# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Mewster , 2013-2021 # RebuMan, 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2021-06-16 10:24+0200\n" "PO-Revision-Date: 2021-06-16 08:24+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Italian (http://www.transifex.com/delroth/dolphin-emu/" "language/it/)\n" "Language: it\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1400 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Poiché le immagini disco GameCube contengono pochi dati di controllo, " "potrebbero esserci problemi che Dolphin non è in grado di rilevare." #: Source/Core/DiscIO/VolumeVerifier.cpp:1406 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "Poiché questo titolo non è per le console Wii originali, Dolphin non è in " "grado di verificarne la consistenza." #: Source/Core/DolphinQt/MenuBar.cpp:1158 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "ATTENZIONE: La riparazione di questa NAND richiede l'eliminazione dei titoli " "con dati incompleti nella NAND, compresi i relativi file di salvataggio. Se " "desideri continuare, i seguenti titoli verranno rimossi:\n" "\n" "%1\n" "L'avvio di questi titoli potrebbe sistemare eventuali problemi." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:103 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "! Not" msgstr "! Not" #: Source/Core/Core/Boot/Boot.cpp:205 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" è un file GCM/ISO non valido, oppure non è un ISO GC/Wii." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "$ User Variable" msgstr "$ Variabile Utente" #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "vuole entrare nel party." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:73 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:405 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:269 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:100 msgid "%1 (Copy)" msgstr "%1 (Copia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disco %2, Revisione %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (Revisione %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482 msgid "%1 (Stock)" msgstr "%1 (Prefefinito)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:244 msgid "%1 (recommended)" msgstr "%1 (consigliato)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:226 msgid "%1 (slow)" msgstr "%1 (lento)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:290 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 byte FIFO\n" "%2 byte memoria\n" "%3 frame" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 msgid "%1 Graphics Configuration" msgstr "Configurazione Video %1" #: Source/Core/DolphinQt/CheatsManager.cpp:652 msgid "%1 Match(es)" msgstr "%1 Occorrenza/e" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:136 msgid "%1 doesn't support this feature on your system." msgstr "%1 non supporta questa funzionalità sul tuo sistema." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:328 msgid "%1 doesn't support this feature." msgstr "%1 non supporta questa funzionalità." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:270 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 frame\n" "%2 oggetti\n" "Frame Corrente: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816 msgid "%1 has joined" msgstr "%1 è entrato" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:821 msgid "%1 has left" msgstr "%1 è uscito" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:943 msgid "%1 is now golfing" msgstr "%1 è in modalità golf" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:251 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:321 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "Trovata %1 sessione" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "Trovate %1 sessioni" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168 msgid "%1% (Normal Speed)" msgstr "%1% (Velocità Normale)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "%1MB (MEM1)" msgstr "%1MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299 msgid "%1MB (MEM2)" msgstr "%1MB (MEM2)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "%1x Native (%2x%3)" msgstr "%1x Nativo (%2x%3)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "& And" msgstr "& And" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "&About" msgstr "&A proposito di..." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:315 msgid "&Add Memory Breakpoint" msgstr "&Aggiungi Punto di Interruzione dei Dati" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "&Add New Code..." msgstr "&Aggiungi Nuovo Codice..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:513 msgid "&Add function" msgstr "&Aggiungi Funzione" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Add..." msgstr "&Aggiungi..." #: Source/Core/DolphinQt/MenuBar.cpp:530 msgid "&Audio Settings" msgstr "Impostazioni &Audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:188 msgid "&Auto Update:" msgstr "&Aggiornamento Automatico:" #: Source/Core/DolphinQt/MenuBar.cpp:546 msgid "&Automatic Start" msgstr "&Avvio Automatico" #: Source/Core/DolphinQt/MenuBar.cpp:196 msgid "&Boot from DVD Backup" msgstr "Avvia da &Backup DVD" #: Source/Core/DolphinQt/MenuBar.cpp:471 msgid "&Breakpoints" msgstr "&Punti di interruzione" #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "&Bug Tracker" msgstr "&Bug Tracker" #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "&Annulla" #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "&Cheats Manager" msgstr "&Gestore Trucchi" #: Source/Core/DolphinQt/MenuBar.cpp:600 msgid "&Check for Updates..." msgstr "&Controlla la Presenza di Aggiornamenti..." #: Source/Core/DolphinQt/MenuBar.cpp:964 msgid "&Clear Symbols" msgstr "Pulis&ci Simboli" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196 msgid "&Clone..." msgstr "&Clona..." #: Source/Core/DolphinQt/MenuBar.cpp:436 msgid "&Code" msgstr "&Codice" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Controller Settings" msgstr "Impostazioni &Controller" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:492 msgid "&Copy address" msgstr "&Copia indirizzo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:126 msgid "&Create..." msgstr "&Nuovo..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:102 msgid "&Delete" msgstr "&Elimina" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:314 msgid "&Delete Watch" msgstr "&Elimina Espressione di Controllo" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:55 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:148 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:79 msgid "&Edit Code..." msgstr "&Modifica Codice..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196 msgid "&Edit..." msgstr "&Modifica..." #: Source/Core/DolphinQt/MenuBar.cpp:215 msgid "&Eject Disc" msgstr "&Espelli Disco" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Emulation" msgstr "&Emulazione" #: Source/Core/DolphinQt/GCMemcardManager.cpp:106 msgid "&Export as .gci..." msgstr "&Esporta come .gci..." #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&File" msgstr "&File" #: Source/Core/DolphinQt/MenuBar.cpp:553 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "&Frame Advance" msgstr "&Fotogramma per Fotogramma" #: Source/Core/DolphinQt/MenuBar.cpp:534 msgid "&Free Look Settings" msgstr "Impostazioni &Camera Libera" #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "&Generate Symbols From" msgstr "&Genera Simboli Da" #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "&GitHub Repository" msgstr "Repository &GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "&Graphics Settings" msgstr "Impostazioni &Video" #: Source/Core/DolphinQt/MenuBar.cpp:577 msgid "&Help" msgstr "&Aiuto" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Hotkey Settings" msgstr "Impostazioni &Tasti di Scelta Rapida" #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "&Import..." msgstr "&Importa..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:515 msgid "&Insert blr" msgstr "&Inserisci blr" #: Source/Core/DolphinQt/MenuBar.cpp:496 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Lingua:" #: Source/Core/DolphinQt/MenuBar.cpp:337 msgid "&Load State" msgstr "&Carica Stato di Gioco" #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "&Load Symbol Map" msgstr "Carica Mappa dei Simbo&li" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "&Lock Widgets In Place" msgstr "&Blocca Widget" #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "&Movie" msgstr "&Filmato" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "&Network" msgstr "&Network" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&No" #: Source/Core/DolphinQt/GCMemcardManager.cpp:125 #: Source/Core/DolphinQt/MenuBar.cpp:210 msgid "&Open..." msgstr "&Apri..." #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "&Options" msgstr "&Opzioni" #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "&Patch HLE Functions" msgstr "&Patch Funzioni HLE" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "&Play" msgstr "&Gioca" #: Source/Core/DolphinQt/GameList/GameList.cpp:346 msgid "&Properties" msgstr "&Proprietà" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "&Read-Only Mode" msgstr "Modalità &Sola-lettura" #: Source/Core/DolphinQt/MenuBar.cpp:444 msgid "&Registers" msgstr "&Registri" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47 msgid "&Remove" msgstr "&Rimuovi" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:56 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "&Remove Code" msgstr "&Rimuovi Codice" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:504 msgid "&Rename symbol" msgstr "&Rinomina simbolo" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "&Reset" msgstr "&Resetta" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "&Resource Pack Manager" msgstr "&Resource Pack Manager" #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "&Save Symbol Map" msgstr "&Salva Mappa dei Simboli" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173 msgid "&Speed Limit:" msgstr "&Limite Velocità" #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "&Stop" msgstr "&Arresta" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt/MenuBar.cpp:453 msgid "&Threads" msgstr "&Thread" #: Source/Core/DolphinQt/MenuBar.cpp:227 msgid "&Tools" msgstr "&Strumenti" #: Source/Core/DolphinQt/MenuBar.cpp:402 msgid "&View" msgstr "&Visualizza" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:463 msgid "&Watch" msgstr "(&W) Espressione di controllo" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinQt/GameList/GameList.cpp:349 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Sì" #: Source/Core/DolphinQt/MenuBar.cpp:1260 msgid "'%1' not found, no symbol names generated" msgstr "'%1' non trovato, non sono stati generati nomi dei simboli" #: Source/Core/DolphinQt/MenuBar.cpp:1463 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' non trovato, ora cercherò nomi di funzioni comuni" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135 msgid "(None)" msgstr "(Nulla)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175 msgid "(off)" msgstr "(nessuno)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "* Multiply" msgstr "* Moltiplica" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "+ Add" msgstr "+ Aggiungi" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:282 msgid ", Comma" msgstr ", Virgola" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "- Subtract" msgstr "- Sottrai" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:331 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "/ Divide" msgstr "/ Dividi" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 blocchi)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 blocchi)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "16-bit Integer" msgstr "Intero 16-bit" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativo (1280x1056) per 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 blocchi)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:134 msgid "32-bit" msgstr "32-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "32-bit Integer" msgstr "Intero 32-bit" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:331 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "Profondità 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativo (1920x1584) per 1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 blocchi)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativo (2560x2112) per 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x Nativo (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 blocchi)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativo (3840x3168) per 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x Nativo (4480x3696)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 blocchi)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "8-bit Integer" msgstr "Intero 8-bit" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativo (5120x4224) per 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274 msgid "< Less-than" msgstr "< Minore-di" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:51 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Una nuova versione di Dolphin è disponibile!

È possibile scaricare " "Dolphin %1. La tua versione è %2.
Vuoi avviare l'aggiornamento?" "

Note di Rilascio:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "> Greater-than" msgstr "> Maggiore-di" #: Source/Core/DolphinQt/MainWindow.cpp:1384 #: Source/Core/DolphinQt/MainWindow.cpp:1452 msgid "A NetPlay Session is already in progress!" msgstr "Una sessione NetPlay è già in corso!" #: Source/Core/Core/WiiUtils.cpp:172 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Nella NAND è presente una versione differente di questo titolo.\n" "\n" "Versione installata: {0}\n" "Versione del WAD: {1}\n" "\n" "Non sarà possibile ripristinare la versione precedente dopo l'installazione " "del WAD. Continuare?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:551 msgid "A disc is already about to be inserted." msgstr "Un disco è già in inserimento." #: Source/Core/DolphinQt/Main.cpp:230 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Uno stato salvato non può essere caricato senza indicare quale gioco avviare." #: Source/Core/DolphinQt/MainWindow.cpp:858 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "È già in corso uno spegnimento. I dati non salvati potrebbero venire persi " "se interrompi l'emulazione prima che termini. Forzare lo spegnimento?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:258 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "La sincronizzazione è possibile soltanto durante l'esecuzione di un gioco " "Wii." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ATTENZIONE:\n" "\n" "Tutti i giocatori devono usare la stessa versione di Dolphin.\n" "Se abilitato, le schede SD devono essere identiche tra i giocatori.\n" "In caso si utilizzi DSP LLE, le DSP ROM devono essere identiche tra i " "giocatori.\n" "Se un gioco si blocca all'avvio, potrebbe non supportare il Netplay in Dual " "Core. Disabilita l'opzione Dual Core.\n" "In caso di connessione diretta, l'host deve avere la porta UDP scelta aperta " "o correttamente reindirizzata.\n" "\n" "Il supporto per i Wii Remote durante il netplay è sperimentale e potrebbe " "non funzionare correttamente.\n" "Usalo a tuo rischio e pericolo.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:200 msgid "AR Code" msgstr "AR Code" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:57 msgid "AR Codes" msgstr "Codici AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Annulla" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "A proposito di Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50 msgid "Accelerometer" msgstr "Accelerometro" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Accuracy:" msgstr "Precisione:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Errore di Decrittazione del Codice Action Replay:\n" "Controllo di Parità Fallito\n" "\n" "Codice Incriminato:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:525 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) " "in Aggiungi Codice ({2})" #: Source/Core/Core/ActionReplay.cpp:616 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) " "in Fill e Slide ({2})" #: Source/Core/Core/ActionReplay.cpp:403 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) " "nelle istruzioni Ram Write e Fill ({2})" #: Source/Core/Core/ActionReplay.cpp:463 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) " "nell'istruzione Write To Pointer ({2})" #: Source/Core/Core/ActionReplay.cpp:671 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" "Errore Action Replay: Valore non valido ({0:08x}) nell'istruzione Memory " "Copy ({1})" #: Source/Core/Core/ActionReplay.cpp:540 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Errore Action Replay: Master Code e Write To CCXXXXXX non implementati " "({0})\n" "I Master Code non sono necessari. Non usarli." #: Source/Core/Core/ActionReplay.cpp:233 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Errore Action Replay: codice AR non valido in riga: {0}" #: Source/Core/Core/ActionReplay.cpp:782 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Conditional Code: Dimensioni non valide {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:750 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Normal Code Type {0:08x} ({1}) non valido" #: Source/Core/Core/ActionReplay.cpp:708 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normal Code 0: Sottotipo {0:08x} ({1}) non valido" #: Source/Core/Core/ActionReplay.cpp:806 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normal Code {0}: Sottotipo {1:08x} ({2}) non valido" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "Attiva Chat NetPlay" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Active" msgstr "Attivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161 msgid "Active thread queue" msgstr "Cosa thread attivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176 msgid "Active threads" msgstr "Thread attivi" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "Adapter" msgstr "Adattatore" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Rilevato adattatore" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 msgid "Adapter:" msgstr "Adattatore:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:75 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Aggiungi" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add &breakpoint" msgstr "Aggiungi &punto di interruzione" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:33 msgid "Add New DSU Server" msgstr "Aggiungi Nuovo Server DSU" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Aggiungi un nuovo Dispositivo USB" #: Source/Core/DolphinQt/GameList/GameList.cpp:424 #: Source/Core/DolphinQt/GameList/GameList.cpp:427 msgid "Add Shortcut to Desktop" msgstr "Aggiungi Collegamento su Desktop" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "Aggiungi un Punto di Interruzione" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "Aggiungi Punto di Interruzione dei Dati" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 msgid "Add memory &breakpoint" msgstr "Aggiungi punto di interruzione dei &dati" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add memory breakpoint" msgstr "Aggiungi punto di interruzione dei dati" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125 msgid "Add to &watch" msgstr "Aggiungi &espressione di controllo" #: Source/Core/DolphinQt/CheatsManager.cpp:272 msgid "Add to Watch" msgstr "Aggiungi espressione di controllo" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406 msgid "Add to watch" msgstr "Aggiungi espressione di controllo" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Add..." msgstr "Aggiungi..." #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Address" msgstr "Indirizzo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Address Space" msgstr "Spazio degli Indirizzi" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Indirizzo:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Regola la precisione con cui la GPU riceve gli aggiornamenti delle texture " "dalla RAM.

L'opzione \"Sicura\" elimina la possibilità che la GPU " "salti l'aggiornamento delle texture dalla RAM. Una minore precisione può " "rendere confusi i testi di gioco in alcuni titoli." "

Nel dubbio, utilizza il valore più a destra." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Modifica la quantità di RAM disponibile nella console emulata.\n" "\n" "ATTENZIONE: L'abilitazione impedirà il funzionamento di molti giochi. Solo " "pochi possono beneficiarne correttamente." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Configura la frequenza di clock della CPU emulata.\n" "\n" "Valori maggiori possono far eseguire giochi dal framerate variabile ad un " "framerate maggiore, al prezzo di un maggior carico sulla CPU. Valori minori " "possono attivare il sistema di frameskip interno al gioco, potenzialmente " "alleggerendo il carico sulla CPU.\n" "\n" "ATTENZIONE: Modificare il valore di default (100%) causerà sicuramente " "corruzioni e glitch. Fallo a tuo rischio e pericolo.\n" "Si prega di non segnalare bug che si verificano utilizzando un clock non di " "default." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Advance Game Port" msgstr "Porta Gioco Advance" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Avanzate" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "Africa" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 #: Source/Core/DolphinQt/GCMemcardManager.cpp:425 #: Source/Core/DolphinQt/GCMemcardManager.cpp:576 msgid "All Files" msgstr "Tutti i File" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 msgid "All Files (*)" msgstr "Tutti i File (*)" #: Source/Core/DolphinQt/MainWindow.cpp:707 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.dff *.m3u);;All Files (*)" msgstr "" "Tutti i file GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia " "*.rvz *.wad *.dff *.m3u);;Tutti i File (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.m3u);;All Files (*)" msgstr "" "Tutti i file GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia " "*.rvz *.wad *.m3u);;Tutti i File (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1271 #: Source/Core/DolphinQt/MainWindow.cpp:1278 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Tutti i Salvataggi di Stati di Gioco (*.sav *.s##);; Tutti i File (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369 msgid "All devices" msgstr "Tutti i dispositivi" #: Source/Core/Core/NetPlayServer.cpp:1111 msgid "All players' codes synchronized." msgstr "Tutti i codici dei giocatori sono sincronizzati." #: Source/Core/Core/NetPlayServer.cpp:1068 msgid "All players' saves synchronized." msgstr "Tutti i salvataggi dei giocatori sono sincronizzati." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143 msgid "Allow Mismatched Region Settings" msgstr "Permetti Impostazioni Regione Discordanti" #: Source/Core/DolphinQt/Main.cpp:263 msgid "Allow Usage Statistics Reporting" msgstr "Permetti Report Statistiche d'Uso" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Allow Writes to SD Card" msgstr "Permetti Scrittura su Scheda SD" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Permette di manipolare la camera di gioco.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:30 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Sorgenti di Input Alternative" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "Always Connected" msgstr "Sempre Connesso" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Always Hide Mouse Cursor" msgstr "Nascondi sempre il cursore del mouse" #: Source/Core/Common/Assert.h:40 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "È stato riscontrato un errore\n" "\n" " Riga: %d\n" " File: %s\n" "\n" "Ignorare e continuare?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:161 msgid "An inserted disc was expected but not found." msgstr "Impossibile trovare il disco di cui si era in attesa." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Anaglyph" msgstr "Anaglifo" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163 msgid "Analyze" msgstr "Analizza" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 msgid "Angle" msgstr "Angolo" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42 msgid "Angular velocity to ignore and remap." msgstr "Velocità angolare da ignorare e rimappare." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381 msgid "Anisotropic Filtering" msgstr "Filtro Anisotropico" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anisotropic Filtering:" msgstr "Filtraggio Anisotropico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378 msgid "Anti-Aliasing" msgstr "Anti-Aliasing" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "Qualunque Regione" #: Source/Core/DolphinQt/MenuBar.cpp:1600 msgid "Append signature to" msgstr "Accoda signature a" #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Append to &Existing Signature File..." msgstr "Accoda ad un Fil&e di Signature Preesistente..." #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "Appl&y Signature File..." msgstr "A&pplica File Signature..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Applica un effetto di post-processing dopo il rendering di un frame.

Nel dubbio, seleziona (off)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Data dell'Apploader" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Applica" #: Source/Core/DolphinQt/MenuBar.cpp:1623 msgid "Apply signature file" msgstr "Applica file di signature" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "Arbitrary Mipmap Detection" msgstr "Mipmap Detection Arbitraria" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:240 msgid "Are you sure that you want to delete '%1'?" msgstr "Sei sicuro di voler eliminare '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:744 msgid "Are you sure you want to delete this file?" msgstr "Sei sicuro di voler eliminare questo file?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "Sei sicuro di voler disinstallare questo pack?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:440 msgid "Are you sure you want to quit NetPlay?" msgstr "Sei sicuro di voler chiudere NetPlay?" #: Source/Core/DolphinQt/ConvertDialog.cpp:294 msgid "Are you sure?" msgstr "Sei sicuro?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:278 msgid "Aspect Ratio" msgstr "Rapporto d'aspetto" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Aspect Ratio:" msgstr "Rapporto d'Aspetto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:235 msgid "Assign Controller Ports" msgstr "Assegna Porte Controller" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Assegna Controller" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119 msgid "Asynchronous (Skip Drawing)" msgstr "Asincrono (Salta Rendering)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Asynchronous (Ubershaders)" msgstr "Asincrono (Ubershader)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:521 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "Almeno due dei file di salvataggio selezionati hanno lo stesso nome interno." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 msgid "Attach MotionPlus" msgstr "Collega MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Audio Backend:" msgstr "Motore Audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:139 msgid "Audio Stretching Settings" msgstr "Impostazioni Audio Stretching" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Autore" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Autori" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Multiplo di 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Auto Update Settings" msgstr "Impostazioni Aggiornamento Automatico" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La risoluzione interna automatica non è permessa in modalità " "Sincronizzazione Esatta, in quanto ne è dipendente.\n" "\n" "Seleziona una specifica risoluzione interna." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Auto-Adjust Window Size" msgstr "Ridimensiona Automaticamente la Finestra" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64 msgid "Auto-Hide" msgstr "Nascondi Automaticamente" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "Auto-detect RSO modules?" msgstr "Individua automaticamente i moduli RSO?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Ridimensiona automaticamente la dimensione della finestra alla risoluzione " "interna.

