// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoConfig.h" #include "Host.h" #include "RenderBase.h" #include "VertexShaderManager.h" #include "../GLInterface.h" #include "GLX.h" void cInterfaceGLX::CreateXWindow(void) { Atom wmProtocols[1]; // Setup window attributes GLWin.attr.colormap = XCreateColormap(GLWin.evdpy, GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen); GLWin.attr.border_pixel = 0; // Create the window GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent, GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1); XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); XMapRaised(GLWin.evdpy, GLWin.win); XSync(GLWin.evdpy, True); GLWin.xEventThread = std::thread(&cInterfaceGLX::XEventThread, this); } void cInterfaceGLX::DestroyXWindow(void) { XUnmapWindow(GLWin.dpy, GLWin.win); GLWin.win = 0; if (GLWin.xEventThread.joinable()) GLWin.xEventThread.join(); XFreeColormap(GLWin.evdpy, GLWin.attr.colormap); } void cInterfaceGLX::XEventThread() { // Free look variables static bool mouseLookEnabled = false; static bool mouseMoveEnabled = false; static float lastMouse[2]; while (GLWin.win) { XEvent event; KeySym key; for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--) { XNextEvent(GLWin.evdpy, &event); switch(event.type) { case KeyPress: key = XLookupKeysym((XKeyEvent*)&event, 0); switch (key) { case XK_3: OSDChoice = 1; // Toggle native resolution g_Config.iEFBScale = g_Config.iEFBScale + 1; if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0; break; case XK_4: OSDChoice = 2; // Toggle aspect ratio g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3; break; case XK_5: OSDChoice = 3; // Toggle EFB copy if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture) { g_Config.bEFBCopyEnable ^= true; g_Config.bCopyEFBToTexture = false; } else { g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture; } break; case XK_6: OSDChoice = 4; g_Config.bDisableFog = !g_Config.bDisableFog; break; default: break; } if (g_Config.bFreeLook) { static float debugSpeed = 1.0f; switch (key) { case XK_parenleft: debugSpeed /= 2.0f; break; case XK_parenright: debugSpeed *= 2.0f; break; case XK_w: VertexShaderManager::TranslateView(0.0f, debugSpeed); break; case XK_s: VertexShaderManager::TranslateView(0.0f, -debugSpeed); break; case XK_a: VertexShaderManager::TranslateView(debugSpeed, 0.0f); break; case XK_d: VertexShaderManager::TranslateView(-debugSpeed, 0.0f); break; case XK_r: VertexShaderManager::ResetView(); break; } } break; case ButtonPress: if (g_Config.bFreeLook) { switch (event.xbutton.button) { case 2: // Middle button lastMouse[0] = event.xbutton.x; lastMouse[1] = event.xbutton.y; mouseMoveEnabled = true; break; case 3: // Right button lastMouse[0] = event.xbutton.x; lastMouse[1] = event.xbutton.y; mouseLookEnabled = true; break; } } break; case ButtonRelease: if (g_Config.bFreeLook) { switch (event.xbutton.button) { case 2: // Middle button mouseMoveEnabled = false; break; case 3: // Right button mouseLookEnabled = false; break; } } break; case MotionNotify: if (g_Config.bFreeLook) { if (mouseLookEnabled) { VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f, (event.xmotion.y - lastMouse[1]) / 200.0f); lastMouse[0] = event.xmotion.x; lastMouse[1] = event.xmotion.y; } if (mouseMoveEnabled) { VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f, (event.xmotion.y - lastMouse[1]) / 50.0f); lastMouse[0] = event.xmotion.x; lastMouse[1] = event.xmotion.y; } } break; case ConfigureNotify: Window winDummy; unsigned int borderDummy, depthDummy; XGetGeometry(GLWin.evdpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, &GLWin.width, &GLWin.height, &borderDummy, &depthDummy); s_backbuffer_width = GLWin.width; s_backbuffer_height = GLWin.height; break; case ClientMessage: if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False)) Host_Message(WM_USER_STOP); if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False)) XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1], event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]); break; default: break; } } Common::SleepCurrentThread(20); } } // Show the current FPS void cInterfaceGLX::UpdateFPSDisplay(const char *text) { XStoreName(GLWin.dpy, GLWin.win, text); } void cInterfaceGLX::SwapBuffers() { glXSwapBuffers(GLWin.dpy, GLWin.win); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceGLX::CreateWindow(void *&window_handle) { int _tx, _ty, _twidth, _theight; Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; int glxMajorVersion, glxMinorVersion; // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None}; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0, GLX_SAMPLES_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0, None }; int attrListDefault[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; GLWin.dpy = XOpenDisplay(0); GLWin.evdpy = XOpenDisplay(0); GLWin.parent = (Window)window_handle; GLWin.screen = DefaultScreen(GLWin.dpy); if (GLWin.parent == 0) GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); // Get an appropriate visual GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); if (GLWin.vi == NULL) { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); if (GLWin.vi != NULL) { ERROR_LOG(VIDEO, "Only single buffered visual!"); } else { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault); if (GLWin.vi == NULL) { ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)"); return false; } } } else NOTICE_LOG(VIDEO, "Got double buffered visual!"); // Create a GLX context. GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE); if (!GLWin.ctx) { PanicAlert("Unable to create GLX context."); return false; } GLWin.x = _tx; GLWin.y = _ty; GLWin.width = _twidth; GLWin.height = _theight; CreateXWindow(); window_handle = (void *)GLWin.win; return true; } bool cInterfaceGLX::MakeCurrent() { // connect the glx-context to the window #if defined(HAVE_WX) && (HAVE_WX) Host_GetRenderWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height); XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height); #endif return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); } // Close backend void cInterfaceGLX::Shutdown() { DestroyXWindow(); if (GLWin.ctx && !glXMakeCurrent(GLWin.dpy, None, NULL)) NOTICE_LOG(VIDEO, "Could not release drawing context."); if (GLWin.ctx) { glXDestroyContext(GLWin.dpy, GLWin.ctx); XCloseDisplay(GLWin.dpy); XCloseDisplay(GLWin.evdpy); GLWin.ctx = NULL; } }