQt2/WiiUpdate.cpp:103 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "更新の最終処理中...\n" "しばらくお待ちください" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:155 #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:70 #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "チェックサムを修正" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181 msgid "Flags" msgstr "Flags" #. i18n: A floating point number #: Source/Core/DolphinQt2/CheatsManager.cpp:290 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:118 #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:135 msgid "Float" msgstr "Float" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "Flow Control" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Flush" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "Fog Cmd" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:230 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "Follow &branch" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:398 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:612 msgid "Force 24-Bit Color" msgstr "強制24bitカラー化" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:398 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202 msgid "Force Listen Port:" msgstr "接続待ちポートを次の番号で固定:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:605 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:267 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します。\n" "アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト" "比設定で【強制的に16:9にする】を選択してください。\n" "この設定は描画バグを引き起こす可能性があります。\n" "ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:292 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:290 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "強制的にRGB 24bitカラーでレンダリングを行い、 カラーバンディングを解消しま" "す。\n" "速度に影響はありませんが、一部のゲームで描画バグの原因になります。\n" "\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Shift JIS (日本用) コードでフォーマットしますか?\n" "「いいえ」ならWindows-1252 (海外用) コードでフォーマットされます" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225 msgid "Forward Port (UPnP)" msgstr "開放するポートを自動設定 (UPnP)" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111 msgid "Forward port (UPnP)" msgstr "ポート開放を自動で設定 (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "検索結果:%u 件 '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save file(s)" msgstr " %zu個のセーブデータが見つかりました" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "フレーム %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Frame %zu" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Frame Advance速度 減少" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Frame Advance速度 増加" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Frame Advance速度 リセット" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Frame Buffer" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:881 msgid "Frame Dumps Use FFV1" msgstr "フレームダンプにFFV1を使用" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "フレームの情報" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:94 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/VideoCommon/RenderBase.cpp:997 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "フレームダンプイメージ '%s' は既に存在しています。上書きしますか?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "録画フレーム数" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:122 msgid "Frames to Record:" msgstr "記録するフレーム数" #: Source/Core/DiscIO/Enums.cpp:36 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104 msgid "France" msgstr "フランス" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:878 msgid "Free Look" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Decrease Speed" msgstr "フリールック速度 増加" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Increase Speed" msgstr "フリールック速度 減少" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Move Down" msgstr "フリールック 下へ" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Move Left" msgstr "フリールック 左へ" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Move Right" msgstr "フリールック 右へ" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Up" msgstr "フリールック 上へ" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Freelook Reset" msgstr "フリールック リセット" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Reset Speed" msgstr "フリールック速度 リセット" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Freelook Zoom In" msgstr "フリールック ズームイン" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Freelook Zoom Out" msgstr "フリールック ズームアウト" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:108 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:65 msgid "French" msgstr "フランス語" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:175 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "開始" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:83 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:98 msgid "From:" msgstr "開始" #: Source/Core/DolphinQt2/ToolBar.cpp:89 #: Source/Core/DolphinWX/MainToolBar.cpp:173 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Function" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:111 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Function callers" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:103 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Function calls" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "GCポート" #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33 msgid "GC Port %1" msgstr "GCポート %1" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "GCI フォルダ" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock called with invalid block address" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "GFX Debugger" #: Source/Core/VideoCommon/CommandProcessor.cpp:517 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "次のいずれかの理由でエラーが発生しました。\n" "* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n" "* 誤ったメモリ処理によりコマンドストリームが破損された。\n" "* 本当に未知のOpcodeに遭遇した。(この理由は疑わしいです)\n" "* 他のバグ\n" "\n" "Video Backendログにエラー内容を送ります。\n" "このエラーによりDolphinは停止すると思われます。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:747 msgid "GPU Texture Decoding" msgstr "GPU Texture Decoding" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:159 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:359 msgid "Game Boy Advance Carts (*.gba)" msgstr "ゲームボーイアドバンスROMファイル (*.gba)" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:44 msgid "Game Config" msgstr "ゲーム設定" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:109 msgid "Game Folders" msgstr "ゲームファイルのあるフォルダ" #: Source/Core/DolphinQt2/GameList/GameList.cpp:500 #: Source/Core/DolphinQt2/MenuBar.cpp:505 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "Game ID" msgstr "ゲームID" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:230 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:452 msgid "Game changed to \"%1\"" msgstr "次のゲームに変更 \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:816 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:120 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:365 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:41 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "Wii U GCコントローラ接続タップ" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:28 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Wii U GCコントローラー接続タップ - ポート %1" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269 msgid "GameCube Controller" msgstr "ゲームキューブ コントローラ" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "ゲームキューブ コントローラ設定 - ポート%i" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:268 msgid "GameCube Controller at Port %1" msgstr "ゲームキューブ コントローラ設定 - ポート %1" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:74 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:147 msgid "GameCube Controllers" msgstr "ゲームキューブ デバイス設定" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:260 msgid "GameCube Keyboard" msgstr "ゲームキューブ キーボード" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:477 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "ゲームキューブ キーボード設定 - ポート%i" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:261 msgid "GameCube Keyboard at Port %1" msgstr "ゲームキューブ キーボード設定 - ポート %1" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:51 msgid "GameCube Memory Card Manager" msgstr "ゲームキューブ メモリーカードマネージャ" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:255 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:154 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "ゲームキューブ メモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "GCメモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:273 msgid "GameCube Microphone Slot %1" msgstr "ゲームキューブ マイク スロット %1" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:289 msgid "GameCube Microphone Slot A" msgstr "ゲームキューブマイク スロットA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:294 msgid "GameCube Microphone Slot B" msgstr "ゲームキューブマイク スロットA" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:19 msgid "GameCube TAS Input %1" msgstr "TAS Input ゲームキューブ コントローラ %1" #: Source/Core/DolphinQt2/CheatsManager.cpp:85 #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:47 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:254 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:99 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:290 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:37 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "General" msgstr "一般" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:282 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "一般設定" #: Source/Core/DolphinQt2/CheatsManager.cpp:145 msgid "Generate Action Replay Code" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:164 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 msgid "Generate a New Statistics Identity" msgstr "新しい統計IDを作成する" #: Source/Core/DolphinQt2/CheatsManager.cpp:205 msgid "Generated by search (Address %1)" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:905 msgid "Generated symbol names from '%1'" msgstr "Generated symbol names from '%1'" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Geometry data" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:107 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:62 msgid "German" msgstr "ドイツ語" #: Source/Core/DiscIO/Enums.cpp:39 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108 msgid "Germany" msgstr "ドイツ" #: Source/Core/UICommon/UICommon.cpp:400 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Go to Next Frame" #: Source/Core/DolphinWX/MainToolBar.cpp:201 msgid "Go to the current instruction" msgstr "Go to the current instruction" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:294 #: Source/Core/DolphinQt2/ToolBar.cpp:95 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Graphics" msgstr "ビデオ" #: Source/Core/Core/HotkeyManager.cpp:253 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "グラフィック設定 切替" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Graphics settings" msgstr "グラフィックの設定を行います" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:257 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:149 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" "せます。\n" "とくに高解像度出力時に効果が大きく出ます。\n" "GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Green" msgstr "緑" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/DolphinQt2/MenuBar.cpp:481 msgid "Grid View" msgstr "グリッド表示" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100 msgid "Guitar Configuration" msgstr "ギターコントローラの設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:639 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:75 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:689 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:756 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:102 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:328 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt2/CheatsManager.cpp:306 #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:131 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:85 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな" "いようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212 msgid "Host" msgstr "ホストになる" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:212 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394 msgid "Host Code:" msgstr "ホストコード:" #: Source/Core/Core/NetPlayClient.cpp:126 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "ホストコードが長すぎます\n" "正しいホストコードがもう一度確認してください" #: Source/Core/DolphinQt2/GameList/GameList.cpp:235 msgid "Host with NetPlay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/DolphinWX/GameListCtrl.cpp:909 msgid "Host with Netplay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:297 msgid "Hotkey Settings" msgstr "ホットキーのカスタマイズ" #: Source/Core/Core/HotkeyManager.cpp:168 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:325 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:127 #: Source/Core/DolphinWX/GameListCtrl.cpp:428 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:237 msgid "IOS Version:" msgstr "IOSのバージョン" #: Source/Core/Core/IOS/Network/SSL.cpp:131 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) が正しくありません。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/Core/IOS/Network/SSL.cpp:116 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) を読みこめませんでした。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:212 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419 msgid "IP Address:" msgstr "IPアドレス:" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:55 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:114 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Boot/Boot.cpp:247 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL with unknown hash %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:34 #: Source/Core/DolphinWX/TASInputDlg.cpp:160 msgid "IR" msgstr "ポインタ" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:164 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137 msgid "IR Sensitivity:" msgstr "Wiiリモコンの感度" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:34 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:155 #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:295 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "Identity Generation" msgstr "IDの作成" #: Source/Core/DolphinQt2/Main.cpp:190 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です。\n" "\n" "ご協力いただけますか?" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:40 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:701 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:182 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:183 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。