// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/FifoQueue.h" #include "Core/NetPlayClient.h" #include "Core/NetPlayProto.h" #include "Core/NetPlayServer.h" class CGameListCtrl; class MD5Dialog; class wxButton; class wxCheckBox; class wxChoice; class wxListBox; class wxStaticText; class wxString; class wxTextCtrl; enum { NP_GUI_EVT_CHANGE_GAME = 45, NP_GUI_EVT_START_GAME, NP_GUI_EVT_STOP_GAME, NP_GUI_EVT_DISPLAY_MD5_DIALOG, NP_GUI_EVT_MD5_PROGRESS, NP_GUI_EVT_MD5_RESULT, NP_GUI_EVT_PAD_BUFFER_CHANGE, NP_GUI_EVT_DESYNC, NP_GUI_EVT_CONNECTION_LOST, NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR, }; enum { INITIAL_PAD_BUFFER_SIZE = 5 }; enum class ChatMessageType { // Info messages logged to chat Info, // Error messages logged to chat Error, // Incoming user chat messages UserIn, // Outcoming user chat messages UserOut, }; // IDs are UI-dependent here enum class MD5Target { CurrentGame = 1, OtherGame = 2, SdCard = 3 }; class NetPlayDialog : public wxFrame, public NetPlayUI { public: NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game, const bool is_hosting = false); ~NetPlayDialog(); Common::FifoQueue chat_msgs; void OnStart(wxCommandEvent& event); // implementation of NetPlayUI methods void BootGame(const std::string& filename) override; void StopGame() override; void Update() override; void AppendChat(const std::string& msg) override; void ShowMD5Dialog(const std::string& file_identifier) override; void SetMD5Progress(int pid, int progress) override; void SetMD5Result(int pid, const std::string& result) override; void AbortMD5() override; void OnMsgChangeGame(const std::string& filename) override; void OnMsgStartGame() override; void OnMsgStopGame() override; void OnPadBufferChanged(u32 buffer) override; void OnDesync(u32 frame, const std::string& player) override; void OnConnectionLost() override; void OnTraversalError(int error) override; static NetPlayDialog*& GetInstance() { return npd; } static NetPlayClient*& GetNetPlayClient() { return netplay_client; } static NetPlayServer*& GetNetPlayServer() { return netplay_server; } static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list); bool IsRecording() override; private: void OnChat(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnThread(wxThreadEvent& event); void OnChangeGame(wxCommandEvent& event); void OnMD5ComputeRequested(wxCommandEvent& event); void OnAdjustBuffer(wxCommandEvent& event); void OnAssignPads(wxCommandEvent& event); void OnKick(wxCommandEvent& event); void OnPlayerSelect(wxCommandEvent& event); void GetNetSettings(NetSettings& settings); std::string FindCurrentGame(); std::string FindGame(const std::string& game) override; void AddChatMessage(ChatMessageType type, const std::string& msg); void OnCopyIP(wxCommandEvent&); void OnChoice(wxCommandEvent& event); void UpdateHostLabel(); wxListBox* m_player_lbox; wxTextCtrl* m_chat_text; wxTextCtrl* m_chat_msg_text; wxCheckBox* m_memcard_write; wxCheckBox* m_record_chkbox; std::string m_selected_game; wxButton* m_player_config_btn; wxButton* m_game_btn; wxButton* m_start_btn; wxButton* m_kick_btn; wxStaticText* m_host_label; wxChoice* m_host_type_choice; wxButton* m_host_copy_btn; wxChoice* m_MD5_choice; MD5Dialog* m_MD5_dialog = nullptr; bool m_host_copy_btn_is_retry; bool m_is_hosting; u32 m_pad_buffer; u32 m_desync_frame; std::string m_desync_player; std::vector m_playerids; const CGameListCtrl* const m_game_list; static NetPlayDialog* npd; static NetPlayServer* netplay_server; static NetPlayClient* netplay_client; };