Nel dubbio, lascia deselezionato." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Auxiliary" msgstr "Ausiliario" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:442 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:578 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT errato. Dolphin verrà chiuso." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:67 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "L'indirizzo BBA MAC {0} non è valido per XLink Kai. Deve essere utilizzato " "un indirizzo MAC Nintendo GameCube valido. Genera un nuovo indirizzo MAC che " "cominci con 00:09:bf oppure 00:17:ab." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:579 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "Back Chain" msgstr "Back Chain" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:182 msgid "Backend" msgstr "Motore" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:123 msgid "Backend Multithreading" msgstr "Multithreading Backend" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 msgid "Backend Settings" msgstr "Impostazioni Motore" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Backend:" msgstr "Motore:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29 msgid "Background Input" msgstr "Input in Background" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Backward" msgstr "all'Indietro" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511 msgid "Bad address provided." msgstr "Indirizzo non valido." #: Source/Core/DiscIO/VolumeVerifier.cpp:354 msgid "Bad dump" msgstr "Dump invalido" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517 msgid "Bad offset provided." msgstr "Offset non valido." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 msgid "Bad value provided." msgstr "Valore non valido." #: Source/Core/DolphinQt/GameList/GameList.cpp:913 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:216 #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Dettagli Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Leva" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Base priority" msgstr "Priorità base" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55 msgid "Basic" msgstr "Impostazioni di Base" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:132 msgid "Basic Settings" msgstr "Impostazioni di Base" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "Basso" #: Source/Core/DolphinQt/Main.cpp:237 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" "La modalità batch non può essere usata senza indicare che gioco avviare." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Battery" msgstr "Batteria" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Beta (once a month)" msgstr "Beta (una volta al mese)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:39 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, ecc" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397 msgid "Binary SSL" msgstr "Binary SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398 msgid "Binary SSL (read)" msgstr "Binary SSL (lettura)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:399 msgid "Binary SSL (write)" msgstr "Binary SSL (scrittura)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/GameList/GameList.cpp:923 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:230 #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Block Size" msgstr "Dimensione Blocco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Block Size:" msgstr "Dimensione Blocco:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 msgid "Blocking" msgstr "Blocking" #: Source/Core/DolphinQt/GCMemcardManager.cpp:145 msgid "Blocks" msgstr "Blocchi" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "Blu" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "Blu Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "Blu Destro" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "La modalità ponte Bluetooth è abilitata, ma Dolphin è stato compilato senza " "libusb. La modalità ponte non può essere utilizzata." #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "Boot to Pause" msgstr "Avvia in Pausa" #: Source/Core/DolphinQt/MainWindow.cpp:1608 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "File di backup NAND BootMII (*.bin);;Tutti i File (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1634 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "File chiavi BootMii (*.bin);;Tutti i File (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Borderless Fullscreen" msgstr "Schermo Intero senza bordi" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "Bottom" msgstr "Sotto" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Branch: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 msgid "Branches" msgstr "Branch" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Interrompi" #: Source/Core/Core/HotkeyManager.cpp:321 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "Punto di interruzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Raggiunto punto di interruzione! Comando di uscita dall'istruzione annullato." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38 msgid "Breakpoints" msgstr "Punti di interruzione" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter (TAP)" msgstr "Adattatore Broadband (TAP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter (XLink Kai)" msgstr "Adattatore Broadband (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208 msgid "Broadband Adapter (XLink Kai) Destination Address" msgstr "Indirizzo Destinazione Adattatore Broadband (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Broadband Adapter (tapserver)" msgstr "Adattatore Broadband (tapserver)" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "Broadband Adapter MAC address" msgstr "Indirizzo MAC Adattatore Broadband" #: Source/Core/DolphinQt/MenuBar.cpp:244 msgid "Browse &NetPlay Sessions...." msgstr "Sfoglia Sessioni %NetPlay..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:144 msgid "Buffer Size:" msgstr "Dimensione Buffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:831 msgid "Buffer size changed to %1" msgstr "Dimensione del buffer cambiata a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:393 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Rilevato driver GPU buggato.\n" "Installa la versione closed-source dei driver o aggiorna la tua versione di " "Mesa 3D" #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Button" msgstr "Pulsante" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Pulsanti" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinQt/MenuBar.cpp:984 msgid "C&reate Signature File..." msgstr "C&rea File di Signature..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56 msgid "CPU Emulation Engine:" msgstr "CPU Emulation Engine:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50 msgid "CPU Options" msgstr "Opzioni CPU" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (lento)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:231 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Salva le texture utente nella RAM di sistema all'avvio.

Potrebbe " "richiedere una quantità esponenziale in più di RAM, ma potrebbe correggere " "lo stuttering.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Calculate" msgstr "Calcola" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Calcola l'illuminazione dei modelli 3D tramite algorimo per-pixel anziché " "per-vertex, ammorbidendo i poligoni illuminati e rendendo meno visibili i " "singoli triangoli.

Non dovrebbe causare rallentamenti o difetti " "grafici.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Calibrate" msgstr "Calibra" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "Calibration" msgstr "Calibrazione" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "Calibration Period" msgstr "Tempo di calibrazione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105 msgid "Callstack" msgstr "Stack di chiamate" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65 msgid "Camera 1" msgstr "Camera 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "" "Campo di visione della telecamera (influisce sulla sensibilità del " "puntamento)." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1771 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "Impossibile trovare Wii Remote con handle di connessione {0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1377 #: Source/Core/DolphinQt/MainWindow.cpp:1445 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Non è possibile avviare una sessione NetPlay se un gioco è in esecuzione!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:59 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Annulla" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:938 msgid "Cancel Calibration" msgstr "Annulla Calibrazione" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Impossibile avanzare nella coda FIFO. Utilizzare l'avanzamento per frame." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Impossibile avviare questo WAD, non è stato possibile installarlo nella NAND." #: Source/Core/Core/Boot/Boot.cpp:521 msgid "Cannot find the GC IPL." msgstr "Impossibile trovare l'IPL GC" #: Source/Core/DolphinQt/CheatsManager.cpp:554 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "Impossibile interpretare il valore fornito.\n" "Hai scelto il tipo corretto?" #: Source/Core/Core/Boot/Boot.cpp:519 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Impossibile avviare il gioco, l'IPL GC non è stato trovato" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Dimensione Scheda" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221 msgid "Center" msgstr "Centro" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 msgid "Center and Calibrate" msgstr "Centra e Calibra" #: Source/Core/DolphinQt/GameList/GameList.cpp:361 msgid "Change &Disc" msgstr "Cambia &Disco" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Change &Disc..." msgstr "Cambia &Disco..." #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Change Disc" msgstr "Cambia Disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146 msgid "Change Discs Automatically" msgstr "Cambia Automaticamente Disco" #: Source/Core/Core/Movie.cpp:1188 msgid "Change the disc to {0}" msgstr "Inserire il disco {0}" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Cambia la camera in-game durante la visualizzazione a telecamera libera." "

Six Axis: Concede il completo controllo della telecamera su tutti " "gli assi, come se muovessi una navicella spaziale a gravità zero. È lo " "strumento più potente ma più difficile da usare.

Prima Persona: " "Controlla la camera libera come se fossi in un gioco in prima persona. La " "camera può ruotare e spostarsi, ma non può inclinarsi. Facile da usare, ma " "limitata.

Orbita: Ruota la telecamera attorno il punto originale. Non " "ha movimento laterale, ma solo rotazione e zoom fino al punto di origine " "della telecamera." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Cambiare i trucchi avrà effetto soltanto dopo aver riavviato il gioco." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "Editor di Codici" #: Source/Core/DolphinQt/CheatsManager.cpp:213 msgid "Cheat Search" msgstr "Cerca Codice" #: Source/Core/DolphinQt/CheatsManager.cpp:156 msgid "Cheats Manager" msgstr "Gestione Codici" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Check NAND..." msgstr "Controlla NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:153 msgid "Check for Game List Changes in the Background" msgstr "Controlla cambiamenti nella Lista dei Giochi in Background" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Controlla la presenza di aggiornamenti" #: Source/Core/DolphinQt/GameList/GameList.cpp:769 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Controlla di avere i permessi per eliminare il file o se il file è " "attualmente in uso." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "Checksum" msgstr "Checksum" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "Cina" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221 msgid "Choose a file to open" msgstr "Scegli un file da aprire" #: Source/Core/DolphinQt/MenuBar.cpp:1641 msgid "Choose priority input file" msgstr "Scegli file di input prioritario" #: Source/Core/DolphinQt/MenuBar.cpp:1646 msgid "Choose secondary input file" msgstr "Scegli file di input secondario" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:161 msgid "Choose the folder to extract to" msgstr "Scegli la cartella in cui estrarre" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:40 msgid "Clamping of rotation about the yaw axis." msgstr "Limite di rotazione sull'asse verticale" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235 msgid "Classic Buttons" msgstr "Pulsanti Classic Controller" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "Controller Classico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:125 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Clear" msgstr "Pulisci" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Clear Cache" msgstr "Pulisci Cache" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Clock Override" msgstr "Override della Frequenza" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:148 msgid "Clone and &Edit Code..." msgstr "&Clona e Modifica Codice" #: Source/Core/DolphinQt/SearchBar.cpp:28 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Chiudi" #: Source/Core/DolphinQt/MenuBar.cpp:526 msgid "Co&nfiguration" msgstr "Co&nfigurazione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Codice" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "Codice:" #: Source/Core/Core/NetPlayClient.cpp:1629 msgid "Codes received!" msgstr "Codici ricevuti!" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "Combine &Two Signature Files..." msgstr "Combina &Due File Signature..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27 msgid "Common" msgstr "Condiviso" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:152 msgid "Comparand:" msgstr "Comparando:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Compile Shaders Before Starting" msgstr "Compila gli Shader Prima dell'Avvio" #: Source/Core/VideoCommon/ShaderCache.cpp:168 msgid "Compiling Shaders" msgstr "Compilazione degli Shader" #: Source/Core/DolphinQt/GameList/GameList.cpp:924 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Compression" msgstr "Compressione" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Compression Level:" msgstr "Livello di Compressione:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Compression:" msgstr "Compressione:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condizione" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Conditional" msgstr "Condizionale" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Configurazione" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:123 msgid "Configure" msgstr "Configura" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38 msgid "Configure Controller" msgstr "Configura Controller" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Configura Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:225 msgid "Configure Input" msgstr "Configura Input" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:225 msgid "Configure Output" msgstr "Configura Output" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:239 #: Source/Core/DolphinQt/ConvertDialog.cpp:293 #: Source/Core/DolphinQt/ConvertDialog.cpp:399 #: Source/Core/DolphinQt/GameList/GameList.cpp:571 #: Source/Core/DolphinQt/GameList/GameList.cpp:743 #: Source/Core/DolphinQt/MainWindow.cpp:857 #: Source/Core/DolphinQt/MainWindow.cpp:1575 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "Conferma" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173 msgid "Confirm backend change" msgstr "Conferma cambio backend" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Confirm on Stop" msgstr "Arresto su Conferma" #: Source/Core/DolphinQt/MenuBar.cpp:1225 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:439 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "Conferma" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "Collega" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Connect Balance Board" msgstr "Collega Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "Connect USB Keyboard" msgstr "Collega Tastiera USB" #: Source/Core/DolphinQt/MenuBar.cpp:300 msgid "Connect Wii Remote %1" msgstr "Collega Wii Remote %1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "Collega Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "Collega Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "Collega Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "Collega Wii Remote 4" #: Source/Core/DolphinQt/MenuBar.cpp:293 msgid "Connect Wii Remotes" msgstr "Connetti Wii Remote" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Connetti i Telecomandi Wii per i Controller Simulati" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "Connettersi a internet per avviare l'aggiornamento online di sistema?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:88 msgid "Connected" msgstr "Connesso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "Tipo di Connessione" #: Source/Core/DiscIO/VolumeVerifier.cpp:1198 msgid "Content {0:08x} is corrupt." msgstr "Il contenuto {0:08x} è corrotto." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95 msgid "Continuous Scanning" msgstr "Scansione Continua" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "Controlla Modalità Golf NetPlay" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427 msgid "Controller Profile" msgstr "Profilo Controller" #: Source/Core/Core/HotkeyManager.cpp:323 msgid "Controller Profile 1" msgstr "Profilo Controller 1" #: Source/Core/Core/HotkeyManager.cpp:324 msgid "Controller Profile 2" msgstr "Profilo Controller 2" #: Source/Core/Core/HotkeyManager.cpp:325 msgid "Controller Profile 3" msgstr "Profilo Controller 3" #: Source/Core/Core/HotkeyManager.cpp:326 msgid "Controller Profile 4" msgstr "Profilo Controller 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:17 msgid "Controller Settings" msgstr "Impostazioni Controller" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Controller" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Modifica la distanza del piano di convergenza. Si tratta della distanza alla " "quale gli oggetti virtuali appariranno in fronte allo schermo.

Un " "valore alto crea un maggiore effetto di fuori-dallo-schermo, mentre un " "valore più basso potrebbe risultare meno fastidioso." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Controlla la risoluzione di rendering.

Un'alta risoluzione aumenterà " "di molto la qualità visiva ma avrà un grande impatto sulla GPU, e potrebbe " "anche causare artefatti in alcuni giochi. In generale, minore è la " "risoluzione interna, migliori saranno le prestazioni." "

Nel dubbio, seleziona Nativo." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Modifica la distanza di separazione tra le telecamere virtuali.

Un " "valore alto crea una sensazione più forte di distanza, mentre un valore più " "basso potrebbe risultare meno fastidioso." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controlla l'abilitazione del Dual Core. Potrebbe migliorare le performance, " "ma anche causare problemi. Il default è Attivo" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controlla se la Memory Management Unit debba essere completamente emulata. " "Pochi giochi la richiedono." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controlla se usare l'emulazione DSP di alto o basso livello. Il default è " "Attivo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409 msgid "Convergence" msgstr "Convergenza" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Convergence:" msgstr "Convergenza:" #: Source/Core/DolphinQt/ConvertDialog.cpp:41 msgid "Convert" msgstr "Converti" #: Source/Core/DolphinQt/GameList/GameList.cpp:359 msgid "Convert File..." msgstr "Converti File..." #: Source/Core/DolphinQt/GameList/GameList.cpp:329 msgid "Convert Selected Files..." msgstr "Converti i File Selezionati..." #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Convert..." msgstr "Converti..." #: Source/Core/DolphinQt/ConvertDialog.cpp:325 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Convertire le immagini disco Wii in GCZ senza rimuovere i dati inutilizzati " "non permetterà di risparmiare molto spazio rispetto la conversione in ISO. " "Vuoi continuare lo stesso?" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: Source/Core/DolphinQt/ConvertDialog.cpp:417 msgid "Converting..." msgstr "Conversione in corso..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675 msgid "Copy" msgstr "Copia" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494 msgid "Copy &function" msgstr "Copia &funzione" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:497 msgid "Copy &hex" msgstr "Copia &esadecimale" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392 msgid "Copy Address" msgstr "Copia Indirizzo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:626 msgid "Copy Failed" msgstr "Copia non Riuscita" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394 msgid "Copy Hex" msgstr "Copia Esadecimale" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496 msgid "Copy code &line" msgstr "(&l) Copia riga di codice" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124 msgid "Copy failed" msgstr "Copia non riuscita" #: Source/Core/DolphinQt/GCMemcardManager.cpp:230 msgid "Copy to A" msgstr "Copia su A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:230 msgid "Copy to B" msgstr "Copia su B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "Cost" msgstr "Costo" #: Source/Core/Core/NetPlayClient.cpp:161 #: Source/Core/Core/NetPlayClient.cpp:217 msgid "Could not communicate with host." msgstr "Impossibile comunicare con l'host." #: Source/Core/Core/NetPlayClient.cpp:133 msgid "Could not create client." msgstr "Impossibile creare il client." #: Source/Core/Core/NetPlayClient.cpp:145 msgid "Could not create peer." msgstr "Impossibile creare il peer." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Impossibile recuperare i file di aggiornamento da Nintendo. Controlla la " "connettività, quindi riprova." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Impossibile recuperare informazioni sull'aggiornamento da Nintendo. " "Controlla la connettività, quindi riprova." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Impossibile rilevare un adattatore Bluetooth USB utilizzabile come " "Passthrough Bluetooth.\n" "\n" "La console emulata terminerà." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:129 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Impossibile rilevare un adattatore Bluetooth USB utilizzabile come " "Passthrough Bluetooth.\n" "Dolphin ha riscontrato il seguente errore:\n" "{0}\n" "\n" "La console emulata terminerà." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Impossibile installare l'aggiornamento di sistema Wii. Consulta i log per " "ulteriori dettagli." #: Source/Core/Core/IOS/ES/ES.cpp:352 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare IOS {0:016x} in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/IOS/ES/ES.cpp:387 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare il Menu Wii in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/IOS/ES/ES.cpp:392 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare il titolo {0:016x} in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/Boot/Boot.cpp:197 msgid "" "Could not read \"{0}\". There is no disc in the drive or it is not a " "GameCube/Wii backup. Please note that Dolphin cannot play games directly " "from the original GameCube and Wii discs." msgstr "" "Impossibile leggere \"{0}\". Nessun disco trovato nell'unità, oppure non è " "un backup GC/Wii. Tieni presente che Dolphin non può avviare giochi " "direttamente dai dischi originali GameCube/Wii." #: Source/Core/Core/Boot/Boot.cpp:220 msgid "Could not recognize file {0}" msgstr "Impossibile riconoscere il file {0}" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Impossibile scrivere sul file memory card {0}.\n" "\n" "Stai avviando Dolphin da un CD o da un DVD, o il file di salvataggio è " "protetto da scrittura?\n" "\n" "Stai ricevendo questo errore dopo aver spostato la cartella dell'emulatore?\n" "Se è così, allora potresti dover reimpostare la posizione della memory card " "nelle opzioni." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 msgid "Couldn't look up central server" msgstr "Impossibile raggiungere il server centrale" #: Source/Core/DolphinQt/GCMemcardManager.cpp:813 msgid "Couldn't open file." msgstr "Impossibile aprire il file." #: Source/Core/DolphinQt/GCMemcardManager.cpp:816 msgid "Couldn't read file." msgstr "Impossibile leggere il file." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "Paese:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Crea una Nuova Memory Card" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Crea..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:247 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.

If unsure, leave this unchecked." msgstr "" "Crea frame dump e screenshot alla risoluzione interna del renderer, invece " "di utilizzare la dimensione della finestra.

Se il rapporto d'aspetto " "è widescreen, l'immagine risultante verrà scalata orizzontalmente per " "mantenerne la risoluzione verticale.

Nel dubbio, " "lascia deselezionato." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:97 msgid "Creator:" msgstr "Autore: " #: Source/Core/Common/MsgHandler.cpp:61 msgid "Critical" msgstr "Critico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120 msgid "Crop" msgstr "Taglia Immagine lungo i Bordi" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "Ritaglia l'immagine per modificare il rapporto d'aspetto originale a 4:3 o " "16:9.

Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Current Region" msgstr "Regione Corrente" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Current context" msgstr "Contesto corrente" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:155 msgid "Current game" msgstr "Gioco corrente" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149 msgid "Current thread" msgstr "Thread corrente" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139 msgid "Custom RTC Options" msgstr "Opzioni RTC Custom" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "DJ Turntable" msgstr "Console DJ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "DK Bongos" msgstr "Bongo DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP Emulation Engine" msgstr "DSP Emulation Engine" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP HLE (fast)" msgstr "DSP HLE (veloce)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Interpreter (slow)" msgstr "Interpreter DSP LLE (lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Recompiler" msgstr "Ricompilatore DSP LLE" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32 msgid "DSU Client" msgstr "Client DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "Il protocollo DSU permette l'uso degli input e dei dati di movimento da " "sorgenti compatibili, come PlayStation, Nintendo Switch e controller Steam." "

Per istruzioni sulla configurazione, consulta questa pagina." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Dance Mat" msgstr "Dance Mat" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105 msgid "Data" msgstr "Dati" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Trasferimento Dati" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Data Type" msgstr "Tipo Dati" #: Source/Core/DolphinQt/GCMemcardManager.cpp:834 msgid "Data in area of file that should be unused." msgstr "Dati nell'area del file che dovrebbero rimanere inutilizzati." #: Source/Core/DolphinQt/GCMemcardManager.cpp:851 msgid "Data in unrecognized format or corrupted." msgstr "Dati in un formato non riconosciuto o corrotti." #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Inconsistenza nei dati in GCMemcardManager, azione annullata." #: Source/Core/Core/NetPlayClient.cpp:1587 msgid "Data received!" msgstr "Dati ricevuti!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:388 msgid "Datel MaxDrive/Pro files" msgstr "File Datel MaxDrive/Pro" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74 msgid "Debug Only" msgstr "Solo Debug" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424 msgid "Debugging" msgstr "Debugging" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:411 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:158 msgid "Decimal" msgstr "Decimale" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:100 msgid "Decoding Quality:" msgstr "Qualità Decodifica:" #: Source/Core/Core/FreeLookManager.cpp:92 msgid "Decrease" msgstr "Riduci" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Convergence" msgstr "Riduci Convergenza" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Decrease Depth" msgstr "Riduci Profondità" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "Diminuisci Velocità di Emulazione" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Decrease IR" msgstr "Riduci IR" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Decrease X" msgstr "Riduci X" #: Source/Core/Core/FreeLookManager.cpp:105 msgid "Decrease Y" msgstr "Riduci Y" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 msgid "Default" msgstr "Default" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "Configurazione di Default (Sola Lettura)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:367 msgid "Default Device" msgstr "Dispositivo Predefinito" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Default Font" msgstr "Font Predefinito" #: Source/Core/DolphinQt/Settings/PathPane.cpp:189 msgid "Default ISO:" msgstr "ISO Predefinita:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152 msgid "Default thread" msgstr "Thread predefinito" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:141 msgid "Defer EFB Cache Invalidation" msgstr "Posponi Invalidazione Cache EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52 msgid "Defer EFB Copies to RAM" msgstr "Posponi Copie EFB su RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:272 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Ritarda l'invalidazione della cache d'accesso all'EFB finché non viene " "eseguito un comando di sincronizzazione GPU. Se disabilitato, la cache verrà " "invalidata ad ogni draw call.

Potrebbe aumentare le performance in " "alcuni giochi che si basano sull'accesso della CPU all'EFB al prezzo della " "stabilità.

Nel dubbio, lascia disabilitato." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90 msgid "Delete" msgstr "Elimina" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 msgid "Delete File..." msgstr "Elimina File..." #: Source/Core/DolphinQt/GameList/GameList.cpp:340 msgid "Delete Selected Files..." msgstr "Elimina i File Selezionati..." #: Source/Core/AudioCommon/WaveFile.cpp:35 #: Source/Core/VideoCommon/FrameDump.cpp:98 msgid "Delete the existing file '{0}'?" msgstr "Eliminare il file esistente '{0}'?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406 msgid "Depth" msgstr "Profondità" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "Percentuale Profondità:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Depth:" msgstr "Profondità:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/GameList/GameList.cpp:915 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:218 #: Source/Core/DolphinQt/MenuBar.cpp:636 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Descrizione" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:98 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Descrizione:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Detached" msgstr "Scollegato" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245 msgid "Detect" msgstr "Rileva" #: Source/Core/DolphinQt/MenuBar.cpp:1299 msgid "Detecting RSO Modules" msgstr "Individuazione Moduli RSO" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "Dual core deterministico:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Dev (multiple times a day)" msgstr "Dev (più volte al giorno)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 msgid "Device" msgstr "Periferica" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Device PID (es. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "Device Settings" msgstr "Impostazioni Periferica" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Device VID (es. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:128 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscura lo schermo dopo cinque minuti di inattività." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "Connessione Diretta" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Il renderer Direct3D 11 richiede il supporto a funzionalità non disponibili " "sulla tua configurazione di sistema. Probabilmente è perché stai usando " "Windows 7. Puoi comunque usare questo backend, ma potresti riscontrare " "artefatti grafici.\n" "\n" "Vuoi davvero passare a Direct3D 11? Nel dubbio, seleziona 'No'." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 msgid "Disable" msgstr "Disabilita" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Disable Bounding Box" msgstr "Disabilita Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Disable Copy Filter" msgstr "Disabilita Copia Filtro" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Disable EFB VRAM Copies" msgstr "Disattiva Copie EFB VRAM" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "Disabilita Limite Velocità di Emulazione" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "Disable Fastmem" msgstr "Disabilita Fastmem" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Disable Fog" msgstr "Disabilita Nebbia" #: Source/Core/DolphinQt/MenuBar.cpp:828 msgid "Disable JIT Cache" msgstr "Disabilita Cache JIT" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Disabilita l'emulazione delle bounding box.

Potrebbe migliorare " "significativamente le prestazioni della GPU, ma corromperà la grafica di " "alcuni giochi.

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:243 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Disabilita le copie della VRAM nell'EFB, forzando l'utilizzo della RAM. " "Blocca l'upscaling.

Nel dubbio, lascia " "deselezionato." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Disabilita il blending di righe adiacenti durante la copia dell'EFB. In " "alcuni giochi è conosciuto come \"deflickering\" o \"smoothing\".

La " "disattivazione del filtro non migliora le performance, ma potrebbe risultare " "in immagini più nitide. Causa alcuni difetti grafici." "

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:94 msgid "Disc" msgstr "Disco" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Annulla" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Visualizza le copie dell'XFB non appena vengono create, senza attendere lo " "scanout.

Può causare artefatti grafici in alcuni giochi che non si " "aspettano la visualizzazione di tutte le copie XFB. Tuttavia, l'attivazione " "di questa opzione riduce la latenza.

Nel dubbio, " "lascia deselezionato." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "Distanza" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "Distanza di movimento dalla posizione neutrale." #: Source/Core/DolphinQt/Main.cpp:265 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Autorizzi Dolphin a inviare informazioni agli sviluppatori di Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1576 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Vuoi aggiungere \"%1\" alla lista dei Percorsi di Gioco?" #: Source/Core/DolphinQt/MenuBar.cpp:1226 msgid "Do you want to clear the list of symbol names?" msgstr "Vuoi cancellare la lista dei nomi dei simboli?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:644 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "Vuoi eliminare i %n file di salvataggio selezionati?" #: Source/Core/DolphinQt/MainWindow.cpp:861 msgid "Do you want to stop the current emulation?" msgstr "Vuoi interrompere l'emulazione in corso?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Dolby Pro Logic II Decoder" msgstr "Decoder Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:194 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:205 msgid "Dolphin FIFO Log (*.dff)" msgstr "Log FIFO Dolphin (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1493 #: Source/Core/DolphinQt/MenuBar.cpp:1509 #: Source/Core/DolphinQt/MenuBar.cpp:1527 msgid "Dolphin Map File (*.map)" msgstr "File Mappa Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "Dolphin Signature CSV File" msgstr "File Signature CSV Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "Dolphin Signature File" msgstr "File Signature Dolphin" #: Source/Core/DolphinQt/MainWindow.cpp:1655 #: Source/Core/DolphinQt/MainWindow.cpp:1722 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmati TAS Dolphin (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:246 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Non è stato possibile trovare ISO GameCube/WII o WAD.\n" "Doppioclicca qui per impostare una cartella di gioco." #: Source/Core/DolphinQt/ConvertDialog.cpp:504 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin non è riuscito a completare l'azione richiesta." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin è un emulatore di GameCube e Wii gratuito e open-source." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902 msgid "Dolphin is too old for traversal server" msgstr "Dolphin è troppo vecchio per il server traversal" #: Source/Core/DiscIO/VolumeVerifier.cpp:1347 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin non è in grado di verificare correttamente i file TGC, in quanto non " "sono dump di dischi effettivi." #: Source/Core/DiscIO/VolumeVerifier.cpp:1340 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin non è in grado di verificare dischi senza licenza." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "Dolhin userà questa impostazione per i titoli di cui non potrà riconoscere " "automaticamente la regione." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "Il sistema codici di Dolphin è attualmente disabilitato." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Domain" msgstr "Dominio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Don't Update" msgstr "Non aggiornare" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:54 msgid "Don't show this again" msgstr "Non mostrare più" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Done compressing disc image." msgstr "Ho finito di comprimere l'immagine disco" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Double" msgstr "Double" #: Source/Core/Core/FreeLookManager.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Down" msgstr "Giù" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:81 msgid "Download Codes" msgstr "Scarica Codici" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83 msgid "Download Codes from the WiiRD Database" msgstr "Scarica Codici dal Database WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Scarica le Copertine dei Giochi da GameTDB.com per la Modalità Griglia" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:337 msgid "Download complete" msgstr "Download completato" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:338 msgid "Downloaded %1 codes. (added %2)" msgstr "Scaricati %1 codici. (aggiunti %2)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:89 msgid "Drawn Object Range" msgstr "Distanza Disegno Oggetti" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "Tamburi" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211 msgid "Dual Core" msgstr "Dual Core" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "Dummy" msgstr "Fittizio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Dump &ARAM" msgstr "Dump &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108 msgid "Dump &ExRAM" msgstr "Dump &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Dump &FakeVMEM" msgstr "Dump &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Dump &MRAM" msgstr "Dump &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Dump Audio" msgstr "Dump Audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Dump Base Textures" msgstr "Dump Texture Base" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "Dump del Target EFB" #: Source/Core/DolphinQt/MenuBar.cpp:792 msgid "Dump Frames" msgstr "Dump dei Frame" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91 msgid "Dump Mip Maps" msgstr "Dump Mip Map" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Dump Objects" msgstr "Dump degli Oggetti" #: Source/Core/DolphinQt/Settings/PathPane.cpp:206 msgid "Dump Path:" msgstr "Percorso Dump:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76 msgid "Dump TEV Stages" msgstr "Dump Stage TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176 msgid "" "Dump TEV Stages to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Estrae i TEV Stages in User/Dump/Objects/.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:78 msgid "Dump Texture Fetches" msgstr "Dump Fetch delle Texture" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:179 msgid "" "Dump Texture Fetches to User/Dump/Objects/.

If " "unsure, leave this unchecked." msgstr "" "Estrae le Texture Fetches in User/Dump/Objects/." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Textures" msgstr "Dump delle Texture" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Dump XFB Target" msgstr "Dump del Target XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Dump at Internal Resolution" msgstr "Dump a Risoluzione Interna" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump decoded game textures to User/Dump/Textures/<game_id>/." "

If unsure, leave this unchecked." msgstr "" "Estrae le texture decodificate di gioco in User/Dump/Textures/<" "game_id>/.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "Dump decrypted SSL reads" msgstr "Dump letture SSL decrittate" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:349 msgid "Dump decrypted SSL writes" msgstr "Dump scritture SSL decrittate" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump objects to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Estrae gli oggetti in User/Dump/Objects/.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:342 msgid "Dump options" msgstr "Dump opzioni" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Dump peer certificates" msgstr "Dump certificati peer" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351 msgid "Dump root CA certificates" msgstr "Dump certificati root CA" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:211 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Estrae le texture decodificate di gioco in base alle altre impostazioni in " "User/Dump/Textures/<game_id>/.

Nel dubbio, " "lascia deselezionato.
" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.

If unsure, leave this unchecked." msgstr "" "Estrae il contenuto delle copie EFB in User/Dump/Textures/.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/.

If unsure, leave this unchecked." msgstr "" "Estrae il contenuto delle copie XFB in User/Dump/Textures/.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:41 msgid "Duration of Turbo Button Press (frames):" msgstr "Durata Pressione Pulsante Turbo (in frame):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:47 msgid "Duration of Turbo Button Release (frames):" msgstr "Durata Rilascio Pulsante Turbo (in frame):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Olandese" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "E&xit" msgstr "&Esci" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:211 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione " "almeno {0}.{1} -- Se hai recentemente aggiornato la tua versione di Dolphin, " "potrebbe essere necessario un riavvio per permettere a Windows di " "riconoscere il nuovo driver." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Ogni giocatore manda i propri input al gioco, con dimensione del buffer " "scelta dall'host identica per tutti i giocatori.\n" "Adatto ai giochi competitivi dove l'imparzialità e la latenza minima sono " "più importanti." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Early Memory Updates" msgstr "Aggiornamenti Anticipati della Memoria" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "Est Asia" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Effect" msgstr "Effetto" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 msgid "Effective" msgstr "Effettivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Effective priority" msgstr "Priorità effettiva" #: Source/Core/UICommon/UICommon.cpp:443 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Eject Disc" msgstr "Espelli Disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (EFB)" #: Source/Core/Core/State.cpp:465 msgid "Empty" msgstr "Vuoto" #: Source/Core/Core/Core.cpp:230 msgid "Emu Thread already running" msgstr "Thread dell'Emulatore già in esecuzione" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emula l'adattatore Bluetooth del Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "Emulated Wii Remote" msgstr "Wii Remote Emulato" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Dimensioni memoria emulata non corrispondenti!\n" "Attuale: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:316 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "Velocità di Emulazione" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 msgid "Enable" msgstr "Attiva" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57 msgid "Enable API Validation Layers" msgstr "Abilita Layer di Validazione API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:141 msgid "Enable Audio Stretching" msgstr "Abilita Audio Stretching" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:140 msgid "Enable Cheats" msgstr "Abilita Trucchi" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143 msgid "Enable Custom RTC" msgstr "Abilita RTC Custom" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "Abilita Dual Core" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Enable Dual Core (speedup)" msgstr "Abilita Dual Core (aumenta la velocità)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Enable Emulated CPU Clock Override" msgstr "Abilita override del clock della CPU Emulata" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106 msgid "Enable Emulated Memory Size Override" msgstr "Abilità Override Dimensione Memoria Emulata" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "Abilita FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Abilita MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121 msgid "Enable Progressive Scan" msgstr "Abilita Scansione Progressiva" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "Abilita Vibrazione" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Enable Screen Saver" msgstr "Abilita Screen Saver" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97 msgid "Enable Speaker Data" msgstr "Abilita Dati Altoparlante" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Enable Usage Statistics Reporting" msgstr "Abilita Report Statistiche d'Uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 msgid "Enable Wireframe" msgstr "Abilita Wireframe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Abilita l'accesso rapido al disco. Potrebbe causare crash e diversi problemi " "in alcuni giochi. (ON = Velocità, OFF = Compatibilità)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:96 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Solo " "con determinati backend." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Abilita il calcolo rapido delle unità a virgola mobile, necessario per " "alcuni giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.

Might cause issues in a small " "number of games.

If unsure, select 1x." msgstr "" "Abilita il filtraggio anisotropico, che migliora la qualità visiva delle " "texture visualizzate ad angolazioni inclinate.

Potrebbe causare " "problemi in una minoranza di titoli.

Nel dubbio, " "seleziona 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "Abilita il riconoscimento di mipmap arbitrarie, usate da alcuni giochi per " "ottenere effetti dipendenti dalla distanza. Potrebbe ottenere falsi " "positivi, causando texture sfocate a maggiori risoluzioni interne, come in " "giochi che utilizzano mipmap di risoluzioni molto basse." "

Disabilitandolo, potrebbe ridursi lo stutter in giochi che caricano " "spesso nuove texture. Questa funzione non è compatibile con Decodifica " "Texture GPU.

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Abilita l'invio di comandi multithread nel backend quando supportato. " "Potrebbe aumentare le performance in sistemi con più di due CPU. Al momento, " "solo il backend Vulkan ne trarrebbe beneficio.

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Abilita la scansione progressiva, se supportata dal software emulato.\n" "La maggior parte dei giochi ne è compatibile.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Attiva lo stretching dell'audio affinché corrisponda alla velocità " "d'emulazione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "Abilita la decodifica delle texture usando la GPU al posto della CPU." "

Potrebbe aumentare le perfomance in alcuni casi, soprattutto se la " "CPU fa da collo di bottiglia.

Nel dubbio, lascia " "deselezionato." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " "giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:207 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.

If unsure, leave " "this unchecked." msgstr "" "Abilita la validazione delle chiamate API fatte dal backend video. Aiuta il " "debugging di difetti grafici.

