// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // Include #include "Common.h" #include #include #include #include #include #include #include #include "Host.h" #include "Debugger.h" #include "RegisterWindow.h" #include "BreakpointWindow.h" #include "MemoryWindow.h" #include "JitWindow.h" #include "CodeWindow.h" #include "CodeView.h" #include "FileUtil.h" #include "Core.h" #include "HW/Memmap.h" #include "HLE/HLE.h" #include "Boot/Boot.h" #include "LogManager.h" #include "HW/CPU.h" #include "PowerPC/PowerPC.h" #include "Debugger/PPCDebugInterface.h" #include "Debugger/Debugger_SymbolMap.h" #include "PowerPC/PPCAnalyst.h" #include "PowerPC/Profiler.h" #include "PowerPC/PPCSymbolDB.h" #include "PowerPC/SignatureDB.h" #include "PowerPC/PPCTables.h" #include "PowerPC/JitCommon/JitBase.h" #include "PowerPC/JitCommon/JitCache.h" // for ClearCache() #include "PluginManager.h" #include "ConfigManager.h" extern "C" // Bitmaps { #include "../resources/toolbar_play.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_add_memorycheck.c" #include "../resources/toolbar_delete.c" #include "../resources/toolbar_add_breakpoint.c" } class CPluginInfo; class CPluginManager; // ------- // Main BEGIN_EVENT_TABLE(CCodeWindow, wxPanel) // Menu bar EVT_MENU(IDM_AUTOMATICSTART, CCodeWindow::OnCPUMode) // Options EVT_MENU(IDM_BOOTTOPAUSE, CCodeWindow::OnCPUMode) EVT_MENU(IDM_FONTPICKER, CCodeWindow::OnChangeFont) EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnCPUMode) // Jit EVT_MENU(IDM_JITUNLIMITED, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITLSLWZOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITLSLBZXOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITLSFOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITLSPOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITFPOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITIOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITPOFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_JITSROFF, CCodeWindow::OnCPUMode) EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu) EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu) EVT_MENU(IDM_SEARCHINSTRUCTION, CCodeWindow::OnJitMenu) EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleWindow) // View EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleWindow) EVT_MENU(IDM_MEMORYWINDOW, CCodeWindow::OnToggleWindow) EVT_MENU(IDM_JITWINDOW, CCodeWindow::OnToggleWindow) EVT_MENU(IDM_SOUNDWINDOW, CCodeWindow::OnToggleWindow) EVT_MENU(IDM_VIDEOWINDOW, CCodeWindow::OnToggleWindow) EVT_MENU(IDM_CLEARSYMBOLS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_LOADMAPFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_SCANFUNCTIONS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_SAVEMAPFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_SAVEMAPFILEWITHCODES, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_CREATESIGNATUREFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_USESIGNATUREFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_RENAME_SYMBOLS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_PROFILEBLOCKS, CCodeWindow::OnProfilerMenu) EVT_MENU(IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu) // Menu tooltips //EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar) // Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed // and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL //EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_) // Toolbar EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep) EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep) EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep) EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep) EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep) EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange) // Other EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange) EVT_LISTBOX(ID_CALLSTACKLIST, CCodeWindow::OnCallstackListChange) EVT_LISTBOX(ID_CALLERSLIST, CCodeWindow::OnCallersListChange) EVT_LISTBOX(ID_CALLSLIST, CCodeWindow::OnCallsListChange) EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage) //EVT_COMMAND(ID_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange) END_EVENT_TABLE() // Class CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter, CFrame *parent, wxWindowID id, const wxPoint& position, const wxSize& size, long style, const wxString& name) : wxPanel((wxWindow*)parent, id, position, size, style, name) , Parent(parent) , m_RegisterWindow(NULL) , m_BreakpointWindow(NULL) , m_MemoryWindow(NULL) , m_JitWindow(NULL) , codeview(NULL) { InitBitmaps(); CreateGUIControls(_LocalCoreStartupParameter); // Connect keyboard wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(CCodeWindow::OnKeyDown), (wxObject*)0, this); } CCodeWindow::~CCodeWindow() { //if (Parent) Parent->g_pCodeWindow = NULL; //ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener(); //Console->Log(LogTypes::LERROR, StringFromFormat(" >>> CCodeWindow Destroyed\n").c_str()); } // Redirect old wxFrame calls wxMenuBar *CCodeWindow::GetMenuBar() { return Parent->GetMenuBar(); } wxAuiToolBar *CCodeWindow::GetToolBar() { return Parent->m_ToolBarDebug; } // ---------- // Events void CCodeWindow::OnKeyDown(wxKeyEvent& event) { event.Skip(); if ((event.GetKeyCode() == WXK_SPACE) && Parent->IsActive()) SingleCPUStep(); } void CCodeWindow::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_NOTIFYMAPLOADED: NotifyMapLoaded(); break; // Is this still necessary ? //case IDM_UPDATELOGDISPLAY: // if (m_LogWindow) m_LogWindow->NotifyUpdate(); // break; case IDM_UPDATEDISASMDIALOG: Update(); if (codeview) codeview->Center(PC); if (m_RegisterWindow) m_RegisterWindow->NotifyUpdate(); break; case IDM_UPDATEBREAKPOINTS: Update(); if (m_BreakpointWindow) m_BreakpointWindow->NotifyUpdate(); break; case IDM_UPDATESTATUSBAR: //if (main_frame->m_pStatusBar != NULL) { //this->GetParent()->m_p //this->GetParent()-> //parent->m_pStatusBar->SetStatusText(wxT("Hi"), 0); //m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); //this->GetParent()->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); //main_frame->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); } break; } } // The Play, Stop, Step, Skip, Go to PC and Show PC buttons go here void CCodeWindow::OnCodeStep(wxCommandEvent& event) { switch (event.GetId()) { case IDM_STEP: SingleCPUStep(); break; case IDM_STEPOVER: CCPU::EnableStepping(true); // TODO: Huh? break; case IDM_SKIP: PC += 4; Update(); break; case IDM_SETPC: PC = codeview->GetSelection(); Update(); break; case IDM_GOTOPC: JumpToAddress(PC); break; } UpdateButtonStates(); // Update all toolbars in the aui manager Parent->UpdateGUI(); } void CCodeWindow::JumpToAddress(u32 _Address) { codeview->Center(_Address); UpdateLists(); } void CCodeWindow::OnCodeViewChange(wxCommandEvent &event) { UpdateLists(); } void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event) { if (!GetToolBar()) return; wxTextCtrl* pAddrCtrl = (wxTextCtrl*)GetToolBar()->FindControl(IDM_ADDRBOX); wxString txt = pAddrCtrl->GetValue(); std::string text(txt.mb_str()); text = StripSpaces(text); if (text.size() == 8) { u32 addr; sscanf(text.c_str(), "%08x", &addr); JumpToAddress(addr); } event.Skip(1); } void CCodeWindow::OnCallstackListChange(wxCommandEvent& event) { int index = callstack->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(callstack->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::OnCallersListChange(wxCommandEvent& event) { int