// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Windows /* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ CFrame is the main parent window. Inside CFrame there is m_Panel which is the parent for the rendering window (when we render to the main window). In Windows the rendering window is created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new child window to m_Panel. The new child window handle that is returned by CreateWindow() can be accessed from Core::GetWindowHandle(). ///////////////////////////////////////////////*/ // ---------------------------------------------------------------------------- // Includes // ---------------------------------------------------------------------------- #include "Globals.h" // Local #include "Frame.h" #include "ConfigMain.h" #include "PluginManager.h" #include "MemcardManager.h" #include "CheatsWindow.h" #include "AboutDolphin.h" #include "GameListCtrl.h" #include "BootManager.h" #include "SDCardWindow.h" #include "LogWindow.h" #include "Common.h" // Common #include "FileUtil.h" #include "Timer.h" #include "Setup.h" #include "ConfigManager.h" // Core #include "Core.h" #include "HW/DVDInterface.h" #include "State.h" #include "VolumeHandler.h" #include "NANDContentLoader.h" #include // wxWidgets // ugly that this lib included code from the main #include "../../DolphinWX/Src/WxUtils.h" // ---------------------------------------------------------------------------- // Resources // ---------------------------------------------------------------------------- extern "C" { #include "../resources/Dolphin.c" // Dolphin icon #include "../resources/toolbar_browse.c" #include "../resources/toolbar_file_open.c" #include "../resources/toolbar_fullscreen.c" #include "../resources/toolbar_help.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_play.c" #include "../resources/toolbar_plugin_dsp.c" #include "../resources/toolbar_plugin_gfx.c" #include "../resources/toolbar_plugin_options.c" #include "../resources/toolbar_plugin_pad.c" #include "../resources/toolbar_refresh.c" #include "../resources/toolbar_stop.c" #include "../resources/Boomy.h" // Theme packages #include "../resources/Vista.h" #include "../resources/X-Plastik.h" #include "../resources/KDE.h" }; // Constants static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT; // Other Windows wxCheatsWindow* CheatsWindow; // Create menu items void CFrame::CreateMenu() { if (GetMenuBar()) GetMenuBar()->Destroy(); wxMenuBar* menuBar = new wxMenuBar(wxMB_DOCKABLE); // file menu wxMenu* fileMenu = new wxMenu; fileMenu->Append(wxID_OPEN, _T("&Open...\tCtrl+O")); wxMenu *externalDrive = new wxMenu; m_pSubMenuDrive = fileMenu->AppendSubMenu(externalDrive, _T("&Boot from DVD Drive...")); drives = cdio_get_devices(); for (int i = 0; drives[i] != NULL && i < 24; i++) { externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i])); } fileMenu->AppendSeparator(); fileMenu->Append(wxID_REFRESH, _T("&Refresh List")); fileMenu->AppendSeparator(); fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs...")); fileMenu->AppendSeparator(); fileMenu->Append(wxID_EXIT, _T("E&xit"), _T("Alt+F4")); menuBar->Append(fileMenu, _T("&File")); // Emulation menu wxMenu* emulationMenu = new wxMenu; emulationMenu->Append(IDM_PLAY, _T("&Play")); emulationMenu->Append(IDM_CHANGEDISC, _T("Change Disc")); emulationMenu->Append(IDM_STOP, _T("&Stop")); emulationMenu->AppendSeparator(); wxMenu *saveMenu = new wxMenu; wxMenu *loadMenu = new wxMenu; m_pSubMenuLoad = emulationMenu->AppendSubMenu(saveMenu, _T("&Load State")); m_pSubMenuSave = emulationMenu->AppendSubMenu(loadMenu, _T("Sa&ve State")); for (int i = 1; i < 10; i++) { saveMenu->Append(IDM_LOADSLOT1 + i - 1, wxString::Format(_T("Slot %i\tF%i"), i, i)); loadMenu->Append(IDM_SAVESLOT1 + i - 1, wxString::Format(_T("Slot %i\tShift+F%i"), i, i)); } menuBar->Append(emulationMenu, _T("&Emulation")); // Options menu wxMenu* pOptionsMenu = new wxMenu; pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure...")); pOptionsMenu->AppendSeparator(); pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Graphics Settings")); pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings")); pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Pad Settings")); pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings")); #ifdef _WIN32 pOptionsMenu->AppendSeparator(); pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter")); #endif menuBar->Append(pOptionsMenu, _T("&Options")); // Tools menu wxMenu* toolsMenu = new wxMenu; toolsMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _T("Show &Toolbar")); toolsMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar); toolsMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _T("Show &Statusbar")); toolsMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar); toolsMenu->AppendCheckItem(IDM_TOGGLE_LOGWINDOW, _T("Show &Logwindow")); toolsMenu->Check(IDM_TOGGLE_LOGWINDOW, m_bLogWindow); toolsMenu->AppendCheckItem(IDM_TOGGLE_CONSOLE, _T("Show &Console")); toolsMenu->Check(IDM_TOGGLE_CONSOLE, SConfig::GetInstance().m_InterfaceConsole); toolsMenu->AppendSeparator(); toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager")); toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager")); // toolsMenu->Append(IDM_SDCARD, _T("Mount &SDCard")); // Disable for now if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid()) { toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu")); } menuBar->Append(toolsMenu, _T("&Tools")); // Help menu wxMenu* helpMenu = new wxMenu; /*helpMenu->Append(wxID_HELP, _T("&Help")); re-enable when there's something useful to display*/ helpMenu->Append(IDM_HELPWEBSITE, _T("Dolphin &Web Site")); helpMenu->Append(IDM_HELPGOOGLECODE, _T("Dolphin at &Google Code")); helpMenu->AppendSeparator(); helpMenu->Append(IDM_HELPABOUT, _T("&About...")); menuBar->Append(helpMenu, _T("&Help")); // Associate the menu bar with the frame SetMenuBar(menuBar); } // Create toolbar items void CFrame::PopulateToolbar(wxToolBar* toolBar) { int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), h = m_Bitmaps[Toolbar_FileOpen].GetHeight(); toolBar->SetToolBitmapSize(wxSize(w, h)); toolBar->AddTool(wxID_OPEN, _T("Open"), m_Bitmaps[Toolbar_FileOpen], _T("Open file...")); toolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh")); toolBar->AddTool(IDM_BROWSE, _T("Browse"), m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory...")); toolBar->AddSeparator(); toolBar->AddTool(IDM_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play")); toolBar->AddTool(IDM_STOP, _T("Stop"), m_Bitmaps[Toolbar_Stop], _T("Stop")); #ifdef _WIN32 toolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("Fullscr."), m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen")); #endif toolBar->AddTool(IDM_SCREENSHOT, _T("Scr.Shot"), m_Bitmaps[Toolbar_FullScreen], _T("Take Screenshot")); toolBar->AddSeparator(); toolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure...")); toolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Gfx"), m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings")); toolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings")); toolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("Pad"), m_Bitmaps[Toolbar_PluginPAD], _T("Pad settings")); toolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings")); toolBar->AddSeparator(); toolBar->AddTool(IDM_HELPABOUT, _T("About"), m_Bitmaps[Toolbar_Help], _T("About Dolphin")); ////////////////////////////////////////////////// // Music mod // ¯¯¯¯¯¯¯¯¯¯ #ifdef MUSICMOD MM_PopulateGUI(); #endif /////////////////////// // after adding the buttons to the toolbar, must call Realize() to reflect // the changes toolBar->Realize(); } // Delete and recreate the toolbar void CFrame::RecreateToolbar() { wxToolBarBase* toolBar = GetToolBar(); long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE; delete toolBar; SetToolBar(NULL); style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP); TheToolBar = CreateToolBar(style, ID_TOOLBAR); PopulateToolbar(TheToolBar); SetToolBar(TheToolBar); UpdateGUI(); } void CFrame::InitBitmaps() { // Get selected theme int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme; /* Save memory by only having one set of bitmaps loaded at any time. I mean, they are still in the exe, which is in memory, but at least we wont make another copy of all of them. */ switch (Theme) { case BOOMY: { // These are stored as 48x48 m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png); m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png); m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png); m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png); m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png); m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png); m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png); m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png); m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png); m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png); m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_pad_png); m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png); m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png); m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png); // Scale the 48x48 bitmaps to 24x24 for (size_t n = Toolbar_FileOpen; n <= Toolbar_Help; n++) { m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24)); } } break; case VISTA: { // These are stored as 24x24 and need no scaling m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png); m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png); m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png); m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png); m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png); m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png); m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png); m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png); m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png); m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png); m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png); m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png); m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png); m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png); } break; case