Nel dubbio, lascia " "deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:255 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Codifica i frame dump usando il codec FFV1.
Nel dubbio, " "lascia deselezionato." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Codifica" #: Source/Core/DolphinQt/GCMemcardManager.cpp:601 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "I seguenti errori sono stati riscontrati durante l'apertura dei file di " "salvataggio:\n" "%1\n" "\n" "Importazione annullata." #: Source/Core/Core/NetPlayServer.cpp:120 msgid "Enet Didn't Initialize" msgstr "Enet non è stato inizializzato" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "English" msgstr "Inglese" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100 msgid "Enhancements" msgstr "Miglioramenti" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "" "Enter IP address of device running the XLink Kai Client.\n" "For more information see https://www.teamxlink.co.uk/wiki/Dolphin" msgstr "" "Inserisci l'indirizzo IP del dispositivo con il Client XLink Kai.\n" "Per ulteriori informazioni consulta https://www.teamxlink.co.uk/wiki/Dolphin" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "Inserisci ID del dispositivo USB" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 msgid "Enter address to watch:" msgstr "Inserisci indirizzo da controllare:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "Enter new Broadband Adapter MAC address:" msgstr "Inserisci il nuovo indirizzo MAC dell'Adattatore Broadband:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Inserisci la password" #: Source/Core/DolphinQt/MenuBar.cpp:1274 msgid "Enter the RSO module address:" msgstr "Inserisci l'indirizzo del modulo RSO:" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Equals to" msgstr "Uguale a" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:310 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:316 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:517 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 #: Source/Core/DolphinQt/ConvertDialog.cpp:449 #: Source/Core/DolphinQt/ConvertDialog.cpp:503 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:579 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216 #: Source/Core/DolphinQt/GCMemcardManager.cpp:333 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/Main.cpp:214 Source/Core/DolphinQt/Main.cpp:229 #: Source/Core/DolphinQt/Main.cpp:236 Source/Core/DolphinQt/MainWindow.cpp:258 #: Source/Core/DolphinQt/MainWindow.cpp:265 #: Source/Core/DolphinQt/MainWindow.cpp:1033 #: Source/Core/DolphinQt/MainWindow.cpp:1376 #: Source/Core/DolphinQt/MainWindow.cpp:1383 #: Source/Core/DolphinQt/MainWindow.cpp:1444 #: Source/Core/DolphinQt/MainWindow.cpp:1451 #: Source/Core/DolphinQt/MainWindow.cpp:1554 #: Source/Core/DolphinQt/MenuBar.cpp:1189 #: Source/Core/DolphinQt/MenuBar.cpp:1259 #: Source/Core/DolphinQt/MenuBar.cpp:1280 #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/MenuBar.cpp:1323 #: Source/Core/DolphinQt/MenuBar.cpp:1343 #: Source/Core/DolphinQt/MenuBar.cpp:1546 #: Source/Core/DolphinQt/MenuBar.cpp:1555 #: Source/Core/DolphinQt/MenuBar.cpp:1567 #: Source/Core/DolphinQt/MenuBar.cpp:1588 #: Source/Core/DolphinQt/MenuBar.cpp:1613 #: Source/Core/DolphinQt/MenuBar.cpp:1663 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:886 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:127 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:259 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error" msgstr "Errore" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Errore Apertura Adattatore: %1" #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error loading selected language. Falling back to system default." msgstr "" "Errore nel caricamento della lingua selezionata. Ritorno alla lingua di " "sistema." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Errore durante l'ottenimento della lista delle sessioni: %1" #: Source/Core/DolphinQt/MainWindow.cpp:259 msgid "Error occured while loading some texture packs" msgstr "Si è verificato un errore durante il caricamento dei texture pack" #: Source/Core/Core/NetPlayClient.cpp:1616 msgid "Error processing codes." msgstr "Errore processando i codici." #: Source/Core/Core/NetPlayClient.cpp:1588 msgid "Error processing data." msgstr "Errore processando i dati." #: Source/Core/Core/NetPlayServer.cpp:1949 msgid "Error reading file: {0}" msgstr "Errore durante la lettura del file: {0}" #: Source/Core/Core/NetPlayServer.cpp:1370 msgid "Error synchronizing cheat codes!" msgstr "Errore sincronizzando i cheat code!" #: Source/Core/Core/NetPlayServer.cpp:1357 msgid "Error synchronizing save data!" msgstr "Errore sincronizzando i dati di salvataggio!" #: Source/Core/Core/NetPlayClient.cpp:1679 msgid "Error writing file: {0}" msgstr "Errore durante la scrittura del file: {0}" #: Source/Core/Common/ChunkFile.h:276 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Errore: Dopo \"{0}\", trovato {1} ({2:#x}) invece del save marker {3} ({4:" "#x}). Interruzione del caricamento dello stato di gioco..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:337 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font Shift JIS, ma non risultano caricati. I " "giochi potrebbero non mostrare correttamente i caratteri, o crashare." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font Windows-1252, ma non risultano " "caricati. I giochi potrebbero non mostrare correttamente i caratteri, o " "crashare." #: Source/Core/DiscIO/VolumeVerifier.cpp:1296 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Sono stati trovati errori in {0} blocchi nella partizione {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:1307 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "" "Sono stati trovati errori in {0} blocchi inutilizzati nella partizione {1}." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:279 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Exit" msgstr "Esci" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:937 msgid "Expected + or closing paren." msgstr "Previsto + o chiusa paren." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:773 msgid "Expected arguments: " msgstr "Argomenti previsti:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:904 msgid "Expected closing paren." msgstr "Prevista chiusa paren." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:760 msgid "Expected comma." msgstr "Virgola prevista." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:692 msgid "Expected end of expression." msgstr "Termine di espressione prevista." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:923 msgid "Expected name of input." msgstr "Previsto nome dell'input." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:914 msgid "Expected opening paren." msgstr "Prevista apri paren." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:834 msgid "Expected start of expression." msgstr "Inizio di espressione prevista." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:814 msgid "Expected variable name." msgstr "Prevista nome variabile." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136 msgid "Experimental" msgstr "Sperimentale" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Export All Wii Saves" msgstr "Esporta tutti i Salvataggi Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:408 #: Source/Core/DolphinQt/GCMemcardManager.cpp:433 #: Source/Core/DolphinQt/GCMemcardManager.cpp:478 #: Source/Core/DolphinQt/GCMemcardManager.cpp:485 msgid "Export Failed" msgstr "Esportazione non Riuscita" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "Esporta Registrazione" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Export Recording..." msgstr "Esporta Registrazione..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 msgid "Export Save File" msgstr "Esporta File di Salvataggio" #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 msgid "Export Save Files" msgstr "Esporta File di Salvataggio" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Export Wii Save" msgstr "Esporta Salvataggio Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:336 msgid "Export Wii Saves" msgstr "Esporta Salvataggi Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:107 msgid "Export as .&gcs..." msgstr "Esporta come .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:108 msgid "Export as .&sav..." msgstr "Esporta come .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1113 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Esportato/i %n salvataggio/i" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48 msgid "Extension" msgstr "Estensione" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120 msgid "Extension Motion Input" msgstr "Estensione Input di Movimento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Simulation" msgstr "Estensione Simulazione di Movimento" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:463 msgid "External" msgstr "Esterno" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:84 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Extract Certificates from NAND" msgstr "Estrai Certificati da NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:213 msgid "Extract Entire Disc..." msgstr "Estrai Disco Intero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:237 msgid "Extract Entire Partition..." msgstr "Estrai Partizione Intera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244 msgid "Extract File..." msgstr "Estrai File..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:186 msgid "Extract Files..." msgstr "Estrai File..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:196 msgid "Extract System Data..." msgstr "Estrai Dati di Sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extracting All Files..." msgstr "Estrazione di Tutti i File..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting Directory..." msgstr "Estrazione Directory..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38 #: Source/Core/DolphinQt/MenuBar.cpp:239 msgid "FIFO Player" msgstr "Lettore FIFO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:334 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Fallita apertura della memory card:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Fallito l'inserimento di questa sessione all'indice NetPlay: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1614 msgid "Failed to append to signature file '%1'" msgstr "Impossibile aggiungere il file di signature '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:588 msgid "Failed to claim interface for BT passthrough" msgstr "Impossibile richiedere l'interfaccia per il ponte BT" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "Impossibile connettersi a Redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:887 msgid "Failed to connect to server: %1" msgstr "Impossibile connettersi al server: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:146 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121 msgid "Failed to create D3D swap chain" msgstr "Impossibile creare la swap chain D3D" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:103 msgid "Failed to create D3D12 context" msgstr "Impossibile creare il contesto D3D12" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:112 msgid "Failed to create D3D12 global resources" msgstr "Impossibile creare le risorse globali D3D12" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Impossibile creare la factory DXGI" #: Source/Core/Core/NetPlayClient.cpp:886 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Impossibile eliminare la memory card NetPlay. Controlla di avere i corretti " "permessi di scrittura." #: Source/Core/DolphinQt/GameList/GameList.cpp:768 msgid "Failed to delete the selected file." msgstr "Fallita la rimozione del file selezionato." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "Impossibile disconnettere il driver kernel per il ponte BT: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:310 msgid "Failed to download codes." msgstr "Download dei codici non riuscito." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:580 msgid "Failed to dump %1: Can't open file" msgstr "Fallito il dump %1: Impossibile aprire il file" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:587 msgid "Failed to dump %1: Failed to write to file" msgstr "Fallito il dump %1: Impossibile scrivere il file" #: Source/Core/DolphinQt/GCMemcardManager.cpp:474 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Fallita l'esportazione di %n su %1 file di salvataggio." #: Source/Core/DolphinQt/GameList/GameList.cpp:515 msgid "Failed to export the following save files:" msgstr "Fallita l'esportazione dei seguenti file di salvataggio:" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "Failed to extract certificates from NAND" msgstr "Fallita estrazione dei certificati dalla NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329 msgid "Failed to extract file." msgstr "Estrazione del file non riuscita." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206 msgid "Failed to extract system data." msgstr "Fallita estrazione dei dati di sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:631 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Impossibile trovare il nuovo file.\n" "{0}\n" " verrà sovrascritto" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "Impossibile trovare uno o più simboli D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 msgid "Failed to import \"%1\"." msgstr "Importazione di \"%1\" non riuscita." #: Source/Core/DolphinQt/MenuBar.cpp:1089 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Fallita l'importazione del salvataggio. Avvia il gioco una volta, poi " "riprova." #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Fallita l'importazione del salvataggio. Il file sembra corrotto o non è un " "file di salvataggio Wii valido." #: Source/Core/DolphinQt/MenuBar.cpp:1096 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Non è stato possibile importare il salvataggio. la tua NAND potrebbe essere " "corrotta, o qualcosa sta impedendo l'accesso ai file al suo interno. Prova a " "ripararla (Strumenti -> Gestisci NAND -> Controlla NAND...), quindi importa " "di nuovo il salvataggio." #: Source/Core/DolphinQt/MainWindow.cpp:1033 msgid "Failed to init core" msgstr "Inizializzazione fallita" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "Impossibile inizializzare Direct3D.\n" "Accertati che la tua scheda video supporti almeno D3D 10.0" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:139 #: Source/Core/VideoBackends/OGL/OGLMain.cpp:196 msgid "Failed to initialize renderer classes" msgstr "Impossibile inizializzare le classi del renderer" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "Fallita installazione del pack: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:558 #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Failed to install this title to the NAND." msgstr "Fallita installazione del titolo nella NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1478 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fallito l'ascolto sulla porta %1. C'è già un'altra istanza di un server " "NetPlay in esecuzione?" #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/MenuBar.cpp:1343 msgid "Failed to load RSO module at %1" msgstr "Fallito caricamento del modulo RSO a %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Caricamento d3d11.dll non riuscito" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:36 msgid "Failed to load dxgi.dll" msgstr "Caricamento dxgi.dll non riuscito" #: Source/Core/DolphinQt/MenuBar.cpp:1555 msgid "Failed to load map file '%1'" msgstr "Fallita l'apertura del file mappa '%1'" #: Source/Core/Core/Boot/Boot.cpp:452 msgid "Failed to load the executable to memory." msgstr "Impossibile caricare l'eseguibile in memoria." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:42 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Impossibile caricare {0}. Se stai utilizzando Windows 7, prova a installare " "l'aggiornamento KB4019990." #: Source/Core/DolphinQt/MainWindow.cpp:1554 #: Source/Core/DolphinQt/RenderWidget.cpp:127 msgid "Failed to open '%1'" msgstr "Fallita l'apertura di '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 msgid "Failed to open Bluetooth device: {0}" msgstr "Impossibile aprire il dispositivo Bluetooth: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125 msgid "Failed to open config file!" msgstr "Apertura del file di configurazione non riuscita" #: Source/Core/Core/NetPlayServer.cpp:1915 msgid "Failed to open file \"{0}\"." msgstr "Impossibile aprire il file \"{0}\"." #: Source/Core/Core/NetPlayClient.cpp:1649 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "Impossibile aprire il file \"{0}\". Verifica di avere i corretti permessi di " "scrittura." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:267 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Impossibile aprire il file con un editor esterno.\n" "Assicurati di avere un'applicazione di default per l'apertura dei file INI." #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Failed to open file." msgstr "Impossibile aprire il file." #: Source/Core/DolphinQt/MainWindow.cpp:1476 msgid "Failed to open server" msgstr "Impossibile avviare il server" #: Source/Core/DolphinQt/ConvertDialog.cpp:450 msgid "Failed to open the input file \"%1\"." msgstr "Fallita l'apertura del file di input \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53 #: Source/Core/DiscIO/WIABlob.cpp:2042 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Fallita l'apertura del file di output \"{0}\".\n" "Controlla di avere i permessi di scrittura nella cartella di destinazione e " "che sia possibile scrivere sul dispositivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:318 msgid "Failed to parse Redump.org data" msgstr "Fallito parsing dei dati di Redump.org" #: Source/Core/DolphinQt/GCMemcardManager.cpp:849 msgid "Failed to read from file." msgstr "Accesso non riuscito al file." #: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93 #: Source/Core/DiscIO/WIABlob.cpp:2057 msgid "Failed to read from the input file \"{0}\"." msgstr "Fallita la lettura dal file di input \"{0}\"." #: Source/Core/DolphinQt/GCMemcardManager.cpp:409 #: Source/Core/DolphinQt/GCMemcardManager.cpp:627 msgid "Failed to read selected savefile(s) from memory card." msgstr "" "Impossibile leggere i file di salvataggio selezionati dalla memory card." #: Source/Core/Core/Movie.cpp:943 msgid "Failed to read {0}" msgstr "Fallita lettura di {0}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:654 msgid "Failed to remove file." msgstr "Rimozione del file non riuscita." #: Source/Core/DolphinQt/ConvertDialog.cpp:431 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Fallita la rimozione dei dati inutilizzati dal file \"%1\".\n" "\n" "Vuoi convertirlo senza la loro rimozione?" #: Source/Core/DolphinQt/GameList/GameList.cpp:586 msgid "Failed to remove this title from the NAND." msgstr "Fallita rimozione del titolo dalla NAND" #: Source/Core/Core/NetPlayClient.cpp:911 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Impossibile resettare la cartella NetPlay GCI. Controlla di avere i corretti " "permessi di scrittura." #: Source/Core/Core/NetPlayClient.cpp:942 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Impossibile resettare la cartella NetPlay NAND. Controlla di avere i " "corretti permessi di scrittura." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216 msgid "Failed to save FIFO log." msgstr "Fallito il salvataggio del log FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1547 msgid "Failed to save code map to path '%1'" msgstr "Impossibile salvare la mappa del codice nel percorso '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1588 msgid "Failed to save signature file '%1'" msgstr "Impossibile salvare il file di signature '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1568 msgid "Failed to save symbol map to path '%1'" msgstr "Impossibile salvare la mappa dei simboli nel percorso '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1664 msgid "Failed to save to signature file '%1'" msgstr "Impossibile salvare nel file di signature '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "Fallista disinstallazione del pack: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:73 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Scrittura di BT.DINF su SYSCONF non riuscita" #: Source/Core/Core/NetPlayClient.cpp:968 msgid "Failed to write Mii data." msgstr "Fallita scrittura dei dati Mii." #: Source/Core/Core/NetPlayClient.cpp:1049 msgid "Failed to write Wii save." msgstr "Fallita scrittura del salvataggio Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132 msgid "Failed to write config file!" msgstr "Fallita la scrittura del file di configurazione!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:559 #: Source/Core/DolphinQt/GCMemcardManager.cpp:662 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 msgid "Failed to write modified memory card to disk." msgstr "Impossibile scrivere la memory card modificata sul disco." #: Source/Core/DolphinQt/GCMemcardManager.cpp:433 msgid "Failed to write savefile to disk." msgstr "Impossibile scrivere il salvataggio su disco." #: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99 #: Source/Core/DiscIO/WIABlob.cpp:2061 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Fallita la scrittura del file di output \"{0}\".\n" "Controlla di avere abbastanza spazio sul dispositivo di destinazione." #: Source/Core/DolphinQt/GameList/GameList.cpp:556 #: Source/Core/DolphinQt/GameList/GameList.cpp:584 #: Source/Core/DolphinQt/GameList/GameList.cpp:767 #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Failure" msgstr "Errore" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Fair Input Delay" msgstr "Ritardo Input Imparziale" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197 msgid "Fallback Region" msgstr "Regione di Fallback" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:209 msgid "Fallback Region:" msgstr "Regione di Fallback:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:80 msgid "Fast" msgstr "Rapida" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104 msgid "Fast Depth Calculation" msgstr "Calcolo Rapido della Profondità" #: Source/Core/Core/Movie.cpp:1221 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Desincronizzazione fatale. Interruzione della riproduzione. (Errore in " "PlayWiimote: {0} != {1}, byte {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:100 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:26 msgid "Field of View" msgstr "Campo Visivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "Dettagli del File" #: Source/Core/DolphinQt/GameList/GameList.cpp:922 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:228 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "File Format" msgstr "Formato del File" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "Formato del File:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:79 msgid "File Info" msgstr "Info File" #: Source/Core/DolphinQt/GameList/GameList.cpp:917 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:222 #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "File Name" msgstr "Nome File" #: Source/Core/DolphinQt/GameList/GameList.cpp:918 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:224 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "File Path" msgstr "Percorso:" #: Source/Core/DolphinQt/GameList/GameList.cpp:921 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "File Size" msgstr "Dimensioni del File" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "Dimensione del File:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:316 msgid "File contained no codes." msgstr "Il file non contiene codici." #: Source/Core/DolphinQt/GCMemcardManager.cpp:139 msgid "Filename" msgstr "Nome file" #: Source/Core/DiscIO/CompressedBlob.cpp:289 msgid "Files opened, ready to compress." msgstr "File aperti, pronti alla compressione." #: Source/Core/Core/Boot/Boot.cpp:103 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "I file specificati nel flie M3U \"{0}\" non esistono:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:819 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "Le dimensioni non corrispondono a nessuna Memory Card GameCube conosciuta." #: Source/Core/DolphinQt/GCMemcardManager.cpp:822 msgid "Filesize in header mismatches actual card size." msgstr "" "La dimensione nell'intestazione non corrisponde alla dimensione effettiva " "della scheda." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75 msgid "Filesystem" msgstr "Filesystem" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 msgid "Filter Symbols" msgstr "Filtra Simboli" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "Filtri" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.

May improve quality of certain textures in some games, " "but will cause issues in others.

If unsure, leave " "this unchecked." msgstr "" "Filtra tutte le texture, comprese quelle che il gioco dichiara " "esplicitamente come non filtrate.

Potrebbe aumentare la qualità di " "alcune texture in alcuni giochi, ma causa problemi in altri." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117 msgid "Find &Next" msgstr "Trova &Successivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "Find &Previous" msgstr "Trova &Precedente" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:923 msgid "Finish Calibration" msgstr "Termina Calibrazione" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Completando l'aggiornamento...\n" "Potrebbe volerci un po'." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "First Person" msgstr "Prima Persona" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "Fix Checksums" msgstr "Ripara Checksum" #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Fix Checksums Failed" msgstr "Ripara Checksum Falliti" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86 msgid "Flags" msgstr "Flag" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:162 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:488 msgid "Follow &branch" msgstr "(b) Segui flusso" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:891 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Per ottenere un risultato migliore, muovi lentamente l'input in ogni " "direzione possibile" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 16:9" msgstr "Forza 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Force 24-Bit Color" msgstr "Forza Colore 24-Bit" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 4:3" msgstr "Forza 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "Forza Ascolto su Porta:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Force Texture Filtering" msgstr "Forza Filtraggio Texture" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "Forza il gioco ad adattare l'output grafico a qualunque rapporto d'aspetto. " "Usalo con \"Rapporto d'aspetto\" settato a \"Forza 16:9\" per forzare i " "giochi a modalità 4:3 in modalità 16:9.

Raramente produce buoni " "risultati, e spesso corrompe parzialmente la grafica e la UI di gioco. Non " "necessario (e controproducente) se usato assieme a patch widescreen AR/Gecko." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Forza il gioco a renderizzare i canali di colore RGB a 24-bit, aumentando la " "qualità riducendo il colour banding.

Non influisce sulle prestazioni " "e causa minori difetti grafici.

Nel dubbio, lascia " "selezionato." #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Formato:" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Forward" msgstr "in Avanti" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "Inoltra porta (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "Found %1 results for \"%2\"" msgstr "Trovati %1 risultati per \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:150 msgid "Frame %1" msgstr "Frame %1" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:317 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Avanza di un Fotogramma" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "Riduci Velocità Avanzamento Frame" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "Aumenta Velocità Avanzamento Frame" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "Reimposta Velocità Avanzamento Frame" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99 msgid "Frame Dumping" msgstr "Dumping dei Frame" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:104 msgid "Frame Range" msgstr "Intervallo Fotogramma" #: Source/Core/VideoCommon/RenderBase.cpp:1717 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "L'immagine del/dei frame '{0}' esiste già. Vuoi Sovrascrivere?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Frames to Record:" msgstr "Fotogrammi da Registrare:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francia" #: Source/Core/DolphinQt/GCMemcardManager.cpp:298 msgid "Free Blocks: %1" msgstr "Blocchi Liberi: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:299 msgid "Free Files: %1" msgstr "Blocchi Liberi: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42 msgid "Free Look Control Type" msgstr "Tipo Controlli Camera Libera" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441 msgid "Free Look Controller %1" msgstr "Controller Camera Libera %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:18 msgid "Free Look Settings" msgstr "Impostazioni Camera Libera" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "La Camera Libera permette la manipolazione della telecamera in-game. Diversi " "tipi di telecamera sono disponibili dal menu a tendina.

