// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "FileUtil.h" #ifdef _WIN32 #include #include // for SHGetFolderPath #include #include // for GetSaveFileName #include #include // getcwd #else #include #include #include #include #endif #if defined(__APPLE__) #include #include #include #include #endif #include #include #ifndef S_ISDIR #define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR) #endif /* This namespace has various generic functions related to files and paths. The code still needs a ton of cleanup. REMEMBER: strdup considered harmful! */ namespace File { // Remove any ending forward slashes from directory paths // Modifies argument. inline char *StripTailDirSlashes(char *fname) { int len = (int)strlen(fname); int i = len - 1; if (len > 1) while (fname[i] == DIR_SEP_CHR) fname[i--] = '\0'; return fname; } // Returns true if file filename exists bool Exists(const char *filename) { struct stat file_info; char *copy = StripTailDirSlashes(strdup(filename)); int result = stat(copy, &file_info); if (result < 0) { WARN_LOG(COMMON, "Exist: stat failed on %s: %s", filename, GetLastErrorMsg()); } free(copy); return (result == 0); } // Returns true if filename is a directory bool IsDirectory(const char *filename) { struct stat file_info; char *copy = StripTailDirSlashes(strdup(filename)); int result = stat(copy, &file_info); free(copy); if (result < 0) { WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", filename, GetLastErrorMsg()); return false; } return S_ISDIR(file_info.st_mode); } // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const char *filename) { INFO_LOG(COMMON, "Delete: file %s\n", filename); // Return true because we care about the file no // being there, not the actual delete. if (!Exists(filename)) { WARN_LOG(COMMON, "Delete: %s does not exists", filename); return true; } // We can't delete a directory if (IsDirectory(filename)) { WARN_LOG(COMMON, "Delete: %s is a directory", filename); return false; } #ifdef _WIN32 if (!DeleteFile(filename)) { WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename, GetLastErrorMsg()); return false; } #else if (unlink(filename) == -1) { WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename, GetLastErrorMsg()); return false; } #endif return true; } // Returns true if successful, or path already exists. bool CreateDir(const char *path) { INFO_LOG(COMMON, "CreateDir: directory %s\n", path); #ifdef _WIN32 if (::CreateDirectory(path, NULL)) return true; DWORD error = GetLastError(); if (error == ERROR_ALREADY_EXISTS) { WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path); return true; } ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error); return false; #else if (mkdir(path, 0755) == 0) return true; int err = errno; if (err == EEXIST) { WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path); return true; } ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err)); return false; #endif } // Creates the full path of fullPath returns true on success bool CreateFullPath(const char *fullPath) { int panicCounter = 100; INFO_LOG(COMMON, "CreateFullPath: path %s\n", fullPath); if (File::Exists(fullPath)) { INFO_LOG(COMMON, "CreateFullPath: path exists %s\n", fullPath); return true; } const char *position = fullPath; while (true) { // Find next sub path, support both \ and / directory separators position = strchr(position, DIR_SEP_CHR); // we're done, yay! if (! position) return true; position++; // Create next sub path int sLen = (int)(position - fullPath); if (sLen > 0) { char *subPath = strndup(fullPath, sLen); if (!File::IsDirectory(subPath)) { File::CreateDir(subPath); } free(subPath); } // A safety check panicCounter--; if (panicCounter <= 0) { ERROR_LOG(COMMON, "CreateFullPath: directory stracture too deep"); return false; } } } // Deletes a directory filename, returns true on success bool DeleteDir(const char *filename) { INFO_LOG(COMMON, "DeleteDir: directory %s", filename); // check if a directory if (!File::IsDirectory(filename)) { ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename); return false; } #ifdef _WIN32 if (::RemoveDirectory(filename)) return true; #else if (rmdir(filename) == 0) return true; #endif ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename, GetLastErrorMsg()); return false; } // renames file srcFilename to destFilename, returns true on success bool Rename(const char *srcFilename, const char *destFilename) { INFO_LOG(COMMON, "Rename: %s --> %s", srcFilename, destFilename); if (rename(srcFilename, destFilename) == 0) return true; ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", srcFilename, destFilename, GetLastErrorMsg()); return false; } // copies file srcFilename to destFilename, returns true on success bool Copy(const char *srcFilename, const char *destFilename) { INFO_LOG(COMMON, "Copy: %s --> %s", srcFilename, destFilename); #ifdef _WIN32 if (CopyFile(srcFilename, destFilename, FALSE)) return true; ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", srcFilename, destFilename, GetLastErrorMsg()); return false; #else // buffer size #define BSIZE 1024 char buffer[BSIZE]; // Open input file FILE *input = fopen(srcFilename, "rb"); if (!input) { ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", srcFilename, destFilename, GetLastErrorMsg()); return false; } // open output file FILE *output = fopen(destFilename, "wb"); if (!output) { fclose(input); ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", srcFilename, destFilename, GetLastErrorMsg()); return false; } // copy loop while (!feof(input)) { // read input int rnum = fread(buffer, sizeof(char), BSIZE, input); if (rnum != BSIZE) { if (ferror(input) != 0) { ERROR_LOG(COMMON, "Copy: failed reading from source, %s --> %s: %s", srcFilename, destFilename, GetLastErrorMsg()); return false; } } // write output int wnum = fwrite(buffer, sizeof(char), rnum, output); if (wnum != rnum) { ERROR_LOG(COMMON, "Copy: failed writing to output, %s --> %s: %s", srcFilename, destFilename, GetLastErrorMsg()); return