# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Hydriz Scholz , 2016 # khiav kn , 2011 # khiav kn , 2011 # Narusawa Yui , 2016,2018 # Ryan Zhou , 2013 # victor11justin , 2016 # zhenchao zhang , 2016 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2021-06-16 10:24+0200\n" "PO-Revision-Date: 2021-06-16 08:24+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Chinese (Taiwan) (http://www.transifex.com/delroth/dolphin-" "emu/language/zh_TW/)\n" "Language: zh_TW\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1400 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1406 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1158 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:103 msgid " (Disc %1)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "! Not" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:205 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "$ User Variable" msgstr "" #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "% Modulo" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:73 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:405 msgid "%1 %" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:269 msgid "%1 % (%2 MHz)" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:100 msgid "%1 (Copy)" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482 msgid "%1 (Stock)" msgstr "" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:244 msgid "%1 (recommended)" msgstr "" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:226 msgid "%1 (slow)" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:290 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 msgid "%1 Graphics Configuration" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:652 msgid "%1 Match(es)" msgstr "%1 個符合" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:136 msgid "%1 doesn't support this feature on your system." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:328 msgid "%1 doesn't support this feature." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:270 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816 msgid "%1 has joined" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:821 msgid "%1 has left" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:943 msgid "%1 is now golfing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:251 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:321 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168 msgid "%1% (Normal Speed)" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 msgid "%1: %2" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "%1MB (MEM1)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299 msgid "%1MB (MEM2)" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "%1x Native (%2x%3)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "& And" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "&About" msgstr "關於(&A)" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:315 msgid "&Add Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "&Add New Code..." msgstr "新增代碼 (&A)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:513 msgid "&Add function" msgstr "新增功能 (&A)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Add..." msgstr "新增... (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:530 msgid "&Audio Settings" msgstr "聲音設定 (&A)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:188 msgid "&Auto Update:" msgstr "自動更新 (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:546 msgid "&Automatic Start" msgstr "自動啟動 (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:196 msgid "&Boot from DVD Backup" msgstr "從 DVD 備份開機 (&B)" #: Source/Core/DolphinQt/MenuBar.cpp:471 msgid "&Breakpoints" msgstr "中斷點(&B)" #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "&Bug Tracker" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "取消 (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "&Cheats Manager" msgstr "作弊碼管理器 (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:600 msgid "&Check for Updates..." msgstr "檢查更新 (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:964 msgid "&Clear Symbols" msgstr "" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196 msgid "&Clone..." msgstr "相容版 (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:436 msgid "&Code" msgstr "代碼 (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Controller Settings" msgstr "控制器設定(&C)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:492 msgid "&Copy address" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:126 msgid "&Create..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:102 msgid "&Delete" msgstr "刪除 (&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:314 msgid "&Delete Watch" msgstr "刪除監視 (&D)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:55 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:148 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:79 msgid "&Edit Code..." msgstr "編輯代碼 (&E)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196 msgid "&Edit..." msgstr "編輯 (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:215 msgid "&Eject Disc" msgstr "退出碟片 (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Emulation" msgstr "模擬 (&E)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:106 msgid "&Export as .gci..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&File" msgstr "檔案 (&F)" #: Source/Core/DolphinQt/MenuBar.cpp:553 msgid "&Font..." msgstr "字體... (&F)" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "&Frame Advance" msgstr "畫格步進(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:534 msgid "&Free Look Settings" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "&Generate Symbols From" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "&GitHub Repository" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "&Graphics Settings" msgstr "影像設定(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:577 msgid "&Help" msgstr "說明(&H)" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Hotkey Settings" msgstr "快捷鍵設定(&D)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "&Import..." msgstr "匯入... (&I)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:515 msgid "&Insert blr" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:496 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "語言 (&L)" #: Source/Core/DolphinQt/MenuBar.cpp:337 msgid "&Load State" msgstr "讀取進度(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "&Lock Widgets In Place" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&Memory" msgstr "記憶卡(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "&Movie" msgstr "影片(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "&Network" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:125 #: Source/Core/DolphinQt/MenuBar.cpp:210 msgid "&Open..." msgstr "開啟(&O)..." #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "&Options" msgstr "選項(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "&Patch HLE Functions" msgstr "修正 HLE 功能 (&P)" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Pause" msgstr "暫停(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "&Play" msgstr "執行(&P)" #: Source/Core/DolphinQt/GameList/GameList.cpp:346 msgid "&Properties" msgstr "屬性(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "&Read-Only Mode" msgstr "唯讀模式(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:444 msgid "&Registers" msgstr "寄存器(&R)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47 msgid "&Remove" msgstr "移除 (&R)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:56 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "&Remove Code" msgstr "移除代碼 (&R)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:504 msgid "&Rename symbol" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "&Reset" msgstr "重新啟動(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "&Resource Pack Manager" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173 msgid "&Speed Limit:" msgstr "限制速度 (&S)" #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "主題 (&T)" #: Source/Core/DolphinQt/MenuBar.cpp:453 msgid "&Threads" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:227 msgid "&Tools" msgstr "工具(&T)" #: Source/Core/DolphinQt/MenuBar.cpp:402 msgid "&View" msgstr "檢視(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:463 msgid "&Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Website" msgstr "網站(&W)" #: Source/Core/DolphinQt/GameList/GameList.cpp:349 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1260 msgid "'%1' not found, no symbol names generated" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1463 msgid "'%1' not found, scanning for common functions instead" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135 msgid "(None)" msgstr "(無)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136 msgid "(host)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175 msgid "(off)" msgstr "(關閉)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(ppc)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "* Multiply" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "+ Add" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:282 msgid ", Comma" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "- Subtract" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:331 msgid "--> %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 msgid "..." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "/ Divide" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "16-bit" msgstr "16位元" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "16-bit Integer" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "16:9" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "16x" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "1x" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "2x" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "2x Native (1280x1056) for 720p" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:134 msgid "32-bit" msgstr "32位元" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "32-bit Integer" msgstr "" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:331 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "3D" msgstr "" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "3x Native (1920x1584) for 1080p" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "4:3" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "4x" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "4x Native (2560x2112) for 1440p" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "6x Native (3840x3168) for 4K" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "8-bit" msgstr "8位元" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "8-bit Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "8x" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "8x Native (5120x4224) for 5K" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274 msgid "< Less-than" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104 msgid "" msgstr "<無>" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:51 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "> Greater-than" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1384 #: Source/Core/DolphinQt/MainWindow.cpp:1452 msgid "A NetPlay Session is already in progress!" msgstr "" #: Source/Core/Core/WiiUtils.cpp:172 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:551 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinQt/Main.cpp:230 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:858 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:258 msgid "A sync can only be triggered when a Wii game is running." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:200 msgid "AR Code" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:57 msgid "AR Codes" msgstr "AR 代碼" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155 msgid "ASCII" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "關於 Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50 msgid "Accelerometer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Accuracy:" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" #: Source/Core/Core/ActionReplay.cpp:525 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:616 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:403 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:463 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:671 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:540 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" #: Source/Core/Core/ActionReplay.cpp:233 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "" #: Source/Core/Core/ActionReplay.cpp:782 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:750 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:708 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:806 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Active" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161 msgid "Active thread queue" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176 msgid "Active threads" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "Adapter" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 msgid "Adapter:" msgstr "配接器:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:75 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "新增" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add &breakpoint" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:33 msgid "Add New DSU Server" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:424 #: Source/Core/DolphinQt/GameList/GameList.cpp:427 msgid "Add Shortcut to Desktop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 msgid "Add memory &breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add memory breakpoint" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:272 msgid "Add to Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406 msgid "Add to watch" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Add..." msgstr "新增..." #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Address" msgstr "位址" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Address Space" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Advance Game Port" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "進階" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 #: Source/Core/DolphinQt/GCMemcardManager.cpp:425 #: Source/Core/DolphinQt/GCMemcardManager.cpp:576 msgid "All Files" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 msgid "All Files (*)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:707 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.dff *.m3u);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.m3u);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1271 #: Source/Core/DolphinQt/MainWindow.cpp:1278 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369 msgid "All devices" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1111 msgid "All players' codes synchronized." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1068 msgid "All players' saves synchronized." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143 msgid "Allow Mismatched Region Settings" msgstr "" #: Source/Core/DolphinQt/Main.cpp:263 msgid "Allow Usage Statistics Reporting" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Allow Writes to SD Card" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:30 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "Always Connected" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Always Hide Mouse Cursor" msgstr "" #: Source/Core/Common/Assert.h:40 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:161 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Anaglyph" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163 msgid "Analyze" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 msgid "Angle" msgstr "" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381 msgid "Anisotropic Filtering" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anisotropic Filtering:" msgstr "各向異性過濾:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378 msgid "Anti-Aliasing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Anti-Aliasing:" msgstr "邊緣抗鋸齒:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1600 msgid "Append signature to" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "Appl&y Signature File..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1623 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "Arbitrary Mipmap Detection" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:240 msgid "Are you sure that you want to delete '%1'?" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:744 msgid "Are you sure you want to delete this file?" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:440 msgid "Are you sure you want to quit NetPlay?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:294 msgid "Are you sure?" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:278 msgid "Aspect Ratio" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Aspect Ratio:" msgstr "畫面比例:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:235 msgid "Assign Controller Ports" msgstr "" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119 msgid "Asynchronous (Skip Drawing)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Asynchronous (Ubershaders)" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:521 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 msgid "Attach MotionPlus" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "聲音" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Audio Backend:" msgstr "聲音裝置:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:139 msgid "Audio Stretching Settings" msgstr "" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "澳洲" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Auto" msgstr "自動" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Auto (Multiple of 640x528)" msgstr "自動 (640x528 的倍數)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Auto Update Settings" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Auto-Adjust Window Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64 msgid "Auto-Hide" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "Auto-detect RSO modules?" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Auxiliary" msgstr "" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:442 msgid "B" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:578 msgid "BAT incorrect. Dolphin will now exit" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:67 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:579 msgid "BP register " msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "Back Chain" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:182 msgid "Backend" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:123 msgid "Backend Multithreading" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 msgid "Backend Settings" msgstr "裝置設定" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Backend:" msgstr "" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29 msgid "Background Input" msgstr "背景輸入" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Backward" msgstr "向後" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511 msgid "Bad address provided." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:354 msgid "Bad dump" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517 msgid "Bad offset provided." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 msgid "Bad value provided." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:913 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:216 #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Banner" msgstr "橫幅" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "圖示明細" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "橫幅:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Bar" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Base priority" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55 msgid "Basic" msgstr "基本" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:132 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinQt/Main.cpp:237 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Battery" msgstr "電池" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Beta (once a month)" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:39 msgid "BetterJoy, DS4Windows, etc" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397 msgid "Binary SSL" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398 msgid "Binary SSL (read)" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:399 msgid "Binary SSL (write)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Bitrate (kbps):" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:923 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:230 #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Block Size" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Block Size:" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 msgid "Blocking" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:145 msgid "Blocks" msgstr "區塊" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "藍" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "藍 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "藍 右" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1608 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1634 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Borderless Fullscreen" msgstr "無框全螢幕" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "Bottom" msgstr "下方" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 msgid "Branches" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:321 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485 msgid "Breakpoint encountered! Step out aborted." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter (TAP)" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter (XLink Kai)" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208 msgid "Broadband Adapter (XLink Kai) Destination Address" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Broadband Adapter (tapserver)" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "Broadband Adapter MAC address" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:244 msgid "Browse &NetPlay Sessions...." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:144 msgid "Buffer Size:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:831 msgid "Buffer size changed to %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862 msgid "Buffer:" msgstr "緩衝:" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:393 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Button" msgstr "按鈕" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "按鈕" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:984 msgid "C&reate Signature File..." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596 msgid "CP register " msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56 msgid "CPU Emulation Engine:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50 msgid "CPU Options" msgstr "CPU 選項" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:231 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Calculate" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Calibrate" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "Calibration" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "Calibration Period" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105 msgid "Callstack" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65 msgid "Camera 1" msgstr "" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1771 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1377 #: Source/Core/DolphinQt/MainWindow.cpp:1445 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:59 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "取消" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:938 msgid "Cancel Calibration" msgstr "" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:521 msgid "Cannot find the GC IPL." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:554 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:519 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221 msgid "Center" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 msgid "Center and Calibrate" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:361 msgid "Change &Disc" msgstr "更換光碟(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Change &Disc..." msgstr "更換光碟(&D)..." #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Change Disc" msgstr "更換光碟" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146 msgid "Change Discs Automatically" msgstr "" #: Source/Core/Core/Movie.cpp:1188 msgid "Change the disc to {0}" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206 msgid "Chat" msgstr "聊天" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:213 msgid "Cheat Search" msgstr "尋找作弊代碼" #: Source/Core/DolphinQt/CheatsManager.cpp:156 msgid "Cheats Manager" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Check NAND..." msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:153 msgid "Check for Game List Changes in the Background" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:769 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "Checksum" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221 msgid "Choose a file to open" msgstr "選擇一個要開啟的檔案" #: Source/Core/DolphinQt/MenuBar.cpp:1641 msgid "Choose priority input file" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1646 msgid "Choose secondary input file" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:161 msgid "Choose the folder to extract to" msgstr "選擇提取的資料夾存放位置" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:40 msgid "Clamping of rotation about the yaw axis." msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235 msgid "Classic Buttons" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:125 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Clear" msgstr "清除" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Clear Cache" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Clock Override" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:148 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinQt/SearchBar.cpp:28 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "關閉" #: Source/Core/DolphinQt/MenuBar.cpp:526 msgid "Co&nfiguration" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1629 msgid "Codes received!" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "Combine &Two Signature Files..." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27 msgid "Common" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:152 msgid "Comparand:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Compile Shaders Before Starting" msgstr "" #: Source/Core/VideoCommon/ShaderCache.cpp:168 msgid "Compiling Shaders" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:924 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Compression" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Compression Level:" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Compression:" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Conditional" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "設定" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:123 msgid "Configure" msgstr "設定" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38 msgid "Configure Controller" msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "設定 Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:225 msgid "Configure Input" msgstr "設定輸入" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:225 msgid "Configure Output" msgstr "設定輸出" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:239 #: Source/Core/DolphinQt/ConvertDialog.cpp:293 #: Source/Core/DolphinQt/ConvertDialog.cpp:399 #: Source/Core/DolphinQt/GameList/GameList.cpp:571 #: Source/Core/DolphinQt/GameList/GameList.cpp:743 #: Source/Core/DolphinQt/MainWindow.cpp:857 #: Source/Core/DolphinQt/MainWindow.cpp:1575 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "確認" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173 msgid "Confirm backend change" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Confirm on Stop" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1225 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:439 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "連接" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Connect Balance Board" msgstr "連接平衡板" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "Connect USB Keyboard" msgstr "連接 USB 鍵盤" #: Source/Core/DolphinQt/MenuBar.cpp:300 msgid "Connect Wii Remote %1" msgstr "連接 Wii Remote %1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "連接 Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "連接 Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "連接 Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "連接 Wii Remote 4" #: Source/Core/DolphinQt/MenuBar.cpp:293 msgid "Connect Wii Remotes" msgstr "連接 Wii Remote" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "連接至網路並執行線上的系統更新?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:88 msgid "Connected" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "連線類型:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1198 msgid "Content {0:08x} is corrupt." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95 msgid "Continuous Scanning" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427 msgid "Controller Profile" msgstr "控制器設定檔" #: Source/Core/Core/HotkeyManager.cpp:323 msgid "Controller Profile 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:324 msgid "Controller Profile 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:325 msgid "Controller Profile 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:326 msgid "Controller Profile 4" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:17 msgid "Controller Settings" msgstr "控制器設定" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "控制器" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409 msgid "Convergence" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Convergence:" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:41 msgid "Convert" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:359 msgid "Convert File..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:329 msgid "Convert Selected Files..." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Convert..." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:325 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: Source/Core/DolphinQt/ConvertDialog.cpp:417 msgid "Converting..." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675 msgid "Copy" msgstr "複製" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494 msgid "Copy &function" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:497 msgid "Copy &hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392 msgid "Copy Address" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:626 msgid "Copy Failed" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394 msgid "Copy Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496 msgid "Copy code &line" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124 msgid "Copy failed" msgstr "複製失敗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:230 msgid "Copy to A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:230 msgid "Copy to B" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "核心" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "Cost" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:161 #: Source/Core/Core/NetPlayClient.cpp:217 msgid "Could not communicate with host." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:133 msgid "Could not create client." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:145 msgid "Could not create peer." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:129 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:352 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:387 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:392 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:197 msgid "" "Could not read \"{0}\". There is no disc in the drive or it is not a " "GameCube/Wii backup. Please note that Dolphin cannot play games directly " "from the original GameCube and Wii discs." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:220 msgid "Could not recognize file {0}" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:813 msgid "Couldn't open file." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:816 msgid "Couldn't read file." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "國別:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:247 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:97 msgid "Creator:" msgstr "" #: Source/Core/Common/MsgHandler.cpp:61 msgid "Critical" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120 msgid "Crop" msgstr "剪裁" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Current Region" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Current context" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:155 msgid "Current game" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149 msgid "Current thread" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139 msgid "Custom RTC Options" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "十字方向鍵" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "DJ Turntable" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "DK Bongos" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP Emulation Engine" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP HLE (fast)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Interpreter (slow)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Recompiler" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32 msgid "DSU Client" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Dance Mat" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105 msgid "Data" msgstr "" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Data Type" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:834 msgid "Data in area of file that should be unused." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:851 msgid "Data in unrecognized format or corrupted." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1587 msgid "Data received!" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:388 msgid "Datel MaxDrive/Pro files" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "Dead Zone" msgstr "非作用區" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74 msgid "Debug Only" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424 msgid "Debugging" msgstr "" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:411 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:158 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:100 msgid "Decoding Quality:" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:92 msgid "Decrease" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Convergence" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Decrease Depth" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Decrease IR" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Decrease X" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:105 msgid "Decrease Y" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 msgid "Default" msgstr "預設值" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:367 msgid "Default Device" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Default Font" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:189 msgid "Default ISO:" msgstr "預設的 ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152 msgid "Default thread" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:141 msgid "Defer EFB Cache Invalidation" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52 msgid "Defer EFB Copies to RAM" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:272 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90 msgid "Delete" msgstr "刪除" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 msgid "Delete File..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:340 msgid "Delete Selected Files..." msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:35 #: Source/Core/VideoCommon/FrameDump.cpp:98 msgid "Delete the existing file '{0}'?" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406 msgid "Depth" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Depth:" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/GameList/GameList.cpp:915 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:218 #: Source/Core/DolphinQt/MenuBar.cpp:636 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "描述" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:98 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Detached" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245 msgid "Detect" msgstr "檢測" #: Source/Core/DolphinQt/MenuBar.cpp:1299 msgid "Detecting RSO Modules" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Dev (multiple times a day)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 msgid "Device" msgstr "裝置" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "Device Settings" msgstr "裝置設定" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:128 msgid "Device:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Dims the screen after five minutes of inactivity." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:37 msgid "Direct3D 11" msgstr "" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 msgid "Disable" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Disable Bounding Box" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Disable Copy Filter" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Disable EFB VRAM Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "Disable Fastmem" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Disable Fog" msgstr "關閉霧化" #: Source/Core/DolphinQt/MenuBar.cpp:828 msgid "Disable JIT Cache" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:243 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:94 msgid "Disc" msgstr "光碟" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "" #: Source/Core/DolphinQt/Main.cpp:265 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1576 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1226 msgid "Do you want to clear the list of symbol names?" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:644 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:861 msgid "Do you want to stop the current emulation?" msgstr "您要停止目前的模擬嗎?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Dolby Pro Logic II Decoder" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:194 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:205 msgid "Dolphin FIFO Log (*.dff)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1493 #: Source/Core/DolphinQt/MenuBar.cpp:1509 #: Source/Core/DolphinQt/MenuBar.cpp:1527 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "Dolphin Signature CSV File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "Dolphin Signature File" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1655 #: Source/Core/DolphinQt/MainWindow.cpp:1722 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS 影片 (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:246 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:504 msgid "Dolphin failed to complete the requested action." msgstr "" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1347 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1340 msgid "Dolphin is unable to verify unlicensed discs." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Domain" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Don't Update" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:54 msgid "Don't show this again" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Done compressing disc image." msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Double" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Down" msgstr "下" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:81 msgid "Download Codes" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83 msgid "Download Codes from the WiiRD Database" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:337 msgid "Download complete" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:338 msgid "Downloaded %1 codes. (added %2)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:89 msgid "Drawn Object Range" msgstr "" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202 msgid "Drawsome Tablet" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211 msgid "Dual Core" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "Dummy" msgstr "空" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Dump &ARAM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108 msgid "Dump &ExRAM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Dump &FakeVMEM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Dump &MRAM" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Dump Audio" msgstr "轉儲聲音" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Dump Base Textures" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "轉儲 EFB 目標" #: Source/Core/DolphinQt/MenuBar.cpp:792 msgid "Dump Frames" msgstr "轉儲畫格" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91 msgid "Dump Mip Maps" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Dump Objects" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:206 msgid "Dump Path:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76 msgid "Dump TEV Stages" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176 msgid "" "Dump TEV Stages to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:78 msgid "Dump Texture Fetches" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:179 msgid "" "Dump Texture Fetches to User/Dump/Objects/.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Textures" msgstr "轉儲紋理" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Dump at Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump decoded game textures to User/Dump/Textures/<game_id>/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "Dump decrypted SSL reads" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:349 msgid "Dump decrypted SSL writes" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump objects to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:342 msgid "Dump options" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Dump peer certificates" msgstr "" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351 msgid "Dump root CA certificates" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:211 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:41 msgid "Duration of Turbo Button Press (frames):" msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:47 msgid "Duration of Turbo Button Release (frames):" msgstr "" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Dutch" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "E&xit" msgstr "離開(&X)" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:211 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Early Memory Updates" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Effect" msgstr "效果" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 msgid "Effective" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Effective priority" msgstr "" #: Source/Core/UICommon/UICommon.cpp:443 msgid "EiB" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Eject Disc" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42 msgid "Embedded Frame Buffer (EFB)" msgstr "" #: Source/Core/Core/State.cpp:465 msgid "Empty" msgstr "" #: Source/Core/Core/Core.cpp:230 msgid "Emu Thread already running" msgstr "模擬器線程已經執行中" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94 msgid "Emulate the Wii's Bluetooth adapter" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "Emulated Wii Remote" msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:316 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 msgid "Enable" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57 msgid "Enable API Validation Layers" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:141 msgid "Enable Audio Stretching" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:140 msgid "Enable Cheats" msgstr "開啟作弊" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143 msgid "Enable Custom RTC" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "開啟雙核心" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Enable Dual Core (speedup)" msgstr "開啟雙核心 (加速)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Enable Emulated CPU Clock Override" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106 msgid "Enable Emulated Memory Size Override" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "開啟 MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121 msgid "Enable Progressive Scan" msgstr "開啟逐行掃瞄" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Enable Screen Saver" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97 msgid "Enable Speaker Data" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Enable Usage Statistics Reporting" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 msgid "Enable Wireframe" msgstr "開啟線框" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:96 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.

Might cause issues in a small " "number of games.

If unsure, select 1x." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "Enables stretching of the audio to match emulation speed." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:207 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:255 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:601 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:120 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "English" msgstr "English" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100 msgid "Enhancements" msgstr "增強" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "" "Enter IP address of device running the XLink Kai Client.\n" "For more information see https://www.teamxlink.co.uk/wiki/Dolphin" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 msgid "Enter address to watch:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "Enter new Broadband Adapter MAC address:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1274 msgid "Enter the RSO module address:" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Equals to" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:310 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:316 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:517 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 #: Source/Core/DolphinQt/ConvertDialog.cpp:449 #: Source/Core/DolphinQt/ConvertDialog.cpp:503 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:579 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216 #: Source/Core/DolphinQt/GCMemcardManager.cpp:333 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/Main.cpp:214 Source/Core/DolphinQt/Main.cpp:229 #: Source/Core/DolphinQt/Main.cpp:236 Source/Core/DolphinQt/MainWindow.cpp:258 #: Source/Core/DolphinQt/MainWindow.cpp:265 #: Source/Core/DolphinQt/MainWindow.cpp:1033 #: Source/Core/DolphinQt/MainWindow.cpp:1376 #: Source/Core/DolphinQt/MainWindow.cpp:1383 #: Source/Core/DolphinQt/MainWindow.cpp:1444 #: Source/Core/DolphinQt/MainWindow.cpp:1451 #: Source/Core/DolphinQt/MainWindow.cpp:1554 #: Source/Core/DolphinQt/MenuBar.cpp:1189 #: Source/Core/DolphinQt/MenuBar.cpp:1259 #: Source/Core/DolphinQt/MenuBar.cpp:1280 #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/MenuBar.cpp:1323 #: Source/Core/DolphinQt/MenuBar.cpp:1343 #: Source/Core/DolphinQt/MenuBar.cpp:1546 #: Source/Core/DolphinQt/MenuBar.cpp:1555 #: Source/Core/DolphinQt/MenuBar.cpp:1567 #: Source/Core/DolphinQt/MenuBar.cpp:1588 #: Source/Core/DolphinQt/MenuBar.cpp:1613 #: Source/Core/DolphinQt/MenuBar.cpp:1663 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:886 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:127 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:259 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error" msgstr "錯誤" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "" #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error loading selected language. Falling back to system default." msgstr "讀取選擇的語系出錯。返回使用系統預設值。" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:259 msgid "Error occured while loading some texture packs" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1616 msgid "Error processing codes." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1588 msgid "Error processing data." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1949 msgid "Error reading file: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1370 msgid "Error synchronizing cheat codes!" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1357 msgid "Error synchronizing save data!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1679 msgid "Error writing file: {0}" msgstr "" #: Source/Core/Common/ChunkFile.h:276 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:337 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1296 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1307 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:279 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Exit" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:937 msgid "Expected + or closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:773 msgid "Expected arguments: " msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:904 msgid "Expected closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:760 msgid "Expected comma." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:692 msgid "Expected end of expression." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:923 msgid "Expected name of input." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:914 msgid "Expected opening paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:834 msgid "Expected start of expression." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:814 msgid "Expected variable name." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136 msgid "Experimental" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Export All Wii Saves" msgstr "匯出全部 Wii 存檔" #: Source/Core/DolphinQt/GCMemcardManager.cpp:408 #: Source/Core/DolphinQt/GCMemcardManager.cpp:433 #: Source/Core/DolphinQt/GCMemcardManager.cpp:478 #: Source/Core/DolphinQt/GCMemcardManager.cpp:485 msgid "Export Failed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "匯出錄像" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Export Recording..." msgstr "匯出錄像..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 msgid "Export Save File" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 msgid "Export Save Files" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Export Wii Save" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:336 msgid "Export Wii Saves" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:107 msgid "Export as .&gcs..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:108 msgid "Export as .&sav..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1113 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48 msgid "Extension" msgstr "擴充" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120 msgid "Extension Motion Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Simulation" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:463 msgid "External" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:84 msgid "External Frame Buffer (XFB)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Extract Certificates from NAND" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:213 msgid "Extract Entire Disc..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:237 msgid "Extract Entire Partition..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244 msgid "Extract File..." msgstr "提取檔案..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:186 msgid "Extract Files..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:196 msgid "Extract System Data..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extracting All Files..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting Directory..." msgstr "" #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 msgid "FD" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38 #: Source/Core/DolphinQt/MenuBar.cpp:239 msgid "FIFO Player" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:334 msgid "" "Failed opening memory card:\n" "%1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397 msgid "Failed to add this session to the NetPlay index: %1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1614 msgid "Failed to append to signature file '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:588 msgid "Failed to claim interface for BT passthrough" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:887 msgid "Failed to connect to server: %1" msgstr "" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:146 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121 msgid "Failed to create D3D swap chain" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:103 msgid "Failed to create D3D12 context" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:112 msgid "Failed to create D3D12 global resources" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:886 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:768 msgid "Failed to delete the selected file." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:310 msgid "Failed to download codes." msgstr "下載代碼失敗。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:580 msgid "Failed to dump %1: Can't open file" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:587 msgid "Failed to dump %1: Failed to write to file" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:474 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:515 msgid "Failed to export the following save files:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "Failed to extract certificates from NAND" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329 msgid "Failed to extract file." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206 msgid "Failed to extract system data." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:631 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 msgid "Failed to import \"%1\"." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1089 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1096 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1033 msgid "Failed to init core" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:139 #: Source/Core/VideoBackends/OGL/OGLMain.cpp:196 msgid "Failed to initialize renderer classes" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:558 #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Failed to install this title to the NAND." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1478 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/MenuBar.cpp:1343 msgid "Failed to load RSO module at %1" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:36 msgid "Failed to load dxgi.dll" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1555 msgid "Failed to load map file '%1'" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:452 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:42 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1554 #: Source/Core/DolphinQt/RenderWidget.cpp:127 msgid "Failed to open '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 msgid "Failed to open Bluetooth device: {0}" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125 msgid "Failed to open config file!" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1915 msgid "Failed to open file \"{0}\"." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1649 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:267 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Failed to open file." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1476 msgid "Failed to open server" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:450 msgid "Failed to open the input file \"%1\"." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53 #: Source/Core/DiscIO/WIABlob.cpp:2042 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:318 msgid "Failed to parse Redump.org data" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:849 msgid "Failed to read from file." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93 #: Source/Core/DiscIO/WIABlob.cpp:2057 msgid "Failed to read from the input file \"{0}\"." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:409 #: Source/Core/DolphinQt/GCMemcardManager.cpp:627 msgid "Failed to read selected savefile(s) from memory card." msgstr "" #: Source/Core/Core/Movie.cpp:943 msgid "Failed to read {0}" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:654 msgid "Failed to remove file." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:431 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:586 msgid "Failed to remove this title from the NAND." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:911 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:942 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216 msgid "Failed to save FIFO log." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1547 msgid "Failed to save code map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1588 msgid "Failed to save signature file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1568 msgid "Failed to save symbol map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1664 msgid "Failed to save to signature file '%1'" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:73 msgid "Failed to write BT.DINF to SYSCONF" msgstr "寫入 BT.DINF 至 SYSCONF 失敗" #: Source/Core/Core/NetPlayClient.cpp:968 msgid "Failed to write Mii data." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1049 msgid "Failed to write Wii save." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132 msgid "Failed to write config file!" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:559 #: Source/Core/DolphinQt/GCMemcardManager.cpp:662 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 msgid "Failed to write modified memory card to disk." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:433 msgid "Failed to write savefile to disk." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99 #: Source/Core/DiscIO/WIABlob.cpp:2061 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:556 #: Source/Core/DolphinQt/GameList/GameList.cpp:584 #: Source/Core/DolphinQt/GameList/GameList.cpp:767 #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Failure" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Fair Input Delay" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197 msgid "Fallback Region" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:209 msgid "Fallback Region:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:80 msgid "Fast" msgstr "快速" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104 msgid "Fast Depth Calculation" msgstr "" #: Source/Core/Core/Movie.cpp:1221 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:100 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:26 msgid "Field of View" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:922 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:228 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "File Format" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:79 msgid "File Info" msgstr "檔案資訊" #: Source/Core/DolphinQt/GameList/GameList.cpp:917 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:222 #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "File Name" msgstr "檔案名稱" #: Source/Core/DolphinQt/GameList/GameList.cpp:918 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:224 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "File Path" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:921 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "File Size" msgstr "檔案大小" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:316 msgid "File contained no codes." msgstr "檔案未含有代碼。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:139 msgid "Filename" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:289 msgid "Files opened, ready to compress." msgstr "檔案已開啟, 準備壓縮。" #: Source/Core/Core/Boot/Boot.cpp:103 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:819 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:822 msgid "Filesize in header mismatches actual card size." msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75 msgid "Filesystem" msgstr "檔案系統" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 msgid "Filter Symbols" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.

May improve quality of certain textures in some games, " "but will cause issues in others.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117 msgid "Find &Next" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "Find &Previous" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:923 msgid "Finish Calibration" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "First Person" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "Fix Checksums" msgstr "修正校驗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Fix Checksums Failed" msgstr "" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86 msgid "Flags" msgstr "" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:162 msgid "Float" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:488 msgid "Follow &branch" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:891 msgid "For best results please slowly move your input to all possible regions." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 16:9" msgstr "強制 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Force 24-Bit Color" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 4:3" msgstr "強制 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Force Texture Filtering" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Forward" msgstr "向前" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "Found %1 results for \"%2\"" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:150 msgid "Frame %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:317 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "畫格步進" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99 msgid "Frame Dumping" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:104 msgid "Frame Range" msgstr "" #: Source/Core/VideoCommon/RenderBase.cpp:1717 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Frames to Record:" msgstr "" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:298 msgid "Free Blocks: %1" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:299 msgid "Free Files: %1" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42 msgid "Free Look Control Type" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441 msgid "Free Look Controller %1" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:18 msgid "Free Look Settings" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:269 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "FreeLook" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:329 msgid "Freelook" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Toggle" msgstr "" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "French" msgstr "French" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108 msgid "From:" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "全螢幕" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Function" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129 msgid "Function callers" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121 msgid "Function calls" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "Functions" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "GBA" msgstr "" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "GCI Folder" msgstr "GCI 資料夾" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:343 msgid "GCZ GC/Wii images (*.gcz)" msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:594 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, {2}).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:162 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "GPU Texture Decoding" msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:359 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:126 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:377 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:402 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:386 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:368 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:133 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:590 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:150 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Game" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:187 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Game Config" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:124 msgid "Game Folders" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:919 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Game ID" msgstr "遊戲 ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "遊戲 ID :" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Game Status" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744 msgid "Game changed to \"%1\"" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1540 msgid "Game is already running!" msgstr "遊戲正在執行!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:475 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "遊戲規格設定" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 msgid "GameCube Adapter for Wii U" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389 msgid "GameCube Controller" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388 msgid "GameCube Controller at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:56 msgid "GameCube Controllers" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:380 msgid "GameCube Keyboard" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "GameCube Keyboard at Port %1" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:89 msgid "GameCube Memory Card Manager" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "GameCube Memory Cards" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393 msgid "GameCube Microphone Slot %1" msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:202 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 msgid "Gecko Codes" msgstr "Gecko 代碼" #: Source/Core/Core/HotkeyManager.cpp:314 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "一般" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404 msgid "General and Options" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:260 msgid "Generate Action Replay Code" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "Generate a New Statistics Identity" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:299 msgid "Generated by search (Address %1)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1253 msgid "Generated symbol names from '%1'" msgstr "" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "German" msgstr "German" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "" #: Source/Core/UICommon/UICommon.cpp:442 msgid "GiB" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:365 msgid "Go to" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Golf Mode" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:344 msgid "Good dump" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "影像" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:21 msgid "Graphics Toggles" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "綠" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "綠 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "綠 右" #: Source/Core/DolphinQt/MenuBar.cpp:615 msgid "Grid View" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Guitar" msgstr "Guitar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 msgid "Gyroscope" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "HDMI 3D" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "Hacks" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164 msgid "Head" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "Hex" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:412 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 msgid "Hexadecimal" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "隱藏" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Hide All" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:426 msgid "High" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:424 msgid "Highest" msgstr "" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225 msgid "Horizontal FOV" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "主機" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Host Input Authority" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "Host Size" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Host input authority disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Host input authority enabled" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:460 msgid "Host with NetPlay" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Hostname" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433 msgid "Hotkey Settings" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:192 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42 msgid "Hotkeys" msgstr "快捷鍵" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Hotkeys Require Window Focus" msgstr "" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39 msgid "Hz" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:51 msgid "I am aware of the risks and want to continue" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:214 msgid "ID" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:174 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:159 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54 msgid "IPL Settings" msgstr "IPL 設定" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "IR Sensitivity:" msgstr "IR 靈敏度:" #: Source/Core/DolphinQt/ConvertDialog.cpp:85 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Icon" msgstr "圖示" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "Identity Generation" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109 msgid "If \"Allow Writes to SD Card\" is disabled this does not override it." msgstr "" #: Source/Core/DolphinQt/Main.cpp:267 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:101 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Ignore Format Changes" msgstr "" #: Source/Core/DolphinQt/Main.cpp:67 msgid "Ignore for this session" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:212 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Immediately Present XFB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:280 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 #: Source/Core/DolphinQt/GCMemcardManager.cpp:550 #: Source/Core/DolphinQt/GCMemcardManager.cpp:558 #: Source/Core/DolphinQt/GCMemcardManager.cpp:600 msgid "Import Failed" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:572 msgid "Import Save File(s)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Import Wii Save..." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1617 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1627 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:271 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:93 msgid "Increase" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Convergence" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Increase Depth" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Increase IR" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Increase X" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:104 msgid "Increase Y" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Incremental Rotation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:42 msgid "Incremental Rotation (rad/sec)" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:99 msgid "Info" msgstr "訊息" #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/GameList/GameList.cpp:689 #: Source/Core/DolphinQt/MenuBar.cpp:1252 #: Source/Core/DolphinQt/MenuBar.cpp:1473 msgid "Information" msgstr "訊息" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Inhibit Screensaver During Emulation" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 #: Source/Core/DolphinQt/MenuBar.cpp:1274 #: Source/Core/DolphinQt/MenuBar.cpp:1329 #: Source/Core/DolphinQt/MenuBar.cpp:1574 #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "Input" msgstr "輸入" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:516 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Insert SD Card" msgstr "插入 SD 卡" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:73 msgid "Install Update" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Install WAD..