Per " "istruzioni dettagliate, consulta questa pagina." #: Source/Core/Core/FreeLookManager.cpp:269 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "FreeLook" msgstr "CameraLibera" #: Source/Core/Core/HotkeyManager.cpp:329 msgid "Freelook" msgstr "Camera libera" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Toggle" msgstr "Abilita/Disabilita Camera Libera" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "French" msgstr "Francese" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "Frequenza" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Frets" msgstr "Tasti" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "Da" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108 msgid "From:" msgstr "Da:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Schermo Intero" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Function" msgstr "Funzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129 msgid "Function callers" msgstr "Chiamanti di funzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121 msgid "Function calls" msgstr "Chiamate di funzione" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "Functions" msgstr "Funzioni" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "Porta GC %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "GCI Folder" msgstr "Cartella GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock chiamato con indirizzo non valido" #: Source/Core/DolphinQt/ConvertDialog.cpp:343 msgid "GCZ GC/Wii images (*.gcz)" msgstr "Immagini GCZ GC/Wii (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:594 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, {2}).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Opcode Sconosciuto ({0:#04x} @ {1}, {2}).\n" "Può voler dire uno dei seguenti casi:\n" "* La GPU emulata ha desincato. Disabilitare Dual Core mitiga il problema\n" "* Lo stream di comandi è stato corrotto da qualche bug di memoria spuria\n" "* Si tratta davvero di un opcode sconosciuto (poco probabile)\n" "* Un bug di qualche tipo\n" "\n" "Ulteriori errori saranno indicati nel log del Backend Video.\n" "Probabilmente Dolphin ora crasherà o si bloccherà. Auguri." #: Source/Core/VideoBackends/OGL/OGLMain.cpp:162 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE è {0} - deve essere almeno 1024." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "GPU Texture Decoding" msgstr "Decodificatore Texture GPU" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:359 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERRORE: Occorre GL_ARB_framebuffer_object per render target multipli.\n" "GPU: La tua scheda video supporta OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:126 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: ERRORE OGL: La tua scheda video supporta OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:377 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERRORE OGL: Serve GL_ARB_map_buffer_range.\n" "GPU: La tua scheda video supporta OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:402 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: ERRORE OGL: Occorre GL_ARB_sampler_objects.\n" "GPU: La tua scheda video supporta OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:386 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: ERRORE OGL: Occorre GL_ARB_uniform_buffer_object.\n" "GPU: La tua scheda video supporta OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:368 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERRORE OGL: Occorre GL_ARB_vertex_array_object.\n" "GPU: La tua scheda video supporta OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:133 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: ERRORE OGL: Occorre OpenGL versione 3.\n" "GPU: La tua scheda video supporta OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:590 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: ERRORE OGL: Occorre almeno GLSL 1.30\n" "GPU: La tua scheda video supporta OpenGL 3.0?\n" "GPU: I tuoi driver supportano GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:150 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: ERRORE OGL: Numero di attributi {0} insufficienti.\n" "GPU: La tua scheda video supporta OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Game" msgstr "Gioco" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:187 msgid "Game Boy Advance Carts (*.gba)" msgstr "Schede di gioco Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Game Config" msgstr "Configurazione di Gioco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "Dettagli del Gioco" #: Source/Core/DolphinQt/Settings/PathPane.cpp:124 msgid "Game Folders" msgstr "Cartelle di Gioco" #: Source/Core/DolphinQt/GameList/GameList.cpp:919 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Game ID" msgstr "ID Gioco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "ID Gioco:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Game Status" msgstr "Stato del Gioco" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744 msgid "Game changed to \"%1\"" msgstr "Cambiato gioco in \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1540 msgid "Game is already running!" msgstr "Il Gioco è già in esecuzione!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:475 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "Gioco sovrascritto con un altro salvataggio. Corruzione in posizione {0:#x}, " "{1:#x}" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "Impostazioni Specifiche del Gioco" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 msgid "GameCube Adapter for Wii U" msgstr "Adattatore GameCube per Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adattatore GameCube per Wii U su Porta %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389 msgid "GameCube Controller" msgstr "Controller GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388 msgid "GameCube Controller at Port %1" msgstr "Controller GameCube su Porta %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:56 msgid "GameCube Controllers" msgstr "Controller GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:380 msgid "GameCube Keyboard" msgstr "Tastiera GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "GameCube Keyboard at Port %1" msgstr "Tastiera GameCube su Porta %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:89 msgid "GameCube Memory Card Manager" msgstr "GameCube Memory Card Manager" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "GameCube Memory Cards" msgstr "Memory Card GameCube" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube Memory Card (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393 msgid "GameCube Microphone Slot %1" msgstr "Microfono GameCube Slot %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "GameCube TAS Input %1" #: Source/Core/DolphinQt/CheatsManager.cpp:202 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 msgid "Gecko Codes" msgstr "Codici Gecko" #: Source/Core/Core/HotkeyManager.cpp:314 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Generale" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404 msgid "General and Options" msgstr "Generale e Opzioni" #: Source/Core/DolphinQt/CheatsManager.cpp:260 msgid "Generate Action Replay Code" msgstr "Genera Codice Action Replay" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "Generate a New Statistics Identity" msgstr "Genera una nuova Identità Statistiche" #: Source/Core/DolphinQt/CheatsManager.cpp:299 msgid "Generated by search (Address %1)" msgstr "Generato tramite ricerca (Indirizzo %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1253 msgid "Generated symbol names from '%1'" msgstr "Generati nomi dei simboli da '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "German" msgstr "Tedesco" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Germania" #: Source/Core/UICommon/UICommon.cpp:442 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:365 msgid "Go to" msgstr "Vai a" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Golf Mode" msgstr "Modalità Golf" #: Source/Core/DiscIO/VolumeVerifier.cpp:344 msgid "Good dump" msgstr "Buon dump" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Video" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:21 msgid "Graphics Toggles" msgstr "Settaggi Grafici" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Aumenta di molto la qualità delle texture generate utilizzando gli effetti " "di rendering su texture.

Aumenta leggermente il carico GPU e causa " "leggeri difetti grafici. Aumentare la risoluzione interna migliora gli " "effetti di questa impostazione.

Nel dubbio, lascia " "selezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "Verde Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "Verde Destro" #: Source/Core/DolphinQt/MenuBar.cpp:615 msgid "Grid View" msgstr "Vista a Griglia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Guitar" msgstr "Chitarra" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 msgid "Gyroscope" msgstr "Giroscopio" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164 msgid "Head" msgstr "Testa" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Aiuto" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:412 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 msgid "Hexadecimal" msgstr "Esadecimale" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Nascondi" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Hide All" msgstr "Nascondi Tutto" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "Nascondi Sessioni In-Game" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "Nascondi Sessioni Incompatibili" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:426 msgid "High" msgstr "Alta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:424 msgid "Highest" msgstr "Più alta" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "Forza" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225 msgid "Horizontal FOV" msgstr "FOV Orizzontale" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "Host" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "Codice Host:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Host Input Authority" msgstr "Autorità Input Host" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "Host Size" msgstr "Dimensione Host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "L'host ha il potere di inviare tutti gli input al gioco come ricevuti dagli " "altri giocatori, dandogli zero latenza ma aumentando quella degli altri.\n" "Adatto a giochi casual con più di 3 giocatori, ma potenzialmente instabile " "su connessioni ad alta latenza." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Host input authority disabled" msgstr "Autorità input host disattivata" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Host input authority enabled" msgstr "Autorità input host attivata" #: Source/Core/DolphinQt/GameList/GameList.cpp:460 msgid "Host with NetPlay" msgstr "Host con NetPlay" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Hostname" msgstr "Hostname" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433 msgid "Hotkey Settings" msgstr "Impostazioni Tasti di Scelta Rapida" #: Source/Core/Core/HotkeyManager.cpp:192 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42 msgid "Hotkeys" msgstr "Tasti di Scelta Rapida" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Hotkeys Require Window Focus" msgstr "I tasti rapidi richiedono il focus" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:51 msgid "I am aware of the risks and want to continue" msgstr "Sono cosciente del rischio e voglio continuare" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:214 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "Versione IOS:" #: Source/Core/Core/IOS/Network/SSL.cpp:174 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Un file richiesto per i servizi SSL ({0}) non è valido. Si prega di " "consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per " "istruzioni su come impostare le connettività Wii" #: Source/Core/Core/IOS/Network/SSL.cpp:159 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Impossibile leggere un file richiesto per i servizi SSL ({0}). Si prega " "di consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per " "istruzioni su come impostare le connettività Wii" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "Indirizzo IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54 msgid "IPL Settings" msgstr "Impostazioni IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "Puntamento IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "IR Sensitivity:" msgstr "Sensibilità IR:" #: Source/Core/DolphinQt/ConvertDialog.cpp:85 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: un formato semplice e robusto supportato da molti programmi. Richiede " "più spazio degli altri formati.\n" "\n" "GCZ: un formato con una compressione base compatibile con la maggior parte " "delle versioni di Dolphin e alcuni altri programmi. Non può comprimere " "efficientemente i dati inutilizzati (a meno che non vengano rimossi) o i " "dati criptati Wii.\n" "\n" "WIA: Un formato di compressione avanzato compatibile con Dolphin 5.0-12188 e " "successivi, e alcuni altri programmi. Può comprimere efficientemente i dati " "Wii ma non i dati inutilizzati (a meno che non vengano rimossi).\n" "\n" "RVZ: Un formato di compressione avanzato compatibile con Dolphin 5.0-12188 e " "successivi. Può comprimere efficientemente sia i dati inutilizzati sia i " "dati criptati Wii." #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Icon" msgstr "Icona" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Identico a Autorità Input Host, con la differenza che l'\"Host\" (che ha " "latenza zero) può cambiare in qualunque momento.\n" "Adatto a giochi a turni dipendenti dalle tempistiche dei controlli, come il " "golf." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "Identity Generation" msgstr "Generazione Identità" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109 msgid "If \"Allow Writes to SD Card\" is disabled this does not override it." msgstr "" "Se \"Permetti Scrittura su Scheda SD\" è disabilitato, questo non lo " "sovrascrive." #: Source/Core/DolphinQt/Main.cpp:267 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Se autorizzato, Dolphin può raccogliere dati sulle proprie performance, " "sull'utilizzo delle feature, su configurazioni e dati del tuo hardware e " "sistema operativo installati.\n" "\n" "Non verranno raccolti dati privati. Questi dati ci aiutano a capire come " "giochi e giocatori utilizzano Dolphin per indicarci dove dobbiamo impegnarci " "maggiormente. Ci permettono anche di scovare configurazioni particolari che " "causano bug o problemi di performance e stabilità.\n" "Questa autorizzazione può essere revocata in qualunque momento dal menu " "delle impostazioni di Dolphin." #: Source/Core/Core/HW/GCPadEmu.cpp:101 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Se abilitato, il controller emulato è sempre connesso.\n" "Se disabilitato, lo stato di connessione del controller emulato è legato\n" "allo stato di connessione del dispositivo di default reale (se presente)" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignora" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Ignore Format Changes" msgstr "Ignora Cambiamenti di Formato" #: Source/Core/DolphinQt/Main.cpp:67 msgid "Ignore for this session" msgstr "Ignora per questa sessione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignora qualunque cambiamento al formato dell'EFB.

Migliora le " "prestazioni in molti giochi senza effetti collaterali. Causa difetti grafici " "in un ristretto numero di titoli.

Nel dubbio, " "lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:212 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Ignora tutte le richieste da parte della CPU di leggere da o scrivere " "sull'EFB.

Migliora le prestazioni in alcuni giochi, ma disabiliterà " "gli effetti grafici basati sull'EFB o funzionalità di gameplay relative." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Immediately Present XFB" msgstr "XFB Immediatamente Presente" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:280 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Permette di allargare la finestra a schermo intero, senza visualizzarne i " "bordi. In questo modo le transizioni tra schermo intero e finestra saranno " "più rapide, ma aumenta leggermente il ritardo nell'input, rendendo i " "movimenti meno fluidi e riducendo leggermente le performance." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Import BootMii NAND Backup..." msgstr "Importa Backup NAND BootMII..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 #: Source/Core/DolphinQt/GCMemcardManager.cpp:550 #: Source/Core/DolphinQt/GCMemcardManager.cpp:558 #: Source/Core/DolphinQt/GCMemcardManager.cpp:600 msgid "Import Failed" msgstr "Importazione non Riuscita" #: Source/Core/DolphinQt/GCMemcardManager.cpp:572 msgid "Import Save File(s)" msgstr "Importa File di Salvataggio" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Import Wii Save..." msgstr "Importa Salvataggio Wii..." #: Source/Core/DolphinQt/MainWindow.cpp:1617 msgid "Importing NAND backup" msgstr "Importazione di backup NAND in corso" #: Source/Core/DolphinQt/MainWindow.cpp:1627 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Importazione del backup NAND in corso\n" " Tempo trascorso: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "In gioco?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:271 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Include il contenuto dell'Embedded Frame Buffer (EFB) e delle copie EFB " "upscalate nei salvataggi di stato. Corregge texture/oggetti mancanti e/o non " "upscalati durante il caricamento degli stati di gioco al prezzo di un " "maggior tempo di salvataggio/caricamento.

Nel " "dubbio, lascia selezionato." #: Source/Core/Core/FreeLookManager.cpp:93 msgid "Increase" msgstr "Aumenta" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Convergence" msgstr "Aumenta Convergenza" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Increase Depth" msgstr "Aumenta Profondità" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "Aumenta Velocità di Emulazione" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Increase IR" msgstr "Aumenta IR" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Increase X" msgstr "Aumenta X" #: Source/Core/Core/FreeLookManager.cpp:104 msgid "Increase Y" msgstr "Aumenta Y" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Incremental Rotation" msgstr "Rotazione Incrementale" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:42 msgid "Incremental Rotation (rad/sec)" msgstr "Rotazione Incrementale (rad/sec)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:99 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/GameList/GameList.cpp:689 #: Source/Core/DolphinQt/MenuBar.cpp:1252 #: Source/Core/DolphinQt/MenuBar.cpp:1473 msgid "Information" msgstr "Informazioni" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Inhibit Screensaver During Emulation" msgstr "Disabilita lo Screensaver durante l'Emulazione" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 #: Source/Core/DolphinQt/MenuBar.cpp:1274 #: Source/Core/DolphinQt/MenuBar.cpp:1329 #: Source/Core/DolphinQt/MenuBar.cpp:1574 #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "Input" msgstr "Input" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Forza richiesta per l'attivazione" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "Forza da ignorare e rimappare." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:516 msgid "Insert &nop" msgstr "Inserisci &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Insert SD Card" msgstr "Inserisci SD Card" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "Installa" #: Source/Core/DolphinQt/Updater.cpp:73 msgid "Install Update" msgstr "Installa Aggiornamento" #: Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Install WAD..." msgstr "Installa WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:384 msgid "Install to the NAND" msgstr "Installa su NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Instr." msgstr "Istr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "Istruzione" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Punto di Interruzione" #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Instruction:" msgstr "Istruzione:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "Istruzione: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "Intensità" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfaccia" #: Source/Core/Core/NetPlayServer.cpp:1956 #: Source/Core/Core/NetPlayServer.cpp:2011 Source/Core/Core/State.cpp:384 msgid "Internal LZO Error - compression failed" msgstr "Errore Interno LZO - compressione non riuscita" #: Source/Core/Core/NetPlayClient.cpp:1673 #: Source/Core/Core/NetPlayClient.cpp:1715 msgid "Internal LZO Error - decompression failed" msgstr "Errore Interno LZO - decompressione non riuscita" #: Source/Core/Core/State.cpp:527 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" "Errore Interno LZO - decompressione non riuscita ({0}) ({1}, {2})\n" "Prova a caricare di nuovo lo stato di salvataggio" #: Source/Core/Core/State.cpp:633 msgid "Internal LZO Error - lzo_init() failed" msgstr "Errore Interno LZO - lzo_init() fallito" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "Risoluzione Interna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Internal Resolution:" msgstr "Risoluzione Interna:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (il più lento)" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Interpreter Core" msgstr "Interpreter Core" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:684 msgid "Invalid Expression." msgstr "Espressione non Valida" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "Codice Misto Invalido" #: Source/Core/DolphinQt/MainWindow.cpp:266 msgid "Invalid Pack %1 provided: %2" msgstr "Pack non valido %1 fornito: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "ID Giocatore non valido" #: Source/Core/DolphinQt/MenuBar.cpp:1280 msgid "Invalid RSO module address: %1" msgstr "Indirizzo del modulo RSO non valido: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:304 msgid "Invalid callstack" msgstr "Stack di chiamate non valido" #: Source/Core/DolphinQt/GCMemcardManager.cpp:825 msgid "Invalid checksums." msgstr "Checksum invalidi." #: Source/Core/Core/NetPlayClient.cpp:1829 msgid "Invalid host" msgstr "Host non valido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "Input non valido nel campo \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376 msgid "Invalid input provided" msgstr "Input non valido" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:456 msgid "Invalid literal." msgstr "Letterale non valido." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "Inserita password non valida." #: Source/Core/Core/Movie.cpp:886 msgid "Invalid recording file" msgstr "File di registrazione non valido" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419 msgid "Invalid search parameters (no object selected)" msgstr "Parametri di ricerca non validi (nessun oggetto selezionato)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:443 msgid "Invalid search string (couldn't convert to number)" msgstr "Stringa di ricerca non valida (impossibile convertire in numero)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:426 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Stringa di ricerca non valida (solo stringhe di lunghezza pari sono " "supportate)" #: Source/Core/DolphinQt/Main.cpp:214 msgid "Invalid title ID." msgstr "Title ID non valido." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 msgid "Invalid watch address: %1" msgstr "Indirizzo di controllo non valido: %1" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italia" #: Source/Core/DolphinQt/MenuBar.cpp:807 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:820 msgid "JIT Block Linking Off" msgstr "Disattiva Linking dei Blocchi JIT" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23 msgid "JIT Blocks" msgstr "Blocchi JIT" #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "JIT Branch Off" msgstr "JIT Branch Off" #: Source/Core/DolphinQt/MenuBar.cpp:911 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint Off" #: Source/Core/DolphinQt/MenuBar.cpp:919 msgid "JIT Integer Off" msgstr "JIT Integer Off" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating Off" #: Source/Core/DolphinQt/MenuBar.cpp:863 msgid "JIT LoadStore Off" msgstr "JIT LoadStore Off" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired Off" #: Source/Core/DolphinQt/MenuBar.cpp:879 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz Off" #: Source/Core/DolphinQt/MenuBar.cpp:871 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx Off" #: Source/Core/DolphinQt/MenuBar.cpp:887 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz Off" #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "JIT Off (JIT Core)" msgstr "JIT Off (JIT Core)" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "JIT Paired Off" msgstr "JIT Paired Off" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "Ricompilatore JIT per ARM64 (consigliato)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "Ricompilatore JIT per x86-64 (consigliato)" #: Source/Core/DolphinQt/MenuBar.cpp:951 msgid "JIT Register Cache Off" msgstr "Registro Cache JIT Off" #: Source/Core/DolphinQt/MenuBar.cpp:935 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters Off" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:863 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT non è riuscito a trovare spazio per il codice dopo la pulizia della " "cache. Questo non dovrebbe mai accadere. Per cortesia segnala questo " "problema nel bug tracker. Dolphin ora terminerà." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:281 msgid "Japan" msgstr "Giappone" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Japanese" msgstr "Giapponese" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Giapponese (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Keep Window on Top" msgstr "Finestra sempre in cima" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Keyboard" msgstr "Tastiera" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "Tasti" #: Source/Core/UICommon/UICommon.cpp:442 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 msgid "Kick Player" msgstr "Kicka Giocatore" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:283 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64 msgid "L-Analog" msgstr "L-Analogico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "LR Save" msgstr "Salva LR" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 msgid "Label" msgstr "Etichetta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "Latency:" msgstr "Latenza:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:435 msgid "Latency: ~10ms" msgstr "Latenza: ~10ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:437 msgid "Latency: ~20ms" msgstr "Latenza: ~20ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:441 msgid "Latency: ~40ms" msgstr "Latenza: ~40ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:439 msgid "Latency: ~80ms" msgstr "Latenza: ~80ms" #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Left" msgstr "Sinistra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Left Stick" msgstr "Levetta Sinistra" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165 msgid "Left Table" msgstr "Tabella di Sinistra" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:20 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Click sinistro per impostare il valore IR.\n" "Click destro per ri-centrarlo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:21 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Click sinistro per impostare lo stick.\n" "Click destro per ri-centrarlo." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:87 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Click sinistro del mouse per rilevare l'input.\n" "Click centrale del mouse per cancellare.\n" "Click destro del mouse per altre opzioni." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:91 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Click sinistro/destro per configurare l'output.\n" "Click centrale per cancellare." #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "Less or equal to" msgstr "Minore o uguale a" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Less than" msgstr "Minore di" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Licenza" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "Limite Velocità di Chunked Upload:" #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "List Columns" msgstr "Lista Colonne" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "List View" msgstr "Vista a Lista" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95 msgid "Listening" msgstr "Ascolto" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:102 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92 msgid "Load" msgstr "Carica" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "Load &Bad Map File..." msgstr "(&B) Carica Mappa Invalida..." #: Source/Core/DolphinQt/MenuBar.cpp:976 msgid "Load &Other Map File..." msgstr "(&O) Carica Altra Mappa..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "Carica Texture Personalizzate" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "Load GameCube Main Menu" msgstr "Carica Main Menu GameCube" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Carica Ultimo Stato di Gioco" #: Source/Core/DolphinQt/Settings/PathPane.cpp:215 msgid "Load Path:" msgstr "Carica Percorso:" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:334 msgid "Load State" msgstr "Carica Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 1" msgstr "Carica Stato di Gioco in Posizione 1" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 10" msgstr "Carica Stato di Gioco in Posizione 10" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 2" msgstr "Carica Stato di Gioco in Posizione 2" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 3" msgstr "Carica Stato di Gioco in Posizione 3" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 4" msgstr "Carica Stato di Gioco in Posizione 4" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 5" msgstr "Carica Stato di Gioco in Posizione 5" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 6" msgstr "Carica Stato di Gioco in Posizione 6" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 7" msgstr "Carica Stato di Gioco in Posizione 7" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 8" msgstr "Carica Stato di Gioco in Posizione 8" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 9" msgstr "Carica Stato di Gioco in Posizione 9" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 1" msgstr "Carica Stato di Gioco da Slot 1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 10" msgstr "Carica Stato di Gioco da Slot 10" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 2" msgstr "Carica Stato di Gioco da Slot 2" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 3" msgstr "Carica Stato di Gioco da Slot 3" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 4" msgstr "Carica Stato di Gioco da Slot 4" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 5" msgstr "Carica Stato di Gioco da Slot 5" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 6" msgstr "Carica Stato di Gioco da Slot 6" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 7" msgstr "Carica Stato di Gioco da Slot 7" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 8" msgstr "Carica Stato di Gioco da Slot 8" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 9" msgstr "Carica Stato di Gioco da Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Load State from File" msgstr "Carica Stato da File" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Load State from Selected Slot" msgstr "Carica Stato dallo Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Load State from Slot" msgstr "Carica Stato da Slot" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111 msgid "Load Wii Save" msgstr "Carica Salvataggio Wii" #: Source/Core/DolphinQt/MenuBar.cpp:1017 msgid "Load Wii System Menu %1" msgstr "Carica Menu di Sistema Wii %1" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load from Selected Slot" msgstr "Carica dallo Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "Load from Slot %1 - %2" msgstr "Carica da Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1492 #: Source/Core/DolphinQt/MenuBar.cpp:1508 msgid "Load map file" msgstr "Carica mappa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:145 msgid "Load..." msgstr "Carica..." #: Source/Core/DolphinQt/MenuBar.cpp:1474 msgid "Loaded symbols from '%1'" msgstr "Caricati simboli da '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Carica le texture personalizzate da User/Load/Textures/<game_id>/ e " "User/Load/DynamicInputTextures/<game_id>/.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Local" msgstr "Locale" #: Source/Core/DolphinQt/CheatsManager.cpp:644 msgid "Lock" msgstr "Blocca" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Lock Mouse Cursor" msgstr "Blocca il Cursore del Mouse" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Configurazione Log" #: Source/Core/DolphinQt/MenuBar.cpp:849 msgid "Log JIT Instruction Coverage" msgstr "Log della Copertura delle Istruzioni JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Log Render Time to File" msgstr "Scrivi log del tempo di rendering su file" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Tipi di Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Destinazione Logger" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "Salva il log del numero di frame renderizzati ogni secondo in User/Logs/" "render_time.txt.