index = callers->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(callers->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::OnCallsListChange(wxCommandEvent& event) { int index = calls->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(calls->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::SingleCPUStep() { CCPU::StepOpcode(&sync_event); // if (CCPU::IsStepping()) // sync_event.Wait(); wxThread::Sleep(20); // need a short wait here JumpToAddress(PC); Update(); Host_UpdateLogDisplay(); } void CCodeWindow::UpdateLists() { callers->Clear(); u32 addr = codeview->GetSelection(); Symbol *symbol = g_symbolDB.GetSymbolFromAddr(addr); if (!symbol) return; for (int i = 0; i < (int)symbol->callers.size(); i++) { u32 caller_addr = symbol->callers[i].callAddress; Symbol *caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr); if (caller_symbol) { int idx = callers->Append(wxString::FromAscii(StringFromFormat("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str())); callers->SetClientData(idx, (void*)caller_addr); } } calls->Clear(); for (int i = 0; i < (int)symbol->calls.size(); i++) { u32 call_addr = symbol->calls[i].function; Symbol *call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr); if (call_symbol) { int idx = calls->Append(wxString::FromAscii(StringFromFormat("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str())); calls->SetClientData(idx, (void*)call_addr); } } } void CCodeWindow::UpdateCallstack() { //if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN) return; if (Core::GetState() == Core::CORE_STOPPING) return; callstack->Clear(); std::vector stack; bool ret = Dolphin_Debugger::GetCallstack(stack); for (size_t i = 0; i < stack.size(); i++) { int idx = callstack->Append(wxString::FromAscii(stack[i].Name.c_str())); callstack->SetClientData(idx, (void*)(u64)stack[i].vAddress); } if (!ret) callstack->Append(wxString::FromAscii("invalid callstack")); } void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStartupParameter) { // Configure the code window wxBoxSizer* sizerBig = new wxBoxSizer(wxHORIZONTAL); wxBoxSizer* sizerLeft = new wxBoxSizer(wxVERTICAL); DebugInterface* di = &PowerPC::debug_interface; codeview = new CCodeView(di, &g_symbolDB, this, ID_CODEVIEW); sizerBig->Add(sizerLeft, 2, wxEXPAND); sizerBig->Add(codeview, 5, wxEXPAND); sizerLeft->Add(callstack = new wxListBox(this, ID_CALLSTACKLIST, wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND); sizerLeft->Add(symbols = new wxListBox(this, ID_SYMBOLLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND); sizerLeft->Add(calls = new wxListBox(this, ID_CALLSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND); sizerLeft->Add(callers = new wxListBox(this, ID_CALLERSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND); SetSizer(sizerBig); sizerLeft->SetSizeHints(this); sizerLeft->Fit(this); sizerBig->SetSizeHints(this); sizerBig->Fit(this); sync_event.Init(); } // ------- // Menus // Create CPU Mode menus void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParameter, wxMenuBar * _pMenuBar) { // Create menu //pMenuBar = new wxMenuBar(wxMB_DOCKABLE); pMenuBar = _pMenuBar; // Add separator to mark beginning of debugging menus // CPU Mode wxMenu* pCoreMenu = new wxMenu; wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core") , wxString::FromAscii("This is nessesary to get break points" " and stepping to work as explained in the Developer Documentation. But it can be very" " slow, perhaps slower than 1 fps.") , wxITEM_CHECK); interpreter->Check(_LocalCoreStartupParameter.iCPUCore == 0); pCoreMenu->AppendSeparator(); jitblocklinking = pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking off"), _T("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK); jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"), _T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.") _T(" [This option must be selected before a game is started.]"), wxITEM_CHECK); pCoreMenu->Append(IDM_CLEARCODECACHE, _T("&Clear JIT cache")); pCoreMenu->AppendSeparator(); pCoreMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage")); pCoreMenu->Append(IDM_SEARCHINSTRUCTION, _T("&Search for an op")); #ifdef JIT_OFF_OPTIONS pCoreMenu->AppendSeparator(); jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"), _T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"), wxITEM_CHECK); jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK); jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK); jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK); jitlslwzoff = pCoreMenu->Append(IDM_JITLSLWZOFF, _T(" &JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK); jitlspoff = pCoreMenu->Append(IDM_JITLSFOFF, _T("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK); jitlsfoff = pCoreMenu->Append(IDM_JITLSPOFF, _T("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK); jitfpoff = pCoreMenu->Append(IDM_JITFPOFF, _T("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK); jitioff = pCoreMenu->Append(IDM_JITIOFF, _T("&JIT Integer off"), wxEmptyString, wxITEM_CHECK); jitpoff = pCoreMenu->Append(IDM_JITPOFF, _T("&JIT Paired off"), wxEmptyString, wxITEM_CHECK); jitsroff = pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK); #endif pMenuBar->Append(pCoreMenu, _T("&JIT")); CreateMenuSymbols(); } // Create View menu void CCodeWindow::CreateMenuView(wxMenuBar * _pMenuBar, wxMenu* _pMenu) { //wxMenu* pDebugDialogs = new wxMenu; wxMenuItem* pRegister = _pMenu->Append(IDM_REGISTERWINDOW, _T("&Registers"), wxEmptyString, wxITEM_CHECK); pRegister->Check(bRegisterWindow); wxMenuItem* pBreakPoints = _pMenu->Append(IDM_BREAKPOINTWINDOW, _T("&BreakPoints"), wxEmptyString, wxITEM_CHECK); pBreakPoints->Check(bBreakpointWindow); wxMenuItem* pMemory = _pMenu->Append(IDM_MEMORYWINDOW, _T("&Memory"), wxEmptyString, wxITEM_CHECK); pMemory->Check(bMemoryWindow); wxMenuItem* pJit = _pMenu->Append(IDM_JITWINDOW, _T("&Jit"), wxEmptyString, wxITEM_CHECK); pJit->Check(bJitWindow); wxMenuItem* pSound = _pMenu->Append(IDM_SOUNDWINDOW, _T("&Sound"), wxEmptyString, wxITEM_CHECK); pSound->Check(bSoundWindow); wxMenuItem* pVideo = _pMenu->Append(IDM_VIDEOWINDOW, _T("&Video"), wxEmptyString, wxITEM_CHECK); pVideo->Check(bVideoWindow); //pMenuBar->Append(pDebugDialogs, _T("&Views")); } void CCodeWindow::CreateMenuOptions(wxMenuBar * _pMenuBar, wxMenu* _pMenu) { wxMenuItem* boottopause = _pMenu->Append(IDM_BOOTTOPAUSE, _T("Boot to pause"), wxT("Start the game directly instead of booting to pause"), wxITEM_CHECK); boottopause->Check(bBootToPause); wxMenuItem* automaticstart = _pMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start") , wxString::FromAscii( "Automatically load the Default ISO when Dolphin starts, or the last game you loaded," " if you have not given it an elf file with the --elf command line. [This can be" " convenient if you are bugtesting with a certain game and want to rebuild" " and retry it several times, either with changes to Dolphin or if you are" " developing a homebrew game.]") , wxITEM_CHECK); automaticstart->Check(bAutomaticStart); _pMenu->Append(IDM_FONTPICKER, _T("&Font..."), wxEmptyString, wxITEM_NORMAL); } // CPU Mode and JIT Menu void CCodeWindow::OnCPUMode(wxCommandEvent& event) { switch (event.GetId()) { case IDM_INTERPRETER: PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT); break; case IDM_BOOTTOPAUSE: bBootToPause = !bBootToPause; return; case