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:384 msgid "Install to the NAND" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Instr." msgstr "" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Instruction:" msgstr "" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "界面" #: Source/Core/Core/NetPlayServer.cpp:1956 #: Source/Core/Core/NetPlayServer.cpp:2011 Source/Core/Core/State.cpp:384 msgid "Internal LZO Error - compression failed" msgstr "內部 LZO 錯誤 - 壓縮失敗" #: Source/Core/Core/NetPlayClient.cpp:1673 #: Source/Core/Core/NetPlayClient.cpp:1715 msgid "Internal LZO Error - decompression failed" msgstr "" #: Source/Core/Core/State.cpp:527 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" #: Source/Core/Core/State.cpp:633 msgid "Internal LZO Error - lzo_init() failed" msgstr "內部 LZO 錯誤 - lzo_init() 失敗" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Internal Resolution:" msgstr "内部解析度:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Interpreter (slowest)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Interpreter Core" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:684 msgid "Invalid Expression." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:266 msgid "Invalid Pack %1 provided: %2" msgstr "" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1280 msgid "Invalid RSO module address: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:304 msgid "Invalid callstack" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:825 msgid "Invalid checksums." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1829 msgid "Invalid host" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376 msgid "Invalid input provided" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:456 msgid "Invalid literal." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "" #: Source/Core/Core/Movie.cpp:886 msgid "Invalid recording file" msgstr "無效的錄像檔" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419 msgid "Invalid search parameters (no object selected)" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:443 msgid "Invalid search string (couldn't convert to number)" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:426 msgid "Invalid search string (only even string lengths supported)" msgstr "" #: Source/Core/DolphinQt/Main.cpp:214 msgid "Invalid title ID." msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 msgid "Invalid watch address: %1" msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Italian" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:807 msgid "JIT" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:820 msgid "JIT Block Linking Off" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23 msgid "JIT Blocks" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "JIT Branch Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:911 msgid "JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:919 msgid "JIT Integer Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:863 msgid "JIT LoadStore Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:879 msgid "JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:871 msgid "JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:887 msgid "JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "JIT Paired Off" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:951 msgid "JIT Register Cache Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:935 msgid "JIT SystemRegisters Off" msgstr "" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:863 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:281 msgid "Japan" msgstr "" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Japanese" msgstr "Japanese" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Keep Window on Top" msgstr "" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Keyboard" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "" #: Source/Core/UICommon/UICommon.cpp:442 msgid "KiB" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 msgid "Kick Player" msgstr "" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:283 msgid "Korea" msgstr "" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Korean" msgstr "Korean" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64 msgid "L-Analog" msgstr "L-類比" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "LR Save" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 msgid "Label" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "Latency:" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:435 msgid "Latency: ~10ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:437 msgid "Latency: ~20ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:441 msgid "Latency: ~40ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:439 msgid "Latency: ~80ms" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Left" msgstr "左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Left Stick" msgstr "左 搖桿" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165 msgid "Left Table" msgstr "" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:20 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:21 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:87 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左鍵檢測輸入。\n" "中鍵清除。\n" "右鍵取得更多選項。" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:91 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "Less or equal to" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Less than" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "List Columns" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "List View" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95 msgid "Listening" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:102 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92 msgid "Load" msgstr "讀取" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:976 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "Load GameCube Main Menu" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:215 msgid "Load Path:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:334 msgid "Load State" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 4" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 5" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 6" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 7" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 8" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 9" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 1" msgstr "讀取儲存格 1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 10" msgstr "讀取儲存格 10" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 2" msgstr "讀取儲存格 2" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 3" msgstr "讀取儲存格 3" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 4" msgstr "讀取儲存格 4" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 5" msgstr "讀取儲存格 5" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 6" msgstr "讀取儲存格 6" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 7" msgstr "讀取儲存格 7" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 8" msgstr "讀取儲存格 8" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 9" msgstr "讀取儲存格 9" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Load State from File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Load State from Selected Slot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Load State from Slot" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111 msgid "Load Wii Save" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1017 msgid "Load Wii System Menu %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load from Selected Slot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "Load from Slot %1 - %2" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1492 #: Source/Core/DolphinQt/MenuBar.cpp:1508 msgid "Load map file" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:145 msgid "Load..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1474 msgid "Loaded symbols from '%1'" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Local" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:644 msgid "Lock" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Lock Mouse Cursor" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182 msgid "Log" msgstr "記錄" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "記錄設定" #: Source/Core/DolphinQt/MenuBar.cpp:849 msgid "Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Log Render Time to File" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "記錄類型" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "記錄輸出" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:880 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:195 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:422 msgid "Low" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "Lowest" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213 msgid "MMU" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286 msgid "MORIBUND" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:386 msgid "MadCatz Gameshark files" msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "主搖桿" #: Source/Core/DolphinQt/GameList/GameList.cpp:916 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:220 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Maker" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "廠商:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Manage NAND" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Mapping" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:680 msgid "Match Found" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862 msgid "Max Buffer:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Max buffer size changed to %1" msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33 msgid "Maximum tilt angle." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "May cause slow down in Wii Menu and some games." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:198 msgid "Medium" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:35 msgid "Memory" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Memory Card" msgstr "記憶卡" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Memory Card Manager" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116 msgid "" "Memory Card filename in Slot {0} is incorrect\n" "Region not specified\n" "\n" "Slot {1} path was changed to\n" "{2}\n" "Would you like to copy the old file to this new location?\n" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:565 #: Source/Core/DolphinQt/CheatsManager.cpp:591 msgid "Memory Not Ready" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101 msgid "Memory Override" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Memory breakpoint options" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:246 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1599 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/UICommon/UICommon.cpp:442 msgid "MiB" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Microphone" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:116 msgid "Misc" msgstr "雜項" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Misc Settings" msgstr "其它設定" #: Source/Core/DolphinQt/GCMemcardManager.cpp:828 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:831 msgid "Mismatch between internal data structures." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Modifier" msgstr "Modifier" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:202 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Modules found: %1" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Mono" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Monospaced Font" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More or equal to" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More than" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "Motion Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "Motion Simulation" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 msgid "Motor" msgstr "馬達" #: Source/Core/Core/FreeLookManager.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:23 msgid "Move" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:318 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1122 #: Source/Core/DolphinQt/MenuBar.cpp:1166 #: Source/Core/DolphinQt/MenuBar.cpp:1171 #: Source/Core/DolphinQt/MenuBar.cpp:1175 msgid "NAND Check" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:250 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "NTSC-J" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "NTSC-K" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:252 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "NTSC-U" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1034 msgid "Name for a new tag:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1044 msgid "Name of the tag to remove:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:96 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "名稱:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Native (640x528)" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:384 #: Source/Core/DolphinQt/GCMemcardManager.cpp:391 msgid "Native GCI File" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:66 msgid "NetPlay" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:2545 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:2047 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Network" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356 msgid "Network dump format:" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Never Auto-Update" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "New" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:385 msgid "New Search" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:455 msgid "New Tag..." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:374 msgid "New identity generated." msgstr "" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1034 msgid "New tag" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Next Game Profile" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81 msgid "Next Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Next Profile" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:386 msgid "Next Search" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:262 msgid "Nickname is too long." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "" #: Source/Core/Core/ConfigManager.h:52 msgid "No Audio Output" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:228 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 msgid "No Compression" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:692 msgid "No Match" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:661 msgid "No Value Given" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:584 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:615 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:693 msgid "No description available" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:837 msgid "No errors." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:302 msgid "No file loaded / recorded." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1122 msgid "No issues have been detected." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:109 msgid "No paths found in the M3U file \"{0}\"" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1377 msgid "No problems were found." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1371 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" #: Source/Core/InputCommon/InputConfig.cpp:77 msgid "No profiles found for game setting '{0}'" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:137 msgid "No recording loaded." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:689 msgid "No save data found." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:467 msgid "No search value entered." msgstr "" #: Source/Core/Core/State.cpp:722 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523 msgid "No value provided." msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:394 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "無" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:591 msgid "Not Found" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "未設定" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413 msgid "Not all players have the game. Do you really want to start?" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:514 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:507 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Not equals to" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42 msgid "Nothing to configure" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "注意" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:106 msgid "Null" msgstr "" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "NumExec" msgstr "" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 msgid "Nunchuk Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Nunchuk Orientation" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83 msgid "Nunchuk Stick" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:589 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:58 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Object %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:89 msgid "Object Range" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:413 msgid "Octal" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Off" msgstr "關閉" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156 msgid "On" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "Online &Documentation" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1574 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "開啟" #: Source/Core/DolphinQt/GameList/GameList.cpp:421 msgid "Open &Containing Folder" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:193 msgid "Open FIFO log" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:417 msgid "Open GameCube &Save Folder" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:410 msgid "Open Wii &Save Folder" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Open dump folder" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204 msgid "Open in External Editor" msgstr "" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL:找不到聲音裝置" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:73 msgid "OpenGL" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:71 msgid "OpenGL ES" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Operators" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:81 msgid "Options" msgstr "選項" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "橘" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Orbital" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:96 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:30 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170 msgid "Other" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:338 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 msgid "Other State Management" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:158 msgid "Other game..