// Copyright (C) 2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !! !! // !! THIS CODE IS UNUSED !! // !! !! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! #ifndef FAKEACCELEROMETER_H #define FAKEACCELEROMETER_H #include #include #include "Common.h" // Common #include "Timer.h" #include "pluginspecs_wiimote.h" #include "StringUtil.h" // For ArrayToString #include "wiimote_hid.h" #include "main.h" #include "EmuMain.h" #include "EmuSubroutines.h" #include "EmuDefinitions.h" #include "Config.h" // For g_Config namespace WiiMoteEmu { extern int IsKey(int Key); extern bool RecordingCheckKeys(int WmNuIr); extern bool RecordingPlay(u8 &_x, u8 &_y, u8 &_z, int Wm); class FakeAccelerometer : ShakeData { private: int x, y, z; public: void StartShake(); void StartShake(ShakeData &shakeData); void SingleShake(); void SingleShake(int &_x, int &_y, int &_z, ShakeData &shakeData); void TiltWiimoteGamepad(); void TiltWiimoteGamepad(int &Roll, int &Pitch); void TiltWiimoteKeyboard(); void TiltWiimoteKeyboard(int &Roll, int &Pitch); void Tilt(); void Tilt(int &_x, int &_y, int &_z); void FillReportAcc(wm_accel& _acc); }; } // namespace #endif