// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // TODO: ugly #ifdef _WIN32 #include "VideoBackends/D3D/VideoBackend.h" #endif #include "VideoBackends/OGL/VideoBackend.h" #include "VideoBackends/Software/VideoBackend.h" #include "VideoCommon/VideoBackendBase.h" std::vector g_available_video_backends; VideoBackend* g_video_backend = nullptr; static VideoBackend* s_default_backend = nullptr; #ifdef _WIN32 #include // http://msdn.microsoft.com/en-us/library/ms725491.aspx static bool IsGteVista() { OSVERSIONINFOEX osvi; DWORDLONG dwlConditionMask = 0; ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); osvi.dwMajorVersion = 6; VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL); return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE; } // Nvidia drivers >= v302 will check if the application exports a global // variable named NvOptimusEnablement to know if it should run the app in high // performance graphics mode or using the IGP. extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; } #endif void VideoBackend::PopulateList() { VideoBackend* backends[4] = { nullptr }; // OGL > D3D11 > SW g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend); #ifdef _WIN32 if (IsGteVista()) g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend); #endif g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware); for (VideoBackend* backend : backends) { if (backend) { s_default_backend = g_video_backend = backend; break; } } } void VideoBackend::ClearList() { while (!g_available_video_backends.empty()) { delete g_available_video_backends.back(); g_available_video_backends.pop_back(); } } void VideoBackend::ActivateBackend(const std::string& name) { if (name.length() == 0) // If nullptr, set it to the default backend (expected behavior) g_video_backend = s_default_backend; for (VideoBackend* backend : g_available_video_backends) if (name == backend->GetName()) g_video_backend = backend; }