\n" "多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては" "描画バグの原因になります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:178 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:179 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" "タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" "ミュレーションが無効化されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Main.cpp:44 msgid "Ignore for this session" msgstr "このセッションでは無視" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:78 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:780 msgid "Immediately Present XFB" msgstr "Immediately Present XFB" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:191 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:168 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形" "でフルスクリーン表示します。\n" "他のウィンドウとの表示切替が高速になりますが、代わりに 若干の操作遅延、動作速" "度の低下などのデメリットも発生します。\n" "Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック" "を外して)ください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/MenuBar.cpp:207 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND バックアップをインポート" #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinQt2/MenuBar.cpp:182 #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Import Wii Save..." msgstr "Wii セーブデータのインポート" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "インポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "gscファイルをインポートしました\n" "しかしファイルのヘッダが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "インポートしたファイルの長さが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "savファイルをインポートしました\n" "しかしファイルのヘッダが正しくありません" #: Source/Core/DolphinQt2/MainWindow.cpp:1086 #: Source/Core/DolphinWX/FrameTools.cpp:1309 msgid "Importing NAND backup" msgstr "NAND バックアップをインポート" #: Source/Core/DolphinQt2/MainWindow.cpp:1097 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND バックアップをインポート中...\n" "経過時間: %1s" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:132 msgid "In Game" msgstr "ソコソコ" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Increase Convergence" msgstr "収束距離 増加" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Increase Depth" msgstr "深度 増加" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "エミュレーション速度 増加" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Increase IR" msgstr "内部解像度 拡大" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:48 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Info" msgstr "情報" #: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt2/MenuBar.cpp:904 #: Source/Core/DolphinQt2/MenuBar.cpp:963 msgid "Information" msgstr "情報" #: Source/Core/DolphinQt2/MenuBar.cpp:920 #: Source/Core/DolphinQt2/MenuBar.cpp:1021 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Input" msgstr "入力" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:255 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "Insert &nop" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:97 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinQt2/Updater.cpp:60 msgid "Install Update" msgstr "自動更新" #: Source/Core/DolphinQt2/MenuBar.cpp:187 #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Install WAD..." msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinQt2/GameList/GameList.cpp:202 #: Source/Core/DolphinWX/GameListCtrl.cpp:896 msgid "Install to the NAND" msgstr "NANDへインストール" #: Source/Core/DolphinWX/FrameTools.cpp:1262 msgid "Installing WAD..." msgstr "追加しています..." #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Instruction Breakpoint" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:341 msgid "Integrity Check Error" msgstr "エラーが確認されました!" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334 msgid "Integrity check completed" msgstr "完了" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:321 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:333 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:338 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "パーティション %s に問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:324 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" "このパーティションに問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:38 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "表示" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/State.cpp:365 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/State.cpp:497 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ステートロードを試してみてください" #: Source/Core/Core/State.cpp:606 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Internal Name:" msgstr "内部名称" #: Source/Core/Core/HotkeyManager.cpp:254 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "内部解像度" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:865 msgid "Internal Resolution Frame Dumps" msgstr "Internal Resolution Frame Dumps" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:80 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:183 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:182 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17 msgid "Invalid Player ID" msgstr "無効なプレイヤーID" #: Source/Core/DolphinQt2/MenuBar.cpp:926 msgid "Invalid RSO module address: %1" msgstr "Invalid RSO module address: %1" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "Invalid address: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Invalid bat.map or dir entry." #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:262 msgid "Invalid callstack" msgstr "Invalid callstack" #: Source/Core/Core/NetPlayClient.cpp:951 msgid "Invalid host" msgstr "このホストコードは無効です" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Invalid index" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:141 msgid "Invalid input for the field \"%1\"" msgstr "Invalid input for the field \"%1\"" #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:302 msgid "Invalid input provided" msgstr "Invalid input provided" #: Source/Core/Core/Movie.cpp:877 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。" #: Source/Core/DolphinQt2/Main.cpp:162 msgid "Invalid title ID." msgstr "無効なタイトルID" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "無効な値です" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "Invalid value: %s" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:110 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:71 msgid "Italian" msgstr "イタリア語" #: Source/Core/DiscIO/Enums.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106 msgid "Italy" msgstr "イタリア" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 #: Source/Core/Core/HW/GCPadEmu.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:114 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "連続してボタン設定を行う" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (実験的)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "JIT Block Viewer" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:185 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (推奨)" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt2/MenuBar.cpp:224 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:118 #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Japan" msgstr "日本" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:105 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:56 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:121 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:437 msgid "Keep Window on Top" msgstr "最前面に表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションウィンドウを常に他のウィンドウよりも 手前に表示するようにしま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "キーボード" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "キー" #: Source/Core/UICommon/UICommon.cpp:400 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229 msgid "Kick Player" msgstr "選択したプレイヤーをキック" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt2/MenuBar.cpp:226 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:120 #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Korea" msgstr "韓国" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:114 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:83 msgid "Korean" msgstr "韓国語" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78 #: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:261 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82 #: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:260 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:81 msgid "Label" msgstr "Label" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137 msgid "Language:" msgstr "UIの言語:" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 #, c-format msgid "Last %i" msgstr "%i個前のステートをロード" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Latency (ms):" msgstr "レイテンシ(ミリ秒):" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:77 msgid "Latency:" msgstr "レイテンシ:" #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/DolphinWX/MainMenuBar.cpp:416 #: Source/Core/DolphinWX/TASInputDlg.cpp:124 #: Source/Core/DolphinWX/TASInputDlg.cpp:274 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Left" msgstr "左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:73 msgid "Left Stick" msgstr "Lスティック" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:65 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:144 msgid "Left Table" msgstr "左テーブル" #: Source/Core/DolphinWX/TASInputDlg.cpp:294 msgid "Left stick" msgstr "Lスティック" #: Source/Core/DolphinQt2/Config/Mapping/MappingButton.cpp:44 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:987 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:992 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinQt2/CheatsManager.cpp:296 msgid "Less or equal to" msgstr "次の値以下" #: Source/Core/DolphinQt2/CheatsManager.cpp:295 msgid "Less than" msgstr "次の値より小さい" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "言語変更が設計されていないタイトルに対してシステム言語を値として設定します。" "少数のタイトルで特別な言語表示ができるようになりますが、文字表示に問題を起こ" "すことがあります" #: Source/Core/DolphinQt2/AboutDialog.cpp:50 #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "License" msgstr "ライセンス" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "Light Cmd" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" "エミュレーション速度を指定された割合に制限します\n" "標準以外の速度でタイムストレッチも無効の場合、 ピッチが上下することに注意して" "ください" #: Source/Core/DolphinQt2/MenuBar.cpp:510 msgid "List Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinQt2/MenuBar.cpp:478 msgid "List View" msgstr "リスト表示" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:77 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:91 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:86 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:52 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:30 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/MainMenuBar.cpp:472 msgid "Load &Bad Map File..." msgstr "Load &Bad Map File..." #: Source/Core/DolphinQt2/MenuBar.cpp:673 #: Source/Core/DolphinWX/MainMenuBar.cpp:469 msgid "Load &Other Map File..." msgstr "Load &Other Map File..." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:857 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinQt2/MenuBar.cpp:190 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "Load GameCube Main Menu" msgstr "ゲームキューブ メインメニューを起動" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Load Last State" msgstr "以前のステートをロード" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "JAPフォルダ内からNTSC-J版メニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:229 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "USAフォルダ内からNTSC-U版メニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "EURフォルダ内からPAL版メニューを起動します" #: Source/Core/Core/HotkeyManager.cpp:156 #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Load State" msgstr "ステートロード" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 1" msgstr "1個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Load State Last 10" msgstr "10個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 2" msgstr "2個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 3" msgstr "3個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 4" msgstr "4個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 5" msgstr "5個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 6" msgstr "6個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 7" msgstr "7個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Load State Last 8" msgstr "8個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Load State Last 9" msgstr "9個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Load State Slot 10" msgstr "ステートロード - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Load State Slot 9" msgstr "ステートロード - スロット 9" #: Source/Core/DolphinQt2/MenuBar.cpp:273 msgid "Load State from File" msgstr "ファイルからロード" #: Source/Core/DolphinQt2/MenuBar.cpp:274 #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Load State from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt2/MenuBar.cpp:275 msgid "Load State from Slot" msgstr "次のスロットからロード" #: Source/Core/DolphinWX/MainMenuBar.cpp:99 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:261 msgid "Load Wii Save" msgstr "Wiiのセーブデータを読込む" #: Source/Core/DolphinWX/MainMenuBar.cpp:633 msgid "Load Wii System Menu" msgstr "Wiiメニューを起動" #: Source/Core/DolphinQt2/MenuBar.cpp:708 msgid "Load Wii System Menu %1" msgstr "Wiiメニューを起動 %1" #: Source/Core/DolphinWX/MainMenuBar.cpp:627 #, c-format msgid "Load Wii System Menu %s" msgstr "Wiiメニューを起動 %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:233 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "DolphinのGCフォルダ内からゲームキューブのメインメニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:470 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" "Load any .map file containing the function names and addresses for this game." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "Load bad map file" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:154 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:233 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/" "Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Load from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt2/MenuBar.cpp:329 msgid "Load from Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt2/MenuBar.cpp:981 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "Load map file" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:135 msgid "Load..." msgstr "読込" #: Source/Core/DolphinQt2/MenuBar.cpp:964 msgid "Loaded symbols from '%1'" msgstr "Loaded symbols from '%1'" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:767 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773 msgid "Localhost" msgstr "Localhost" #: Source/Core/DolphinQt2/CheatsManager.cpp:472 msgid "Lock" msgstr "" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:31 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "ログ" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:21 #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:428 msgid "Log Render Time to File" msgstr "レンダリング時間を記録" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:56 #: Source/Core/DolphinWX/LogConfigWindow.cpp:77 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:270 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:218 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "レンダリング所要時間のログを\n" "User/Logs/render_time.txt に保存します。