// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" enum class AbstractTextureFormat : u32; inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper) { return !((aLower >= bUpper) || (bLower >= aUpper)); } class FramebufferManagerBase { public: virtual ~FramebufferManagerBase(); static unsigned int GetEFBLayers() { return m_EFBLayers; } static AbstractTextureFormat GetEFBDepthFormat(); protected: static unsigned int m_EFBLayers; }; extern std::unique_ptr g_framebuffer_manager;