IDM_AUTOMATICSTART: bAutomaticStart = !bAutomaticStart; return; case IDM_JITOFF: Core::g_CoreStartupParameter.bJITOff = event.IsChecked(); break; case IDM_JITLSOFF: Core::g_CoreStartupParameter.bJITLoadStoreOff = event.IsChecked(); break; case IDM_JITLSLXZOFF: Core::g_CoreStartupParameter.bJITLoadStorelXzOff = event.IsChecked(); break; case IDM_JITLSLWZOFF: Core::g_CoreStartupParameter.bJITLoadStorelwzOff = event.IsChecked(); break; case IDM_JITLSLBZXOFF: Core::g_CoreStartupParameter.bJITLoadStorelbzxOff = event.IsChecked(); break; case IDM_JITLSFOFF: Core::g_CoreStartupParameter.bJITLoadStoreFloatingOff = event.IsChecked(); break; case IDM_JITLSPOFF: Core::g_CoreStartupParameter.bJITLoadStorePairedOff = event.IsChecked(); break; case IDM_JITFPOFF: Core::g_CoreStartupParameter.bJITFloatingPointOff = event.IsChecked(); break; case IDM_JITIOFF: Core::g_CoreStartupParameter.bJITIntegerOff = event.IsChecked(); break; case IDM_JITPOFF: Core::g_CoreStartupParameter.bJITPairedOff = event.IsChecked(); break; case IDM_JITSROFF: Core::g_CoreStartupParameter.bJITSystemRegistersOff = event.IsChecked(); break; } // Clear the JIT cache to enable these changes jit->ClearCache(); // Update UpdateButtonStates(); } void CCodeWindow::OnJitMenu(wxCommandEvent& event) { switch (event.GetId()) { case IDM_LOGINSTRUCTIONS: PPCTables::LogCompiledInstructions(); break; case IDM_CLEARCODECACHE: jit->ClearCache(); break; case IDM_SEARCHINSTRUCTION: { wxString str; str = wxGetTextFromUser(_(""), wxT("Op?"), wxEmptyString, this); for (u32 addr = 0x80000000; addr < 0x80100000; addr += 4) { const char *name = PPCTables::GetInstructionName(Memory::ReadUnchecked_U32(addr)); if (name && !strcmp((const char *)str.mb_str(), name)) NOTICE_LOG(POWERPC, "Found %s at %08x", str.c_str(), addr); } break; } } } // Shortcuts bool CCodeWindow::UseInterpreter() { return GetMenuBar()->IsChecked(IDM_INTERPRETER); } bool CCodeWindow::BootToPause() { return GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE); } bool CCodeWindow::AutomaticStart() { return GetMenuBar()->IsChecked(IDM_AUTOMATICSTART); } bool CCodeWindow::UnlimitedJITCache() { return GetMenuBar()->IsChecked(IDM_JITUNLIMITED); } bool CCodeWindow::JITBlockLinking() { return GetMenuBar()->IsChecked(IDM_JITBLOCKLINKING); } // Toolbar void CCodeWindow::InitBitmaps() { // load original size 48x48 m_Bitmaps[Toolbar_DebugGo] = wxGetBitmapFromMemory(toolbar_play_png); m_Bitmaps[Toolbar_Step] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png); m_Bitmaps[Toolbar_StepOver] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_Skip] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_GotoPC] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_SetPC] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_DebugPause] = wxGetBitmapFromMemory(toolbar_pause_png); // scale to 24x24 for toolbar for (size_t n = Toolbar_DebugGo; n < ToolbarDebugBitmapMax; n++) { m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24)); } } void CCodeWindow::PopulateToolbar(wxAuiToolBar* toolBar) { int w = m_Bitmaps[Toolbar_DebugGo].GetWidth(), h = m_Bitmaps[Toolbar_DebugGo].GetHeight(); toolBar->SetToolBitmapSize(wxSize(w, h)); toolBar->AddTool(IDM_STEP, _T("Step"), m_Bitmaps[Toolbar_Step]); toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]); toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]); toolBar->AddSeparator(); toolBar->AddTool(IDM_GOTOPC, _T("Show PC"), m_Bitmaps[Toolbar_GotoPC]); toolBar->AddTool(IDM_SETPC, _T("Set PC"), m_Bitmaps[Toolbar_SetPC]); toolBar->AddSeparator(); toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, _T(""))); // after adding the buttons to the toolbar, must call Realize() to reflect // the changes