/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/apptbase.h // Purpose: declaration of wxAppTraits for MSW // Author: Vadim Zeitlin // Modified by: // Created: 22.06.2003 // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_APPTBASE_H_ #define _WX_MSW_APPTBASE_H_ // ---------------------------------------------------------------------------- // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase { public: // wxExecute() support methods // --------------------------- // called before starting to wait for the child termination, may return // some opaque data which will be passed later to AfterChildWaitLoop() virtual void *BeforeChildWaitLoop() = 0; // called after starting to wait for the child termination, the parameter // is the return value of BeforeChildWaitLoop() virtual void AfterChildWaitLoop(void *data) = 0; #if wxUSE_THREADS // wxThread helpers // ---------------- // process a message while waiting for a(nother) thread, should return // false if and only if we have to exit the application virtual bool DoMessageFromThreadWait() = 0; // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0; #endif // wxUSE_THREADS // console helpers // --------------- // this method can be overridden by a derived class to always return true // or false to force [not] using the console for output to stderr // // by default console applications always return true from here while the // GUI ones only return true if they're being run from console and there is // no other activity happening in this console virtual bool CanUseStderr() = 0; // write text to the console, return true if ok or false on error virtual bool WriteToStderr(const wxString& text) = 0; protected: #if wxUSE_THREADS // implementation of WaitForThread() for the console applications which is // also used by the GUI code if it doesn't [yet|already] dispatch events WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); #endif // wxUSE_THREADS }; #endif // _WX_MSW_APPTBASE_H_