// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoConfig.h" #include "Host.h" #include "RenderBase.h" #include "VertexShaderManager.h" #include "../GLInterface.h" #include "WX.h" void cInterfaceWX::SwapBuffers() { GLWin.glCanvas->SwapBuffers(); } void cInterfaceWX::UpdateFPSDisplay(const char *text) { // Handled by Host_UpdateTitle() } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceWX::CreateWindow(void *&window_handle) { int _tx, _ty, _twidth, _theight; Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; GLWin.panel = (wxPanel *)window_handle; GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL, wxPoint(0, 0), wxSize(_twidth, _theight)); GLWin.glCanvas->Show(true); if (GLWin.glCtxt == NULL) // XXX dirty hack GLWin.glCtxt = new wxGLContext(GLWin.glCanvas); } bool cInterfaceWX::MakeCurrent() { return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt); } // Update window width, size and etc. Called from Render.cpp void cInterfaceWX::Update() { int width, height; GLWin.panel->GetSize(&width, &height); if (width == s_backbuffer_width && height == s_backbuffer_height) return; GLWin.glCanvas->SetFocus(); GLWin.glCanvas->SetSize(0, 0, width, height); GLWin.glCtxt->SetCurrent(*GLWin.glCanvas); s_backbuffer_width = width; s_backbuffer_height = height; } // Close backend void cInterfaceWX::Shutdown() { GLWin.glCanvas->Hide(); }