// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/PatchesWidget.h" #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/PatchEngine.h" #include "DolphinQt/Config/NewPatchDialog.h" #include "UICommon/GameFile.h" PatchesWidget::PatchesWidget(const UICommon::GameFile& game) : m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()) { IniFile game_ini_local; game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local); CreateWidgets(); ConnectWidgets(); Update(); UpdateActions(); } void PatchesWidget::CreateWidgets() { m_list = new QListWidget; m_add_button = new QPushButton(tr("&Add...")); m_edit_button = new QPushButton(); m_remove_button = new QPushButton(tr("&Remove")); auto* layout = new QGridLayout; layout->addWidget(m_list, 0, 0, 1, -1); layout->addWidget(m_add_button, 1, 0); layout->addWidget(m_edit_button, 1, 2); layout->addWidget(m_remove_button, 1, 1); setLayout(layout); } void PatchesWidget::ConnectWidgets() { connect(m_list, &QListWidget::itemSelectionChanged, this, &PatchesWidget::UpdateActions); connect(m_list, &QListWidget::itemChanged, this, &PatchesWidget::OnItemChanged); connect(m_remove_button, &QPushButton::clicked, this, &PatchesWidget::OnRemove); connect(m_add_button, &QPushButton::clicked, this, &PatchesWidget::OnAdd); connect(m_edit_button, &QPushButton::clicked, this, &PatchesWidget::OnEdit); } void PatchesWidget::OnItemChanged(QListWidgetItem* item) { m_patches[m_list->row(item)].enabled = (item->checkState() == Qt::Checked); SavePatches(); } void PatchesWidget::OnAdd() { PatchEngine::Patch patch; patch.user_defined = true; if (NewPatchDialog(this, patch).exec()) { m_patches.push_back(patch); SavePatches(); Update(); } } void PatchesWidget::OnEdit() { if (m_list->selectedItems().isEmpty()) return; auto* item = m_list->selectedItems()[0]; auto patch = m_patches[m_list->row(item)]; if (!patch.user_defined) { // i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, // a copy of it gets created with this name patch.name = tr("%1 (Copy)").arg(QString::fromStdString(patch.name)).toStdString(); } if (NewPatchDialog(this, patch).exec()) { if (patch.user_defined) { m_patches[m_list->row(item)] = patch; } else { patch.user_defined = true; m_patches.push_back(patch); } SavePatches(); Update(); } } void PatchesWidget::OnRemove() { if (m_list->selectedItems().isEmpty()) return; m_patches.erase(m_patches.begin() + m_list->row(m_list->selectedItems()[0])); SavePatches(); Update(); } void PatchesWidget::SavePatches() { const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"; IniFile game_ini_local; game_ini_local.Load(ini_path); PatchEngine::SavePatchSection(&game_ini_local, m_patches); game_ini_local.Save(ini_path); } void PatchesWidget::Update() { m_list->clear(); for (const auto& patch : m_patches) { auto* item = new QListWidgetItem(QString::fromStdString(patch.name)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(patch.enabled ? Qt::Checked : Qt::Unchecked); item->setData(Qt::UserRole, patch.user_defined); m_list->addItem(item); } } void PatchesWidget::UpdateActions() { bool selected = !m_list->selectedItems().isEmpty(); auto* item = selected ? m_list->selectedItems()[0] : nullptr; bool user_defined = selected ? item->data(Qt::UserRole).toBool() : true; m_edit_button->setEnabled(selected); m_edit_button->setText(user_defined ? tr("&Edit...") : tr("&Clone...")); m_remove_button->setEnabled(selected && user_defined); }