\n" "Dolphinのベンチマークとして有用な機能です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinWX/LogConfigWindow.cpp:72 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:387 msgid "Logging" msgstr "ログ" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:502 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 msgid "MD5 Check:" msgstr "MD5チェックサムを比較" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "MD5チェックサム" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:252 msgid "MD5 Checksum:" msgstr "MD5チェックサム" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "MD5 check..." msgstr "MD5チェックサムを比較" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:284 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:318 #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:22 #: Source/Core/DolphinWX/TASInputDlg.cpp:394 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/MainMenuBar.cpp:494 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." #: Source/Core/DolphinQt2/GameList/GameList.cpp:498 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:133 #: Source/Core/DolphinQt2/MenuBar.cpp:503 #: Source/Core/DolphinWX/GameListCtrl.cpp:426 #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Maker" msgstr "メーカー" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:61 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:84 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:272 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:208 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n" "タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし" "れません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:567 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471 msgid "Match Found" msgstr "Match Found" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Matrix Cmd" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128 msgid "Max" msgstr "最大" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:121 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92 msgid "May cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:34 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Memory" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Memory Breakpoint" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "GCメモリーカードマネージャ" #: Source/Core/Core/ConfigManager.cpp:1024 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/DolphinQt2/CheatsManager.cpp:426 #: Source/Core/DolphinQt2/CheatsManager.cpp:448 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:533 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374 msgid "Memory Not Ready" msgstr "Memory Not Ready" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:127 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "Memory breakpoint options" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "すでに開かれています" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read called with invalid source address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write called with invalid destination address (0x%x)" #: Source/Core/DolphinQt2/MainWindow.cpp:1068 #: Source/Core/DolphinWX/FrameTools.cpp:1295 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上" "書きされます。\n" "この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく" "ことをオススメします\n" "\n" "続行しますか?" #: Source/Core/UICommon/UICommon.cpp:400 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:83 #: Source/Core/DolphinQt2/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:275 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:94 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "マイク" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125 msgid "Min" msgstr "最小" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:87 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:923 msgid "Misc" msgstr "その他" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:91 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:145 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:227 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" "用するにはゲームの再起動が必要です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:105 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Monoscopic Shadows" msgstr "Monoscopic Shadows" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:120 #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced Font" msgstr "等幅フォント" #: Source/Core/DolphinQt2/CheatsManager.cpp:296 msgid "More or equal to" msgstr "次の値以上" #: Source/Core/DolphinQt2/CheatsManager.cpp:296 msgid "More than" msgstr "次の値より大きい" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:283 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "モーションとポインタ動作" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:133 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:89 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。" #: Source/Core/Core/HotkeyManager.cpp:248 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "記録" #: Source/Core/DolphinWX/MainMenuBar.cpp:498 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." #: Source/Core/DolphinQt2/MenuBar.cpp:778 #: Source/Core/DolphinQt2/MenuBar.cpp:821 #: Source/Core/DolphinQt2/MenuBar.cpp:826 #: Source/Core/DolphinQt2/MenuBar.cpp:830 #: Source/Core/DolphinWX/FrameTools.cpp:1329 #: Source/Core/DolphinWX/FrameTools.cpp:1373 #: Source/Core/DolphinWX/FrameTools.cpp:1378 #: Source/Core/DolphinWX/FrameTools.cpp:1384 msgid "NAND Check" msgstr "NAND 整合性チェック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "情報: ストリームサイズとデータの長さが一致しません\n" "\n" #: Source/Core/DolphinQt2/MenuBar.cpp:192 #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt2/MenuBar.cpp:194 #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt2/CheatsManager.cpp:472 msgid "Name" msgstr "" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:92 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:83 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:57 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:83 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:89 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:275 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:529 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:283 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:318 msgid "Native GCI File (*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DiscIO/Enums.cpp:48 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110 msgid "Netherlands" msgstr "オランダ" #: Source/Core/Core/NetPlayClient.cpp:1312 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Netplay has desynced in NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:1106 msgid "Netplay has desynced. There is no way to recover from this." msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。" #: Source/Core/DolphinQt2/Updater.cpp:58 msgid "Never Auto-Update" msgstr "自動更新を止める" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:87 msgid "New" msgstr "New" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "New Breakpoint" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinQt2/CheatsManager.cpp:280 msgid "New Search" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "New Texture" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:296 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "New identity generated." msgstr "新しいIDが作成されました。" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:451 msgid "New instruction:" msgstr "New instruction:" #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinQt2/CheatsManager.cpp:281 msgid "Next Search" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102 msgid "Nickname:" msgstr "ニックネーム:" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "No Adapter Detected" msgstr "タップは未接続です" #: Source/Core/Core/ConfigManager.h:35 msgid "No Audio Output" msgstr "出力しない" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:578 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480 msgid "No Match" msgstr "No Match" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:511 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419 msgid "No Value Given" msgstr "No Value Given" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "No extension selected." msgstr "拡張コントローラが選択されていません" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:273 msgid "No file loaded / recorded." msgstr "読み込み/記録ファイルなし" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "空きエントリがありません" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "ゲームが起動していません" #: Source/Core/DolphinQt2/MenuBar.cpp:778 #: Source/Core/DolphinWX/FrameTools.cpp:1329 msgid "No issues have been detected." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/Core/State.cpp:695 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消" "を中止します" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:382 msgid "No value provided." msgstr "No value provided." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:146 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1259 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:297 msgid "Not Set" msgstr "未定義" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397 msgid "Not Valid Hex" msgstr "Not Valid Hex" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354 msgid "Not all players have the game. Do you really want to start?" msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?" #: Source/Core/DolphinQt2/CheatsManager.cpp:295 msgid "Not equals to" msgstr "次の値に一致しない" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Not implemented" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:457 msgid "Not implemented yet." msgstr "未実装" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:88 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes:" msgstr "補足: " #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44 #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:41 msgid "Notice" msgstr "注意" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183 msgid "NumExec" msgstr "NumExec" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "行数:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:31 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:185 msgid "Nunchuk Buttons" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Nunchuk Configuration" msgstr "ヌンチャクの設定" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:112 msgid "Nunchuk Orientation" msgstr "" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:69 msgid "Nunchuk Stick" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:214 msgid "Nunchuk orientation" msgstr "ヌンチャク モーションセンサー" #: Source/Core/DolphinWX/TASInputDlg.cpp:208 msgid "Nunchuk stick" msgstr "ヌンチャク コントローラスティック" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:639 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Object %zu" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:79 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinQt2/CheatsManager.cpp:307 msgid "Octal" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:638 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1217 msgid "Off" msgstr "オフ" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:115 #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinQt2/MenuBar.cpp:463 #: Source/Core/DolphinWX/MainMenuBar.cpp:522 msgid "Online &Documentation" msgstr "オンラインガイドを表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "残り %d ブロックしかありません!" #: Source/Core/DolphinQt2/MenuBar.cpp:1021 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Only export symbols with prefix:\n" "(Blank for all symbols)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:550 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:85 #: Source/Core/DolphinWX/MainToolBar.cpp:168 msgid "Open" msgstr "開く" #: Source/Core/DolphinQt2/GameList/GameList.cpp:232 #: Source/Core/DolphinWX/GameListCtrl.cpp:863 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:170 msgid "Open FIFO log" msgstr "FIFOログファイルを選択" #: Source/Core/DolphinQt2/GameList/GameList.cpp:227 #: Source/Core/DolphinWX/GameListCtrl.cpp:849 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/MainToolBar.cpp:168 msgid "Open file..." msgstr "起動するファイルを選択" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/DolphinWX/Frame.cpp:804 msgid "Operation in progress..." msgstr "処理中..." #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:96 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 #: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" "ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n" "右クリックメニューから全てのセーブデータをエクスポートし、\n" "新しくメモリーカードを作成して、そこへインポートを行ってください\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:166 msgid "Orientation" msgstr "モーションセンサー" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:84 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:805 msgid "Other" msgstr "その他" #: Source/Core/Core/HotkeyManager.cpp:262 msgid "Other State Hotkeys" msgstr "その他" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "その他ステート関係" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Other game" msgstr "他のタイトル" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Output" msgstr "出力" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:49 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Overlay Information" msgstr "Overlay Information" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:60 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Override Language on NTSC Games" #: Source/Core/DolphinQt2/MenuBar.cpp:592 #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "P&lay Input Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/DolphinQt2/MenuBar.cpp:197 #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:119 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "PPC Size" msgstr "PPC Size" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:253 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "パッド" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:165 #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:251 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88 msgid "Partition %1" msgstr "パーティション %1" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:161 #, c-format msgid "Partition %zu" msgstr "パーティション %zu" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:251 msgid "Passthrough a Bluetooth Adapter" msgstr "PC上のBluetoothアダプタでパススルー" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:143 msgid "Passthrough a Bluetooth adapter" msgstr "PC上のBluetoothアダプタでパススルー" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:22 msgid "Patch Editor" msgstr "パッチエディタ" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:43 msgid "Patch name" msgstr "パッチ名を入力..." #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:45 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:22 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinQt2/ToolBar.cpp:87 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:220 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pause After" #: Source/Core/DolphinQt2/MenuBar.cpp:612 #: Source/Core/DolphinWX/MainMenuBar.cpp:153 msgid "Pause at End of Movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:141 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94 msgid "Pause on Focus Loss" msgstr "フォーカスが外れたら一時停止" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" "エミュレーションウィンドウからフォーカスが外れた際に一時停止するようにします" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:70 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:602 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinQt2/MenuBar.cpp:217 #: Source/Core/DolphinWX/MainMenuBar.cpp:252 msgid "Perform Online System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinQt2/GameList/GameList.cpp:194 #: Source/Core/DolphinWX/GameListCtrl.cpp:889 msgid "Perform System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "Perspectives" msgstr "Perspectives" #: Source/Core/UICommon/UICommon.cpp:401 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt2/MenuBar.cpp:871 msgid "Pick a debug font" msgstr "Pick a debug font" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "Pixel Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "Pixel Shader Constants" #: Source/Core/DolphinQt2/GameList/GameList.cpp:494 #: Source/Core/DolphinQt2/MenuBar.cpp:499 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Platform" msgstr "機種" #: Source/Core/DolphinQt2/ToolBar.cpp:86 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:171 #: Source/Core/DolphinWX/MainToolBar.cpp:225 msgid "Play" msgstr "開始" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:109 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "再生に関する設定" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/FrameTools.cpp:870 msgid "Please confirm..." msgstr "確認" #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:81 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:47 msgid "Port %1" msgstr "ポート %1" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #, c-format msgid "Port %i" msgstr "ポート %i" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199 msgid "Port:" msgstr "ポート:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:495 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "ポストプロセス シェーダー設定" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:87 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:585 msgid "Post-Processing Effect:" msgstr "ポストプロセス:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:860 msgid "Prefetch Custom Textures" msgstr "カスタムテクスチャの事前読込" #: Source/Core/Core/Movie.cpp:1115 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1238 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1212 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:90 #: Source/Core/DolphinWX/FrameTools.cpp:1461 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "更新の準備中...\n" "しばらくお待ちください" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Press Sync Button" msgstr "Syncボタン 押下" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:289 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:319 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects. Not recommended, only use if the other " "options give poor results on your system." msgstr "" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "Preview: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:75 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Profile" msgstr "プロファイル" #: Source/Core/Core/HotkeyManager.cpp:250 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:48 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/MainMenuBar.cpp:378 msgid "Provide safer execution by not linking the JIT blocks." msgstr "Provide safer execution by not linking the JIT blocks." #: Source/Core/DolphinWX/MainMenuBar.cpp:358 msgid "Purge Game List Cache" msgstr "ゲームリストのキャッシュを消去" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:257 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "User/GC/{region} フォルダに ROM ファイルを置いてください" #: Source/Core/Core/NetPlayClient.cpp:645 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:643 msgid "Quality of Service (QoS) was successfully enabled." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:367 #: Source/Core/DolphinQt2/MainWindow.cpp:1067 msgid "Question" msgstr "確認" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108 msgid "Quit" msgstr "終了" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:273 msgid "Quit Netplay" msgstr "終了" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80 #: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:263 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:262 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/DolphinQt2/MenuBar.cpp:666 msgid "RSO Modules" msgstr "RSO Modules" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "範囲" #. i18n: A range of memory addresses #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:69 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:257 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place instruction" msgstr "Re&place instruction" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:58 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Read" msgstr "Read" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:134 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Read and write" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "" "Read game names from an internal database instead of reading names from the " "games themselves, except for games that aren't in the database. The names in " "the database are often more consistently formatted, especially for Wii games." msgstr "" "ゲームファイルに内蔵されているタイトル情報ではなく、Dolphin内臓のタイトル情報" "を使用します。Wiiタイトルではより一貫されたタイトル表記が期待できます" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "Read only" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Read or Write" msgstr "Read or Write" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "読み込み専用" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:151 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:362 msgid "Real Balance Board" msgstr "実機バランスWii ボードを接続" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 msgid "Real Wii Remote" msgstr "実機Wiiリモコンを接続" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "リセット" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:137 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "録画" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:271 msgid "Record inputs" msgstr "コントローラ操作を記録" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:119 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "録画設定" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:269 msgid "Recording..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48 msgid "Red" msgstr "赤" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:243 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:143 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます。\n" "使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" "この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま" "す。\n" "SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n" "シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n" "\n" "よく分からなければ、【なし】のままにしておいてください。" #: Source/Core/DolphinQt2/CheatsManager.cpp:282 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:146 #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:53 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:63 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1192 #: Source/Core/DolphinWX/MainToolBar.cpp:169 msgid "Refresh" msgstr "再更新" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/MainToolBar.cpp:169 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinQt2/GameList/GameList.cpp:501 #: Source/Core/DolphinQt2/MenuBar.cpp:506 #: Source/Core/DolphinWX/MainMenuBar.cpp:318 msgid "Region" msgstr "リージョン" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:20 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Registers" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "相対的な操作" #: Source/Core/DolphinQt2/Updater.cpp:59 msgid "Remind Me Later" msgstr "また今度" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:96 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:128 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:142 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:386 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "削除" #: Source/Core/DolphinQt2/CheatsManager.cpp:133 msgid "Remove from Watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:449 msgid "Remove names from all functions and variables." msgstr "Remove names from all functions and variables." #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:379 #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:401 msgid "Rename symbol" msgstr "Rename symbol" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "Rename symbol:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:141 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:206 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:444 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Rendering" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder Writing to unallocated block 0x%x" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt2/CheatsManager.cpp:283 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:145 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:289 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:269 msgid "Reset Traversal Server" msgstr "中継サーバー設定をリセット" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:270 msgid "Reset Traversal Server to %1:%2" msgstr "中継サーバー設定を次にリセットしました:%1:%2" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98 msgid "Reset Traversal Settings" msgstr "中継サーバー設定をリセット" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:562 msgid "Reset Wii Remote pairings" msgstr "ペアリングの初期化" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:148 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287 msgid "Reset all saved Wii Remote pairings" msgstr "全てのペアリングを初期化する" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:209 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258 msgid "Restart Required" msgstr "再起動が必要" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:381 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:801 msgid "Retry" msgstr "再試行" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:233 msgid "Revision:" msgstr "リビジョン" #: Source/Core/DolphinQt2/AboutDialog.cpp:29 msgid "Revision: " msgstr "リビジョン" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 #, c-format msgid "Revision: %s" msgstr "Revision: %s" #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:35 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:417 #: Source/Core/DolphinWX/TASInputDlg.cpp:120 #: Source/Core/DolphinWX/TASInputDlg.cpp:274 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Right" msgstr "右" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:77 msgid "Right Stick" msgstr "Rスティック" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:68 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "Right Table" msgstr "右テーブル" #: Source/Core/DolphinWX/TASInputDlg.cpp:295 msgid "Right stick" msgstr "Rスティック" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301 msgid "Room ID" msgstr "ルームID" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203 msgid "Room ID:" msgstr "ルームID:" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:221 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:299 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Round 2D vertices to whole pixels. 内部解像度を高めた場合に いくつかのゲーム" "で生じる不具合が解消されます。\n" "内部解像度をNativeに設定している場合は効果がありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCPadEmu.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:39 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "Run" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:250 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "Run &To Here" #: Source/Core/DiscIO/Enums.cpp:51 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112 msgid "Russia" msgstr "ロシア" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:82 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SDカードファイル (*.raw);; すべてのファイル (*)" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:188 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "SD Card Path:" msgstr "SDカード" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "SD card" msgstr "SDカード" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:113 msgid "SP1:" msgstr "シリアルポート1" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:59 #: Source/Core/DolphinWX/TASInputDlg.cpp:424 msgid "START" msgstr "START" #: Source/Core/DolphinQt2/MenuBar.cpp:288 #: Source/Core/DolphinWX/MainMenuBar.cpp:135 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:738 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:78 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:92 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:87 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:55 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:33 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1236 msgid "Save" msgstr "保存" #: Source/Core/DolphinQt2/MenuBar.cpp:677 #: Source/Core/DolphinWX/MainMenuBar.cpp:479 msgid "Save Code" msgstr "Save Code" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:181 msgid "Save FIFO log" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:225 msgid "Save File to" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/Core/HotkeyManager.cpp:152 #: Source/Core/DolphinWX/MainMenuBar.cpp:107 msgid "Save Oldest State" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:421 msgid "Save Perspectives" msgstr "Save Perspectives" #: Source/Core/Core/HotkeyManager.cpp:155 #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Save State" msgstr "ステートセーブ" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Save State Slot 10" msgstr "ステートセーブ - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Save State Slot 9" msgstr "ステートセーブ - スロット 9" #: Source/Core/DolphinQt2/MenuBar.cpp:289 msgid "Save State to File" msgstr "ファイルとして保存" #: Source/Core/DolphinQt2/MenuBar.cpp:291 msgid "Save State to Oldest Slot" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinQt2/MenuBar.cpp:290 #: Source/Core/DolphinWX/MainMenuBar.cpp:106 msgid "Save State to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt2/MenuBar.cpp:292 msgid "Save State to Slot" msgstr "次のスロットに保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:105 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinQt2/MenuBar.cpp:674 #: Source/Core/DolphinWX/MainMenuBar.cpp:474 msgid "Save Symbol Map &As..." msgstr "Save Symbol Map &As..." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:296 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:358 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:364 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "Save combined output file as" #: Source/Core/DolphinWX/GameListCtrl.cpp:1231 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:422 msgid "Save currently-toggled perspectives" msgstr "Save currently-toggled perspectives" #: Source/Core/DolphinWX/GameListCtrl.cpp:1222 msgid "Save decompressed GCM/ISO" msgstr "復元するタイトルの保存先を選択" #: Source/Core/DolphinQt2/MenuBar.cpp:997 msgid "Save map file" msgstr "Save map file" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "Save map file as" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "Save signature as" #: Source/Core/DolphinQt2/MenuBar.cpp:1028 msgid "Save signature file" msgstr "Save signature file" #: Source/Core/DolphinWX/MainMenuBar.cpp:480 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." #: Source/Core/DolphinWX/MainMenuBar.cpp:465 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Save to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt2/MenuBar.cpp:330 msgid "Save to Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:136 msgid "Save..." msgstr "保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:427 msgid "Saved Perspectives" msgstr "Saved Perspectives" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:325 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:561 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:120 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "" #: Source/Core/Core/Movie.cpp:943 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:68 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:599 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/GameListCtrl.cpp:626 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinQt2/ToolBar.cpp:90 #: Source/Core/DolphinWX/MainToolBar.cpp:174 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:95 #: Source/Core/DolphinQt2/MenuBar.cpp:423 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "検索" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "検索 (空欄で前回の値を使用)" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:83 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:86 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Search Address" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:130 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "値を検索" #: Source/Core/DolphinQt2/SearchBar.cpp:26 msgid "Search games..." msgstr "ゲームタイトルを検索" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:359 msgid "Select Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:68 msgid "Select Dump Path" msgstr "" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "タイトルを選択" #: Source/Core/DolphinQt2/MenuBar.cpp:331 msgid "Select Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinWX/MainMenuBar.cpp:573 #, c-format msgid "Select Slot %u - %s" msgstr "スロット %u - %s" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Select State" msgstr "スロットの選択" #: Source/Core/DolphinQt2/MenuBar.cpp:305 #: Source/Core/DolphinWX/MainMenuBar.cpp:136 msgid "Select State Slot" msgstr "スロットの選択" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 1" msgstr "ステートスロット 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Select State Slot 10" msgstr "ステートスロット 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 2" msgstr "ステートスロット 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 3" msgstr "ステートスロット 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 4" msgstr "ステートスロット 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 5" msgstr "ステートスロット 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 6" msgstr "ステートスロット 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 7" msgstr "ステートスロット 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Select State Slot 8" msgstr "ステートスロット 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Select State Slot 9" msgstr "ステートスロット 9" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:57 msgid "Select Wii NAND Root" msgstr "Wii NANDルート" #: Source/Core/DolphinWX/FrameTools.cpp:1302 msgid "Select a BootMii NAND backup to import" msgstr "インポートするBootMii NAND バックアップファイルを選択" #: Source/Core/DolphinQt2/GameList/GameList.cpp:139 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:34 msgid "Select a Directory" msgstr "フォルダを選択" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:118 #: Source/Core/DolphinQt2/MainWindow.cpp:445 #: Source/Core/DolphinQt2/MainWindow.cpp:796 #: Source/Core/DolphinQt2/MainWindow.cpp:803 msgid "Select a File" msgstr "ファイルを選択" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:44 msgid "Select a Game" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:80 msgid "Select a SD Card Image" msgstr "SDカードファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1252 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinQt2/MenuBar.cpp:734 msgid "Select a title to install to NAND" msgstr "NANDにインストールするタイトルを選択" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/DolphinQt2/MainWindow.cpp:1122 #: Source/Core/DolphinQt2/MainWindow.cpp:1193 #: Source/Core/DolphinWX/FrameTools.cpp:502 #: Source/Core/DolphinWX/FrameTools.cpp:997 msgid "Select the Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:351 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinQt2/MainWindow.cpp:1103 #: Source/Core/DolphinWX/FrameTools.cpp:1314 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:1076 #: Source/Core/DolphinQt2/MenuBar.cpp:759 #: Source/Core/DolphinWX/FrameTools.cpp:1213 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1551 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1563 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:256 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します。\n" "自動: ネイティブのアスペクト比を使用します。\n" "強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n" "強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/DolphinQt2/GameList/GameList.cpp:302 msgid "Select where you want to save the compressed image" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinQt2/GameList/GameList.cpp:301 msgid "Select where you want to save the decompressed image" msgstr "復元するタイトルの保存先を選択" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:120 #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected Font" msgstr "選択したフォント" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:217 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:244 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択します。\n" "\n" "よく分からなければ、一番上のものを選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "フルスクリーン表示時の解像度を選択します。\n" "内部解像度と同じか、より高い解像度を選択してください。 高解像度であっても動作" "速度にはほとんど影響しません。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:276 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:268 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より" "良い奥行き感を味わうことができます。\n" "多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま" "す。\n" "3Dメガネ方式の場合は Anaglyph を選んでください。\n" "HDMI 3D 方式は使用しているモニタが 3D解像度に対応している必要があります。\n" "この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n" "\n" "よく分からなければ、オフ にしてください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:239 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:232 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:92 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試" "して上手く動作する方を選びましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171 msgid "Send" msgstr "送信" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:158 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:94 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/Core/NetPlayClient.cpp:948 msgid "Server rejected traversal attempt" msgstr "サーバーが中継処理を拒否しました" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:84 msgid "Set &Value" msgstr "Set &Value" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:59 Source/Core/DolphinQt2/ToolBar.cpp:83 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Set PC" msgstr "Set PC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Set Value" #: Source/Core/DolphinQt2/GameList/GameList.cpp:175 #: Source/Core/DolphinWX/GameListCtrl.cpp:866 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:253 msgid "Set memory card file for Slot A" msgstr "スロットAに読み込むメモリーカードファイルを選択" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:253 msgid "Set memory card file for Slot B" msgstr "スロットBに読み込むメモリーカードファイルを選択" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:247 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "Set symbol &end address" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:245 #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "Set symbol &size" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:424 msgid "Set symbol end address" msgstr "Set symbol end address" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:402 msgid "Set symbol size (%1):" msgstr "Set symbol size (%1):" #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Set the current instruction" msgstr "Set the current instruction" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "ゲームキューブのシステム言語を変更できます" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:116 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に" "変更します\n" "すべてのタイトルで上手く動作するとは限りません" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:119 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90 msgid "Sets the Wii system language." msgstr "Wiiのシステム言語を変更できます" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:81 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定" "のAPIでのみ有効" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "設定" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:263 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Can't create setting.txt file" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:101 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:495 msgid "Shader Compilation" msgstr "シェーダコンパイルの設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinWX/TASInputDlg.cpp:303 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "Shoulder Buttons" msgstr "LRトリガー" #: Source/Core/DolphinQt2/MenuBar.cpp:338 #: Source/Core/DolphinWX/MainMenuBar.cpp:329 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show &Status Bar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinQt2/MenuBar.cpp:351 #: Source/Core/DolphinWX/MainMenuBar.cpp:324 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:140 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91 msgid "Show Active Title in Window Title" msgstr "タイトルバーに起動中のゲーム名を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:557 #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123 msgid "Show Debugging UI" msgstr "デバッグモード" #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:532 #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:423 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:624 #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show Frame Counter" msgstr "フレームカウンタを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:558 #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinQt2/MenuBar.cpp:530 #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt2/MenuBar.cpp:559 #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Germany" msgstr "ドイツ" #: Source/Core/DolphinQt2/MenuBar.cpp:630 #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Show Input Display" msgstr "入力された操作を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:560 #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinQt2/MenuBar.cpp:554 #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinQt2/MenuBar.cpp:561 #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinQt2/MenuBar.cpp:618 #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Lag Counter" msgstr "ラグカウンタを表示" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:288 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinQt2/MenuBar.cpp:344 #: Source/Core/DolphinWX/MainMenuBar.cpp:330 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:434 msgid "Show NetPlay Messages" msgstr "ネットプレイ:OSD表示" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "Show NetPlay Ping" msgstr "ネットプレイ:Ping表示" #: Source/Core/DolphinQt2/MenuBar.cpp:562 #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Netherlands" msgstr "オランダ" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:139 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Show On-Screen Display Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:555 #: Source/Core/DolphinWX/MainMenuBar.cpp:277 msgid "Show PAL" msgstr "PAL規格" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt2/ToolBar.cpp:82 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Show PC" msgstr "Show PC" #: Source/Core/DolphinQt2/MenuBar.cpp:535 #: Source/Core/DolphinWX/MainMenuBar.cpp:352 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:570 #: Source/Core/DolphinWX/MainMenuBar.cpp:353 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:563 #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show Russia" msgstr "ロシア" #: Source/Core/DolphinQt2/MenuBar.cpp:564 #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Spain" msgstr "スペイン" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:52 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:832 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:636 #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Show System Clock" msgstr "システム時間を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:565 #: Source/Core/DolphinWX/MainMenuBar.cpp:298 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinQt2/MenuBar.cpp:556 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt2/MenuBar.cpp:567 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 msgid "Show Unknown" msgstr "不明" #: Source/Core/DolphinQt2/MenuBar.cpp:531 #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show WAD" msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)" #: Source/Core/DolphinQt2/MenuBar.cpp:529 #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt2/MenuBar.cpp:566 #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Show World" msgstr "地域なし" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的でないエラー表示には悩まされなくなりますが、クラッシュ時に" "エラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Show the active title name in the emulation window title." msgstr "起動中のゲームの名称をウィンドウのタイトルバーに表示します" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:264 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" "を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:267 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:215 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ネットプレイ中にPingの最大値を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:143 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:638 msgid "Side-by-Side" msgstr "Side-by-Side" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:331 msgid "Sideways Hold" msgstr "押下時のみ横持ち" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:328 msgid "Sideways Toggle" msgstr "横持ち 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:313 msgid "Sideways Wii Remote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinQt2/MenuBar.cpp:665 msgid "Signature Database" msgstr "Signature Database" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:132 msgid "Signed Integer" msgstr "Signed Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:112 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:77 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "タルコンガのシミュレート" #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:137 #: Source/Core/DolphinWX/GameListCtrl.cpp:430 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:105 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:70 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "ストレッチに使用するバッファサイズをミリ秒単位で変更できます。