// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "VideoCommon/VertexManagerBase.h" extern u8* g_pVideoData; #if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__) #include #endif __forceinline void DataSkip(u32 skip) { g_pVideoData += skip; } // probably unnecessary template __forceinline void DataSkip() { g_pVideoData += count; } template __forceinline T DataPeek(int _uOffset) { auto const result = Common::FromBigEndian(*reinterpret_cast(g_pVideoData + _uOffset)); return result; } // TODO: kill these __forceinline u8 DataPeek8(int _uOffset) { return DataPeek(_uOffset); } __forceinline u16 DataPeek16(int _uOffset) { return DataPeek(_uOffset); } __forceinline u32 DataPeek32(int _uOffset) { return DataPeek(_uOffset); } template __forceinline T DataRead() { auto const result = DataPeek(0); DataSkip(); return result; } class DataReader { public: inline DataReader() : buffer(g_pVideoData), offset(0) {} inline ~DataReader() { g_pVideoData += offset; } template inline T Read() { const T result = Common::FromBigEndian(*(T*)(buffer + offset)); offset += sizeof(T); return result; } private: u8 *buffer; int offset; }; // TODO: kill these __forceinline u8 DataReadU8() { return DataRead(); } __forceinline s8 DataReadS8() { return DataRead(); } __forceinline u16 DataReadU16() { return DataRead(); } __forceinline u32 DataReadU32() { return DataRead(); } __forceinline u32 DataReadU32Unswapped() { u32 tmp = *(u32*)g_pVideoData; g_pVideoData += 4; return tmp; } __forceinline u8* DataGetPosition() { return g_pVideoData; } template __forceinline void DataWrite(T data) { *(T*)VertexManager::s_pCurBufferPointer = data; VertexManager::s_pCurBufferPointer += sizeof(T); } class DataWriter { public: inline DataWriter() : buffer(VertexManager::s_pCurBufferPointer), offset(0) {} inline ~DataWriter() { VertexManager::s_pCurBufferPointer += offset; } template inline void Write(T data) { *(T*)(buffer+offset) = data; offset += sizeof(T); } private: u8 *buffer; int offset; };