// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "UICommon/GameFileCache.h" #include #include #include #include #include #include #include #include #include #include #include #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/IOFile.h" #include "DiscIO/DirectoryBlob.h" #include "UICommon/GameFile.h" namespace UICommon { static constexpr u32 CACHE_REVISION = 20; // Last changed in PR 9461 std::vector FindAllGamePaths(const std::vector& directories_to_scan, bool recursive_scan) { static const std::vector search_extensions = { ".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wia", ".rvz", ".wad", ".dol", ".elf"}; // TODO: We could process paths iteratively as they are found return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan); } GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache") { } void GameFileCache::ForEach(std::function&)> f) const { for (const std::shared_ptr& item : m_cached_files) f(item); } size_t GameFileCache::GetSize() const { return m_cached_files.size(); } void GameFileCache::Clear(DeleteOnDisk delete_on_disk) { if (delete_on_disk != DeleteOnDisk::No) File::Delete(m_path); m_cached_files.clear(); } std::shared_ptr GameFileCache::AddOrGet(const std::string& path, bool* cache_changed) { auto it = std::find_if( m_cached_files.begin(), m_cached_files.end(), [&path](const std::shared_ptr& file) { return file->GetFilePath() == path; }); const bool found = it != m_cached_files.cend(); if (!found) { std::shared_ptr game = std::make_shared(path); if (!game->IsValid()) return nullptr; m_cached_files.emplace_back(std::move(game)); } std::shared_ptr& result = found ? *it : m_cached_files.back(); if (UpdateAdditionalMetadata(&result) || !found) *cache_changed = true; return result; } bool GameFileCache::Update( const std::vector& all_game_paths, std::function&)> game_added_to_cache, std::function game_removed_from_cache, const std::atomic_bool& processing_halted) { // Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList. // TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all? // TODO: Make DoFileSearch support filter predicates so we don't have remove things afterwards? std::unordered_set game_paths; game_paths.reserve(all_game_paths.size()); for (const std::string& path : all_game_paths) { if (!DiscIO::ShouldHideFromGameList(path)) game_paths.insert(path); } bool cache_changed = false; // Delete paths that aren't in game_paths from m_cached_files, // while simultaneously deleting paths that are in m_cached_files from game_paths. // For the sake of speed, we don't care about maintaining the order of m_cached_files. { auto it = m_cached_files.begin(); auto end = m_cached_files.end(); while (it != end) { if (processing_halted) break; if (game_paths.erase((*it)->GetFilePath())) { ++it; } else { if (game_removed_from_cache) game_removed_from_cache((*it)->GetFilePath()); cache_changed = true; --end; *it = std::move(*end); } } m_cached_files.erase(it, m_cached_files.end()); } // Now that the previous loop has run, game_paths only contains paths that // aren't in m_cached_files, so we simply add all of them to m_cached_files. for (const std::string& path : game_paths) { if (processing_halted) break; auto file = std::make_shared(path); if (file->IsValid()) { if (game_added_to_cache) game_added_to_cache(file); cache_changed = true; m_cached_files.push_back(std::move(file)); } } return cache_changed; } bool GameFileCache::UpdateAdditionalMetadata( std::function&)> game_updated, const std::atomic_bool& processing_halted) { bool cache_changed = false; for (std::shared_ptr& file : m_cached_files) { if (processing_halted) break; const bool updated = UpdateAdditionalMetadata(&file); cache_changed |= updated; if (game_updated && updated) game_updated(file); } return cache_changed; } bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr* game_file) { const bool xml_metadata_changed = (*game_file)->XMLMetadataChanged(); const bool wii_banner_changed = (*game_file)->WiiBannerChanged(); const bool custom_banner_changed = (*game_file)->CustomBannerChanged(); (*game_file)->DownloadDefaultCover(); const bool default_cover_changed = (*game_file)->DefaultCoverChanged(); const bool custom_cover_changed = (*game_file)->CustomCoverChanged(); if (!xml_metadata_changed && !wii_banner_changed && !custom_banner_changed && !default_cover_changed && !custom_cover_changed) { return false; } // If a cached file needs an update, apply the updates to a copy and delete the original. // This makes the usage of cached files in other threads safe. std::shared_ptr copy = std::make_shared(**game_file); if (xml_metadata_changed) copy->XMLMetadataCommit(); if (wii_banner_changed) copy->WiiBannerCommit(); if (custom_banner_changed) copy->CustomBannerCommit(); if (default_cover_changed) copy->DefaultCoverCommit(); if (custom_cover_changed) copy->CustomCoverCommit(); std::atomic_store(game_file, std::move(copy)); return true; } bool GameFileCache::Load() { return SyncCacheFile(false); } bool GameFileCache::Save() { return SyncCacheFile(true); } bool GameFileCache::SyncCacheFile(bool save) { const char* open_mode = save ? "wb" : "rb"; File::IOFile f(m_path, open_mode); if (!f) return false; bool success = false; if (save) { // Measure the size of the buffer. u8* ptr = nullptr; PointerWrap p(&ptr, PointerWrap::MODE_MEASURE); DoState(&p); const size_t buffer_size = reinterpret_cast(ptr); // Then actually do the write. std::vector buffer(buffer_size); ptr = &buffer[0]; p.SetMode(PointerWrap::MODE_WRITE); DoState(&p, buffer_size); if (f.WriteBytes(buffer.data(), buffer.size())) success = true; } else { std::vector buffer(f.GetSize()); if (!buffer.empty() && f.ReadBytes(buffer.data(), buffer.size())) { u8* ptr = buffer.data(); PointerWrap p(&ptr, PointerWrap::MODE_READ); DoState(&p, buffer.size()); if (p.GetMode() == PointerWrap::MODE_READ) success = true; } } if (!success) { // If some file operation failed, try to delete the probably-corrupted cache f.Close(); File::Delete(m_path); } return success; } void GameFileCache::DoState(PointerWrap* p, u64 size) { struct { u32 revision; u64 expected_size; } header = {CACHE_REVISION, size}; p->Do(header); if (p->GetMode() == PointerWrap::MODE_READ) { if (header.revision != CACHE_REVISION || header.expected_size != size) { p->SetMode(PointerWrap::MODE_MEASURE); return; } } p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr& elem) { if (state.GetMode() == PointerWrap::MODE_READ) elem = std::make_shared(); elem->DoState(state); }); } } // namespace UICommon