小さくしすぎる" "と音割れの原因になります。" #: Source/Core/Core/HotkeyManager.cpp:56 Source/Core/DolphinQt2/ToolBar.cpp:81 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Skip" msgstr "Skip" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "Skip DCBZ clearing" msgstr "Skip DCBZ clearing" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:39 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:696 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:59 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "メインメニューをスキップ" #: Source/Core/DolphinWX/MainToolBar.cpp:197 msgid "Skips the next instruction completely" msgstr "Skips the next instruction completely" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:114 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:264 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行う設定です。\n" "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を" "【Safe】側に設定してください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:567 #: Source/Core/DolphinWX/MainMenuBar.cpp:570 #, c-format msgid "Slot %u - %s" msgstr "スロット %u - %s" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:76 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:107 msgid "Slot A:" msgstr "スロットA" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:76 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:86 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:110 msgid "Slot B:" msgstr "スロットB" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:81 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:93 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:970 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "それでも使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:214 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" #: Source/Core/DiscIO/Enums.cpp:54 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114 msgid "Spain" msgstr "スペイン" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:109 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:68 msgid "Spanish" msgstr "スペイン語" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Speaker Pan" msgstr "スピーカー パン調整" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:170 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141 msgid "Speaker Volume:" msgstr "リモコンスピーカー音量" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:237 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:174 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" "内部解像度の計算方式を設定します。 高解像度に設定することで大きく画質が向上し" "ます。\n" "しかし同時にGPU負荷が増大し、タイトルによっては描画バグの原因となります。\n" "\n" "一般的に内部解像度が低いほど、動作速度は向上します。\n" "\n" "よく分からなければ、【Native】を選択してください。" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96 msgid "Speed Limit:" msgstr "速度制限:" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:66 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:150 msgid "Stable (once a year)" msgstr "安定版 (年に一度のみ)" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:138 msgid "Start" msgstr "スタート" #: Source/Core/DolphinQt2/MenuBar.cpp:199 #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Start &NetPlay..." msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinQt2/MenuBar.cpp:590 #: Source/Core/DolphinWX/MainMenuBar.cpp:146 msgid "Start Re&cording Input" msgstr "操作の記録を開始(&C)" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "操作の記録を開始" #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "Start the game directly instead of booting to pause" msgstr "Start the game directly instead of booting to pause" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:473 msgid "Started game" msgstr "ゲームを開始" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Statistics" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "SPEED FORCE" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinQt2/ToolBar.cpp:78 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Step" msgstr "Step" #: Source/Core/DolphinWX/MainMenuBar.cpp:435 msgid "Step &Into" msgstr "Step &Into" #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Step &Over" msgstr "Step &Over" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Step Into" msgstr "Step Into" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "Step O&ut" msgstr "Step O&ut" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 Source/Core/DolphinQt2/ToolBar.cpp:80 #: Source/Core/DolphinWX/MainToolBar.cpp:194 msgid "Step Out" msgstr "Step Out" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 Source/Core/DolphinQt2/ToolBar.cpp:79 #: Source/Core/DolphinWX/MainToolBar.cpp:190 msgid "Step Over" msgstr "Step Over" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Step into the next instruction" msgstr "Step into the next instruction" #: Source/Core/DolphinWX/MainToolBar.cpp:195 msgid "Step out of the current function" msgstr "Step out of the current function" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:452 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:415 msgid "Step out successful!" msgstr "Step out successful!" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:450 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:413 msgid "Step out timed out!" msgstr "Step out timed out!" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:375 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:340 msgid "Step over in progress..." msgstr "Step over in progress..." #: Source/Core/DolphinWX/MainToolBar.cpp:191 msgid "Step over the next instruction" msgstr "Step over the next instruction" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:357 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:325 msgid "Step successful!" msgstr "Step successful!" #: Source/Core/Core/HotkeyManager.cpp:249 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyDebugging.cpp:23 msgid "Stepping" msgstr "Stepping" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:111 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:635 msgid "Stereoscopic 3D Mode:" msgstr "表示方式" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:359 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:672 msgid "Stereoscopy" msgstr "立体視" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:72 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135 msgid "Stick" msgstr "スティック" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:138 #: Source/Core/DolphinQt2/ToolBar.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:172 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/FrameTools.cpp:1770 msgid "Stop Playing Input" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:593 #: Source/Core/DolphinWX/FrameTools.cpp:1755 #: Source/Core/DolphinWX/FrameTools.cpp:1772 #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1768 msgid "Stop Recording Input" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:483 msgid "Stopped game" msgstr "ゲームを終了" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:42 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:706 msgid "Store EFB Copies to Texture Only" msgstr "Store EFB Copies to Texture Only" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:774 msgid "Store XFB Copies to Texture Only" msgstr "Store XFB Copies to Texture Only" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:186 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:187 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、EFBコピーをGPU上に独占的に格納 します。\n" "少数のタイトルで描画バグの原因になる可能性があります。\n" "\n" "有効にする = EFB Copies to Texture\n" "無効にする = EFB Copies to RAM (and Texture)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:196 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:191 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、XFBコピーをGPU上に独占的に格納 します。\n" "メモリからの読み戻しが必要な少数のタイトルでは 描画バグの原因になる可能性があ" "ります。\n" "\n" "有効にする = XFB Copies to Texture\n" "無効にする = EFB Copies to RAM (and Texture)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:399 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #. i18n: Data type used in computing #: Source/Core/DolphinQt2/CheatsManager.cpp:290 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:126 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "String" #: Source/Core/DolphinQt2/CheatsManager.cpp:521 #: Source/Core/DolphinQt2/CheatsManager.cpp:575 msgid "String Match" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:180 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:298 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:320 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:304 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:380 #: Source/Core/DolphinQt2/MenuBar.cpp:839 msgid "Success" msgstr "完了" #: Source/Core/DolphinQt2/GameList/GameList.cpp:333 msgid "Success!" msgstr "完了!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:333 msgid "Successfully compressed image." msgstr "ディスクイメージの圧縮に成功しました" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:178 msgid "Successfully deleted '%1'." msgstr " '%1' の削除に成功しました" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:380 msgid "Successfully deleted files." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u save(s) to %s" msgstr "%u 個のセーブデータを %s へエクスポートすることに成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:266 msgid "Successfully exported save files" msgstr "セーブファイルのエクスポートに成功しました" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:303 msgid "Successfully exported the %1 save files." msgstr "" #: Source/Core/DolphinQt2/GCMemcardManager.cpp:302 msgid "Successfully exported the save file." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:840 msgid "Successfully extracted certificates from NAND" msgstr "証明書ファイルの取り出しに成功しました" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:298 msgid "Successfully extracted file." msgstr "ファイルの取り出しに成功しました" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:180 msgid "Successfully extracted system data." msgstr "システムデータの取り出しに成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save file(s)" msgstr "セーブファイルのインポートに成功しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:350 #: Source/Core/DolphinQt2/MenuBar.cpp:746 msgid "Successfully installed this title to the NAND." msgstr "タイトルのインストールに成功しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:372 msgid "Successfully removed this title from the NAND." msgstr "タイトルの消去に成功しました" #: Source/Core/DolphinQt2/AboutDialog.cpp:52 #: Source/Core/DolphinWX/AboutDolphin.cpp:42 msgid "Support" msgstr "サポート" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:109 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:668 msgid "Swap Eyes" msgstr "視点を入れ替える" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:289 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:281 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32 msgid "Swing" msgstr "動き" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:425 msgid "Symbol (%1) end address:" msgstr "Symbol (%1) end address:" #: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:379 msgid "Symbol name:" msgstr "Symbol name:" #: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:95 #: Source/Core/DolphinQt2/MenuBar.cpp:659 #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Symbols" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:144 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283 msgid "Sync" msgstr "Sync" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:547 msgid "Sync Wii Remotes" msgstr "WiiリモコンのSync" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:147 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281 msgid "Sync real Wii Remotes and pair them" msgstr "実機Wiiリモコンとのペアリングを行う" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:65 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "Synchronize GPU thread" msgstr "Synchronize GPU thread" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性重視/無効=速度向上]" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:78 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性重視/無効=速度向上]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:460 msgid "Synchronous" msgstr "Synchronous" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:461 msgid "Synchronous (Ubershaders)" msgstr "Synchronous (Ubershaders)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348 msgid "Syntax error" msgstr "構文エラー" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:103 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/FrameTools.cpp:1490 msgid "System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinQt2/MenuBar.cpp:608 #: Source/Core/DolphinWX/MainMenuBar.cpp:151 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/FrameTools.cpp:395 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "TAS Input - ゲームキューブコントローラ %d" #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "TAS Input - Wiiリモコン %d" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:291 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "TAS関係" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "TLUT Cmd" #: Source/Core/DolphinWX/MainMenuBar.cpp:430 msgid "Tab Split" msgstr "Tab Split" #: Source/Core/DiscIO/Enums.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:122 msgid "Taiwan" msgstr "台湾" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:260 #: Source/Core/DolphinWX/MainMenuBar.cpp:132 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinWX/MainToolBar.cpp:174 msgid "Take screenshot" msgstr "現在の画面を撮影します" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:56 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:718 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "Texture Cmd" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:834 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Textures" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:191 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:202 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n" "Fast 側によせるとタイトルによっては文字化けの原因になります。