// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoCommon/TextureConfig.h" #include <tuple> bool TextureConfig::operator==(const TextureConfig& o) const { return std::tie(width, height, levels, layers, format, rendertarget) == std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget); } MathUtil::Rectangle<int> TextureConfig::GetRect() const { return {0, 0, static_cast<int>(width), static_cast<int>(height)}; }