// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Globals.h" // Local #if defined(HAVE_WX) && HAVE_WX #include "ConfigDlg.h" #include "Debugger/File.h" // For file logging #include "Debugger/Debugger.h" // For the CDebugger class CDebugger* m_frame = NULL; #endif #include "ConsoleWindow.h" // Common: For the Windows console #include "ChunkFile.h" #include "WaveFile.h" #include "PCHW/Mixer.h" #include "DSPHandler.h" #include "Config.h" #include "Setup.h" #include "StringUtil.h" #include "PCHW/AOSoundStream.h" #include "PCHW/DSoundStream.h" #include "PCHW/NullSoundStream.h" // Declarations and definitions DSPInitialize g_dspInitialize; u8* g_pMemory; extern std::vector sMailLog, sMailTime; std::string gpName; SoundStream *soundStream = NULL; // Set this if you want to log audio. search for log_ai in this file to see the filename. bool log_ai = false; WaveFileWriter g_wave_writer; // Mailbox utility struct DSPState { u32 CPUMailbox; bool CPUMailbox_Written[2]; u32 DSPMailbox; bool DSPMailbox_Read[2]; DSPState() { CPUMailbox = 0x00000000; CPUMailbox_Written[0] = false; CPUMailbox_Written[1] = false; DSPMailbox = 0x00000000; DSPMailbox_Read[0] = true; DSPMailbox_Read[1] = true; } }; DSPState g_dspState; // wxWidgets: Create the wxApp #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif // DllMain #ifdef _WIN32 HINSTANCE g_hInstance = NULL; BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { // more stuff wx needs wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); // This is for ? if ( !wxTheApp || !wxTheApp->CallOnInit() ) return FALSE; } break; case DLL_PROCESS_DETACH: wxEntryCleanup(); // use this or get a crash break; default: break; } g_hInstance = hinstDLL; return(TRUE); } #endif // Open and close console void OpenConsole() { #if defined (_WIN32) Console::Open(155, 100, "Sound Debugging"); // give room for 100 rows Console::Print("OpenConsole > Console opened\n"); MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // move window, TODO: make this // adjustable from the debugging window #endif } void CloseConsole() { #if defined (_WIN32) FreeConsole(); #endif } // Exported fuctions // Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't // know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work // because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH. void DllDebugger(HWND _hParent, bool Show) { #if defined(HAVE_WX) && HAVE_WX if (m_frame && Show) // if we have created it, let us show it again { m_frame->DoShow(); } else if (!m_frame && Show) { m_frame = new CDebugger(NULL); m_frame->Show(); } else if (m_frame && !Show) { m_frame->DoHide(); } #endif } void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_DSP; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) "); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin "); #else sprintf(_PluginInfo ->Name, "Dolphin DSP-HLE Plugin (Debug) "); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { } void DllConfig(HWND _hParent) { #if defined(HAVE_WX) && HAVE_WX // (shuffle2) TODO: reparent dlg with DolphinApp ConfigDialog dlg(NULL); // Add avaliable output options if (DSound::isValid()) dlg.AddBackend("DSound"); if (AOSound::isValid()) dlg.AddBackend("AOSound"); dlg.AddBackend("NullSound"); // Show the window dlg.ShowModal(); #endif } void Initialize(void *init) { //Console::Open(80, 5000); g_dspInitialize = *(DSPInitialize*)init; g_Config.Load(); g_pMemory = g_dspInitialize.pGetMemoryPointer(0); #if defined(_DEBUG) || defined(DEBUGFAST) gpName = g_dspInitialize.pName(); // save the game name globally for (u32 i = 0; i < gpName.length(); ++i) // and fix it { fprintf(stderr,"%c", gpName[i]); std::cout << gpName[i]; if (gpName[i] == ':') gpName[i] = ' '; } fprintf(stderr, "\n"); #endif CDSPHandler::CreateInstance(); if (g_Config.sBackend == "DSound") { if (DSound::isValid()) soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd); } else if (g_Config.sBackend == "AOSound") { if (AOSound::isValid()) soundStream = new AOSound(48000, Mixer); } else if (g_Config.sBackend == "NullSound") { soundStream = new NullSound(48000, Mixer_MixUCode); } else { PanicAlert("Cannot recognize backend %s", g_Config.sBackend.c_str()); return; } #if defined(WIN32) && defined(_DEBUG) int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF; _CrtSetDbgFlag(tmpflag); #endif if (soundStream) { if (!soundStream->Start()) { PanicAlert("Could not initialize backend %s, falling back to NULL", g_Config.sBackend.c_str()); delete soundStream; soundStream = new NullSound(48000, Mixer); soundStream->Start(); } } else { PanicAlert("Sound backend %s is not valid, falling back to NULL", g_Config.sBackend.c_str()); delete soundStream; soundStream = new NullSound(48000, Mixer); soundStream->Start(); } // Start the sound recording if (log_ai) { g_wave_writer.Start("ai_log.wav"); g_wave_writer.SetSkipSilence(false); } } void DSP_StopSoundStream() { if (!soundStream) PanicAlert("Can't stop non running SoundStream!"); soundStream->Stop(); delete soundStream; soundStream = NULL; } void Shutdown() { // Check that soundstream already is stopped. if (soundStream) PanicAlert("SoundStream alive in DSP::Shutdown!"); // Stop the sound recording if (log_ai) g_wave_writer.Stop(); // Delete the UCodes CDSPHandler::Destroy(); #if defined(HAVE_WX) && HAVE_WX // Reset mails if (m_frame) { sMailLog.clear(); sMailTime.clear(); m_frame->sMail.clear(); m_frame->sMailEnd.clear(); } #endif } void DoState(unsigned char **ptr, int mode) { PointerWrap p(ptr, mode); } //////////////////////////////////////////////////////////////////////////////////////// // Mailbox fuctions // ŻŻŻŻŻŻŻŻŻŻŻŻ unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox) { if (_CPUMailbox) { return (g_dspState.CPUMailbox >> 16) & 0xFFFF; } else { return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh(); } } unsigned short DSP_ReadMailboxLow(bool _CPUMailbox) { if (_CPUMailbox) { return g_dspState.CPUMailbox & 0xFFFF; } else { return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow(); } } void Update_DSP_WriteRegister() { // check if the whole message is complete and if we can send it if (g_dspState.CPUMailbox_Written[0] && g_dspState.CPUMailbox_Written[1]) { CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox); g_dspState.CPUMailbox_Written[0] = g_dspState.CPUMailbox_Written[1] = false; g_dspState.CPUMailbox = 0; // Mail sent so clear it to show that it is progressed } } void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value) { if (_CPUMailbox) { g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16); g_dspState.CPUMailbox_Written[0] = true; Update_DSP_WriteRegister(); } else { PanicAlert("CPU can't write %08x to DSP mailbox", _Value); } } void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value) { if (_CPUMailbox) { g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value; g_dspState.CPUMailbox_Written[1] = true; Update_DSP_WriteRegister(); } else { PanicAlert("CPU can't write %08x to DSP mailbox", _Value); } } ///////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// // Other DSP fuctions // ŻŻŻŻŻŻŻŻŻŻŻŻ unsigned short DSP_WriteControlRegister(unsigned short _Value) { return CDSPHandler::GetInstance().WriteControlRegister(_Value); } unsigned short DSP_ReadControlRegister() { return CDSPHandler::GetInstance().ReadControlRegister(); } void DSP_Update(int cycles) { CDSPHandler::GetInstance().Update(); } /* Other Audio will pass through here. The kind of audio that sometimes are used together with pre-drawn movies. This audio can be disabled further inside Mixer_PushSamples(), the reason that we don't disable this entire function when Other Audio is disabled is that then we can't turn it back on again once the game has started. */ void DSP_SendAIBuffer(unsigned int address, int sample_rate) { // TODO: This is not yet fully threadsafe. if (!soundStream) { return; } if (soundStream->usesMixer()) { short samples[16] = {0}; // interleaved stereo if (address) { for (int i = 0; i < 16; i++) { samples[i] = Memory_Read_U16(address + i * 2); } // Write the audio to a file if (log_ai) g_wave_writer.AddStereoSamples(samples, 8); } Mixer_PushSamples(samples, 32 / 4, sample_rate); } // SoundStream is updated only when necessary (there is no 70 ms limit // so each sample now triggers the sound stream) // TODO: think about this. static int counter = 0; counter++; if ((counter & 31) == 0 && soundStream) soundStream->Update(); } /////////////////////////////////////