Usa questa funzione per misurare le performance di " "Dolphin.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:880 msgid "Lost connection to NetPlay server..." msgstr "Persa la connessione al server NetPlay..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:195 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:422 msgid "Low" msgstr "Bassa" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "Lowest" msgstr "Più bassa" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "Checksum MD5" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/GCMemcardManager.cpp:386 msgid "MadCatz Gameshark files" msgstr "File Gameshark MadCatz" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "Levetta Principale" #: Source/Core/DolphinQt/GameList/GameList.cpp:916 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:220 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Maker" msgstr "Produttore" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Produttore:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Rende gli oggetti distanti più visibili rimuovendo la nebbia, aumentando " "così la quantità di dettagli disponibili.

Disabilitarla tuttavia " "corromperà i giochi che si basano su una corretta emulazione della nebbia." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Manage NAND" msgstr "Gestisci NAND" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Mapping" msgstr "Mappatura" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:680 msgid "Match Found" msgstr "Trovata Corrispondenza" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862 msgid "Max Buffer:" msgstr "Buffer Massimo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Max buffer size changed to %1" msgstr "Dimensione massima del buffer cambiata a %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33 msgid "Maximum tilt angle." msgstr "Massimo angolo di inclinazione" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "May cause slow down in Wii Menu and some games." msgstr "" "Potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni giochi." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:198 msgid "Medium" msgstr "Medio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:35 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Punto di Interruzione dei Dati" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Memory Card Manager" msgstr "Memory Card Manager" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116 msgid "" "Memory Card filename in Slot {0} is incorrect\n" "Region not specified\n" "\n" "Slot {1} path was changed to\n" "{2}\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Il Nome file della Memory Card nell'Ingresso {0} non è corretto\n" "Regionalità non specificata\n" "\n" "Il percorso dell'Ingresso {1} è stato cambiato in\n" "{2}\n" "Si desidera copiare il precedente file in questa nuova locazione?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:565 #: Source/Core/DolphinQt/CheatsManager.cpp:591 msgid "Memory Not Ready" msgstr "Memoria Non Pronta" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101 msgid "Memory Override" msgstr "Override Memoria" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Memory breakpoint options" msgstr "Opzioni punti di interruzione" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:246 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: ClearBlock chiamato su indirizzo non valido ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Read chiamata su indirizzo d'origine non valido ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "" "MemoryCard: Write chiamata su indirizzo di destinazione non valido ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1599 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Applicare una nuova NAND su quella attualmente in uso sovrascriverà i canali " "e i salvataggi esistenti. Questo processo è irreversibile, quindi si " "consiglia di mantenere un backup di entrambe le NAND. Sei sicuro di voler " "continuare?" #: Source/Core/UICommon/UICommon.cpp:442 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Microphone" msgstr "Microfono" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:116 msgid "Misc" msgstr "Varie" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Misc Settings" msgstr "Impostazioni Varie" #: Source/Core/DolphinQt/GCMemcardManager.cpp:828 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Discordanza tra il conto dei blocchi liberi nell'intestazione e i blocchi " "effettivamente liberi." #: Source/Core/DolphinQt/GCMemcardManager.cpp:831 msgid "Mismatch between internal data structures." msgstr "Discordanza tra le strutture dati interne." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Modifier" msgstr "Mezza Incl." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:202 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifica le texture perché mostrino il formato in cui sono codificate." "

Potrebbe richiede un reset dell'emulazione per l'applicazione." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Modules found: %1" msgstr "Moduli trovati: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "Ombre Monoscopiche" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Monospaced Font" msgstr "Carattere a spaziatura fissa" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More or equal to" msgstr "Maggiore o uguale a" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More than" msgstr "Maggiore di" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "Motion Input" msgstr "Input di Movimento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "Motion Simulation" msgstr "Simulazione di Movimento" #: Source/Core/Core/HW/GCPadEmu.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 msgid "Motor" msgstr "Motore" #: Source/Core/Core/FreeLookManager.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:23 msgid "Move" msgstr "Muovi" #: Source/Core/Core/HotkeyManager.cpp:318 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Filmato" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&o a Tutto" #: Source/Core/DolphinQt/MenuBar.cpp:1122 #: Source/Core/DolphinQt/MenuBar.cpp:1166 #: Source/Core/DolphinQt/MenuBar.cpp:1171 #: Source/Core/DolphinQt/MenuBar.cpp:1175 msgid "NAND Check" msgstr "Controllo NAND" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "Attenzione NKit" #: Source/Core/DolphinQt/MenuBar.cpp:250 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/MenuBar.cpp:252 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Nome" #: Source/Core/DolphinQt/GameList/GameList.cpp:1034 msgid "Name for a new tag:" msgstr "Nome del nuovo tag:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1044 msgid "Name of the tag to remove:" msgstr "Nome del tag da rimuovere:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "Nome della sessione da visualizzare nel server browser" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:96 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Native (640x528)" msgstr "Nativo (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:384 #: Source/Core/DolphinQt/GCMemcardManager.cpp:391 msgid "Native GCI File" msgstr "File GCI Nativo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:66 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "Browser Sessioni NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Impostazioni NetPlay" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Olanda" #: Source/Core/Core/NetPlayClient.cpp:2545 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Netplay desincronizzato su NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:2047 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "Il NetPlay è stato desincronizzato. Non è possibile ripristinare la " "situazione." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Network" msgstr "Network" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356 msgid "Network dump format:" msgstr "Formato dump network:" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Never Auto-Update" msgstr "Disabilita Aggiornamento Automatico" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "New" msgstr "Nuovo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Nuovo Punto di Interruzione" #: Source/Core/DolphinQt/CheatsManager.cpp:385 msgid "New Search" msgstr "Nuova Ricerca" #: Source/Core/DolphinQt/GameList/GameList.cpp:455 msgid "New Tag..." msgstr "Nuovo Tag..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:374 msgid "New identity generated." msgstr "Generata Nuova Identità" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "Nuova istruzione:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1034 msgid "New tag" msgstr "Nuovo Tag" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Next Game Profile" msgstr "Profilo di Gioco Successivo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81 msgid "Next Match" msgstr "Corrispondenza Successiva" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Next Profile" msgstr "Profilo Successivo" #: Source/Core/DolphinQt/CheatsManager.cpp:386 msgid "Next Search" msgstr "Ricerca Successiva" #: Source/Core/Core/NetPlayClient.cpp:262 msgid "Nickname is too long." msgstr "Il nickname è troppo lungo." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "Nickname:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "No" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Nessun Adattatore Rilevato" #: Source/Core/Core/ConfigManager.h:52 msgid "No Audio Output" msgstr "Nessun Output Audio" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:228 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 msgid "No Compression" msgstr "Nessuna Compressione" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:692 msgid "No Match" msgstr "Nessuna Corrispondenza" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:661 msgid "No Value Given" msgstr "Nessun Valore Inserito" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:584 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:615 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:693 msgid "No description available" msgstr "Non è disponibile una descrizione" #: Source/Core/DolphinQt/GCMemcardManager.cpp:837 msgid "No errors." msgstr "Nessun errore." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "Nessuna estensione selezionata." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:302 msgid "No file loaded / recorded." msgstr "Nessun file caricato / registrato." #: Source/Core/DolphinQt/MenuBar.cpp:1122 msgid "No issues have been detected." msgstr "Non sono stati rilevati problemi." #: Source/Core/Core/Boot/Boot.cpp:109 msgid "No paths found in the M3U file \"{0}\"" msgstr "Non sono stati trovati percorsi nel file M3U \"{0}\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:1377 msgid "No problems were found." msgstr "Non sono stati rilevati problemi." #: Source/Core/DiscIO/VolumeVerifier.cpp:1371 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Non sono stati rilevati problemi. Questo non garantisce che sia un buon " "dump, ma dato che i titoli Wii contengono molti dati di verifica, vuol dire " "che molto probabilmente non ci sono problemi che possano influenzare " "l'emulazione." #: Source/Core/InputCommon/InputConfig.cpp:77 msgid "No profiles found for game setting '{0}'" msgstr "Nessun profilo trovato per l'impostazione di gioco '{0}'" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:137 msgid "No recording loaded." msgstr "Nessuna registrazione caricata." #: Source/Core/DolphinQt/GameList/GameList.cpp:689 msgid "No save data found." msgstr "Non sono stati trovati dati di salvataggio." #: Source/Core/DolphinQt/CheatsManager.cpp:467 msgid "No search value entered." msgstr "Nessun valore di ricerca fornito." #: Source/Core/Core/State.cpp:722 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Non è stato possibile trovare il file undo.dtm, l'annullamento del " "caricamento dello stato verrà interrotto per evitare la desincronizzazione " "del filmato." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523 msgid "No value provided." msgstr "Nessun valore fornito." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:394 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Nessuno" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "Nord America" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:591 msgid "Not Found" msgstr "Non Trovato" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Non Impostato" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413 msgid "Not all players have the game. Do you really want to start?" msgstr "Non tutti i giocatori hanno il gioco. Vuoi davvero continuare?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:514 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "Non ci sono abbastanza blocchi liberi nella memory card di destinazione. Ne " "sono necessari almeno %n." #: Source/Core/DolphinQt/GCMemcardManager.cpp:507 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "Non ci sono abbastanza file liberi nella memory card di destinazione. Ne " "sono necessari almeno %n." #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Not equals to" msgstr "Diverso da" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Attenzione: il motion input potrebbe richiedere la configurazione di " "sorgenti input alternative prima di poter essere utilizzato." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "Note: " #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42 msgid "Nothing to configure" msgstr "Nulla da configurare" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Avviso/i" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:106 msgid "Null" msgstr "Nessuno" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "NumExec" msgstr "NumeroEsecuzioni" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "Scuotimenti al secondo." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 msgid "Nunchuk Buttons" msgstr "Pulsanti Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Nunchuk Orientation" msgstr "Orientamento Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83 msgid "Nunchuk Stick" msgstr "Levetta Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:589 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:58 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Object %1" msgstr "Oggetto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:89 msgid "Object Range" msgstr "Intervallo Oggetto" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "Oceania" #: Source/Core/DolphinQt/CheatsManager.cpp:413 msgid "Octal" msgstr "Ottale" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Off" msgstr "Off" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Offset" msgstr "Offset" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156 msgid "On" msgstr "On" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "Online &Documentation" msgstr "&Documentazione Online" #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Inserisci solo simboli con prefisso:\n" "(Vuoto per tutti i simboli)" #: Source/Core/DolphinQt/MenuBar.cpp:1574 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Esporta soltanto i simboli con prefisso:\n" "(Vuoto per tutti i simboli)" #: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Apri" #: Source/Core/DolphinQt/GameList/GameList.cpp:421 msgid "Open &Containing Folder" msgstr "Apri &Percorso File" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Apri Directory..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:193 msgid "Open FIFO log" msgstr "Apri log FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:417 msgid "Open GameCube &Save Folder" msgstr "Apri Cartella dei &Salvataggi GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:410 msgid "Open Wii &Save Folder" msgstr "Apri Cartella dei &Salvataggi Wii" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Open dump folder" msgstr "Apri cartella dump" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204 msgid "Open in External Editor" msgstr "Apri con l'Editor Esterno" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: impossibile creare il contesto per il dispositivo {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: impossibile trovare la periferica audio" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: impossibile aprire il dispositivo {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Operators" msgstr "Operatori" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:81 msgid "Options" msgstr "Opzioni" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "Arancione" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Orbital" msgstr "Orbita" #: Source/Core/Core/FreeLookManager.cpp:96 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:30 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170 msgid "Other" msgstr "Altro" #: Source/Core/Core/HotkeyManager.cpp:338 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Altri Tasti Rapidi" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 msgid "Other State Management" msgstr "Gestione Altri Stati di Gioco" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:158 msgid "Other game..." msgstr "Altro gioco..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:58 msgid "Overlay Information" msgstr "Informazioni in sovraimpressione" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "P&lay Input Recording..." msgstr "&Riproduci Registrazione Input..." #: Source/Core/DolphinQt/MenuBar.cpp:255 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "PAL" msgstr "PAL" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "File immagine PNG (*.png);; Tutti i File (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "PPC Size" msgstr "Dimensione PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:514 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "Pad" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Parameters" msgstr "Parametri" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "Analisi dell'Errore" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:105 msgid "Partition %1" msgstr "Partizione %1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Passive" msgstr "Passivo" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:88 msgid "Passthrough a Bluetooth adapter" msgstr "Usa Adattatore Bluetooth Ponte" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "Password" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "Password per entrare nella tua partita (lascia vuoto se non la vuoi)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Password?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:41 msgid "Patch Editor" msgstr "Patch Editor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:64 msgid "Patch name" msgstr "Nome patch" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Patches" msgstr "Patch" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "Percorso:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:26 msgid "Paths" msgstr "Percorsi" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:760 msgid "Pause at End of Movie" msgstr "Pausa al Termine del Filmato" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Pause on Focus Loss" msgstr "Pausa in Secondo Piano" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41 msgid "Peak angular velocity (measured in turns per second)." msgstr "Velocità angolare massima (giri al secondo)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "Velocità massima per raggiungere la posizione neutrale" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "Velocità massima per oscillare verso l'esterno" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Per-Pixel Lighting" msgstr "Illuminazione Per-Pixel" #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Perform Online System Update" msgstr "Avviare Aggiornamento di Sistema Online" #: Source/Core/DolphinQt/GameList/GameList.cpp:372 msgid "Perform System Update" msgstr "Avvia l'Aggiornamento di Sistema" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "Physical" msgstr "Fisico" #: Source/Core/UICommon/UICommon.cpp:443 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1217 msgid "Pick a debug font" msgstr "Scegli un font di debug" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Pitch Down" msgstr "Inclinazione in Basso" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Up" msgstr "Inclinazione in Alto" #: Source/Core/DolphinQt/GameList/GameList.cpp:912 #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Platform" msgstr "Piattaforma" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "Gioca" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:162 msgid "Play / Record" msgstr "Avvia / Registra" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "Riproduci Registrazione" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:119 msgid "Playback Options" msgstr "Opzioni di Riproduzione" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Player" msgstr "Giocatore" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 msgid "Players" msgstr "Giocatori" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218 msgid "Point" msgstr "Puntamento" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:59 msgid "Port %1" msgstr "Porta %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "Porta:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "Rilevato possibile desync: %1 potrebbe aver desyncato al frame %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384 msgid "Post-Processing Effect" msgstr "Effetto di Post-Processing" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102 msgid "Post-Processing Effect:" msgstr "Effetto di Post-Processing:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "Configura Shader di Post-Processing" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "Precarica Texture Personalizzate" #: Source/Core/Core/Movie.cpp:1123 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Termine prematuro del filmato in PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1234 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Termine prematuro del filmato in PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1209 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Termine prematuro del filmato in PlayWiimote. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Preparando l'aggiornamento...\n" "Potrebbe volerci un po'." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90 msgid "Presets" msgstr "Preimpostazioni" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "Premi il Pulsante Sync" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 msgid "Pressure" msgstr "Pressione" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Previene scatti durante la compilazione degli shader non renderizzando gli " "oggetti in attesa. Può funzionare quando gli Ubershader non sembrano " "servire, ma potrebbero introdursi difetti grafici ed effetti corrotti." "

Non raccomandato, usa soltanto se le altre opzioni " "non danno i risultati sperati." #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Previous Game Profile" msgstr "Profilo di Gioco Precedente" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Previous Match" msgstr "Corrispondenza Precedente" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Previous Profile" msgstr "Profilo Precedente" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:670 msgid "Primitive %1" msgstr "Primitiva %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "Privato" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "Privato e Pubblico" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "Problema" #: Source/Core/DiscIO/VolumeVerifier.cpp:1392 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Sono stati rilevati problemi di alta severità. Il gioco molto probabilmente " "non funzionerà." #: Source/Core/DiscIO/VolumeVerifier.cpp:1382 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Sono stati rilevati problemi di bassa severità. Probabilmente non " "influenzeranno il gioco." #: Source/Core/DiscIO/VolumeVerifier.cpp:1387 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Sono stati rilevati problemi di media severità. Il gioco o alcune sue parti " "potrebbero non funzionare correttamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100 msgid "Profile" msgstr "Profilo" #: Source/Core/Core/HotkeyManager.cpp:320 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:289 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 msgid "Progress" msgstr "Avanzamento" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "Pubblica" #: Source/Core/DolphinQt/MenuBar.cpp:513 msgid "Purge Game List Cache" msgstr "Pulisci Cache Lista Giochi" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:339 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Posiziona le rom del Main Menu in User/GC/{region}." #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "LTR" #: Source/Core/Core/NetPlayClient.cpp:1362 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Impossibile abilitare Quality of Service (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1358 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) abilitato con successo." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:108 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "Qualità del decoder DPLII. La latenza audio aumenta con la qualità." #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:430 #: Source/Core/DolphinQt/GCMemcardManager.cpp:646 #: Source/Core/DolphinQt/MainWindow.cpp:1598 msgid "Question" msgstr "Conferma" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 msgid "Quit" msgstr "Esci" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66 msgid "R-Analog" msgstr "R-Analogico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:277 msgid "READY" msgstr "PRONTO" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "RSO Modules" msgstr "Moduli RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "RSO auto-detection" msgstr "Auto-rilevamento RSO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280 msgid "RUNNING" msgstr "IN ESECUZIONE" #: Source/Core/DolphinQt/ConvertDialog.cpp:351 msgid "RVZ GC/Wii images (*.rvz)" msgstr "Immagini RVZ GC/Wii (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Intensità" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:518 msgid "Re&place instruction" msgstr "(&p) Sostituisci istruzione" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Lettura" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173 msgid "Read and write" msgstr "Lettura e Scrittura" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:177 msgid "Read only" msgstr "Sola lettura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Lettura o Scrittura" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "Modalità Sola-lettura" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96 msgid "Real Balance Board" msgstr "Balance Board Reale" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "Real Wii Remote" msgstr "Wii Remote Reale" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30 msgid "Recenter" msgstr "Centra" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 msgid "Record" msgstr "Registra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "Record Inputs" msgstr "Registra Input" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141 msgid "Recording" msgstr "Registrazione" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129 msgid "Recording Options" msgstr "Opzioni di Registrazione" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298 msgid "Recording..." msgstr "Registrazione..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "Rosso" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "Rosso Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "Rosso Destro" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Riduce l'aliasing causato dalla rasterizzazione della grafica 3D, " "ammorbidendo i bordi pixellosi degli oggetti. Aumenta il carico GPU e a " "volte causa difetti grafici.

