/* * * Copyright (c) 2002-2008, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef _cggl_h #define _cggl_h #include #ifdef _WIN32 # ifndef APIENTRY /* From Win32's */ # define CGGL_APIENTRY_DEFINED # if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__) # define APIENTRY __stdcall # else # define APIENTRY # endif # endif # ifndef WINGDIAPI /* From Win32's and */ # define CGGL_WINGDIAPI_DEFINED # define WINGDIAPI __declspec(dllimport) # endif #endif /* _WIN32 */ /* Set up for either Win32 import/export/lib. */ #ifndef CGGL_API # ifdef CGGL_EXPORTS # ifdef _WIN32 # define CGGL_API __declspec(dllexport) # elif defined(__GNUC__) && __GNUC__>=4 # define CGGL_API __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define CGGL_API __global # else # define CGGL_API # endif # else # define CGGL_API # endif #endif #ifndef CGGLENTRY # ifdef _WIN32 # define CGGLENTRY __cdecl # else # define CGGLENTRY # endif #endif #ifdef __APPLE__ #include #else #include #endif #ifdef __cplusplus extern "C" { #endif /*****************************************************************************/ /*** cgGL Type Definitions ***/ /*****************************************************************************/ typedef enum { CG_GL_MATRIX_IDENTITY = 0, CG_GL_MATRIX_TRANSPOSE = 1, CG_GL_MATRIX_INVERSE = 2, CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, CG_GL_MODELVIEW_MATRIX, CG_GL_PROJECTION_MATRIX, CG_GL_TEXTURE_MATRIX, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_VERTEX, CG_GL_FRAGMENT, CG_GL_GEOMETRY } CGGLenum; #ifndef CGGL_EXPLICIT /****************************************************************************** *** Profile Functions *****************************************************************************/ CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile); CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile); CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile); CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type); CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile); /****************************************************************************** *** Program Managment Functions *****************************************************************************/ CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program); CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program); CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program); CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile); CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program); /****************************************************************************** *** Parameter Managment Functions *****************************************************************************/ CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param, float x); CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param, float x, float y); CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param, float x, float y, float z); CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param, float x, float y, float z, float w); CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v); CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v); CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v); CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v); CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param, double x); CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param, double x, double y); CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param, double x, double y, double z); CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param, double x, double y, double z, double w); CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v); CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v); CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v); CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v); CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v); CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v); CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v); CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v); CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v); CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v); CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v); CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v); CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float *v); CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float *v); CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float *v); CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float *v); CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double *v); CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double *v); CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double *v); CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double *v); CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float *v); CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float *v); CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float *v); CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float *v); CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double *v); CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double *v); CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double *v); CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double *v); CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param); CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param); /****************************************************************************** *** Matrix Parameter Managment Functions *****************************************************************************/ CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param, const double *matrix); CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param, const float *matrix); CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param, const double *matrix); CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param, const float *matrix); CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix); CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix); CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix); CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix); CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param, CGGLenum matrix, CGGLenum transform); CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float *matrices); CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float *matrices); CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double *matrices); CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double *matrices); CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float *matrices); CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float *matrices); CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double *matrices); CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double *matrices); /****************************************************************************** *** Texture Parameter Managment Functions *****************************************************************************/ CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj); CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param); CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param); CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param); CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param); CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag); CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx); CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj); CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext); CGGL_API void CGGLENTRY cgGLEnableProgramProfiles( CGprogram program ); CGGL_API void CGGLENTRY cgGLDisableProgramProfiles( CGprogram program ); /****************************************************************************** *** Misc Functions *****************************************************************************/ CGGL_API void CGGLENTRY cgGLSetDebugMode( CGbool debug ); /****************************************************************************** *** Buffer Functions *****************************************************************************/ CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage); CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer); #endif #ifdef __cplusplus } #endif #ifdef CGGL_APIENTRY_DEFINED # undef CGGL_APIENTRY_DEFINED # undef APIENTRY #endif #ifdef CGGL_WINGDIAPI_DEFINED # undef CGGL_WINGDIAPI_DEFINED # undef WINGDIAPI #endif #endif