\n" "\n" "よく分からなければ、右端に合わせておいてください。" #: Source/Core/DolphinQt2/MenuBar.cpp:831 #: Source/Core/DolphinWX/FrameTools.cpp:1382 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから" "やり直すことをオススメします" #: Source/Core/DolphinQt2/MenuBar.cpp:826 #: Source/Core/DolphinWX/FrameTools.cpp:1378 msgid "The NAND has been repaired." msgstr "NANDの修復に成功しました" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "The address %s is invalid." #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158 msgid "The chosen directory is already in the list." msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/Core/Movie.cpp:361 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:325 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "The disc could not be read (at 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" " \"%s\" このディスクイメージは壊れています\n" "Hash of block % is %08x instead of %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:782 #: Source/Core/DolphinWX/FrameTools.cpp:1333 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "エミュレート中のNANDが破損しています。システムのタイトル、Wiiメニューやショッ" "プチャンネルが正しく動作しないかもしれません\n" "\n" "NANDの修復を試みますか?" #: Source/Core/DolphinQt2/WiiUpdate.cpp:31 #: Source/Core/DolphinWX/FrameTools.cpp:1415 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:36 #: Source/Core/DolphinWX/FrameTools.cpp:1420 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:135 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "入力されたデバイス PIDは無効です。" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:124 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "入力されたデバイス VIDは無効です。" #: Source/Core/DolphinWX/GameListCtrl.cpp:1151 #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 #: Source/Core/DolphinWX/GameListCtrl.cpp:1241 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/DolphinQt2/WiiUpdate.cpp:69 #: Source/Core/DolphinWX/FrameTools.cpp:1452 msgid "The game disc does not contain any usable update information." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:62 #: Source/Core/DolphinWX/FrameTools.cpp:1445 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:121 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes do not match!" msgstr "ハッシュは一致しませんでした" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:115 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes match!" msgstr "全てのハッシュが一致!" #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:155 msgid "The profile '%1' does not exist" msgstr "選択されたプロファイル '%1' は存在しません" #: Source/Core/Core/Movie.cpp:220 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:211 #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:275 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:203 msgid "The same file can't be used in both slots." msgstr "同じファイルを両方のスロットで使うことはできません" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "コピーしようとしているセーブデータのサイズが正しくありません" #: Source/Core/DolphinWX/Main.cpp:342 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択された言語はこのシステムではサポートされていません。デフォルト設定を使用" "します" #: Source/Core/Core/NetPlayClient.cpp:212 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" "サーバー側とクライアント側でネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/NetPlayClient.cpp:215 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/NetPlayClient.cpp:218 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/Boot/Boot.cpp:66 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/DolphinWX/Main.cpp:193 msgid "The title ID is invalid." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:57 #: Source/Core/DolphinWX/FrameTools.cpp:1440 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141 msgid "Theme:" msgstr "テーマ:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "このフォルダには gci ファイルが多すぎます\n" "%s\n" "127個より多く保存することは出来ません" #: Source/Core/Core/State.cpp:700 msgid "There is nothing to undo!" msgstr "取り消すものがありません!" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:125 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま" "す。\n" "半チェックは基本設定のまま従うことを意味します。" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:183 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:147 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "このデバイスは既に登録済みです。" #: Source/Core/Core/WiiUtils.cpp:74 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" "このWADファイルは任天堂のライセンスを受けていません。続けてもよろしいですか?" #: Source/Core/Core/ConfigManager.cpp:919 msgid "This WAD is not bootable." msgstr "このWADファイルは起動できません。" #: Source/Core/Core/ConfigManager.cpp:914 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:856 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:164 #: Source/Core/DolphinQt2/GameList/GameList.cpp:402 msgid "This cannot be undone!" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:176 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム内のカメラに干渉することが出来るようになる機能です。\n" "・右クリックを押しながらマウス移動 - カメラを振る\n" "・マウス中央ボタンを押しながらマウス移動 - 位置移動\n" "・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n" "(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n" "・Shift+Rキー - カメラのリセット\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "このファイルはBootMii NANDバックアップではないようです" #: Source/Core/VideoCommon/VideoBackendBase.cpp:168 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー" "ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー" "ズと遭遇する可能性があります。" #: Source/Core/DolphinWX/MainMenuBar.cpp:371 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:84 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:62 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "リアルタイムクロック(RTC)は通常OSの設定が使われますが\n" "ここで任意の時間に変更することができます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/AboutDialog.cpp:42 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/ConfigManager.cpp:936 msgid "This title cannot be booted." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:110 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:327 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:108 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "しきい値" #: Source/Core/UICommon/UICommon.cpp:401 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinQt2/GameList/GameList.cpp:496 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:125 #: Source/Core/DolphinQt2/GCMemcardManager.cpp:155 #: Source/Core/DolphinQt2/MenuBar.cpp:501 #: Source/Core/DolphinWX/GameListCtrl.cpp:424 #: Source/Core/DolphinWX/MainMenuBar.cpp:310 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:184 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "終了" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:100 msgid "To:" msgstr "終了" #: Source/Core/DolphinWX/MainMenuBar.cpp:438 msgid "Toggle &Breakpoint" msgstr "Toggle &Breakpoint" #: Source/Core/DolphinQt2/MenuBar.cpp:257 #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "Toggle &Fullscreen" msgstr "全画面表示 切り替え(&F)" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "Toggle &memory" msgstr "Toggle &memory" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle 3D Anaglyph" msgstr "立体視 Anaglyph 切替" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Side-by-Side" msgstr "立体視 Side-by-side 切替" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle 3D Top-Bottom" msgstr "立体視 Top-bottom 切替" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle 3D Vision" msgstr "立体視 3D Vision 切替" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:59 #: Source/Core/DolphinWX/LogConfigWindow.cpp:60 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle Aspect Ratio" msgstr "アスペクト比 設定切替" #: Source/Core/Core/HotkeyManager.cpp:61 #: Source/Core/DolphinQt2/Debugger/MemoryViewWidget.cpp:344 msgid "Toggle Breakpoint" msgstr "Toggle Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Crop" msgstr "クロッピング 切替" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle Custom Textures" msgstr "カスタムテクスチャ 切替" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle EFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Toggle Fog" msgstr "フォグ処理 設定切替" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "一時停止 切替" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Toggle Texture Dumping" msgstr "Toggle Texture Dumping" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle XFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle XFB Immediate Mode" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:424 msgid "Toggle editing of perspectives" msgstr "Toggle editing of perspectives" #: Source/Core/DolphinWX/MainToolBar.cpp:173 msgid "Toggle fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/DolphinQt2/CheatsManager.cpp:476 msgid "Too many matches to display (%1)" msgstr "該当数が多すぎます (%1)" #: Source/Core/DolphinQt2/ToolBar.cpp:26 msgid "Toolbar" msgstr "ツールバー" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:160 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66 #: Source/Core/DolphinWX/MainMenuBar.cpp:414 msgid "Top" msgstr "上" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:638 msgid "Top-and-Bottom" msgstr "Top-and-Bottom" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:113 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:80 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:511 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:515 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96 msgid "Traversal Server" msgstr "中継サーバー (Traversal)" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "使用する中継サーバー: %s" #: Source/Core/Core/NetPlayClient.cpp:945 msgid "Traversal server timed out connecting to the host" msgstr "中継サーバーからホストへの接続がタイムアウト" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45 #: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:31 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:133 msgid "Triggers" msgstr "トリガー" #: Source/Core/DolphinWX/MainMenuBar.cpp:473 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" "Try to load a .map file that might be from a slightly different version." #: Source/Core/DolphinWX/MainMenuBar.cpp:462 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "Turn off all JIT functions, but still use the JIT core from Jit.cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:132 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112 msgid "Turntable Configuration" msgstr "ターンテーブルの設定" #: Source/Core/DolphinQt2/CheatsManager.cpp:301 #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:94 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "形式" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:115 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:116 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:114 msgid "U&8" msgstr "U&8" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DiscIO/Enums.cpp:30 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:94 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:123 #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:134 msgid "USB Whitelist Error" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:277 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:307 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low. Recommended for low-end hardware.\n" "\n" "If unsure, select this mode." msgstr "" "Ubershaders を使用しません。\n" "シェーダ作成中にカクつきが発生しますが、高いGPU性能は要求されないため低スペッ" "クPCにオススメです。\n" "\n" "よく分からなければ、これを選択してください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:281 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:311 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements. Only recommended for high-end " "systems." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:284 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering. In " "the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "この値ではパッチを作成できません。\n" "入力された値が不正です。" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:166 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:252 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:307 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:153 #: Source/Core/DolphinQt2/MenuBar.cpp:276 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Undo Load State" msgstr "直前のステートロードを取消" #: Source/Core/Core/HotkeyManager.cpp:154 #: Source/Core/DolphinQt2/MenuBar.cpp:293 #: Source/Core/DolphinWX/MainMenuBar.cpp:108 msgid "Undo Save State" msgstr "直前のステートセーブの取消" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:203 #: Source/Core/DolphinWX/GameListCtrl.cpp:898 msgid "Uninstall from the NAND" msgstr "NANDからアンインストール" #: Source/Core/DolphinQt2/GameList/GameList.cpp:360 #: Source/Core/DolphinWX/FrameTools.cpp:1276 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか?" #: Source/Core/DolphinQt2/MenuBar.cpp:228 #: Source/Core/DolphinWX/MainMenuBar.cpp:250 msgid "United States" msgstr "米国" #: Source/Core/Core/State.cpp:450 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:87 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:127 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/NetPlayClient.cpp:954 #, c-format msgid "Unknown error %x" msgstr "Unknown error %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Unknown memory card error" #: Source/Core/Core/NetPlayClient.cpp:564 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/NetPlayServer.cpp:727 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:124 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "制限なし" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "復元処理を行っています..." #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:133 msgid "Unsigned Integer" msgstr "Unsigned Integer" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76 #: Source/Core/DolphinWX/TASInputDlg.cpp:118 #: Source/Core/DolphinWX/TASInputDlg.cpp:274 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Up" msgstr "上" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:215 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:249 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "再取得" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Update Screen" #: Source/Core/DolphinQt2/Updater.cpp:51 msgid "Update after closing Dolphin" msgstr "Dolphin 終了後に更新する" #: Source/Core/DolphinQt2/Updater.cpp:35 msgid "Update available" msgstr "自動更新" #: Source/Core/DolphinQt2/WiiUpdate.cpp:56 #: Source/Core/DolphinWX/FrameTools.cpp:1442 msgid "Update cancelled" msgstr "更新キャンセル" #: Source/Core/DolphinQt2/WiiUpdate.cpp:30 #: Source/Core/DolphinQt2/WiiUpdate.cpp:35 #: Source/Core/DolphinWX/FrameTools.cpp:1415 #: Source/Core/DolphinWX/FrameTools.cpp:1420 msgid "Update completed" msgstr "更新完了" #: Source/Core/DolphinQt2/WiiUpdate.cpp:40 #: Source/Core/DolphinQt2/WiiUpdate.cpp:45 #: Source/Core/DolphinQt2/WiiUpdate.cpp:50 #: Source/Core/DolphinQt2/WiiUpdate.cpp:61 #: Source/Core/DolphinQt2/WiiUpdate.cpp:68 #: Source/Core/DolphinWX/FrameTools.cpp:1427 #: Source/Core/DolphinWX/FrameTools.cpp:1432 #: Source/Core/DolphinWX/FrameTools.cpp:1437 #: Source/Core/DolphinWX/FrameTools.cpp:1448 #: Source/Core/DolphinWX/FrameTools.cpp:1453 msgid "Update failed" msgstr "更新失敗" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:91 #: Source/Core/DolphinWX/FrameTools.cpp:1461 msgid "Updating" msgstr "更新中" #: Source/Core/DolphinWX/FrameTools.cpp:1470 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:117 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "次のタイトルを更新中... %1\n" "しばらくお待ちください" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:332 msgid "Upright Hold" msgstr "押下時のみ直立状態" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Upright Toggle" msgstr "直立状態 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 msgid "Upright Wii Remote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:158 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:113 msgid "Usage Statistics Reporting Settings" msgstr "統計レポートの設定" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Usage statistics reporting" msgstr "統計レポートの収集について" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "統計レポートの収集には、他のPCと区別するため、PCごとに固有のIDが割り当てられ" "ます。