// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/Common.h" #include "Common/CommonTypes.h" extern u8* g_video_buffer_read_ptr; extern u8* g_vertex_manager_write_ptr; __forceinline void DataSkip(u32 skip) { g_video_buffer_read_ptr += skip; } // probably unnecessary template __forceinline void DataSkip() { g_video_buffer_read_ptr += count; } template __forceinline T DataPeek(int _uOffset, u8* bufp = g_video_buffer_read_ptr) { T result; std::memcpy(&result, &bufp[_uOffset], sizeof(T)); return Common::FromBigEndian(result); } template __forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr) { auto const result = DataPeek(0, *bufp); *bufp += sizeof(T); return result; } __forceinline u32 DataReadU32Unswapped() { u32 result; std::memcpy(&result, g_video_buffer_read_ptr, sizeof(u32)); g_video_buffer_read_ptr += sizeof(u32); return result; } __forceinline u8* DataGetPosition() { return g_video_buffer_read_ptr; } template __forceinline void DataWrite(T data) { std::memcpy(g_vertex_manager_write_ptr, &data, sizeof(T)); g_vertex_manager_write_ptr += sizeof(T); }