// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/ConstantManager.h" class PointerWrap; // The non-API dependent parts. class GeometryShaderManager { public: static void Init(); static void Dirty(); static void DoState(PointerWrap& p); static void SetConstants(); static void SetViewportChanged(); static void SetProjectionChanged(); static void SetLinePtWidthChanged(); static void SetTexCoordChanged(u8 texmapid); static GeometryShaderConstants constants; static bool dirty; };