// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/PatchEngine.h" #include "jni/AndroidCommon/AndroidCommon.h" #include "jni/AndroidCommon/IDCache.h" #include "jni/Cheats/Cheats.h" static PatchEngine::Patch* GetPointer(JNIEnv* env, jobject obj) { return reinterpret_cast( env->GetLongField(obj, IDCache::GetPatchCheatPointer())); } jobject PatchCheatToJava(JNIEnv* env, const PatchEngine::Patch& patch) { return env->NewObject(IDCache::GetPatchCheatClass(), IDCache::GetPatchCheatConstructor(), reinterpret_cast(new PatchEngine::Patch(patch))); } extern "C" { JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_finalize(JNIEnv* env, jobject obj) { delete GetPointer(env, obj); } JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_createNew(JNIEnv* env, jobject obj) { auto* patch = new PatchEngine::Patch; patch->user_defined = true; return reinterpret_cast(patch); } JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_getName(JNIEnv* env, jobject obj) { return ToJString(env, GetPointer(env, obj)->name); } JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_getCode(JNIEnv* env, jobject obj) { PatchEngine::Patch* patch = GetPointer(env, obj); std::string code_string; for (size_t i = 0; i < patch->entries.size(); ++i) { if (i != 0) code_string += '\n'; code_string += PatchEngine::SerializeLine(patch->entries[i]); } return ToJString(env, code_string); } JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_getUserDefined(JNIEnv* env, jobject obj) { return static_cast(GetPointer(env, obj)->user_defined); } JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_getEnabled(JNIEnv* env, jobject obj) { return static_cast(GetPointer(env, obj)->enabled); } JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_setCheatImpl( JNIEnv* env, jobject obj, jstring name, jstring creator, jstring notes, jstring code_string) { PatchEngine::Patch* patch = GetPointer(env, obj); std::vector entries; std::vector lines = SplitString(GetJString(env, code_string), '\n'); for (size_t i = 0; i < lines.size(); i++) { const std::string& line = lines[i]; if (line.empty()) continue; if (std::optional entry = PatchEngine::DeserializeLine(line)) entries.emplace_back(*std::move(entry)); else return i + 1; // Parse error on line i } if (entries.empty()) return Cheats::TRY_SET_FAIL_NO_CODE_LINES; patch->name = GetJString(env, name); patch->entries = std::move(entries); return Cheats::TRY_SET_SUCCESS; } JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_setEnabledImpl(JNIEnv* env, jobject obj, jboolean enabled) { GetPointer(env, obj)->enabled = static_cast(enabled); } JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_loadCodes(JNIEnv* env, jclass, jstring jGameID, jint revision) { const std::string game_id = GetJString(env, jGameID); Common::IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini"); const Common::IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision); std::vector patches; PatchEngine::LoadPatchSection("OnFrame", &patches, game_ini_default, game_ini_local); return VectorToJObjectArray(env, patches, IDCache::GetPatchCheatClass(), PatchCheatToJava); } JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_saveCodes( JNIEnv* env, jclass, jstring jGameID, jint revision, jobjectArray jCodes) { const jsize size = env->GetArrayLength(jCodes); std::vector vector; vector.reserve(size); for (jsize i = 0; i < size; ++i) { jobject code = reinterpret_cast(env->GetObjectArrayElement(jCodes, i)); vector.emplace_back(*GetPointer(env, code)); env->DeleteLocalRef(code); } const std::string game_id = GetJString(env, jGameID); const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini"; Common::IniFile game_ini_local; game_ini_local.Load(ini_path); PatchEngine::SavePatchSection(&game_ini_local, vector); game_ini_local.Save(ini_path); } }