// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "OCLTextureDecoder.h" #include "OpenCL.h" #include #include #include #include #include #include #include struct sDecoders { const char name[256]; // kernel name cl_kernel kernel; // compute kernel }; const char *Kernel = " \n\ kernel void DecodeI4(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 8, y = get_global_id(1) * 8; \n\ int srcOffset = x + y * width / 8; \n\ for (int iy = 0; iy < 8; iy++) \n\ { \n\ uchar4 val = vload4(srcOffset, src); \n\ uchar8 res; \n\ res.even = (val >> 4) & 0x0F; \n\ res.odd = val & 0x0F; \n\ res |= res << 4; \n\ vstore8(res, 0, dst + ((y + iy)*width + x)); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeI8(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 8, y = get_global_id(1) * 4; \n\ int srcOffset = ((x * 4) + (y * width)) / 8; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ vstore8(vload8(srcOffset, src), \n\ 0, dst + ((y + iy)*width + x)); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeIA8(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 4, y = get_global_id(1) * 4; \n\ int srcOffset = ((x * 4) + (y * width)) / 4; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ uchar8 val = vload8(srcOffset, src); \n\ uchar8 res; \n\ res.odd = val.even; \n\ res.even = val.odd; \n\ vstore8(res, 0, dst + ((y + iy)*width + x) * 2); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeIA4(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 8, y = get_global_id(1) * 4; \n\ int srcOffset = ((x * 4) + (y * width)) / 8; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ uchar8 val = vload8(srcOffset, src); \n\ uchar16 res; \n\ res.odd = (val >> 4) & 0x0F; \n\ res.even = val & 0x0F; \n\ res |= res << 4; \n\ vstore16(res, 0, dst + ((y + iy)*width + x) * 2); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeRGBA8(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 4, y = get_global_id(1) * 4; \n\ int srcOffset = (x * 2) + (y * width) / 2; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ uchar8 ar = vload8(srcOffset, src); \n\ uchar8 gb = vload8(srcOffset + 4, src); \n\ uchar16 res; \n\ res.even.even = gb.odd; \n\ res.even.odd = ar.odd; \n\ res.odd.even = gb.even; \n\ res.odd.odd = ar.even; \n\ vstore16(res, 0, dst + ((y + iy)*width + x) * 4); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeRGB565(global ushort *dst, \n\ const global ushort *src, int width) \n\ { \n\ int x = get_global_id(0) * 4, y = get_global_id(1) * 4; \n\ int srcOffset = x + (y * width) / 4; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ ushort4 val = vload4(srcOffset, src); \n\ val = (val >> 8) | (val << 8); \n\ vstore4(val, 0, dst + ((y + iy)*width + x)); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeRGB5A3(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 4, y = get_global_id(1) * 4; \n\ int srcOffset = x + (y * width) / 4; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ ushort8 val = convert_ushort8(vload8(srcOffset, src));\n\ ushort4 vs = val.odd | (val.even << 8); \n\ uchar16 resNoAlpha; \n\ resNoAlpha.odd.odd = (uchar4)(0xFF); \n\ resNoAlpha.even.odd = convert_uchar4(vs >> 7) & 0xF8; \n\ resNoAlpha.odd.even = convert_uchar4(vs >> 2) & 0xF8; \n\ resNoAlpha.even.even = convert_uchar4(vs << 3) & 0xF8;\n\ // Better but cause color bleeding \n\ //resNoAlpha |= resNoAlpha >> 5; \n\ uchar16 resAlpha; \n\ resAlpha.even.odd = convert_uchar4(vs >> 8) & 0x0F; \n\ resAlpha.odd.even = convert_uchar4(vs >> 4) & 0x0F; \n\ resAlpha.even.even = convert_uchar4(vs) & 0x0F; \n\ resAlpha |= resNoAlpha << 4; \n\ resAlpha.odd.odd = convert_uchar4(vs >> 7) & 0xE0; \n\ resAlpha.odd.odd |= (resAlpha.odd.odd >> 3) \n\ | (resAlpha.odd.odd >> 6); \n\ uchar16 choice = (uchar16)((uchar4)(vs.s0 >> 8), \n\ (uchar4)(vs.s1 >> 8), \n\ (uchar4)(vs.s2 >> 8), \n\ (uchar4)(vs.s3 >> 8)); \n\ uchar16 res; \n\ res = select(resAlpha, resNoAlpha, choice); \n\ vstore16(res, 0, dst + ((y + iy)*width + x) * 4); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeDXT(global ulong *dst, \n\ const global ulong *src, int width) \n\ { // TODO: PLEASE NOTE THAT THIS CODE DOES NOT WORK \n\ int x = get_global_id(0) * 8, y = get_global_id(1) * 8; \n\ int srcOffset = ((x * 4) + (y * width)) / 8; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ vstore8(vload8(srcOffset, src), \n\ 0, dst + ((y + iy)*width + x)); \n\ srcOffset++; \n\ } \n\ } \n\ "; cl_program g_program; // NULL terminated set of kernels sDecoders