// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "TextureCacheBase.h" #include "D3DTexture.h" namespace DX11 { class TextureCache : public ::TextureCache { public: TextureCache(); ~TextureCache(); private: struct TCacheEntry : TCacheEntryBase { D3DTexture2D *const texture; D3D11_USAGE usage; TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {} ~TCacheEntry(); void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int levels, bool autogen_mips = false); void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf, unsigned int cbufid, const float* colmat, const EFBRectangle &source_rect, bool bIsIntensityFmt, u32 copyfmt); void Bind(unsigned int stage); bool Save(const char filename[]); }; TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt); TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h); }; }