// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/CommonTypes.h" namespace DiscIO { class FileInfo; struct Partition; class Volume; constexpr u32 PARTITION_DATA = 0; constexpr u32 PARTITION_UPDATE = 1; constexpr u32 PARTITION_CHANNEL = 2; // Mario Kart Wii, Wii Fit, Wii Fit Plus, Rabbids Go Home constexpr u32 PARTITION_INSTALL = 3; // Dragon Quest X only std::string NameForPartitionType(u32 partition_type, bool include_prefix); u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info, u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0); u64 ReadFile(const Volume& volume, const Partition& partition, std::string_view path, u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0); bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size, const std::string& export_filename); bool ExportFile(const Volume& volume, const Partition& partition, const FileInfo* file_info, const std::string& export_filename); bool ExportFile(const Volume& volume, const Partition& partition, std::string_view path, const std::string& export_filename); // update_progress is called once for each child (file or directory). // If update_progress returns true, the extraction gets cancelled. // filesystem_path is supposed to be the path corresponding to the directory argument. void ExportDirectory(const Volume& volume, const Partition& partition, const FileInfo& directory, bool recursive, const std::string& filesystem_path, const std::string& export_folder, const std::function& update_progress); // To export everything listed below, you can use ExportSystemData bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_filename); bool ExportWiiRegionData(const Volume& volume, const std::string& export_filename); bool ExportTicket(const Volume& volume, const Partition& partition, const std::string& export_filename); bool ExportTMD(const Volume& volume, const Partition& partition, const std::string& export_filename); bool ExportCertificateChain(const Volume& volume, const Partition& partition, const std::string& export_filename); bool ExportH3Hashes(const Volume& volume, const Partition& partition, const std::string& export_filename); bool ExportHeader(const Volume& volume, const Partition& partition, const std::string& export_filename); bool ExportBI2Data(const Volume& volume, const Partition& partition, const std::string& export_filename); std::optional GetApploaderSize(const Volume& volume, const Partition& partition); bool ExportApploader(const Volume& volume, const Partition& partition, const std::string& export_filename); std::optional GetBootDOLOffset(const Volume& volume, const Partition& partition); std::optional GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset); bool ExportDOL(const Volume& volume, const Partition& partition, const std::string& export_filename); std::optional GetFSTOffset(const Volume& volume, const Partition& partition); std::optional GetFSTSize(const Volume& volume, const Partition& partition); bool ExportFST(const Volume& volume, const Partition& partition, const std::string& export_filename); bool ExportSystemData(const Volume& volume, const Partition& partition, const std::string& export_folder); } // namespace DiscIO