// Anaglyph Red-Cyan grayscale shader void main() { float4 c0 = SampleLayer(0); float avg0 = (c0.r + c0.g + c0.b) / 3.0; float4 c1 = SampleLayer(1); float avg1 = (c1.r + c1.g + c1.b) / 3.0; SetOutput(float4(avg0, avg1, avg1, c0.a)); }