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:58 msgid "Overlay Information" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "P&lay Input Recording..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:255 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "PAL" msgstr "" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396 msgid "PCAP" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "PPC Size" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:514 msgid "PPC vs Host" msgstr "" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "控制器" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "控制器" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Parameters" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:105 msgid "Partition %1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Passive" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:88 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:41 msgid "Patch Editor" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:64 msgid "Patch name" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Patches" msgstr "修正" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:26 msgid "Paths" msgstr "路徑" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "暫停" #: Source/Core/DolphinQt/MenuBar.cpp:760 msgid "Pause at End of Movie" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Pause on Focus Loss" msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41 msgid "Peak angular velocity (measured in turns per second)." msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Per-Pixel Lighting" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Perform Online System Update" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:372 msgid "Perform System Update" msgstr "" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "Physical" msgstr "" #: Source/Core/UICommon/UICommon.cpp:443 msgid "PiB" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1217 msgid "Pick a debug font" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Ping" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Pitch Down" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Up" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:912 #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Platform" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "執行" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:162 msgid "Play / Record" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "播放錄像" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:119 msgid "Playback Options" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Player" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 msgid "Players" msgstr "玩家" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218 msgid "Point" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:59 msgid "Port %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384 msgid "Post-Processing Effect" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102 msgid "Post-Processing Effect:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "" #: Source/Core/Core/Movie.cpp:1123 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "" #: Source/Core/Core/Movie.cpp:1234 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "" #: Source/Core/Core/Movie.cpp:1209 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90 msgid "Presets" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 msgid "Pressure" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Previous Game Profile" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Previous Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Previous Profile" msgstr "" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:670 msgid "Primitive %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1392 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1382 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1387 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100 msgid "Profile" msgstr "設定檔" #: Source/Core/Core/HotkeyManager.cpp:320 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:289 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 msgid "Progress" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:513 msgid "Purge Game List Cache" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:339 msgid "Put Main Menu roms in User/GC/{region}." msgstr "" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1362 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1358 msgid "Quality of Service (QoS) was successfully enabled." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:108 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:430 #: Source/Core/DolphinQt/GCMemcardManager.cpp:646 #: Source/Core/DolphinQt/MainWindow.cpp:1598 msgid "Question" msgstr "問題" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 msgid "Quit" msgstr "離開" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66 msgid "R-Analog" msgstr "R-類比" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:277 msgid "READY" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "RSO Modules" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "RSO auto-detection" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280 msgid "RUNNING" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:351 msgid "RVZ GC/Wii images (*.rvz)" msgstr "" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "範圍" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:518 msgid "Re&place instruction" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173 msgid "Read and write" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:177 msgid "Read only" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96 msgid "Real Balance Board" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "Real Wii Remote" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30 msgid "Recenter" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 msgid "Record" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "Record Inputs" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141 msgid "Recording" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129 msgid "Recording Options" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298 msgid "Recording..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "紅" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "紅 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "紅 右" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:82 msgid "Redump.org Status:" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:387 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:91 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "更新" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Refresh Game List" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:245 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:920 #: Source/Core/DolphinQt/MenuBar.cpp:641 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:23 msgid "Registers" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Relative Input" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Relative Input Hold" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Remind Me Later" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Remove" msgstr "移除" #: Source/Core/DolphinQt/GCMemcardManager.cpp:654 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 msgid "Remove Failed" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:73 msgid "Remove Junk Data (Irreversible):" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:456 msgid "Remove Tag..." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:248 msgid "Remove from Watch" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1044 msgid "Remove tag" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:312 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684 msgid "Rename symbol" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162 msgid "Render Window" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:98 msgid "Render to Main Window" msgstr "渲染至主視窗" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:47 msgid "Rendering" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:384 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:34 #: Source/Core/DolphinQt/CheatsManager.cpp:388 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:900 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:124 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:90 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "重置" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:316 msgid "Reset Values" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Reset View" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93 msgid "Reset all saved Wii Remote pairings" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:226 msgid "Resource Pack Path:" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287 msgid "Restart Required" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:520 msgid "Restore instruction" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Revision" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Right" msgstr "右" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Right Stick" msgstr "右 搖桿" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Right Table" msgstr "" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223 msgid "Rim" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Left" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Roll Right" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:462 msgid "Room ID" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:440 msgid "Rotation" msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:276 msgid "" "Rounds 2D vertices to whole pixels.

Fixes graphical problems in some " "games at higher internal resolutions. This setting has no effect when native " "internal resolution is used.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66 msgid "Rumble" msgstr "震動" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:511 msgid "Run &To Here" msgstr "" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "SD Card" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:103 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:234 msgid "SD Card Path:" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "SP1:" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:320 msgid "SSL context" msgstr "" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Sa&ve Code" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Sa&ve State" msgstr "儲存進度(&V)" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:72 msgid "Safe" msgstr "安全" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "儲存" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:514 #: Source/Core/DolphinQt/GameList/GameList.cpp:519 #: Source/Core/DolphinQt/MenuBar.cpp:1112 msgid "Save Export" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "Save FIFO log" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246 msgid "Save File to" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1070 #: Source/Core/DolphinQt/MenuBar.cpp:1079 #: Source/Core/DolphinQt/MenuBar.cpp:1082 #: Source/Core/DolphinQt/MenuBar.cpp:1088 #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Save Import" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Save Oldest State" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:335 msgid "Save State" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 1" msgstr "儲存至儲存格 1" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 10" msgstr "儲存至儲存格 10" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 2" msgstr "儲存至儲存格 2" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 3" msgstr "儲存至儲存格 3" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 4" msgstr "儲存至儲存格 4" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 5" msgstr "儲存至儲存格 5" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 6" msgstr "儲存至儲存格 6" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 7" msgstr "儲存至儲存格 7" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 8" msgstr "儲存至儲存格 8" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 9" msgstr "儲存至儲存格 9" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Save State to File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:356 msgid "Save State to Oldest Slot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Save State to Selected Slot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:357 msgid "Save State to Slot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "Save Texture Cache to State" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 msgid "Save and Load State" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "另存為..." #: Source/Core/DolphinQt/MenuBar.cpp:1650 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1525 msgid "Save map file" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1576 msgid "Save signature file" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save to Selected Slot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "Save to Slot %1 - %2" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:146 msgid "Save..." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:242 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/Core/Movie.cpp:952 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Scaled EFB Copy" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "截圖" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "Search" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Search Address" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Search Current Object" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:150 msgid "Search Subfolders" msgstr "搜尋子資料夾" #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "Search for an Instruction" msgstr "" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Search instruction" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60 msgid "Section that contains all Action Replay cheat codes." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57 msgid "Section that contains all Gecko cheat codes." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63 msgid "Section that contains all graphics related settings." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35 msgid "Section that contains most CPU and Hardware related settings." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Security options" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Select" msgstr "選擇" #: Source/Core/DolphinQt/Settings/PathPane.cpp:68 msgid "Select Dump Path" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:494 #: Source/Core/DolphinQt/MenuBar.cpp:1106 msgid "Select Export Directory" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "Select Load Path" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:90 msgid "Select Resource Pack Path" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Select Slot %1 - %2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:336 msgid "Select State" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:370 msgid "Select State Slot" msgstr "選擇儲存格" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 1" msgstr "選擇儲存格 1" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 10" msgstr "選擇儲存格 10" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 2" msgstr "選擇儲存格 2" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 3" msgstr "選擇儲存格 3" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 4" msgstr "選擇儲存格 4" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 5" msgstr "選擇儲存格 5" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 6" msgstr "選擇儲存格 6" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 7" msgstr "選擇儲存格 7" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 8" msgstr "選擇儲存格 8" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 9" msgstr "選擇儲存格 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:57 msgid "Select Wii NAND Root" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:258 #: Source/Core/DolphinQt/Settings/PathPane.cpp:38 msgid "Select a Directory" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/MainWindow.cpp:705 #: Source/Core/DolphinQt/MainWindow.cpp:1270 #: Source/Core/DolphinQt/MainWindow.cpp:1277 msgid "Select a File" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "Select a Game" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "Select a SD Card Image" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:19 msgid "Select a game" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1041 msgid "Select a title to install to NAND" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1329 msgid "Select the RSO module address:" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1654 #: Source/Core/DolphinQt/MainWindow.cpp:1721 msgid "Select the Recording File" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1632 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1607 #: Source/Core/DolphinQt/MenuBar.cpp:1061 msgid "Select the save file" msgstr "選擇存檔" #: Source/Core/DolphinQt/ConvertDialog.cpp:373 msgid "Select where you want to save the converted image" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:364 msgid "Select where you want to save the converted images" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Selected Font" msgstr "" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1224 #: Source/Core/Core/NetPlayServer.cpp:1548 #: Source/Core/Core/NetPlayServer.cpp:1775 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:794 msgid "Selected game doesn't exist in game list!" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228 msgid "Selected thread callstack" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206 msgid "Selected thread context" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:159 msgid "" "Selects what graphics API to use internally.
