// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/ARCodeWidget.h" #include #include #include #include #include #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ActionReplay.h" #include "Core/ConfigManager.h" #include "DolphinQt/Config/CheatCodeEditor.h" #include "DolphinQt/Config/CheatWarningWidget.h" #include "UICommon/GameFile.h" ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required) : m_game_id(std::move(game_id)), m_game_revision(game_revision), m_restart_required(restart_required) { CreateWidgets(); ConnectWidgets(); if (!m_game_id.empty()) { IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); } UpdateList(); OnSelectionChanged(); } ARCodeWidget::~ARCodeWidget() = default; void ARCodeWidget::CreateWidgets() { m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this); m_code_list = new QListWidget; m_code_add = new QPushButton(tr("&Add New Code...")); m_code_edit = new QPushButton(tr("&Edit Code...")); m_code_remove = new QPushButton(tr("&Remove Code")); m_code_list->setEnabled(!m_game_id.empty()); m_code_add->setEnabled(!m_game_id.empty()); m_code_edit->setEnabled(!m_game_id.empty()); m_code_remove->setEnabled(!m_game_id.empty()); m_code_list->setContextMenuPolicy(Qt::CustomContextMenu); auto* button_layout = new QHBoxLayout; button_layout->addWidget(m_code_add); button_layout->addWidget(m_code_edit); button_layout->addWidget(m_code_remove); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(m_warning); layout->addWidget(m_code_list); layout->addLayout(button_layout); setLayout(layout); } void ARCodeWidget::ConnectWidgets() { connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this, &ARCodeWidget::OpenGeneralSettings); connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged); connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged); connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this, &ARCodeWidget::OnListReordered); connect(m_code_list, &QListWidget::customContextMenuRequested, this, &ARCodeWidget::OnContextMenuRequested); connect(m_code_add, &QPushButton::clicked, this, &ARCodeWidget::OnCodeAddClicked); connect(m_code_edit, &QPushButton::clicked, this, &ARCodeWidget::OnCodeEditClicked); connect(m_code_remove, &QPushButton::clicked, this, &ARCodeWidget::OnCodeRemoveClicked); } void ARCodeWidget::OnItemChanged(QListWidgetItem* item) { m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked); if (!m_restart_required) ActionReplay::ApplyCodes(m_ar_codes); UpdateList(); SaveCodes(); } void ARCodeWidget::OnContextMenuRequested() { QMenu menu; menu.addAction(tr("Sort Alphabetically"), this, &ARCodeWidget::SortAlphabetically); menu.exec(QCursor::pos()); } void ARCodeWidget::SortAlphabetically() { m_code_list->sortItems(); OnListReordered(); } void ARCodeWidget::OnListReordered() { // Reorder codes based on the indices of table item std::vector codes; codes.reserve(m_ar_codes.size()); for (int i = 0; i < m_code_list->count(); i++) { const int index = m_code_list->item(i)->data(Qt::UserRole).toInt(); codes.push_back(std::move(m_ar_codes[index])); } m_ar_codes = std::move(codes); SaveCodes(); } void ARCodeWidget::OnSelectionChanged() { auto items = m_code_list->selectedItems(); if (items.empty()) return; const auto* selected = items[0]; bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined; m_code_remove->setEnabled(user_defined); m_code_edit->setText(user_defined ? tr("&Edit Code...") : tr("Clone and &Edit Code...")); } void ARCodeWidget::UpdateList() { m_code_list->clear(); for (size_t i = 0; i < m_ar_codes.size(); i++) { const auto& ar = m_ar_codes[i]; auto* item = new QListWidgetItem(QString::fromStdString(ar.name) .replace(QStringLiteral("<"), QChar::fromLatin1('<')) .replace(QStringLiteral(">"), QChar::fromLatin1('>'))); item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled); item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked); item->setData(Qt::UserRole, static_cast(i)); m_code_list->addItem(item); } m_code_list->setDragDropMode(QAbstractItemView::InternalMove); } void ARCodeWidget::SaveCodes() { if (m_game_id.empty()) return; const auto ini_path = std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini"); IniFile game_ini_local; game_ini_local.Load(ini_path); ActionReplay::SaveCodes(&game_ini_local, m_ar_codes); game_ini_local.Save(ini_path); } void ARCodeWidget::AddCode(ActionReplay::ARCode code) { m_ar_codes.push_back(std::move(code)); UpdateList(); SaveCodes(); } void ARCodeWidget::OnCodeAddClicked() { ActionReplay::ARCode ar; ar.enabled = true; CheatCodeEditor ed(this); ed.SetARCode(&ar); if (ed.exec() == QDialog::Rejected) return; m_ar_codes.push_back(std::move(ar)); UpdateList(); SaveCodes(); } void ARCodeWidget::OnCodeEditClicked() { const auto items = m_code_list->selectedItems(); if (items.empty()) return; const auto* const selected = items[0]; auto& current_ar = m_ar_codes[m_code_list->row(selected)]; CheatCodeEditor ed(this); if (current_ar.user_defined) { ed.SetARCode(¤t_ar); if (ed.exec() == QDialog::Rejected) return; } else { ActionReplay::ARCode ar = current_ar; ed.SetARCode(&ar); if (ed.exec() == QDialog::Rejected) return; m_ar_codes.push_back(std::move(ar)); } SaveCodes(); UpdateList(); } void ARCodeWidget::OnCodeRemoveClicked() { auto items = m_code_list->selectedItems(); if (items.empty()) return; const auto* selected = items[0]; m_ar_codes.erase(m_ar_codes.begin() + m_code_list->row(selected)); SaveCodes(); UpdateList(); m_code_remove->setEnabled(false); }