XPLASTIK: { m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png); m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png); m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png); m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png); m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png); m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png); m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png); m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png); m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png); m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png); m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png); m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png); m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png); m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png); } break; case KDE: { m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png); m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png); m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png); m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png); m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png); m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png); m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png); m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png); m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png); m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png); m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png); m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png); m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png); m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png); } break; default: PanicAlert("Theme selection went wrong"); } ////////////////////////////////////////////////// // Music modification // ------------- #ifdef MUSICMOD MM_InitBitmaps(Theme); #endif ////////////////////////// // Update in case the bitmap has been updated if (GetToolBar() != NULL) RecreateToolbar(); } ////////////////////////////////////////////////////////////////////////////////////// // Start the game or change the disc // ------------- void CFrame::BootGame() { // Music modification #ifdef MUSICMOD MM_OnPlay(); #endif // Rerecording #ifdef RERECORDING Core::RerecordingStart(); #endif // shuffle2: wxBusyInfo is meant to be created on the stack // and only stay around for the life of the scope it's in. // If that is not what we want, find another solution. I don't // think such a dialog is needed anyways, so maybe kill it? wxBusyInfo bootingDialog(wxString::FromAscii("Booting..."), this); if (Core::GetState() != Core::CORE_UNINITIALIZED) { if (Core::GetState() == Core::CORE_RUN) { Core::SetState(Core::CORE_PAUSE); } else { Core::SetState(Core::CORE_RUN); } UpdateGUI(); } // Start the selected ISO else if (m_GameListCtrl->GetSelectedISO() != 0) { BootManager::BootCore(m_GameListCtrl->GetSelectedISO()->GetFileName()); } /* Start the default ISO, or if we don't have a default ISO, start the last started ISO */ else if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty() && wxFileExists(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter. m_strDefaultGCM.c_str(), wxConvUTF8))) { BootManager::BootCore(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM); } else if (!SConfig::GetInstance().m_LastFilename.empty() && wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8))) { BootManager::BootCore(SConfig::GetInstance().m_LastFilename); } } // Open file to boot or for changing disc void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event)) { // Don't allow this for an initialized core //if (Core::GetState() != Core::CORE_UNINITIALIZED) // return; DoOpen(true); } void CFrame::DoOpen(bool Boot) { std::string currentDir = File::GetCurrentDirectory(); wxString path = wxFileSelector( _T("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString, wxString::Format ( _T("All GC/Wii files (elf, dol, gcm, iso, wad)|*.elf;*.dol;*.gcm;*.iso;*.gcz;*.wad|All files (%s)|%s"), wxFileSelectorDefaultWildcardStr, wxFileSelectorDefaultWildcardStr ), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if (!path) { return; } std::string currentDir2 = File::GetCurrentDirectory(); if (currentDir != currentDir2) { PanicAlert("Current dir changed has been changeg from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str()); File::SetCurrentDirectory(currentDir.c_str()); } // Should we boot a new game or just change the disc? if(Boot) { BootManager::BootCore(std::string(path.ToAscii())); } else { // Get the current ISO name std::string OldName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename; // Change the iso and make sure it's a valid file if(!VolumeHandler::SetVolumeName(std::string(path.ToAscii()))) { PanicAlert("The