The software renderer is " "extremely slow and only useful for debugging, so you'll want to use either " "Direct3D or OpenGL. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it's " "recommended to try both and choose the one that's less problematic." "

If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:209 msgid "Send" msgstr "傳送" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Sensor Bar Position:" msgstr "傳感器位置:" #: Source/Core/DiscIO/VolumeVerifier.cpp:314 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server IP Address" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:54 msgid "Server Port" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1826 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Set &Value" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:356 msgid "Set as &Default ISO" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Set memory card file for Slot A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Set memory card file for Slot B" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:508 msgid "Set symbol &end address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:506 msgid "Set symbol &size" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:707 msgid "Set symbol end address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685 msgid "Set symbol size (%1):" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Sets the Wii system language." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:91 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "Settings" msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:355 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:112 msgid "Shader Compilation" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30 msgid "Shake" msgstr "搖晃" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Show &Log" msgstr "顯示日誌視窗(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:416 msgid "Show &Toolbar" msgstr "顯示工具列(&T)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show Active Title in Window Title" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show All" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Australia" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Show Current Game on Discord" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Show Debugging UI" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show ELF/DOL" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show FPS" msgstr "顯示 FPS" #: Source/Core/DolphinQt/MenuBar.cpp:772 msgid "Show Frame Counter" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show France" msgstr "顯示 France" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "Show GameCube" msgstr "顯示 GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Germany" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Show Golf Mode Overlay" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Show Input Display" msgstr "輸入顯示" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Italy" msgstr "顯示 Italy" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show JAP" msgstr "顯示 JAP" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Korea" msgstr "顯示 Korea" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Lag Counter" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "顯示語系:" #: Source/Core/DolphinQt/MenuBar.cpp:409 msgid "Show Log &Configuration" msgstr "日誌記錄設定(&C)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97 msgid "Show NetPlay Messages" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 msgid "Show NetPlay Ping" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Netherlands" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show On-Screen Display Messages" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show PAL" msgstr "顯示 PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Show Platforms" msgstr "顯示平台" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Regions" msgstr "顯示區域" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show Russia" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Spain" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Show Statistics" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "Show System Clock" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show Taiwan" msgstr "顯示 Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show USA" msgstr "顯示 USA" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show Unknown" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Show WAD" msgstr "顯示 WAD" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show Wii" msgstr "顯示 Wii" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show World" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:499 msgid "Show in &memory" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402 msgid "Show in code" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:166 msgid "" "Show various rendering statistics.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Side-by-Side" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Sideways Wii Remote" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "Signature Database" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146 msgid "Signed Integer" msgstr "" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Simplified Chinese" msgstr "Simplified Chinese" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Six Axis" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:226 msgid "Size" msgstr "大小" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:151 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Skip EFB Access from CPU" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Skip Main Menu" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91 msgid "Skip Presenting Duplicate Frames" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "Slot A" msgstr "插槽 A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "Slot A:" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "Slot B" msgstr "插槽 B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120 msgid "Slot B:" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:297 msgid "Socket table" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:77 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:93 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1286 msgid "Some of the data could not be read." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1021 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:261 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:107 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:249 msgid "Sort Alphabetically" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "Sound:" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Spanish" msgstr "Spanish" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:199 msgid "Speaker Volume:" msgstr "揚聲器音量:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Specific" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "加速光碟傳輸率" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Stable (once a year)" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack end" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack start" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 msgid "Standard Controller" msgstr "標準控制器" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "Start &NetPlay..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Start Re&cording Input" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Start Recording" msgstr "開始錄製" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:64 msgid "Start in Fullscreen" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775 msgid "Started game" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "State" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Steering Wheel" msgstr "" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489 msgid "Step out successful!" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487 msgid "Step out timed out!" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:414 msgid "Step over in progress..." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:399 msgid "Step successful!" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:319 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403 msgid "Stereoscopic 3D Mode" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Stick" msgstr "搖桿" #: Source/Core/Core/HotkeyManager.cpp:33 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "停止" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347 msgid "Stopped game" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Store XFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:222 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Stretch to Window" msgstr "拉伸至視窗" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119 msgid "Strict Settings Sync" msgstr "" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:160 msgid "String" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:630 msgid "String Match" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:524 msgid "String values can only be compared using equality." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Strum" msgstr "Strum" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205 msgid "Stylus" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257 #: Source/Core/DolphinQt/ConvertDialog.cpp:510 #: Source/Core/DolphinQt/GameList/GameList.cpp:556 #: Source/Core/DolphinQt/GameList/GameList.cpp:584 #: Source/Core/DolphinQt/MenuBar.cpp:1050 #: Source/Core/DolphinQt/MenuBar.cpp:1184 msgid "Success" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396 msgid "Successfully added to the NetPlay index" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:511 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258 msgid "Successfully deleted '%1'." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:482 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:519 msgid "Successfully exported save files" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1185 msgid "Successfully extracted certificates from NAND" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327 msgid "Successfully extracted file." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204 msgid "Successfully extracted system data." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "Successfully imported save file." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:557 #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "Successfully installed this title to the NAND." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:585 msgid "Successfully removed this title from the NAND." msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 msgid "Supported file formats" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "" #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Suspended" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36 msgid "Swing" msgstr "揮舞" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Switch to A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Switch to B" msgstr "" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:708 msgid "Symbol (%1) end address:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649 msgid "Symbol name:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/MenuBar.cpp:962 msgid "Symbols" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89 msgid "Sync" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115 msgid "Sync AR/Gecko Codes" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Sync All Wii Saves" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Sync Saves" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92 msgid "Sync real Wii Remotes and pair them" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1176 msgid "Synchronizing AR codes..." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1105 msgid "Synchronizing Gecko codes..." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:854 msgid "Synchronizing save data..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Synchronous" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117 msgid "Synchronous (Ubershaders)" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "System Language:" msgstr "系統語系:" #: Source/Core/DolphinQt/MenuBar.cpp:756 msgid "TAS Input" msgstr "" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "TAS Tools" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:435 #: Source/Core/DolphinQt/GameList/GameList.cpp:925 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:234 #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Tags" msgstr "" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Taiko Drum" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167 msgid "Tail" msgstr "" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Take Screenshot" msgstr "截取畫面" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246 msgid "Test" msgstr "測試" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:60 msgid "Texture Cache" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:285 msgid "Texture Cache Accuracy" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86 msgid "Texture Dumping" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Texture Format Overlay" msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:581 msgid "The H3 hash table for the {0} partition is not correct." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:350 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:466 msgid "The Masterpiece partitions are missing." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1171 msgid "The NAND has been repaired." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:976 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/Core/ActionReplay.cpp:236 msgid "The address is invalid" msgstr "位址無效" #: Source/Core/DiscIO/VolumeVerifier.cpp:449 msgid "The channel partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:444 msgid "The data partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" #: Source/Android/jni/WiiUtils.cpp:78 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" #: Source/Core/Core/Movie.cpp:374 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:347 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:519 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1126 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:517 msgid "The expression contains a syntax error." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:400 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:57 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:49 msgid "The file {0} was already open, the file header will not be written." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:413 msgid "The filesystem is invalid or could not be read." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:757 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:860 msgid "The game ID is inconsistent." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:871 msgid "The game ID is unusually short." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:852 msgid "The game ID is {0} but should be {1}." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:259 msgid "The game is currently running." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:721 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:169 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:454 msgid "The install partition is missing." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "The profile '%1' does not exist" msgstr "" #: Source/Core/Core/Movie.cpp:233 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:889 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:260 msgid "The same file can't be used in both slots." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:256 msgid "The server and client's NetPlay versions are incompatible." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:252 msgid "The server is full." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:265 msgid "The server sent an unknown error message." msgstr "" #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "The specified common key index is {0} but should be {1}." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:138 msgid "The specified file \"{0}\" does not exist" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 msgid "The target memory card already contains a file \"%1\"." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:967 msgid "The ticket is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:505 msgid "The type of a partition could not be read." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:659 msgid "The update partition does not contain the IOS used by this title." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:439 msgid "The update partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:474 msgid "The update partition is not at its normal position." msgstr "" #: Source/Core/Core/ActionReplay.cpp:239 msgid "The value is invalid" msgstr "這個數值無效" #: Source/Core/DiscIO/VolumeVerifier.cpp:623 msgid "The {0} partition does not have a valid file system." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:554 msgid "The {0} partition does not seem to contain valid data." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:574 msgid "The {0} partition is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:521 msgid "The {0} partition is not properly aligned." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:427 msgid "There are too many partitions in the first partition table." msgstr "" #: Source/Core/Core/State.cpp:727 msgid "There is nothing to undo!" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:428 msgid "There was an issue adding a shortcut to the desktop" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "這些設定將替代核心 Dolphin 設定。\n" "未確定表示遊戲使用 Dolphin 的設定。" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:914 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "" #: Source/Core/Core/ConfigManager.cpp:891 msgid "This WAD is not bootable." msgstr "" #: Source/Core/Core/ConfigManager.cpp:886 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:891 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:241 #: Source/Core/DolphinQt/GameList/GameList.cpp:745 msgid "This cannot be undone!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "This debug disc image has the size of a retail disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:824 msgid "This disc image has an unusual size." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:818 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:986 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:777 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:774 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:749 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:178 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1362 msgid "This is a bad dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1356 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1327 msgid "This is a good dump." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/ConfigManager.cpp:909 msgid "This title cannot be booted." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:922 msgid "This title is set to use an invalid IOS." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:936 msgid "This title is set to use an invalid common key." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143 msgid "Thread context" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24 msgid "Threads" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "閾值" #: Source/Core/UICommon/UICommon.cpp:443 msgid "TiB" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33 msgid "Tilt" msgstr "傾斜" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:914 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:212 #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Title" msgstr "標題" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:110 msgid "To:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Toggle &Fullscreen" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "全選/全部取消" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:411 msgid "Toggle Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Custom Textures" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle EFB Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Fog" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Toggle Fullscreen" msgstr "切換全螢幕" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Toggle Pause" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Skip EFB Access" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Texture Dumping" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle XFB Immediate Mode" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:957 msgid "Tokenizing failed." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:648 msgid "Too many matches to display (%1)" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Top" msgstr "上方" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Top-and-Bottom" msgstr "" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 msgid "Total Pitch" msgstr "" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Total Yaw" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:60 msgid "Total rotation about the pitch axis." msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:51 msgid "Total rotation about the yaw axis." msgstr "" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209 msgid "Touch" msgstr "" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Traditional Chinese" msgstr "Traditional Chinese" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:901 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1823 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147 msgid "Triggers" msgstr "扳機" #: Source/Core/DolphinQt/CheatsManager.cpp:406 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Type" msgstr "類型" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "U&16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "U&32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 msgid "U&8" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289 msgid "UNKNOWN" msgstr "" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "USB Gecko" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.

Only " "recommended for high-end systems." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1323 msgid "Unable to auto-detect RSO module" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:275 msgid "Unable to write to file {0}" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Unbound" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:339 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:341 msgid "Undo Load State" msgstr "取消讀取進度" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:358 msgid "Undo Save State" msgstr "取消儲存進度" #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:385 msgid "Uninstall from the NAND" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:572 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "United States" msgstr "" #: Source/Core/Core/State.cpp:469 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:44 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:67 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:664 msgid "Unknown" msgstr "未知" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1235 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1131 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1061 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1089 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:356 msgid "Unknown disc" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1832 msgid "Unknown error {0:x}" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "Unknown error." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1278 msgid "Unknown message received with id : {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1139 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:161 msgid "Unlimited" msgstr "無限制" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Unlock Cursor" msgstr "" #: Source/Core/DiscIO/FileBlob.cpp:82 msgid "Unpacking" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:147 msgid "Unsigned Integer" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Up" msgstr "上" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:228 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:323 #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "Update" msgstr "更新" #: Source/Core/DolphinQt/Updater.cpp:64 msgid "Update after closing Dolphin" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:47 msgid "Update available" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Upright Wii Remote" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:225 msgid "Usage Statistics Reporting Settings" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Built-In Database of Game Names" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Custom User Style" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105 msgid "Use Lossless Codec (FFV1)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Use PAL60 Mode (EuRGB60)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Use Panic Handlers" msgstr "顯示錯誤提示" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130 msgid "User Style:" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:311 msgid "User Variables" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:658 msgid "Usually used for light objects" msgstr "" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:637 msgid "Usually used for normal matrices" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:625 msgid "Usually used for position matrices" msgstr "" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:648 msgid "Usually used for tex coord matrices" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65 msgid "Utility" msgstr "工具" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "V-Sync" msgstr "垂直同步" #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 msgid "Value" msgstr "數值" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:158 msgid "Value:" msgstr "數值:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37 msgid "Velocity" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "事件" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69 msgid "Verify" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:94 msgid "Verify Integrity" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:383 msgid "Verify certificates" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:154 msgid "Verifying" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Vertex Rounding" msgstr "" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 msgid "Vertical FOV" msgstr "" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 msgid "Vertical Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215 msgid "Video" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &code" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &memory" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 msgid "Virtual Notches" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:315 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "Volume" msgstr "音量" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Down" msgstr "降低音量" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Volume Toggle Mute" msgstr "音量切換至靜音" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Up" msgstr "提高音量" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1042 msgid "WAD files (*.wad)" msgstr "" #: Source/Core/Core/WiiUtils.cpp:137 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" #: Source/Core/Core/WiiUtils.cpp:105 msgid "WAD installation failed: Could not finalise title import." msgstr "" #: Source/Core/Core/WiiUtils.cpp:95 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" #: Source/Core/Core/WiiUtils.cpp:79 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" #: Source/Core/Core/WiiUtils.cpp:57 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283 msgid "WAITING" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" #: Source/Core/Core/ConfigManager.h:58 msgid "WASAPI (Exclusive Mode)" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:347 msgid "WIA GC/Wii images (*.wia)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:241 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:1462 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "Warning" msgstr "警告" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:37 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:588 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" #: Source/Core/Core/Movie.cpp:1001 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:976 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1026 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1043 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:30 msgid "Watch" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:221 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Whitelisted USB Passthrough Devices" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86 msgid "Widescreen Hack" msgstr "寬螢幕修正" #: Source/Core/Core/HotkeyManager.cpp:322 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:87 msgid "Wii Menu" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:197 msgid "Wii NAND Root:" msgstr "" #: Source/Core/Core/HW/Wiimote.cpp:85 msgid "Wii Remote" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:121 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Wii Remote Orientation" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Wii Remote Rumble" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Wii Remote Settings" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:85 msgid "Wii Remotes" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289 msgid "Wii TAS Input %1 - Classic Controller" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303 msgid "Wii TAS Input %1 - Wii Remote" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:426 msgid "Wii and Wii Remote" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1062 msgid "Wii save files (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "WiiTools Signature MEGA File" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177 msgid "" "Will immediately hide the Mouse Cursor when it hovers on top of the Render " "Widget, otherwise there is a delay.\n" "If \"Lock Mouse Cursor\" is enabled, it will hide on Mouse locked" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 msgid "Word Wrap" msgstr "自動換行" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107 msgid "Write Save/SD Data" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181 msgid "Write only" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "寫入至控制台" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "寫入至檔案" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "寫入至視窗" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:590 msgid "Wrong Version" msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:610 msgid "XF register " msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Left" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35 msgid "Yaw Right" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "黃" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:37 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" #: Source/Core/VideoBackends/Vulkan/VKMain.cpp:355 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "You are running the latest version available on this update track." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:309 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233 msgid "You have to enter a name." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:288 msgid "You must restart Dolphin in order for the change to take effect." msgstr "You must restart Dolphin in order for the change to take effect." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:73 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "" #: Source/Core/Core/ActionReplay.cpp:924 msgid "Zero 3 code not supported" msgstr "不支援 Zero 3 代碼" #: Source/Core/Core/ActionReplay.cpp:944 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276 msgid "^ Xor" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:612 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632 msgid "default" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:634 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363 msgid "disconnected" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "errno" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "off" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "on" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "s" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184 msgid "uDraw GameTablet" msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:681 msgid "{0} (Masterpiece)" msgstr "" #: Source/Core/UICommon/GameFile.cpp:692 msgid "{0} (NKit)" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:357 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1123 msgid "{0} failed to synchronize codes." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1080 msgid "{0} failed to synchronize." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:260 #: Source/Core/DiscIO/WIABlob.cpp:1701 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:206 msgid "{0} was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:278 msgid "| Or" msgstr "" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:38 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "°" msgstr "" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "°/s" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr ""