// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // Include // -------------- #include "Common.h" #include #include #include #include #include #include #include #include // ugly that this lib included code from the main #include "../../DolphinWX/Src/WxUtils.h" #include "Host.h" #include "Debugger.h" #include "DebuggerUIUtil.h" #include "RegisterWindow.h" #include "BreakpointWindow.h" #include "MemoryWindow.h" #include "JitWindow.h" #include "FileUtil.h" #include "CodeWindow.h" #include "CodeView.h" #include "Core.h" #include "HLE/HLE.h" #include "Boot/Boot.h" #include "LogManager.h" #include "HW/CPU.h" #include "PowerPC/PowerPC.h" #include "Debugger/PPCDebugInterface.h" #include "Debugger/Debugger_SymbolMap.h" #include "PowerPC/PPCAnalyst.h" #include "PowerPC/Profiler.h" #include "PowerPC/PPCSymbolDB.h" #include "PowerPC/SignatureDB.h" #include "PowerPC/PPCTables.h" #include "PowerPC/JitCommon/JitBase.h" #include "PowerPC/JitCommon/JitCache.h" // for ClearCache() #include "PluginManager.h" #include "ConfigManager.h" extern "C" // Bitmaps { #include "../resources/toolbar_play.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_add_memorycheck.c" #include "../resources/toolbar_delete.c" #include "../resources/toolbar_add_breakpoint.c" } // Save and load settings // ----------------------------- void CCodeWindow::Load() { IniFile ini; ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); // The font to override DebuggerFont with ini.Get("ShowOnStart", "DebuggerFont", &fontDesc); if (!fontDesc.empty()) DebuggerFont.SetNativeFontInfoUserDesc(wxString::FromAscii(fontDesc.c_str())); // Decide what windows to use // This stuff really doesn't belong in CodeWindow anymore, does it? It should be // in Frame.cpp somewhere, even though it's debugger stuff. ini.Get("ShowOnStart", "Code", &bCodeWindow, true); ini.Get("ShowOnStart", "Registers", &bRegisterWindow, false); ini.Get("ShowOnStart", "Breakpoints", &bBreakpointWindow, false); ini.Get("ShowOnStart", "Memory", &bMemoryWindow, false); ini.Get("ShowOnStart", "JIT", &bJitWindow, false); ini.Get("ShowOnStart", "Sound", &bSoundWindow, false); ini.Get("ShowOnStart", "Video", &bVideoWindow, false); // Get notebook affiliation std::string _Section = StringFromFormat("P - %s", (Parent->ActivePerspective < Parent->Perspectives.size()) ? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : ""); ini.Get(_Section.c_str(), "Log", &iLogWindow, 1); ini.Get(_Section.c_str(), "Console", &iConsoleWindow, 1); ini.Get(_Section.c_str(), "Code", &iCodeWindow, 1); ini.Get(_Section.c_str(), "Registers", &iRegisterWindow, 1); ini.Get(_Section.c_str(), "Breakpoints", &iBreakpointWindow, 0); ini.Get(_Section.c_str(), "Memory", &iMemoryWindow, 1); ini.Get(_Section.c_str(), "JIT", &iJitWindow, 1); ini.Get(_Section.c_str(), "Sound", &iSoundWindow, 0); ini.Get(_Section.c_str(), "Video", &iVideoWindow, 0); // Get floating setting ini.Get("Float", "Log", &Parent->bFloatLogWindow, false); ini.Get("Float", "Console", &Parent->bFloatConsoleWindow, false); ini.Get("Float", "Code", &bFloatCodeWindow, false); ini.Get("Float", "Registers", &bFloatRegisterWindow, false); ini.Get("Float", "Breakpoints", &bFloatBreakpointWindow, false); ini.Get("Float", "Memory", &bFloatMemoryWindow, false); ini.Get("Float", "JIT", &bFloatJitWindow, false); ini.Get("Float", "Sound", &bFloatSoundWindow, false); ini.Get("Float", "Video", &bFloatVideoWindow, false); // Boot to pause or not ini.Get("ShowOnStart", "AutomaticStart", &bAutomaticStart, false); ini.Get("ShowOnStart", "BootToPause", &bBootToPause, true); } void CCodeWindow::Save() { IniFile ini; ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); ini.Set("ShowOnStart", "DebuggerFont", fontDesc); // Boot to pause or not ini.Set("ShowOnStart", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART)); ini.Set("ShowOnStart", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE)); // Save windows settings //ini.Set("ShowOnStart", "Code", GetMenuBar()->IsChecked(IDM_CODEWINDOW)); ini.Set("ShowOnStart", "Registers", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW)); ini.Set("ShowOnStart", "Breakpoints", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW)); ini.Set("ShowOnStart", "Memory", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW)); ini.Set("ShowOnStart", "JIT", GetMenuBar()->IsChecked(IDM_JITWINDOW)); ini.Set("ShowOnStart", "Sound", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW)); ini.Set("ShowOnStart", "Video", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW)); std::string _Section = StringFromFormat("P - %s", (Parent->ActivePerspective < Parent->Perspectives.size()) ? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : ""); ini.Set(_Section.c_str(), "Log", iLogWindow); ini.Set(_Section.c_str(), "Console", iConsoleWindow); ini.Set(_Section.c_str(), "Code", iCodeWindow); ini.Set(_Section.c_str(), "Registers", iRegisterWindow); ini.Set(_Section.c_str(), "Breakpoints", iBreakpointWindow); ini.Set(_Section.c_str(), "Memory", iMemoryWindow); ini.Set(_Section.c_str(), "JIT", iJitWindow); ini.Set(_Section.c_str(), "Sound", iSoundWindow); ini.Set(_Section.c_str(), "Video", iVideoWindow); // Save floating setting ini.Set("Float", "Log", !!FindWindowById(IDM_LOGWINDOW_PARENT)); ini.Set("Float", "Console", !!FindWindowById(IDM_CONSOLEWINDOW_PARENT)); ini.Set("Float", "Code", !!FindWindowById(IDM_CODEWINDOW_PARENT)); ini.Set("Float", "Registers", !!FindWindowById(IDM_REGISTERWINDOW_PARENT)); ini.Set("Float", "Breakpoints", !!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT)); ini.Set("Float", "Memory", !!FindWindowById(IDM_MEMORYWINDOW_PARENT)); ini.Set("Float", "JIT", !!FindWindowById(IDM_JITWINDOW_PARENT)); ini.Set("Float", "Sound", !!FindWindowById(IDM_SOUNDWINDOW_PARENT)); ini.Set("Float", "Video", !!FindWindowById(IDM_VIDEOWINDOW_PARENT)); ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); } // Symbols, JIT, Profiler // ---------------- void CCodeWindow::CreateMenuSymbols() { wxMenu *pSymbolsMenu = new wxMenu; pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols")); // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)")); pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map")); pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"), wxString::FromAscii("Save the entire disassembled code. This may take a several seconds" " and may require between 50 and 100 MB of hard drive space. It will only save code" " that are in the first 4 MB of memory, if you are debugging a game that load .rel" " files with code to memory you may want to increase that to perhaps 8 MB, you can do" " that from SymbolDB::SaveMap().") ); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file...")); pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file...")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions")); pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _T("&Rename symbols from file...")); pMenuBar->Append(pSymbolsMenu, _T("&Symbols")); wxMenu *pProfilerMenu = new wxMenu; pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK); pProfilerMenu->AppendSeparator(); pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show")); pMenuBar->Append(pProfilerMenu, _T("&Profiler")); } void CCodeWindow::OnProfilerMenu(wxCommandEvent& event) { if (Core::GetState() == Core::CORE_RUN) { event.Skip(); return; } switch (event.GetId()) { case IDM_PROFILEBLOCKS: jit->ClearCache(); Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS); break; case IDM_WRITEPROFILE: Profiler::WriteProfileResults("profiler.txt"); WxUtils::Launch("profiler.txt"); break; } } void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event) { Parent->ClearStatusBar(); if (Core::GetState() == Core::CORE_UNINITIALIZED) return; std::string mapfile = CBoot::GenerateMapFilename(); switch (event.GetId()) { case IDM_CLEARSYMBOLS: if(!AskYesNo("Do you want to clear the list of symbol names?", "Confirm", wxYES_NO)) return; g_symbolDB.Clear(); Host_NotifyMapLoaded(); break; case IDM_CLEANSYMBOLS: g_symbolDB.Clear("zz"); Host_NotifyMapLoaded(); break; case IDM_SCANFUNCTIONS: { PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB); SignatureDB db; if (db.Load((File::GetSysDirectory() + TOTALDB).c_str())) { db.Apply(&g_symbolDB); Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB); } else { Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB); } // HLE::PatchFunctions(); // Update GUI NotifyMapLoaded(); break; } case IDM_LOADMAPFILE: if (!File::Exists(mapfile.c_str())) { g_symbolDB.Clear(); PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB); SignatureDB db; if (db.Load((File::GetSysDirectory() + TOTALDB).c_str())) db.Apply(&g_symbolDB); Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", mapfile.c_str()); } else { g_symbolDB.LoadMap(mapfile.c_str()); Parent->StatusBarMessage("Loaded symbols from '%s'", mapfile.c_str()); } HLE::PatchFunctions(); NotifyMapLoaded(); break; case IDM_SAVEMAPFILE: g_symbolDB.SaveMap(mapfile.c_str()); break; case IDM_SAVEMAPFILEWITHCODES: g_symbolDB.SaveMap(mapfile.c_str(), true); break; case IDM_RENAME_SYMBOLS: { wxString path = wxFileSelector( _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Symbole Rename File (*.sym)|*.sym;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (! path.IsEmpty()) { FILE *f = fopen(path.mb_str(), "r"); if (!f) return; while (!feof(f)) { char line[512]; fgets(line, 511, f); if (strlen(line) < 4) continue; u32 address, type; char name[512]; sscanf(line, "%08x %02i %s", &address, &type, name); Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address); if (symbol) { symbol->name = line+12; } } fclose(f); Host_NotifyMapLoaded(); } } break; case IDM_CREATESIGNATUREFILE: { wxTextEntryDialog input_prefix( this, wxString::FromAscii("Only export symbols with prefix:\n(Blank for all symbols)"), wxGetTextFromUserPromptStr, wxEmptyString); if (input_prefix.ShowModal() == wxID_OK) { std::string prefix(input_prefix.GetValue().mb_str()); wxString path = wxFileSelector( _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE, this); if (!path.IsEmpty()) { SignatureDB db; db.Initialize(&g_symbolDB, prefix.c_str()); std::string filename(path.mb_str()); db.Save(path.mb_str()); } } } break; case IDM_USESIGNATUREFILE: { wxString path = wxFileSelector( _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) { SignatureDB db; db.Load(path.mb_str()); db.Apply(&g_symbolDB); } } NotifyMapLoaded(); break; case IDM_PATCHHLEFUNCTIONS: HLE::PatchFunctions(); Update(); break; } } void CCodeWindow::NotifyMapLoaded() { if (!codeview) return; g_symbolDB.FillInCallers(); //symbols->Show(false); // hide it for faster filling symbols->Freeze(); // HyperIris: wx style fast filling symbols->Clear(); for (PPCSymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); ++iter) { int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str())); symbols->SetClientData(idx, (void*)&iter->second); } symbols->Thaw(); //symbols->Show(true); Update(); } void CCodeWindow::OnSymbolListChange(wxCommandEvent& event) { int index = symbols->GetSelection(); if (index >= 0) { Symbol* pSymbol = static_cast(symbols->GetClientData(index)); if (pSymbol != NULL) { if(pSymbol->type == Symbol::SYMBOL_DATA) { if(m_MemoryWindow)// && m_MemoryWindow->IsVisible()) m_MemoryWindow->JumpToAddress(pSymbol->address); } else { JumpToAddress(pSymbol->address); } } } } void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event) { } // Change the global DebuggerFont void CCodeWindow::OnChangeFont(wxCommandEvent& event) { wxFontData data; data.SetInitialFont(GetFont()); wxFontDialog dialog(this, data); if ( dialog.ShowModal() == wxID_OK ) { DebuggerFont = dialog.GetFontData().GetChosenFont(); fontDesc = std::string(DebuggerFont.GetNativeFontInfoUserDesc().mb_str()); } } // Toogle windows // ---------------- void CCodeWindow::OpenPages() { Parent->DoToggleWindow(IDM_CODEWINDOW, true); if (bRegisterWindow) Parent->DoToggleWindow(IDM_REGISTERWINDOW, true); if (bBreakpointWindow) Parent->DoToggleWindow(IDM_BREAKPOINTWINDOW, true); if (bMemoryWindow) Parent->DoToggleWindow(IDM_MEMORYWINDOW, true); if (bJitWindow) Parent->DoToggleWindow(IDM_JITWINDOW, true); if (bSoundWindow) Parent->DoToggleWindow(IDM_SOUNDWINDOW, true); if (bVideoWindow) Parent->DoToggleWindow(IDM_VIDEOWINDOW, true); } void CCodeWindow::OnToggleWindow(wxCommandEvent& event) { event.Skip(); Parent->DoToggleWindow(event.GetId(), GetMenuBar()->IsChecked(event.GetId())); } void CCodeWindow::OnToggleCodeWindow(bool _Show, int i) { if (_Show) { Parent->DoAddPage(this, i, wxT("Code"), bFloatCodeWindow); } else // hide Parent->DoRemovePage (this); } void CCodeWindow::OnToggleRegisterWindow(bool _Show, int i) { if (_Show) { if (!m_RegisterWindow) m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTERWINDOW); Parent->DoAddPage(m_RegisterWindow, i, wxT("Registers"), bFloatRegisterWindow); } else // hide Parent->DoRemovePage (m_RegisterWindow); } void CCodeWindow::OnToggleBreakPointWindow(bool _Show, int i) { if (_Show) { if (!m_BreakpointWindow) m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINTWINDOW); Parent->DoAddPage(m_BreakpointWindow, i, wxT("Breakpoints"), bFloatBreakpointWindow); } else // hide Parent->DoRemovePage(m_BreakpointWindow); } void CCodeWindow::OnToggleMemoryWindow(bool _Show, int i) { if (_Show) { if (!m_MemoryWindow) m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORYWINDOW); Parent->DoAddPage(m_MemoryWindow, i, wxT("Memory"), bFloatMemoryWindow); } else // hide Parent->DoRemovePage(m_MemoryWindow); } void CCodeWindow::OnToggleJitWindow(bool _Show, int i) { if (_Show) { if (!m_JitWindow) m_JitWindow = new CJitWindow(Parent, IDM_JITWINDOW); Parent->DoAddPage(m_JitWindow, i, wxT("JIT"), bFloatJitWindow); } else // hide Parent->DoRemovePage(m_JitWindow); } /* Notice: This windows docking for plugin windows will produce several wx debugging messages when ::GetWindowRect and ::DestroyWindow fails in wxApp::CleanUp() for the plugin. */ // Toggle Sound Debugging Window void CCodeWindow::OnToggleDLLWindow(int Id, bool _Show, int i) { std::string DLLName; wxString Title; int PLUGINTYPE; switch(Id) { case IDM_SOUNDWINDOW: DLLName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(); PLUGINTYPE = PLUGIN_TYPE_DSP; Title = wxT("Sound"); break; case IDM_VIDEOWINDOW: DLLName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(); PLUGINTYPE = PLUGIN_TYPE_VIDEO; Title = wxT("Video"); break; default: PanicAlert("CCodeWindow::OnToggleDLLWindow"); return; } if (_Show) { if (Parent->GetNotebookCount() == 0) return; if (i < 0 || i > Parent->GetNotebookCount()-1) i = 0; wxWindow *Win = Parent->GetWxWindow(Title); if (Win && Parent->GetNotebookFromId(i)->GetPageIndex(Win) != wxNOT_FOUND) return; // Show window CPluginManager::GetInstance().OpenDebug(Parent->GetHandle(), DLLName.c_str(), (PLUGIN_TYPE)PLUGINTYPE, _Show); Win = Parent->GetWxWindow(Title); if (Win) { Win->SetName(Title); Win->Reparent(Parent); Win->SetId(IDM_SOUNDWINDOW); Parent->GetNotebookFromId(i)->AddPage(Win, Title, true, Parent->aNormalFile); } else { //Console->Log(LogTypes::LNOTICE, StringFromFormat("OpenDebug: Win not found\n").c_str()); } } else { wxWindow *Win = Parent->GetWxWindow(Title); if (Win) { Parent->DoRemovePage(Win, false); //Win->Reparent(NULL); // Destroy CPluginManager::GetInstance().OpenDebug(Parent->GetHandle(), DLLName.c_str(), (PLUGIN_TYPE)PLUGINTYPE, _Show); //WARN_LOG(CONSOLE, "Sound removed from NB"); } else { //WARN_LOG(CONSOLE, "Sound not found (Win %i)", FindWindowByName(wxT("Sound"))); } } }