///////////////////////////////////////////////////////////////////////////// // Name: wx/osx/textctrl.h // Purpose: wxTextCtrl class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id: textctrl.h 70355 2012-01-15 15:54:53Z SC $ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TEXTCTRL_H_ #define _WX_TEXTCTRL_H_ #if wxUSE_SYSTEM_OPTIONS // set this to 'true' if you want to use the 'classic' MLTE-based implementation // instead of the HIView-based implementation in 10.3 and upwards, the former // has more features (backgrounds etc.), but may show redraw artefacts and other // problems depending on your usage; hence, the default is 'false'. #define wxMAC_TEXTCONTROL_USE_MLTE wxT("mac.textcontrol-use-mlte") // set this to 'true' if you want editable text controls to have spell checking turned // on by default, you can change this setting individually on a control using MacCheckSpelling #define wxMAC_TEXTCONTROL_USE_SPELL_CHECKER wxT("mac.textcontrol-use-spell-checker") #endif #include "wx/control.h" #include "wx/textctrl.h" class WXDLLIMPEXP_CORE wxTextCtrl: public wxTextCtrlBase { DECLARE_DYNAMIC_CLASS(wxTextCtrl) public: wxTextCtrl() { Init(); } wxTextCtrl(wxWindow *parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr) { Init(); Create(parent, id, value, pos, size, style, validator, name); } virtual ~wxTextCtrl(); bool Create(wxWindow *parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr); // accessors // --------- virtual int GetLineLength(long lineNo) const; virtual wxString GetLineText(long lineNo) const; virtual int GetNumberOfLines() const; virtual bool IsModified() const; // operations // ---------- // sets/clears the dirty flag virtual void MarkDirty(); virtual void DiscardEdits(); // set the grayed out hint text virtual bool SetHint(const wxString& hint); virtual wxString GetHint() const; // text control under some platforms supports the text styles: these // methods apply the given text style to the given selection or to // set/get the style which will be used for all appended text virtual bool SetFont( const wxFont &font ); virtual bool GetStyle(long position, wxTextAttr& style); virtual bool SetStyle(long start, long end, const wxTextAttr& style); virtual bool SetDefaultStyle(const wxTextAttr& style); // translate between the position (which is just an index into the textctrl // considering all its contents as a single strings) and (x, y) coordinates // which represent column and line. virtual long XYToPosition(long x, long y) const; virtual bool PositionToXY(long pos, long *x, long *y) const; virtual void ShowPosition(long pos); // overrides so that we can send text updated events virtual void Copy(); virtual void Cut(); virtual void Paste(); // Implementation // -------------- virtual void Command(wxCommandEvent& event); virtual bool AcceptsFocus() const; // callbacks void OnDropFiles(wxDropFilesEvent& event); void OnChar(wxKeyEvent& event); // Process 'enter' if required void OnKeyDown(wxKeyEvent& event); // Process clipboard shortcuts void OnCut(wxCommandEvent& event); void OnCopy(wxCommandEvent& event); void OnPaste(wxCommandEvent& event); void OnUndo(wxCommandEvent& event); void OnRedo(wxCommandEvent& event); void OnDelete(wxCommandEvent& event); void OnSelectAll(wxCommandEvent& event); void OnUpdateCut(wxUpdateUIEvent& event); void OnUpdateCopy(wxUpdateUIEvent& event); void OnUpdatePaste(wxUpdateUIEvent& event); void OnUpdateUndo(wxUpdateUIEvent& event); void OnUpdateRedo(wxUpdateUIEvent& event); void OnUpdateDelete(wxUpdateUIEvent& event); void OnUpdateSelectAll(wxUpdateUIEvent& event); void OnContextMenu(wxContextMenuEvent& event); virtual bool MacSetupCursor( const wxPoint& pt ); virtual void MacVisibilityChanged(); virtual void MacSuperChangedPosition(); virtual void MacCheckSpelling(bool check); protected: // common part of all ctors void Init(); virtual wxSize DoGetBestSize() const; // flag is set to true when the user edits the controls contents bool m_dirty; virtual void EnableTextChangedEvents(bool WXUNUSED(enable)) { // nothing to do here as the events are never generated when we change // the controls value programmatically anyhow } private : wxMenu *m_privateContextMenu; wxString m_hintString; DECLARE_EVENT_TABLE() }; #endif // _WX_TEXTCTRL_H_