// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <ctime>
#include <memory>

#include "Common/CommonTypes.h"

struct FrameDumpContext;
class PointerWrap;

// Holds relevant emulation state during a rendered frame for
// when it is later asynchronously written.
struct FrameState
{
  u64 ticks = 0;
  int frame_number = 0;
  u32 savestate_index = 0;
  int refresh_rate_num = 0;
  int refresh_rate_den = 0;
};

struct FrameData
{
  const u8* data = nullptr;
  int width = 0;
  int height = 0;
  int stride = 0;
  FrameState state;
};

class FFMpegFrameDump
{
public:
  FFMpegFrameDump();
  ~FFMpegFrameDump();

  bool Start(int w, int h, u64 start_ticks);
  void AddFrame(const FrameData&);
  void Stop();
  void DoState(PointerWrap&);
  bool IsStarted() const;
  FrameState FetchState(u64 ticks, int frame_number) const;

private:
  bool IsFirstFrameInCurrentFile() const;
  bool PrepareEncoding(int w, int h, u64 start_ticks, u32 savestate_index);
  bool CreateVideoFile();
  void CloseVideoFile();
  void CheckForConfigChange(const FrameData&);
  void ProcessPackets();

#if defined(HAVE_FFMPEG)
  std::unique_ptr<FrameDumpContext> m_context;
#endif

  // Used for FetchState:
  u32 m_savestate_index = 0;

  // Used for filename generation.
  std::time_t m_start_time = {};
  u32 m_file_index = 0;
};

#if !defined(HAVE_FFMPEG)
inline FFMpegFrameDump::FFMpegFrameDump() = default;
inline FFMpegFrameDump::~FFMpegFrameDump() = default;

inline FrameState FFMpegFrameDump::FetchState(u64 ticks, int frame_number) const
{
  return {};
}
#endif