false; } } // close flushs fclose(input); fclose(output); return true; #endif } // Returns the size of filename (64bit) u64 GetSize(const char *filename) { if (!Exists(filename)) { WARN_LOG(COMMON, "GetSize: failed %s: No such file" ,filename); return 0; } if (IsDirectory(filename)) { WARN_LOG(COMMON, "GetSize: failed %s: is a directory" ,filename); return 0; } // on windows it's actually _stat64 defined in commonFuncs struct stat64 buf; if (stat64(filename, &buf) == 0) { DEBUG_LOG(COMMON, "GetSize: %s: %d", filename, buf.st_size); return buf.st_size; } ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s", filename, GetLastErrorMsg()); return 0; } // creates an empty file filename, returns true on success bool CreateEmptyFile(const char *filename) { INFO_LOG(COMMON, "CreateEmptyFile: %s", filename); FILE *pFile = fopen(filename, "wb"); if (!pFile) { ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s", filename, GetLastErrorMsg()); return false; } fclose(pFile); return true; } // Scans the directory tree gets, starting from _Directory and adds the // results into parentEntry. Returns the number of files+directories found u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry) { INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory); // How many files + directories we found u32 foundEntries = 0; char *virtualName; #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; char searchName[MAX_PATH + 3]; strncpy(searchName, directory, MAX_PATH); strcat(searchName, "\\*"); HANDLE hFind = FindFirstFile(searchName, &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return foundEntries; } // windows loop do { FSTEntry entry; virtualName = ffd.cFileName; #else struct dirent dirent, *result = NULL; DIR *dirp = opendir(directory); if (!dirp) return 0; // non windows loop while (!readdir_r(dirp, &dirent, &result) && result) { FSTEntry entry; virtualName = result->d_name; #endif // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; entry.virtualName = virtualName; entry.physicalName = directory; entry.physicalName += DIR_SEP + entry.virtualName; if (IsDirectory(entry.physicalName.c_str())) { entry.isDirectory = true; // is a directory, lets go inside entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry); foundEntries += (u32)entry.size; } else { // is a file entry.isDirectory = false; entry.size = GetSize(entry.physicalName.c_str()); } ++foundEntries; // Push into the tree parentEntry.children.push_back(entry); #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif // Return number of entries found. return foundEntries; } // deletes the given directory and anything under it. Returns true on // success. bool DeleteDirRecursively(const char *directory) { INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory); #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; char searchName[MAX_PATH + 3] = {0}; strncpy(searchName, directory, MAX_PATH); strcat(searchName, "\\*"); HANDLE hFind = FindFirstFile(searchName, &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return false; } // windows loop do { char *virtualName = ffd.cFileName; #else struct dirent dirent, *result = NULL; DIR *dirp = opendir(directory); if (!dirp) return false; // non windows loop while (!readdir_r(dirp, &dirent, &result) && result) { char *virtualName = result->d_name; #endif // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; char newPath[MAX_PATH]; sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName); if (IsDirectory(newPath)) { if (!DeleteDirRecursively(newPath)) return false; } else { if (!File::Delete(newPath)) return false; } #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } #endif File::DeleteDir(directory); return true; } // Returns the current directory, caller should free const char *GetCurrentDirectory() { const char *dir; // Get the current working directory (getcwd uses malloc) if (!(dir = getcwd(NULL, 0))) { ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s", GetLastErrorMsg()); return NULL; } return dir; } // Sets the current directory to the given directory bool SetCurrentDirectory(const char *_rDirectory) { return chdir(_rDirectory) == 0; } #if defined(__APPLE__) std::string GetBundleDirectory() { // Plugin path will be Dolphin.app/Contents/PlugIns CFURLRef BundleRef; char AppBundlePath[MAXPATHLEN]; // Get the main bundle for the app BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle); CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath)); CFRelease(BundleRef); CFRelease(BundlePath); return AppBundlePath; } #endif // Returns the path to where the plugins are std::string GetPluginsDirectory() { std::string pluginsDir; #if defined (__APPLE__) pluginsDir = GetBundleDirectory(); pluginsDir += DIR_SEP; pluginsDir += PLUGINS_DIR; #elif defined __linux__ pluginsDir = PLUGINS_DIR; // FIXME global install #else pluginsDir = PLUGINS_DIR; #endif pluginsDir += DIR_SEP; INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str()); return pluginsDir; } // Returns the path to where the sys file are std::string GetSysDirectory() { std::string sysDir; #if defined (__APPLE__) sysDir = GetBundleDirectory(); sysDir += DIR_SEP; sysDir += SYSDATA_DIR; #elif defined __linux__ sysDir = SYSDATA_DIR; // FIXME global install #else sysDir = SYSDATA_DIR; #endif sysDir += DIR_SEP; INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str()); return sysDir; } // Returns a pointer to a string with a Dolphin data dir in the user's home // directory. To be used in "multi-user" mode (that is, installed). const char *GetUserDirectory() { // Make sure we only need to do it once static char path[MAX_PATH] = {0}; if (strlen(path) > 0) return path; #ifdef WIN32 char homedir[MAX_PATH]; if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path))) return NULL; #else char *homedir = getenv("HOME"); if (!homedir) return NULL; #endif snprintf(path, sizeof(path), "%s" DIR_SEP DOLPHIN_DATA_DIR, homedir); INFO_LOG(COMMON, "GetUserDirectory: Setting to %s:", path); return path; } } // namespace