SSAA richiede molte più risorse di MSAA, " "ma garantisce un anti-aliasing delle geometrie di miglior qualità, e viene " "applicato anche alle luci, agli effetti di shader e alle texture." "

Nel dubbio, seleziona Nessuno." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:82 msgid "Redump.org Status:" msgstr "Stato di Redump.org:" #: Source/Core/DolphinQt/CheatsManager.cpp:387 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:91 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Aggiorna" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Refresh Game List" msgstr "Aggiorna l'Elenco dei Giochi" #: Source/Core/DolphinQt/GameList/GameList.cpp:245 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Aggiornamento..." #: Source/Core/DolphinQt/GameList/GameList.cpp:920 #: Source/Core/DolphinQt/MenuBar.cpp:641 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Regione" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "Regione:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:23 msgid "Registers" msgstr "Registri" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Relative Input" msgstr "Input Relativo" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Relative Input Hold" msgstr "Pressione Relativa Input" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Remind Me Later" msgstr "Ricorda Più Tardi" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Remove" msgstr "Rimuovi" #: Source/Core/DolphinQt/GCMemcardManager.cpp:654 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 msgid "Remove Failed" msgstr "Rimozione non Riuscita" #: Source/Core/DolphinQt/ConvertDialog.cpp:73 msgid "Remove Junk Data (Irreversible):" msgstr "Rimuovi Dati Inutilizzati (Irreversibile)" #: Source/Core/DolphinQt/GameList/GameList.cpp:456 msgid "Remove Tag..." msgstr "Rimuovi Tag..." #: Source/Core/DolphinQt/CheatsManager.cpp:248 msgid "Remove from Watch" msgstr "Rimuovi Espressione di Controllo" #: Source/Core/DolphinQt/GameList/GameList.cpp:1044 msgid "Remove tag" msgstr "Rimuovi tag" #: Source/Core/DolphinQt/ConvertDialog.cpp:312 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "La rimozione dei dati inutilizzati non salva spazio durante la conversione " "in ISO (a meno che poi tu non comprima il file ISO in un file ad esempio " "ZIP). Vuoi proseguire lo stesso?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684 msgid "Rename symbol" msgstr "Rinomina simbolo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162 msgid "Render Window" msgstr "Finestra di Render" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:98 msgid "Render to Main Window" msgstr "Renderizza nella Finestra Principale" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:47 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Renderizza la scena in wireframe.

Nel dubbio, " "lascia deselezionato." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:384 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Report: GCIFolder Scrittura su blocco non allocato {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Invita al tuo party" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:34 #: Source/Core/DolphinQt/CheatsManager.cpp:388 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:900 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:124 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:90 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Resetta" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "Reset Server Traversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "Server Traversal resettato a %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Reset Impostazioni Traversal" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:316 msgid "Reset Values" msgstr "Reimposta Valori" #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Reset View" msgstr "Ripristina Visuale" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93 msgid "Reset all saved Wii Remote pairings" msgstr "Resetta tutti gli abbinamenti salvati con i Wii Remote" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Resource Pack Manager" #: Source/Core/DolphinQt/Settings/PathPane.cpp:226 msgid "Resource Pack Path:" msgstr "Percorso Resource Pack:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287 msgid "Restart Required" msgstr "Riavvio Necessario" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Ripristina Predefiniti" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:520 msgid "Restore instruction" msgstr "Ripristina istruzione" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Riprova" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "Velocità di Ritorno" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Revision" msgstr "Revisione" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Revisione: %1" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Right" msgstr "Destra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Right Stick" msgstr "Levetta Destra" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Right Table" msgstr "Tabella di Destra" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223 msgid "Rim" msgstr "Bordo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "Pulsante Inferiore" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "Pulsante Superiore" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Left" msgstr "Rotazione a Sinistra" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Roll Right" msgstr "Rotazione a Destra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:462 msgid "Room ID" msgstr "ID Stanza" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:440 msgid "Rotation" msgstr "Rotazione" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "Rotazione applicata agli estremi dell'oscillazione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:276 msgid "" "Rounds 2D vertices to whole pixels.

Fixes graphical problems in some " "games at higher internal resolutions. This setting has no effect when native " "internal resolution is used.

If unsure, leave this " "unchecked." msgstr "" "Arrotonda i vertici 2D al pixel più vicino.

Corregge difetti grafici " "su alcuni giochi a maggiori risoluzioni interne. Questa opzione non ha " "effetto quando viene utilizzata la risoluzione interna nativa." "

Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66 msgid "Rumble" msgstr "Vibrazione" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:511 msgid "Run &To Here" msgstr "(&T) Esegui Fino al Cursore" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Russia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "SD Card" msgstr "Scheda SD" #: Source/Core/DolphinQt/Settings/PathPane.cpp:103 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Immagine Scheda SD (*.raw);;Tutti i File (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:234 msgid "SD Card Path:" msgstr "Percorso SD Card:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:320 msgid "SSL context" msgstr "Contesto SSL" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Sa&ve Code" msgstr "Sal&va Codice" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Sa&ve State" msgstr "Sal&va Stato di Gioco" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:72 msgid "Safe" msgstr "Sicura" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Salva" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Salva Tutto" #: Source/Core/DolphinQt/GameList/GameList.cpp:514 #: Source/Core/DolphinQt/GameList/GameList.cpp:519 #: Source/Core/DolphinQt/MenuBar.cpp:1112 msgid "Save Export" msgstr "Esporta Salvataggio" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "Save FIFO log" msgstr "Salva log FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246 msgid "Save File to" msgstr "Salva con nome" #: Source/Core/DolphinQt/MenuBar.cpp:1070 #: Source/Core/DolphinQt/MenuBar.cpp:1079 #: Source/Core/DolphinQt/MenuBar.cpp:1082 #: Source/Core/DolphinQt/MenuBar.cpp:1088 #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Save Import" msgstr "Importa Salvataggio" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Save Oldest State" msgstr "Salva sul più vecchio Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:335 msgid "Save State" msgstr "Salva Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 1" msgstr "Salva Stato di Gioco nello Slot 1" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 10" msgstr "Salva Stato di Gioco nello Slot 10" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 2" msgstr "Salva Stato di Gioco nello Slot 2" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 3" msgstr "Salva Stato di Gioco nello Slot 3" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 4" msgstr "Salva Stato di Gioco nello Slot 4" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 5" msgstr "Salva Stato di Gioco nello Slot 5" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 6" msgstr "Salva Stato di Gioco nello Slot 6" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 7" msgstr "Salva Stato di Gioco nello Slot 7" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 8" msgstr "Salva Stato di Gioco nello Slot 8" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 9" msgstr "Salva Stato di Gioco nello Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Save State to File" msgstr "Salva Stato su File" #: Source/Core/DolphinQt/MenuBar.cpp:356 msgid "Save State to Oldest Slot" msgstr "Salva Stato su Slot più Vecchio" #: Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Save State to Selected Slot" msgstr "Salva Stato nello Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:357 msgid "Save State to Slot" msgstr "Salva Stato su Slot" #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "Save Symbol Map &As..." msgstr "Salva Mappa dei Simboli &Come..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "Save Texture Cache to State" msgstr "Salva Cache Texture su Stato" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 msgid "Save and Load State" msgstr "Salva e Carica Stato di Gioco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Salva come..." #: Source/Core/DolphinQt/MenuBar.cpp:1650 msgid "Save combined output file as" msgstr "Salva file combinato in output come" #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Dei dati di salvataggio per questo gioco esistono già nella NAND. Forse di " "conviene fare un backup dei dati attuali prima di sovrascriverli.\n" "Vuoi proseguire?" #: Source/Core/DolphinQt/MenuBar.cpp:1525 msgid "Save map file" msgstr "Salva file mappa" #: Source/Core/DolphinQt/MenuBar.cpp:1576 msgid "Save signature file" msgstr "Salva file di signature" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save to Selected Slot" msgstr "Salva nello Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "Save to Slot %1 - %2" msgstr "Salva su Slot %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:146 msgid "Save..." msgstr "Salva..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:242 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Gli abbinamenti salvati con i Wii Remote possono essere resettati soltanto " "durante l'esecuzione di un gioco Wii." #: Source/Core/Core/Movie.cpp:952 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "Il salvataggio del filmato {0} è corrotto, arresto registrazione..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Scaled EFB Copy" msgstr "Copia EFB in scala" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Screenshot" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "Search" msgstr "Cerca" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Search Address" msgstr "Cerca Indirizzo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Search Current Object" msgstr "Cerca Oggetto Corrente" #: Source/Core/DolphinQt/Settings/PathPane.cpp:150 msgid "Search Subfolders" msgstr "Cerca nelle Sottocartelle" #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "Search for an Instruction" msgstr "Cerca un'Istruzione" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "Cerca giochi..." #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Search instruction" msgstr "Ricerca istruzione" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60 msgid "Section that contains all Action Replay cheat codes." msgstr "Sezione che contiene tutti i codici Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57 msgid "Section that contains all Gecko cheat codes." msgstr "Sezione che contiene tutti i codici Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63 msgid "Section that contains all graphics related settings." msgstr "Sezione che contiene tutte le impostazioni di natura grafica." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Sezione che contiene la maggior parte delle impostazioni di CPU e Hardware." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Security options" msgstr "Opzioni di sicurezza" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Select" msgstr "Seleziona" #: Source/Core/DolphinQt/Settings/PathPane.cpp:68 msgid "Select Dump Path" msgstr "Seleziona Percorso Dump" #: Source/Core/DolphinQt/GameList/GameList.cpp:494 #: Source/Core/DolphinQt/MenuBar.cpp:1106 msgid "Select Export Directory" msgstr "Seleziona Directory di Estrazione" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Seleziona Ultimo Stato" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "Select Load Path" msgstr "Seleziona Percorso da Caricare" #: Source/Core/DolphinQt/Settings/PathPane.cpp:90 msgid "Select Resource Pack Path" msgstr "Seleziona Percorso Resource Pack" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Select Slot %1 - %2" msgstr "Seleziona Slot %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:336 msgid "Select State" msgstr "Seleziona Stato di Gioco" #: Source/Core/DolphinQt/MenuBar.cpp:370 msgid "Select State Slot" msgstr "Seleziona Slot di Stato" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 1" msgstr "Seleziona Slot di Stato 1" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 10" msgstr "Seleziona Slot di Stato 10" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 2" msgstr "Seleziona Slot di Stato 2" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 3" msgstr "Seleziona Slot di Stato 3" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 4" msgstr "Seleziona Slot di Stato 4" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 5" msgstr "Seleziona Slot di Stato 5" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 6" msgstr "Seleziona Slot di Stato 6" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 7" msgstr "Seleziona Slot di Stato 7" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 8" msgstr "Seleziona Slot di Stato 8" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 9" msgstr "Seleziona Slot di Stato 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:57 msgid "Select Wii NAND Root" msgstr "Seleziona Root NAND Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:258 #: Source/Core/DolphinQt/Settings/PathPane.cpp:38 msgid "Select a Directory" msgstr "Seleziona una Directory" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/MainWindow.cpp:705 #: Source/Core/DolphinQt/MainWindow.cpp:1270 #: Source/Core/DolphinQt/MainWindow.cpp:1277 msgid "Select a File" msgstr "Seleziona un File" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "Select a Game" msgstr "Seleziona un Gioco" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "Select a SD Card Image" msgstr "Seleziona un'Immagine Scheda SD" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:19 msgid "Select a game" msgstr "Seleziona un gioco" #: Source/Core/DolphinQt/MenuBar.cpp:1041 msgid "Select a title to install to NAND" msgstr "Seleziona un titolo da installare su NAND" #: Source/Core/DolphinQt/MenuBar.cpp:1329 msgid "Select the RSO module address:" msgstr "Scegli l'indirizzo del modulo RSO:" #: Source/Core/DolphinQt/MainWindow.cpp:1654 #: Source/Core/DolphinQt/MainWindow.cpp:1721 msgid "Select the Recording File" msgstr "Seleziona la Registrazione" #: Source/Core/DolphinQt/MainWindow.cpp:1632 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Seleziona il file contenente le chiavi (dump OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1607 #: Source/Core/DolphinQt/MenuBar.cpp:1061 msgid "Select the save file" msgstr "Seleziona il file di salvataggio" #: Source/Core/DolphinQt/ConvertDialog.cpp:373 msgid "Select where you want to save the converted image" msgstr "Seleziona dove vuoi salvare l'immagine convertita" #: Source/Core/DolphinQt/ConvertDialog.cpp:364 msgid "Select where you want to save the converted images" msgstr "Seleziona dove vuoi salvare le immagini convertite" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Selected Font" msgstr "Font Selezionato" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "Il profilo controller selezionato non esiste" #: Source/Core/Core/NetPlayServer.cpp:1224 #: Source/Core/Core/NetPlayServer.cpp:1548 #: Source/Core/Core/NetPlayServer.cpp:1775 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:794 msgid "Selected game doesn't exist in game list!" msgstr "Il gioco selezionato non esiste nella lista dei giochi!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228 msgid "Selected thread callstack" msgstr "Callstack thread selezionato" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206 msgid "Selected thread context" msgstr "Contesto thread selezionato" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Seleziona l'adattatore hardware da utilizzare.

Nel " "dubbio, seleziona il primo." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Seleziona la modalità di stereoscopia 3D. Se hai l'hardware necessario, la " "stereoscopia ti permette di avere una migliore sensazione di profondità. " "Diminuisce pesantemente la velocità di emulazione e talvolta causa problemi." "

Fianco-a-Fianco e Sopra-e-Sotto sono utilizzate dalla maggior parte " "delle TV 3D.
Anaglifo è utilizzato con gli occhialini colorati rosso-blu." "
HDMI 3D è usato in caso il monitor supporti risoluzioni 3D.
Passivo è " "una tipologia di 3D usata da alcune TV.

Nel dubbio, " "seleziona Off." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:159 msgid "" "Selects what graphics API to use internally.
The software renderer is " "extremely slow and only useful for debugging, so you'll want to use either " "Direct3D or OpenGL. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it's " "recommended to try both and choose the one that's less problematic." "

If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.
Il renderer software è " "estremamente lento, e viene utilizzato solo a scopo di debug, quindi faresti " "meglio a selezionare Direct3D o OpenGL. I giochi e le GPU si comporteranno " "in modo diverso a seconda del motore utilizzato, quindi per una migliore " "esperienza si consiglia di provare entrambi e scegliere quello che si adatta " "maggiormente ai tuoi bisogni.

Nel dubbio, seleziona " "OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "Seleziona il rapporto d'aspetto da utilizzare in fase di rendering:" "

Auto: utilizza il rapporto d'aspetto nativo
Forza 16:9: Simula " "una TV analogica con un rapporto d'aspetto widescreen.
Forza 4:3: Simula " "una standard TV analogica con rapporto d'aspetto di 4:3.
Adatta a " "Finestra: Allarga l'immagine perché si adatti alle dimensioni della finestra." "

Nel dubbio, seleziona Auto." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.

Il renderer software " "è estremamente lento, e viene utilizzato solo a scopo di debug, quindi è " "consigliato qualsiasi altro backend. I giochi e le GPU si comporteranno in " "modo diverso a seconda del motore utilizzato, quindi per una migliore " "esperienza si consiglia di provarli tutti e scegliere il backend che sembra " "più compatibile.

Nel dubbio, seleziona OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:209 msgid "Send" msgstr "Invia" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Sensor Bar Position:" msgstr "Posizione della Sensor Bar: " #: Source/Core/DiscIO/VolumeVerifier.cpp:314 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Seriale e/o versione dei dati mancanti da {0}\n" "Per favore aggiungi \"{1}\" (senza le virgolette) all'URL del datfile " "durante lo scaricamento\n" "Esempio: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server IP Address" msgstr "Indirizzo IP del Server" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:54 msgid "Server Port" msgstr "Porta del Server" #: Source/Core/Core/NetPlayClient.cpp:1826 msgid "Server rejected traversal attempt" msgstr "" "Il server ha rifiutato il tentativo di connessione in modalità traversal" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Set &Value" msgstr "Imposta &Valore" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "Imposta PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:356 msgid "Set as &Default ISO" msgstr "Imposta come ISO &Predefinita" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Set memory card file for Slot A" msgstr "Seleziona file per la memory card dello Slot A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Set memory card file for Slot B" msgstr "Seleziona file per la memory card dello Slot B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:508 msgid "Set symbol &end address" msgstr "Imposta indirizzo di t&ermine del simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:506 msgid "Set symbol &size" msgstr "Imposta dimensione del &simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:707 msgid "Set symbol end address" msgstr "Imposta indirizzo di termine del simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685 msgid "Set symbol size (%1):" msgstr "Imposta dimensione del simbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Imposta la modalità di visualizzazione del Wii a 60Hz (480i) invece di 50Hz " "(576i) per i giochi PAL.\n" "Potrebbe non funzionare su tutti i giochi." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Sets the Wii system language." msgstr "Imposta la lingua di sistema del Wii" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:91 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Imposta la latenza (in ms). Valori maggiori possono correggere un audio " "gracchiante. Solo per alcuni backend." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "Settings" msgstr "Impostazioni" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:355 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Impossibile creare il file setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "Severità" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:112 msgid "Shader Compilation" msgstr "Compilazione Shader" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30 msgid "Shake" msgstr "Scuoti" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Riduce i tempi di caricamento ma potrebbe corrompere alcuni giochi. Potrebbe " "avere effetti negativi sulle performance. Il default è Inattivo" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Show &Log" msgstr "Mostra Finestra di &Log" #: Source/Core/DolphinQt/MenuBar.cpp:416 msgid "Show &Toolbar" msgstr "Mostra Barra degli St&rumenti" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show Active Title in Window Title" msgstr "Mostra Gioco Corrente nella Barra del Titolo" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show All" msgstr "Mostra Tutto" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Australia" msgstr "Mostra Australia" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Show Current Game on Discord" msgstr "Mostra Gioco Corrente su Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Show Debugging UI" msgstr "Mostra UI Debugging" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show ELF/DOL" msgstr "Mostra ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show FPS" msgstr "Mostra FPS" #: Source/Core/DolphinQt/MenuBar.cpp:772 msgid "Show Frame Counter" msgstr "Mostra Contatore Frame" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show France" msgstr "Mostra Francia" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "Show GameCube" msgstr "Mostra GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Germany" msgstr "Mostra Germania" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Show Golf Mode Overlay" msgstr "Mostra Overlay Modalità Golf" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Show Input Display" msgstr "Mostra Tasti di Input" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Italy" msgstr "Mostra Italia" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show JAP" msgstr "Mostra JAP" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Korea" msgstr "Mostra Corea" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Lag Counter" msgstr "Mostra Contatore Lag" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Mostra Lingua:" #: Source/Core/DolphinQt/MenuBar.cpp:409 msgid "Show Log &Configuration" msgstr "Mostra &Configurazione Log" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97 msgid "Show NetPlay Messages" msgstr "Mostra Messaggi NetPlay" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 msgid "Show NetPlay Ping" msgstr "Mostra Ping NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Netherlands" msgstr "Mostra Olanda" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show On-Screen Display Messages" msgstr "Mostra Messaggi su Schermo" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show PAL" msgstr "Mostra PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "Mostra PC" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Show Platforms" msgstr "Mostra Piattaforme" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Regions" msgstr "Mostra Regioni" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show Russia" msgstr "Mostra Russia" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Spain" msgstr "Mostra Spagna" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Show Statistics" msgstr "Mostra Informazioni" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "Show System Clock" msgstr "Mostra Orologio di Sistema" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show Taiwan" msgstr "Mostra Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show USA" msgstr "Mostra USA" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show Unknown" msgstr "Mostra Sconosciuto" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Show WAD" msgstr "Mostra WAD" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show Wii" msgstr "Mostra Wii" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show World" msgstr "Mostra Mondo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:499 msgid "Show in &memory" msgstr "Mostra in &memoria" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402 msgid "Show in code" msgstr "Mostra nel codice" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "Mostra nel server browser" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:166 msgid "" "Show various rendering statistics.