file you selected is not a valid ISO file. Please try again."); // Put back the old one VolumeHandler::SetVolumeName(OldName); } // Yes it is a valid ISO file else { std::string OldID = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID; std::string NewID = VolumeHandler::GetVolume()->GetUniqueID(); // Warn the user if he's selecting a completely different game if(OldID != NewID) PanicAlert( "The new game ID '%s' is not the same as the old game ID '%s'." " It is not recommended that you change the disc to another game this way." " It may crash your game. If you want to play another game you" " have to Stop this game and Start a new game." , NewID.c_str(), OldID.c_str() ); // Save the new ISO file name SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename = std::string(path.ToAscii()); } } } void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event)) { DVDInterface::SetLidOpen(); DoOpen(false); DVDInterface::SetLidOpen(false); } void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event)) { BootGame(); } void CFrame::OnBootDrive(wxCommandEvent& event) { BootManager::BootCore(drives[event.GetId()-IDM_DRIVE1]); } //////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// // Refresh the file list and browse for a favorites directory // ------------- void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event)) { if (m_GameListCtrl) { m_GameListCtrl->Update(); } } void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event)) { m_GameListCtrl->BrowseForDirectory(); } static inline void GenerateScreenshotName(std::string& name) { int index = 1; std::string tempname; tempname = FULL_SCREENSHOTS_DIR; tempname += Core::GetStartupParameter().GetUniqueID(); name = StringFromFormat("%s-%d.bmp", tempname.c_str(), index); while(File::Exists(name.c_str())) name = StringFromFormat("%s-%d.bmp", tempname.c_str(), ++index); } void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event)) { std::string name; GenerateScreenshotName(name); bool bPaused = (Core::GetState() == Core::CORE_PAUSE); Core::SetState(Core::CORE_PAUSE); CPluginManager::GetInstance().GetVideo()->Video_Screenshot(name.c_str()); if(!bPaused) Core::SetState(Core::CORE_RUN); } // Stop the emulation void CFrame::DoStop() { // Music modification #ifdef MUSICMOD MM_OnStop(); #endif // Rerecording #ifdef RERECORDING Core::RerecordingStop(); #endif if (Core::GetState() != Core::CORE_UNINITIALIZED) { Core::Stop(); /* This is needed together with the option to not "delete g_EmuThread" in Core.cpp, because then we have to wait a moment before GetState() == CORE_UNINITIALIZED so that UpdateGUI() works. It's also needed when a WaitForSingleObject() has timed out so that the ShutDown() process has continued without all threads having come to a rest. It's not compatible with the SETUP_TIMER_WAITING option (because the Stop returns before it's finished). Without this we just see the gray CPanel background because the ISO list will not be displayed. */ #ifndef SETUP_TIMER_WAITING if (bRenderToMain) while(Core::GetState() != Core::CORE_UNINITIALIZED) SLEEP(10); #endif UpdateGUI(); } } void CFrame::OnStop(wxCommandEvent& WXUNUSED (event)) { // Ask for confirmation in case the user accidently clicked Stop bool answer; if(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop) { answer = AskYesNo("Are you sure you want to stop the current emulation?", "Confirm", wxYES_NO); } else { answer = true; } if (answer) DoStop(); } //////////////////////////////////////////////////// void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event)) { CConfigMain ConfigMain(this); if (ConfigMain.ShowModal() == wxID_OK) m_GameListCtrl->Update(); } void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event)) { CPluginManager::GetInstance().OpenConfig( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), PLUGIN_TYPE_VIDEO ); } void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event)) { CPluginManager::GetInstance().OpenConfig( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), PLUGIN_TYPE_DSP ); } void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event)) { CPluginManager::GetInstance().OpenConfig( m_Panel->GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin[0].c_str(), PLUGIN_TYPE_PAD ); } void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event)) { CPluginManager::GetInstance().OpenConfig( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[0].c_str(), PLUGIN_TYPE_WIIMOTE ); } void CFrame::OnHelp(wxCommandEvent& event) { switch (event.GetId()) { case IDM_HELPABOUT: { AboutDolphin frame(this); frame.ShowModal(); break; } case IDM_HELPWEBSITE: WxUtils::Launch("http://www.dolphin-emu.com/"); break; case IDM_HELPGOOGLECODE: WxUtils::Launch("http://code.google.com/p/dolphin-emu/"); break; } } // Miscellaneous menu void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event)) { CMemcardManager MemcardManager(this); MemcardManager.ShowModal(); } void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event)) { CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390)); } void CFrame::OnShow_SDCardWindow(wxCommandEvent& WXUNUSED (event)) { wxSDCardWindow SDWindow(this); SDWindow.ShowModal(); } void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event)) { BootManager::BootCore(FULL_WII_MENU_DIR); } /* Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover the entire screen (when we render to the main window). */ void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event)) { ShowFullScreen(true); UpdateGUI(); } void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event)) { SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore = !SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore; SConfig::GetInstance().SaveSettings(); } void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event)) { SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle; SConfig::GetInstance().SaveSettings(); } void CFrame::OnLoadState(wxCommandEvent& event) { int id = event.GetId(); int slot = id - IDM_LOADSLOT1 + 1; State_Load(slot); } void CFrame::OnResize(wxSizeEvent& event) { DoMoveIcons(); // In FrameWiimote.cpp event.Skip(); } void CFrame::OnSaveState(wxCommandEvent& event) { int id = event.GetId(); int slot = id - IDM_SAVESLOT1 + 1; State_Save(slot); } // Enable and disable the toolbar void CFrame::OnToggleToolbar(wxCommandEvent& event) { wxToolBarBase* toolBar = GetToolBar(); SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked(); if (SConfig::GetInstance().m_InterfaceToolbar == true) { CFrame::RecreateToolbar(); } else { delete toolBar; SetToolBar(NULL); } this->SendSizeEvent(); } // Enable and disable the status bar void CFrame::OnToggleStatusbar(wxCommandEvent& event) { SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked(); if (SConfig::GetInstance().m_InterfaceStatusbar == true) m_pStatusBar->Show(); else m_pStatusBar->Hide(); this->SendSizeEvent(); } // Enable and disable the log window void CFrame::OnToggleLogWindow(wxCommandEvent& event) { ToggleLogWindow(event.IsChecked()); } void CFrame::ToggleLogWindow(bool check) { SConfig::GetInstance().m_InterfaceLogWindow = check; if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow->Show(); else m_LogWindow->Hide(); // Make sure the check is updated (if wxw isn't calling this func) GetMenuBar()->FindItem(IDM_TOGGLE_LOGWINDOW)->Check(check); } // Enable and disable the console void CFrame::OnToggleConsole(wxCommandEvent& event) { ToggleConsole(event.IsChecked()); } void CFrame::ToggleConsole(bool check) { ConsoleListener *console = LogManager::GetInstance()->getConsoleListener(); SConfig::GetInstance().m_InterfaceConsole = check; if (SConfig::GetInstance().m_InterfaceConsole) console->Open(); else console->Close(); // Make sure the check is updated (if wxw isn't calling this func) GetMenuBar()->FindItem(IDM_TOGGLE_CONSOLE)->Check(check); } // Update the enabled/disabled status void CFrame::UpdateGUI() { #ifdef MUSICMOD MM_UpdateGUI(); #endif // Save status bool initialized = Core::GetState() != Core::CORE_UNINITIALIZED; bool running = Core::GetState() == Core::CORE_RUN; bool paused = Core::GetState() == Core::CORE_PAUSE; // Make sure that we have a toolbar if (GetToolBar() != NULL) { // Enable/disable the Config and Stop buttons //GetToolBar()->EnableTool(IDM_CONFIG_MAIN, !initialized); GetToolBar()->EnableTool(wxID_OPEN, !initialized); GetToolBar()->EnableTool(wxID_REFRESH, !initialized); // Don't allow refresh when we don't show the list GetToolBar()->EnableTool(IDM_STOP, running || paused); GetToolBar()->EnableTool(IDM_SCREENSHOT, running || paused); } // File GetMenuBar()->FindItem(wxID_OPEN)->Enable(!initialized); m_pSubMenuDrive->Enable(!initialized); GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!initialized); GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!initialized); // Emulation GetMenuBar()->FindItem(IDM_STOP)->Enable(running || paused); m_pSubMenuLoad->Enable(initialized); m_pSubMenuSave->Enable(initialized); // Misc GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(initialized); if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid()) GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!initialized); if (running) { if (GetToolBar() != NULL) { GetToolBar()->FindById(IDM_PLAY)->SetNormalBitmap(m_Bitmaps[Toolbar_Pause]); GetToolBar()->FindById(IDM_PLAY)->SetShortHelp(_("Pause")); GetToolBar()->FindById(IDM_PLAY)->SetLabel(_("Pause")); } GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Pause")); } else { if (GetToolBar() != NULL) { GetToolBar()->FindById(IDM_PLAY)->SetNormalBitmap(m_Bitmaps[Toolbar_Play]); GetToolBar()->FindById(IDM_PLAY)->SetShortHelp(_("Play")); GetToolBar()->FindById(IDM_PLAY)->SetLabel(_("Play")); } GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play")); } if (GetToolBar() != NULL) GetToolBar()->Realize(); if (!initialized) { if (m_GameListCtrl && !m_GameListCtrl->IsShown()) { m_GameListCtrl->Enable(); m_GameListCtrl->Show(); sizerPanel->FitInside(m_Panel); } } else { if (m_GameListCtrl && m_GameListCtrl->IsShown()) { m_GameListCtrl->Disable(); m_GameListCtrl->Hide(); } } TheToolBar->Realize(); FitInside(); }