Decoders[] = { {"DecodeI4", NULL}, {"DecodeI8", NULL}, {"DecodeIA4", NULL}, {"DecodeIA8", NULL}, {"DecodeRGBA8", NULL}, {"DecodeRGB565", NULL}, {"DecodeRGB5A3", NULL}, {"DecodeDXT", NULL}, {"", NULL}, }; bool g_Inited = false; cl_mem g_clsrc, g_cldst; // texture buffer memory objects void TexDecoder_OpenCL_Initialize() { #if defined(HAVE_OPENCL) && HAVE_OPENCL if(!g_Inited) { if(!OpenCL::Initialize()) return; g_program = OpenCL::CompileProgram(Kernel); int i = 0; while(strlen(Decoders[i].name) > 0) { Decoders[i].kernel = OpenCL::CompileKernel(g_program, Decoders[i].name); i++; } // Allocating maximal Wii texture size in advance, so that we don't have to allocate/deallocate per texture g_clsrc = clCreateBuffer(OpenCL::GetContext(), CL_MEM_READ_ONLY , 1024 * 1024 * sizeof(u32), NULL, NULL); g_cldst = clCreateBuffer(OpenCL::GetContext(), CL_MEM_WRITE_ONLY, 1024 * 1024 * sizeof(u32), NULL, NULL); g_Inited = true; } #endif } void TexDecoder_OpenCL_Shutdown() { #if defined(HAVE_OPENCL) && HAVE_OPENCL if(g_clsrc) clReleaseMemObject(g_clsrc); if(g_cldst) clReleaseMemObject(g_cldst); #endif } PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { #if defined(HAVE_OPENCL) && HAVE_OPENCL cl_int err; cl_kernel kernelToRun = Decoders[0].kernel; float sizeOfDst = sizeof(u8), sizeOfSrc = sizeof(u8), xSkip, ySkip; PC_TexFormat formatResult; switch(texformat) { case GX_TF_I4: kernelToRun = Decoders[0].kernel; sizeOfSrc = sizeof(u8) / 2.0f; sizeOfDst = sizeof(u8); xSkip = 8; ySkip = 8; formatResult = PC_TEX_FMT_I4_AS_I8; break; case GX_TF_I8: kernelToRun = Decoders[1].kernel; sizeOfSrc = sizeOfDst = sizeof(u8); xSkip = 8; ySkip = 4; formatResult = PC_TEX_FMT_I8; break; case GX_TF_IA4: // Maybe a cleaner way is needed kernelToRun = Decoders[2].kernel; sizeOfSrc = sizeof(u8); sizeOfDst = sizeof(u16); xSkip = 8; ySkip = 4; formatResult = PC_TEX_FMT_IA4_AS_IA8; break; case GX_TF_IA8: kernelToRun = Decoders[3].kernel; sizeOfSrc = sizeOfDst = sizeof(u16); xSkip = 4; ySkip = 4; formatResult = PC_TEX_FMT_IA8; break; case GX_TF_RGBA8: kernelToRun = Decoders[4].kernel; sizeOfSrc = sizeOfDst = sizeof(u32); xSkip = 4; ySkip = 4; formatResult = PC_TEX_FMT_BGRA32; break; case GX_TF_RGB565: kernelToRun = Decoders[5].kernel; sizeOfSrc = sizeOfDst = sizeof(u16); xSkip = 4; ySkip = 4; formatResult = PC_TEX_FMT_RGB565; break; case GX_TF_RGB5A3: kernelToRun = Decoders[6].kernel; sizeOfSrc = sizeof(u16); sizeOfDst = sizeof(u32); xSkip = 4; ySkip = 4; formatResult = PC_TEX_FMT_BGRA32; break; case GX_TF_CMPR: return PC_TEX_FMT_NONE; // <-- TODO: Fix CMPR kernelToRun = Decoders[7].kernel; sizeOfSrc = sizeOfDst = sizeof(u32); xSkip = 8; ySkip = 8; formatResult = PC_TEX_FMT_BGRA32; break; default: return PC_TEX_FMT_NONE; } clEnqueueWriteBuffer(OpenCL::GetCommandQueue(), g_clsrc, CL_TRUE, 0, (size_t)(width * height * sizeOfSrc), src, 0, NULL, NULL); clSetKernelArg(kernelToRun, 0, sizeof(cl_mem), &g_cldst); clSetKernelArg(kernelToRun, 1, sizeof(cl_mem), &g_clsrc); clSetKernelArg(kernelToRun, 2, sizeof(cl_int), &width); size_t global[] = { (size_t)(width / xSkip), (size_t)(height / ySkip) }; // No work-groups for now /* size_t local; err = clGetKernelWorkGroupInfo(kernelToRun, OpenCL::device_id, CL_KERNEL_WORK_GROUP_SIZE, sizeof(local), &local, NULL); if(err) PanicAlert("Error obtaining work-group information"); */ err = clEnqueueNDRangeKernel(OpenCL::GetCommandQueue(), kernelToRun, 2, NULL, global, NULL, 0, NULL, NULL); if(err) PanicAlert("Error queueing kernel"); clFinish(OpenCL::GetCommandQueue()); clEnqueueReadBuffer(OpenCL::GetCommandQueue(), g_cldst, CL_TRUE, 0, (size_t)(width * height * sizeOfDst), dst, 0, NULL, NULL); return formatResult; #else return PC_TEX_FMT_NONE; #endif /* switch (texformat) { case GX_TF_C4: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_C8: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_C14X2: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_RGB565: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_RGB565; case GX_TF_RGB5A3: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src); } return PC_TEX_FMT_BGRA32; case GX_TF_RGBA8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) { for (int iy = 0; iy < 4; iy++) decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); src += 64; } } return PC_TEX_FMT_BGRA32; case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) { decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); } } return PC_TEX_FMT_BGRA32; } } */ // The "copy" texture formats, too? return PC_TEX_FMT_NONE; }