このボタンを押すことで、このPC用の新しいIDを発行し、以前の情報との関連" "をなくすことができます" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93 msgid "Use Built-In Database of Game Names" msgstr "ゲーム名の表記に内蔵リストを使用" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:57 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:413 msgid "Use Fullscreen" msgstr "フルスクリーンで表示" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:95 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 (EuRGB60) モードを使用" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:138 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:214 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:157 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "不正確なアルゴリズムで深度の値を求めるようにします。\n" "動作速度の向上効果はタイトルと使用GPUに左右されますが 単に問題を引き起こすだ" "けの場合もあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:112 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。" #: Source/Core/DolphinWX/MainMenuBar.cpp:452 msgid "Use generic zz_ names for functions." msgstr "Use generic zz_ names for functions." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:93 msgid "User Interface" msgstr "Dolphinの表示に関する設定" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:59 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:56 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:886 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:411 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinQt2/CheatsManager.cpp:471 #: Source/Core/DolphinQt2/CheatsManager.cpp:472 #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:87 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "値" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "値 (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "値 (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413 msgid "Value Too Large" msgstr "Value Too Large" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:117 #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "値:" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:41 #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Verbosity" msgstr "出力するログのレベル設定" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:309 msgid "Verifying integrity of partition..." msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "Vertex Cmd" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "Vertex Description" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "Vertex Matrices" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:92 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:800 msgid "Vertex Rounding" msgstr "Vertex Rounding" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "Vertex Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "Vertex Shader Constants" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:124 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:510 msgid "View &code" msgstr "View &code" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:123 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:509 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:273 msgid "View &memory" msgstr "View &memory" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:329 msgid "View As:" msgstr "View As:" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:55 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239 msgid "View Default Config" msgstr "デフォルト設定を確認" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:527 msgid "View as double" msgstr "View as double" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:521 msgid "View as float" msgstr "View as float" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:517 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:525 msgid "View as hexadecimal" msgstr "View as hexadecimal" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:518 msgid "View as signed integer" msgstr "View as signed integer" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:519 msgid "View as unsigned integer" msgstr "View as unsigned integer" #: Source/Core/Core/HotkeyManager.cpp:245 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:53 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:75 msgid "Volume" msgstr "音量" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "音量を下げる" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "無音 切替" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "音量を上げる" #: Source/Core/DolphinQt2/MenuBar.cpp:735 msgid "WAD files (*.wad)" msgstr "WADファイル (*.wad)" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD installation failed: Could not finalise title import." #: Source/Core/Core/WiiUtils.cpp:97 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD installation failed: Could not import content %08x." #: Source/Core/Core/WiiUtils.cpp:81 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD installation failed: The selected file is not a valid WAD." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:261 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。\n" "フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:293 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:323 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates. Otherwise, if unsure, leave " "this unchecked." msgstr "" "全てのシェーダがコンパイルされるのをゲームの起動前に行います。\n" "有効にするとゲームの起動までに時間がかかるようになりますが、カクつきの軽減が" "期待できます。\n" "特にCPUが2コア以下の場合に有用で、大きなシェーダが要求される際に生じるFPSの低" "下を抑制できます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt2/MenuBar.cpp:955 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214 #: Source/Core/DolphinWX/GameListCtrl.cpp:1022 #: Source/Core/DolphinWX/GameListCtrl.cpp:1331 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:355 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:973 msgid "Warning" msgstr "警告" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:991 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1017 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1034 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchWindow.h:20 msgid "Watch" msgstr "Watch" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:123 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:274 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:224 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告 などのメッセージを" "画面に表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:136 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155 msgid "Whitelisted USB Passthrough Devices" msgstr "常にパススルーを行うUSBデバイスリスト" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:608 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "範囲(横)" #: Source/Core/Core/HotkeyManager.cpp:252 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:350 msgid "Wii Console" msgstr "Wii コンソール" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:153 msgid "Wii Menu" msgstr "Wiiメニュー" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:171 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/Core/HW/Wiimote.cpp:30 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wiiリモコン" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:175 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:281 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34 msgid "Wii Remote %1" msgstr "Wiiリモコン %1" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:332 #, c-format msgid "Wii Remote %i" msgstr "Wiiリモコン %i" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:178 msgid "Wii Remote Buttons" msgstr "" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:85 msgid "Wii Remote Orientation" msgstr "" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:156 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Wii Remote Rumble" msgstr "Wiiリモコンの振動を有効化" #: Source/Core/DolphinQt2/Settings/WiiPane.cpp:152 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164 msgid "Wii Remote Settings" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:140 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249 msgid "Wii Remotes" msgstr "Wiiリモコン" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:282 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS Input %1 - クラシックコントローラ" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:296 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS Input - Wiiリモコン %1" #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:268 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS Input %1 - Wiiリモコン + ヌンチャク" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "Wii U GCコントローラー接続タップの設定 - ポート%i" #: Source/Core/DolphinWX/FrameTools.cpp:1253 msgid "Wii WAD files (*.wad)" msgstr "Wii WADファイル (*.wad)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:293 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "WiiとWiiリモコン" #: Source/Core/DolphinWX/FrameTools.cpp:1214 msgid "Wii save files (*.bin)" msgstr "Wii セーブファイル (*.bin)" #: Source/Core/DolphinQt2/MenuBar.cpp:760 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "WiiTools Signature MEGA File (*.mega)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an Address" msgstr "With an Address" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a Range" msgstr "Within a Range" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:116 #: Source/Core/DolphinWX/LogWindow.cpp:89 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/FrameTools.cpp:1262 #: Source/Core/DolphinWX/FrameTools.cpp:1309 #: Source/Core/DolphinWX/GameListCtrl.cpp:1129 #: Source/Core/DolphinWX/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:318 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:335 msgid "Working..." msgstr "動作中..." #: Source/Core/DiscIO/Enums.cpp:60 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:124 msgid "World" msgstr "地域なし" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:60 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45 msgid "Write" msgstr "Write" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "Write only" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259 msgid "Write save/SD data" msgstr "メモリーカード/SDへの書込を許可" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52 #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 msgid "Write to File" msgstr "ファイルに出力" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:65 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 msgid "Write to Log" msgstr "Write to Log" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:69 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:54 msgid "Write to Log and Break" msgstr "Write to Log and Break" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:54 #: Source/Core/DolphinWX/LogConfigWindow.cpp:57 msgid "Write to Window" msgstr "ウィンドウに出力" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:281 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:95 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:116 #: Source/Core/DolphinWX/TASInputDlg.cpp:521 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "XF register " #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "XFB Cmd" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:99 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:120 #: Source/Core/DolphinWX/TASInputDlg.cpp:523 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49 msgid "Yellow" msgstr "黄" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/Core/IOS/ES/ES.cpp:223 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n" "次のガイドを参照してNANDのダンプを行ってください\n" "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:197 msgid "You have to enter a name." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297 msgid "You must choose a game!" msgstr "ゲームが選ばれていません!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240 msgid "You must enter a valid hexadecimal value." msgstr "16進数の有効な値を入力してください。" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:210 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257 msgid "You must restart Dolphin in order for the change to take effect." msgstr "この変更を適用するにはDolphinを再起動してください" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:237 msgid "You must select a game to host!" msgstr "ゲームが選ばれていません!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ダンプしたDSP ROMのハッシュが不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:103 #: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:124 #: Source/Core/DolphinWX/TASInputDlg.cpp:525 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:889 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/ActionReplay.cpp:909 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code unknown to Dolphin: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298 msgid "auto" msgstr "自動 (auto)" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300 msgid "fake-completion" msgstr "擬似シングルコア (fake-completion)" #: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299 msgid "none" msgstr "なし" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:137 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:162 msgid "on" msgstr "on" #: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:73 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "もしくは下の一覧から選択" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:648 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176 msgid "x86 Size" msgstr "x86 Size" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756 msgid "| OR" msgstr "| (...もしくは)" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt2/AboutDialog.cpp:64 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way."