// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControllerEmu.h" #include #include #include #include "Common/IniFile.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" namespace ControllerEmu { static std::recursive_mutex s_get_state_mutex; std::string EmulatedController::GetDisplayName() const { return GetName(); } EmulatedController::~EmulatedController() = default; // This should be called before calling GetState() or State() on a control reference // to prevent a race condition. // This is a recursive mutex because UpdateReferences is recursive. std::unique_lock EmulatedController::GetStateLock() { std::unique_lock lock(s_get_state_mutex); return lock; } void EmulatedController::UpdateReferences(const ControllerInterface& devi) { m_default_device_is_connected = devi.HasConnectedDevice(m_default_device); ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars); UpdateReferences(env); } void EmulatedController::UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env) { const auto lock = GetStateLock(); for (auto& ctrlGroup : groups) { for (auto& control : ctrlGroup->controls) control->control_ref->UpdateReference(env); for (auto& setting : ctrlGroup->numeric_settings) setting->GetInputReference().UpdateReference(env); // Attachments: if (ctrlGroup->type == GroupType::Attachments) { for (auto& attachment : static_cast(ctrlGroup.get())->GetAttachmentList()) attachment->UpdateReferences(env); } } } void EmulatedController::UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref) { ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars); ref->UpdateReference(env); } bool EmulatedController::IsDefaultDeviceConnected() const { return m_default_device_is_connected; } const ciface::Core::DeviceQualifier& EmulatedController::GetDefaultDevice() const { return m_default_device; } void EmulatedController::SetDefaultDevice(const std::string& device) { ciface::Core::DeviceQualifier devq; devq.FromString(device); SetDefaultDevice(std::move(devq)); } void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq) { m_default_device = std::move(devq); for (auto& ctrlGroup : groups) { // Attachments: if (ctrlGroup->type == GroupType::Attachments) { for (auto& ai : static_cast(ctrlGroup.get())->GetAttachmentList()) { ai->SetDefaultDevice(m_default_device); } } } } void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base) { std::string defdev = GetDefaultDevice().ToString(); if (base.empty()) { sec->Get(base + "Device", &defdev, ""); SetDefaultDevice(defdev); } for (auto& cg : groups) cg->LoadConfig(sec, defdev, base); } void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base) { const std::string defdev = GetDefaultDevice().ToString(); if (base.empty()) sec->Set(/*std::string(" ") +*/ base + "Device", defdev, ""); for (auto& ctrlGroup : groups) ctrlGroup->SaveConfig(sec, defdev, base); } void EmulatedController::LoadDefaults(const ControllerInterface& ciface) { // load an empty inifile section, clears everything IniFile::Section sec; LoadConfig(&sec); const std::string& default_device_string = ciface.GetDefaultDeviceString(); if (!default_device_string.empty()) { SetDefaultDevice(default_device_string); } } } // namespace ControllerEmu