// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "VideoConfig.h" #include "Host.h" #include "RenderBase.h" #include "VertexShaderManager.h" #include "../GLInterface.h" #include "WGL.h" #include "EmuWindow.h" static HDC hDC = NULL; // Private GDI Device Context static HGLRC hRC = NULL; // Permanent Rendering Context void cInterfaceWGL::SwapInterval(int Interval) { if (WGLEW_EXT_swap_control) wglSwapIntervalEXT(Interval); else ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate)."); } void cInterfaceWGL::Swap() { SwapBuffers(hDC); } // Draw messages on top of the screen bool cInterfaceWGL::PeekMessages() { // TODO: peekmessage MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; } // Show the current FPS void cInterfaceWGL::UpdateFPSDisplay(const char *text) { TCHAR temp[512]; swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text); EmuWindow::SetWindowText(temp); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceWGL::Create(void *&window_handle) { int _tx, _ty, _twidth, _theight; Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Please wait...")); if (window_handle == NULL) { Host_SysMessage("failed to create window"); return false; } // Show the window EmuWindow::Show(); PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 32, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // 8bit Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 0, // 0Bit Z-Buffer (Depth Buffer) 0, // 0bit Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; GLuint PixelFormat; // Holds The Results After Searching For A Match if (!(hDC=GetDC(EmuWindow::GetWnd()))) { PanicAlert("(1) Can't create an OpenGL Device context. Fail."); return false; } if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) { PanicAlert("(2) Can't find a suitable PixelFormat."); return false; } if (!SetPixelFormat(hDC, PixelFormat, &pfd)) { PanicAlert("(3) Can't set the PixelFormat."); return false; } if (!(hRC = wglCreateContext(hDC))) { PanicAlert("(4) Can't create an OpenGL rendering context."); return false; } return true; } bool cInterfaceWGL::MakeCurrent() { return wglMakeCurrent(hDC, hRC) ? true : false; } bool cInterfaceWGL::ClearCurrent() { return wglMakeCurrent(hDC, NULL) ? true : false; } // Update window width, size and etc. Called from Render.cpp void cInterfaceWGL::Update() { RECT rcWindow; if (!EmuWindow::GetParentWnd()) { // We are not rendering to a child window - use client size. GetClientRect(EmuWindow::GetWnd(), &rcWindow); } else { // We are rendering to a child window - use parent size. GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow); } // Get the new window width and height // See below for documentation int width = rcWindow.right - rcWindow.left; int height = rcWindow.bottom - rcWindow.top; // If we are rendering to a child window if (EmuWindow::GetParentWnd() != 0 && (s_backbuffer_width != width || s_backbuffer_height != height) && width >= 4 && height >= 4) { ::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE); s_backbuffer_width = width; s_backbuffer_height = height; } } // Close backend void cInterfaceWGL::Shutdown() { if (hRC) { if (!wglMakeCurrent(NULL, NULL)) NOTICE_LOG(VIDEO, "Could not release drawing context."); if (!wglDeleteContext(hRC)) ERROR_LOG(VIDEO, "Attempt to release rendering context failed."); hRC = NULL; } if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) { ERROR_LOG(VIDEO, "Attempt to release device context failed."); hDC = NULL; } }