toolBar->Realize(); } // Update GUI void CCodeWindow::Update() { if (!codeview) return; codeview->Refresh(); UpdateCallstack(); UpdateButtonStates(); /* DO NOT Automatically show the current PC position when a breakpoint is hit or when we pause SINCE THIS CAN BE CALLED AT OTHER TIMES TOO */ //codeview->Center(PC); } void CCodeWindow::UpdateButtonStates() { bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED); // bool Running = (Core::GetState() == Core::CORE_RUN); bool Pause = (Core::GetState() == Core::CORE_PAUSE); bool Stepping = CCPU::IsStepping(); wxAuiToolBar* ToolBar = GetToolBar(); // Toolbar // ------------------ if (!ToolBar) return; if (!Initialized) { ToolBar->EnableTool(IDM_STEPOVER, false); ToolBar->EnableTool(IDM_SKIP, false); } else { if (!Stepping) { ToolBar->EnableTool(IDM_STEPOVER, false); ToolBar->EnableTool(IDM_SKIP, false); } else { ToolBar->EnableTool(IDM_STEPOVER, true); ToolBar->EnableTool(IDM_SKIP, true); } } ToolBar->EnableTool(IDM_STEP, Initialized && Stepping && UseInterpreter()); if (ToolBar) ToolBar->Realize(); // Menu bar // ------------------ GetMenuBar()->Enable(IDM_INTERPRETER, Pause); // CPU Mode GetMenuBar()->Enable(IDM_JITUNLIMITED, !Initialized); GetMenuBar()->Enable(IDM_JITOFF, Pause); GetMenuBar()->Enable(IDM_JITLSOFF, Pause); GetMenuBar()->Enable(IDM_JITLSLXZOFF, Pause); GetMenuBar()->Enable(IDM_JITLSLWZOFF, Pause); GetMenuBar()->Enable(IDM_JITLSLBZXOFF, Pause); GetMenuBar()->Enable(IDM_JITLSFOFF, Pause); GetMenuBar()->Enable(IDM_JITLSPOFF, Pause); GetMenuBar()->Enable(IDM_JITFPOFF, Pause); GetMenuBar()->Enable(IDM_JITIOFF, Pause); GetMenuBar()->Enable(IDM_JITPOFF, Pause); GetMenuBar()->Enable(IDM_JITSROFF, Pause); GetMenuBar()->Enable(IDM_CLEARCODECACHE, Pause); // JIT Menu GetMenuBar()->Enable(IDM_SEARCHINSTRUCTION, Initialized); GetMenuBar()->Enable(IDM_CLEARSYMBOLS, Initialized); // Symbols menu GetMenuBar()->Enable(IDM_SCANFUNCTIONS, Initialized); GetMenuBar()->Enable(IDM_LOADMAPFILE, Initialized); GetMenuBar()->Enable(IDM_SAVEMAPFILE, Initialized); GetMenuBar()->Enable(IDM_SAVEMAPFILEWITHCODES, Initialized); GetMenuBar()->Enable(IDM_CREATESIGNATUREFILE, Initialized); GetMenuBar()->Enable(IDM_RENAME_SYMBOLS, Initialized); GetMenuBar()->Enable(IDM_USESIGNATUREFILE, Initialized); GetMenuBar()->Enable(IDM_PATCHHLEFUNCTIONS, Initialized); // Update Fonts callstack->SetFont(DebuggerFont); symbols->SetFont(DebuggerFont); callers->SetFont(DebuggerFont); calls->SetFont(DebuggerFont); } // Show Tool Tip for menu items void CCodeWindow::DoTip(wxString text) { // Create a blank tooltip to clear the eventual old one static wxTipWindow *tw = NULL; if (tw) { tw->SetTipWindowPtr(NULL); tw->Close(); } tw = NULL; // Don't make a new one for blank text if(text.empty()) return; tw = new wxTipWindow(this, text, 175, &tw); // Move it to the right #ifdef _WIN32 POINT point; GetCursorPos(&point); tw->SetPosition(wxPoint(point.x + 25, point.y)); #endif } // See the comment under BEGIN_EVENT_TABLE for an explanation of why we use both these events. void CCodeWindow::OnStatusBar(wxMenuEvent& event) { event.Skip(); // This doesn't hurt right? /* We assume the debug build user don't need to see this all the time. And these tooltips may not be entirely stable. So we leave them out of debug builds. I could for example get it to crash at wxWindowBase::DoHitTest(), that may be fixed in wxWidgets 2.9.0. */ #if !defined(_DEBUG) || defined(DEBUGFAST) //DoTip(pMenuBar->GetHelpString(event.GetId())); #endif } void CCodeWindow::OnStatusBar_(wxUpdateUIEvent& event) { event.Skip(); #if !defined(_DEBUG) || defined(DEBUGFAST) // The IDM_ADDRBOX id seems to come with this outside the toolbar //if(event.GetId() != IDM_ADDRBOX) DoTip(wxEmptyString); #endif }