If unsure, leave " "this unchecked." msgstr "" "Mostra diverse informazioni di rendering.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Mostra messaggi di chat, cambiamenti di buffer e avvisi di desync durante " "una partita NetPlay.

Nel dubbio, lascia " "deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Mostra il numero di frame renderizzati ogni secondo come metro di misura " "della velocità di emulazione.

Nel dubbio, lascia " "deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Mostra più alto valore di ping dei giocatori durante una partita NetPlay." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Mostra diverse informazioni di rendering.

Nel " "dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Side-by-Side" msgstr "Fianco-a-Fianco" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Sideways Hold" msgstr "Mantieni posizione di traverso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Sideways Toggle" msgstr "Attiva/Disattiva posizione di traverso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Sideways Wii Remote" msgstr "Wii Remote in posizione di traverso" #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "Signature Database" msgstr "Database delle Signature" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146 msgid "Signed Integer" msgstr "Signed Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Simplified Chinese" msgstr "Cinese Semplificato" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simula i Bongo DK" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Six Axis" msgstr "Six Axis" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:226 msgid "Size" msgstr "Dimensioni" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:151 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Dimensione in millisecondo del buffer di stretch. Valori troppo bassi " "possono causare un audio gracchiante." #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Salta" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Skip EFB Access from CPU" msgstr "Salta Accesso della CPU all'EFB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Skip Main Menu" msgstr "Salta Main Menu" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91 msgid "Skip Presenting Duplicate Frames" msgstr "Salta Frame Duplicati" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Salta la presentazione di frame duplicati (copie XFB) in giochi a 25/30fps.\n" "Potrebbe migliorare le prestazioni in dispositivi più datati, al prezzo di " "un framerate meno stabile.

Disabilitare questa opzione e abilitare " "il V-Sync migliora la stabilità del framerate.

Nel " "dubbio, lascia selezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Slider Bar" msgstr "Slider Bar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "Slot A" msgstr "Ingresso A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "Slot A:" msgstr "Slot A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "Slot B" msgstr "Ingresso B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120 msgid "Slot B:" msgstr "Slot B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Cattura la posizione dell'analogico al più vicino asse ottagonale." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:297 msgid "Socket table" msgstr "Tabella Socket" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:77 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:93 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DiscIO/VolumeVerifier.cpp:1286 msgid "Some of the data could not be read." msgstr "Non è stato possibile leggere alcuni dati." #: Source/Core/DiscIO/VolumeVerifier.cpp:1021 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Alcuni dati di riempimento che dovrebbero essere zero non sono zero. Il " "gioco potrebbe bloccarsi in certi punti." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:261 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Alcuni dei valori forniti non sono validi.\n" "Controlla i valori evidenziati." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:107 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:249 msgid "Sort Alphabetically" msgstr "Ordine Alfabetico" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "Sound:" msgstr "Suono:" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "Sud America" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spagna" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Spanish" msgstr "Spagnolo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 msgid "Speaker Pan" msgstr "Panning Altoparlante" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:199 msgid "Speaker Volume:" msgstr "Volume Altoparlante:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Specific" msgstr "Specifico" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "Velocità" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "Aumenta la velocità di trasferimento dal Disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Stable (once a year)" msgstr "Stabile (una volta all'anno)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack end" msgstr "Fine stack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack start" msgstr "Inizio stack" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 msgid "Standard Controller" msgstr "Controller Standard" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "Start &NetPlay..." msgstr "Avvia &NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Start Re&cording Input" msgstr "Avvia Re&gistrazione Input" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Start Recording" msgstr "Avvia Registrazione" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:64 msgid "Start in Fullscreen" msgstr "Avvia a Schermo Intero." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775 msgid "Started game" msgstr "Gioco avviato" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "State" msgstr "Stato" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Entra nell'Istruzione" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "Entra nell'Istruzione" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "Esci dall'Istruzione" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "Esegui Istruzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489 msgid "Step out successful!" msgstr "Uscito con successo dall'istruzione!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487 msgid "Step out timed out!" msgstr "Scaduto tempo di uscita dall'istruzione!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:414 msgid "Step over in progress..." msgstr "Esecuzione dell'istruzione in corso..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:399 msgid "Step successful!" msgstr "Istruzione eseguita con successo!" #: Source/Core/Core/HotkeyManager.cpp:319 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "Entrando" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "Stereo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403 msgid "Stereoscopic 3D Mode" msgstr "Modalità Stereoscopia 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Stereoscopic 3D Mode:" msgstr "Modalità Stereoscopia 3D" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "Stereoscopy" msgstr "Stereoscopia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Stick" msgstr "Levetta" #: Source/Core/Core/HotkeyManager.cpp:33 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Arresta" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Stop Playing/Recording Input" msgstr "Interrompi Riproduzione/Registrazione Input" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347 msgid "Stopped game" msgstr "Gioco fermato" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Store EFB Copies to Texture Only" msgstr "Salva le copie dell'EFB solo su texture" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Store XFB Copies to Texture Only" msgstr "Salva le copie dell'XFB solo su texture" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:222 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Salva le copie dell'EFB esclusivamente sulla GPU, bypassando la memoria di " "sistema. Causa difetti grafici in un ristretto numero di giochi." "

Abilitato = Copie EFB su texture.
Disabilitato = Copie EFB nella " "RAM (e su texture)

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Salva le copie dell'XFB esclusivamente sulla GPU, bypassando la memoria di " "sistema. Causa difetti grafici in un ristretto numero di giochi." "

Abilitato = Copie XFB su texture.
Disabilitato = Copie XFB nella " "RAM (e su texture)

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Stretch to Window" msgstr "Adatta a Finestra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119 msgid "Strict Settings Sync" msgstr "Sincronizzazione Esatta Impostazioni" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:160 msgid "String" msgstr "Stringa" #: Source/Core/DolphinQt/CheatsManager.cpp:630 msgid "String Match" msgstr "Compara Stringa" #: Source/Core/DolphinQt/CheatsManager.cpp:524 msgid "String values can only be compared using equality." msgstr "Le stringhe possono essere confrontate solo in termini di uguaglianza." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Strum" msgstr "Strimpellata" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205 msgid "Stylus" msgstr "Stilo" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257 #: Source/Core/DolphinQt/ConvertDialog.cpp:510 #: Source/Core/DolphinQt/GameList/GameList.cpp:556 #: Source/Core/DolphinQt/GameList/GameList.cpp:584 #: Source/Core/DolphinQt/MenuBar.cpp:1050 #: Source/Core/DolphinQt/MenuBar.cpp:1184 msgid "Success" msgstr "Completato" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396 msgid "Successfully added to the NetPlay index" msgstr "Inserito con successo nell'indice NetPlay" #: Source/Core/DolphinQt/ConvertDialog.cpp:511 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "Convertiti con successo %n immagini." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258 msgid "Successfully deleted '%1'." msgstr "'%1' eliminato con successo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:482 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Esportati con successo %n file di salvataggio su %1." #: Source/Core/DolphinQt/GameList/GameList.cpp:519 msgid "Successfully exported save files" msgstr "File di salvataggio esportati con successo" #: Source/Core/DolphinQt/MenuBar.cpp:1185 msgid "Successfully extracted certificates from NAND" msgstr "I certificati sono stati estratti con successo dalla NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327 msgid "Successfully extracted file." msgstr "File estratto con successo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204 msgid "Successfully extracted system data." msgstr "Dati di sistema estratti con successo." #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "Successfully imported save file." msgstr "Salvataggio importato con successo." #: Source/Core/DolphinQt/GameList/GameList.cpp:557 #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "Successfully installed this title to the NAND." msgstr "Il titolo è stato installato con successo su NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:585 msgid "Successfully removed this title from the NAND." msgstr "Il titolo è stato rimosso con successo dalla NAND." #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Supporto" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 msgid "Supported file formats" msgstr "Formato file supportati" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Supporta SD e SDHC. La dimensione standard è 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "Surround" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Suspended" msgstr "Sospeso" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Swap Eyes" msgstr "Inverti Occhi" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Inverte l'occhio destro con il sinistro. Utile soprattutto in modalità " "stereoscopica Fianco-a-Fianco.

Nel dubbio, lascia " "deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36 msgid "Swing" msgstr "Ruota/Oscilla" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Switch to A" msgstr "Scambia ad A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Switch to B" msgstr "Scambia a B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Symbol" msgstr "Simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:708 msgid "Symbol (%1) end address:" msgstr "Indirizzo di termine del simbolo (%1):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649 msgid "Symbol name:" msgstr "Nome del simbolo:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/MenuBar.cpp:962 msgid "Symbols" msgstr "Simboli" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89 msgid "Sync" msgstr "Sincronizza" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115 msgid "Sync AR/Gecko Codes" msgstr "Sincronizza Codici AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Sync All Wii Saves" msgstr "Sincronizza Tutti i Salvataggi Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Sync Saves" msgstr "Sincronizza Salvataggi" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92 msgid "Sync real Wii Remotes and pair them" msgstr "Sincronizza e abbina Wii Remote reali" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "Sincronizza thread GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincronizza i thread della GPU e della CPU per prevenire alcuni blocchi " "casuali in modalità Dual Core. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/Core/NetPlayClient.cpp:1176 msgid "Synchronizing AR codes..." msgstr "Sincronizzazione codici AR..." #: Source/Core/Core/NetPlayClient.cpp:1105 msgid "Synchronizing Gecko codes..." msgstr "Sincronizzazione codici Gecko..." #: Source/Core/Core/NetPlayClient.cpp:854 msgid "Synchronizing save data..." msgstr "Sincronizzazione dei dati di salvataggio in corso..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Synchronous" msgstr "Sincrono" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117 msgid "Synchronous (Ubershaders)" msgstr "Sincrono (Ubershader)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "System Language:" msgstr "Lingua di Sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:756 msgid "TAS Input" msgstr "TAS Input" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "TAS Tools" msgstr "Strumenti TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:435 #: Source/Core/DolphinQt/GameList/GameList.cpp:925 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:234 #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Tags" msgstr "Tag" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Taiko Drum" msgstr "Taiko Drum" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167 msgid "Tail" msgstr "Coda" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Take Screenshot" msgstr "Cattura uno Screenshot" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246 msgid "Test" msgstr "Prova" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:60 msgid "Texture Cache" msgstr "Cache Texture" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:285 msgid "Texture Cache Accuracy" msgstr "Accuratezza Cache Texture" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86 msgid "Texture Dumping" msgstr "Dump delle Texture" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Texture Format Overlay" msgstr "Overlay Formato Texture" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "La versinoe minima del loader DFF ({0}) supera la versione di questo Player " "FIFO ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:581 msgid "The H3 hash table for the {0} partition is not correct." msgstr "L'hash table H3 della partizione {0} non è corretta." #: Source/Core/Core/Boot/Boot.cpp:350 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "Il file IPL non è un dump conosciuto ben formato. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:466 msgid "The Masterpiece partitions are missing." msgstr "Le partizioni Capolavori sono assenti." #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "Non è stato possibile riparare la NAND. Si consiglia di fare un backup dei " "dati attualmente presenti e ricominciare con una NAND pulita." #: Source/Core/DolphinQt/MenuBar.cpp:1171 msgid "The NAND has been repaired." msgstr "La NAND è stata riparata." #: Source/Core/DiscIO/VolumeVerifier.cpp:976 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/Core/ActionReplay.cpp:236 msgid "The address is invalid" msgstr "L'indirizzo non è valido" #: Source/Core/DiscIO/VolumeVerifier.cpp:449 msgid "The channel partition is missing." msgstr "La partizione del canale è assente." #: Source/Core/DiscIO/VolumeVerifier.cpp:444 msgid "The data partition is missing." msgstr "La partizione dati è assente" #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "La partizione dati si trova in una posizione insolita. I tempi di " "caricamento ne verranno influenzati. È probabile che non potrai condividere " "registrazioni degli input o usare il NetPlay con chi possiede un dump " "corretto." #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "La dimensione dati per la partizione {0} non è divisibile per la dimensione " "del blocco." #: Source/Android/jni/WiiUtils.cpp:78 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" "Le chiavi di decrittazione devono essere inserite nel file di backup NAND." #: Source/Core/Core/Movie.cpp:374 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Non è stato possibile salvare nel file .dtm il cambio del disco \"{0}\".\n" "Il nome del file dell'immagine del disco non può andare oltre i 40 caratteri." #: Source/Core/Core/HW/DVD/DVDThread.cpp:347 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "Impossibile leggere il disco (a {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:519 msgid "The disc that was about to be inserted couldn't be found." msgstr "Impossibile trovare il disco che stava per essere inserito." #: Source/Core/DolphinQt/MenuBar.cpp:1126 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "La NAND emulata è danneggiata. Titoli di sistema come il Menu Wii e il Wii " "Shop Channel potrebbero non funzionare correttamente.\n" "\n" "Vuoi tentare la riparazione della NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "La console Wii emulata è stata aggiornata." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "La console Wii emulata è già aggiornata." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "Il PID inserito non è valido." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "Il VID inserito non è valido." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:517 msgid "The expression contains a syntax error." msgstr "L'espressione contiene un errore di sintassi." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Il file\n" "%1\n" "è o corrotto o non un file memory card GameCube.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:400 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Il file %1 esiste già.\n" "Vuoi sostituirlo?" #: Source/Core/AudioCommon/WaveFile.cpp:57 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Impossibile aprire il file {0} in scrittura. Verificare che non sia già " "aperto in un altro programma." #: Source/Core/AudioCommon/WaveFile.cpp:49 msgid "The file {0} was already open, the file header will not be written." msgstr "Il file {0} è già stato aperto, l'intestazione non verrà scritta." #: Source/Core/DiscIO/VolumeVerifier.cpp:413 msgid "The filesystem is invalid or could not be read." msgstr "Il filesystem non è valido o è illeggibile." #: Source/Core/DiscIO/VolumeVerifier.cpp:757 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Il formato con cui è stata salvata l'immagine disco non contiene la " "dimensione stessa dell'immagine" #: Source/Core/DiscIO/VolumeVerifier.cpp:860 msgid "The game ID is inconsistent." msgstr "L'ID del gioco non è consistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:871 msgid "The game ID is unusually short." msgstr "L'ID del gioco è insolitamente breve." #: Source/Core/DiscIO/VolumeVerifier.cpp:852 msgid "The game ID is {0} but should be {1}." msgstr "L'ID del gioco è {0} ma dovrebbe essere {1}." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "Questo disco di gioco non contiene alcun aggiornamento utilizzabile." #: Source/Core/Core/NetPlayClient.cpp:259 msgid "The game is currently running." msgstr "Il gioco è attualmente avviato." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La regione del gioco non corrisponde a quella della tua console. Per evitare " "problemi col menu di sistema, non è possibile aggiornare la console emulata " "con questo disco." #: Source/Core/VideoBackends/OGL/OGLRender.cpp:721 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "I driver grafici stanno abilitando forzatamente l'anti-aliasing su Dolphin. " "Devi disattivare l'impostazione nel pannello di controllo dei driver grafici " "per permettere il corretto funzionamento di Dolphin.\n" "\n" "(MSAA con {0} sample trovato nel framebuffer di default)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "Gli hash non coincidono!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "Gli hash coincidono!" #: Source/Core/Core/NetPlayClient.cpp:169 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Il codice host è troppo lungo.\n" "Controlla di avere il codice corretto." #: Source/Core/DiscIO/VolumeVerifier.cpp:454 msgid "The install partition is missing." msgstr "La partizione di installazione è assente" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "The profile '%1' does not exist" msgstr "Il profilo '%1' non esiste" #: Source/Core/Core/Movie.cpp:233 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "Il gioco registrato ({0}) non coincide con il gioco selezionato ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:889 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "Il codice regionale non corrisponde all'ID del gioco. Se è a causa di una " "modifica del codice regionale, il gioco potrebbe venire eseguito alla " "velocità errata, elementi grafici potrebbero essere spostati, o potrebbe non " "avviarsi affatto." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Il codice AR decriptato risultante non contiene alcuna riga." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:260 msgid "The same file can't be used in both slots." msgstr "Lo stesso file non può essere usato in entrambi gli slot." #: Source/Core/Core/NetPlayClient.cpp:256 msgid "The server and client's NetPlay versions are incompatible." msgstr "Le versioni di NetPlay del server e del client non sono compatibili." #: Source/Core/Core/NetPlayClient.cpp:252 msgid "The server is full." msgstr "Il server è pieno." #: Source/Core/Core/NetPlayClient.cpp:265 msgid "The server sent an unknown error message." msgstr "Il server ha inviato un messaggio d'errore sconosciuto." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Il rendering software è enormemente più lento rispetto l'utilizzo degli " "altri motori ed utile solamente ai fini di debugging.\n" "\n" "Vuoi davvero abilitare il rendering software? Nel dubbio, seleziona 'No'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "The specified common key index is {0} but should be {1}." msgstr "" "L'indice della chiave condivisa specificata è {0} ma dovrebbe essere {1}." #: Source/Core/Core/Boot/Boot.cpp:138 msgid "The specified file \"{0}\" does not exist" msgstr "il file specificato \"{0}\" non esiste" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 msgid "The target memory card already contains a file \"%1\"." msgstr "La memory card di destinazione contiene già un file \"%1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:967 msgid "The ticket is not correctly signed." msgstr "Il ticket non è correttamente firmato." #: Source/Core/DiscIO/VolumeVerifier.cpp:505 msgid "The type of a partition could not be read." msgstr "Impossibile leggere il tipo di una partizione." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "L'aggiornamento è stato annullato. È altamente consigliato di terminarlo per " "evitare versioni di sistema inconsistenti." #: Source/Core/DiscIO/VolumeVerifier.cpp:659 msgid "The update partition does not contain the IOS used by this title." msgstr "" "La partizione d'aggiornamento non contiene l'IOS usato da questo titolo." #: Source/Core/DiscIO/VolumeVerifier.cpp:439 msgid "The update partition is missing." msgstr "La partizione di aggiornamento è assente" #: Source/Core/DiscIO/VolumeVerifier.cpp:474 msgid "The update partition is not at its normal position." msgstr "" "La partizione di aggiornamento non si trova nella posizione predefinita." #: Source/Core/Core/ActionReplay.cpp:239 msgid "The value is invalid" msgstr "Il valore non è valido" #: Source/Core/DiscIO/VolumeVerifier.cpp:623 msgid "The {0} partition does not have a valid file system." msgstr "La partizione {0} non contiene un file system valido." #: Source/Core/DiscIO/VolumeVerifier.cpp:554 msgid "The {0} partition does not seem to contain valid data." msgstr "La partizione {0} non sembra contenere dati validi." #: Source/Core/DiscIO/VolumeVerifier.cpp:574 msgid "The {0} partition is not correctly signed." msgstr "La partizione {0} non è firmata correttamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:521 msgid "The {0} partition is not properly aligned." msgstr "La partizione {0} non è correttamente allineata." #: Source/Core/DiscIO/VolumeVerifier.cpp:427 msgid "There are too many partitions in the first partition table." msgstr "Ci sono troppe partizioni nella prima tabella delle partizioni." #: Source/Core/Core/State.cpp:727 msgid "There is nothing to undo!" msgstr "Non c'è nulla da annullare!" #: Source/Core/DolphinQt/GameList/GameList.cpp:428 msgid "There was an issue adding a shortcut to the desktop" msgstr "Non è stato possibile creare un collegamento sul desktop." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Queste impostazioni possono sovrascrivere quelle settate in Dolphin. \n" "L'opzione 'indeterminato' utilizzerà le impostazioni di Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Questo codice Action Replay contiene sia righe criptate sia non criptate; " "controlla di averlo inserito correttamente.\n" "\n" "Vuoi scartare tutte le righe non criptate?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:914 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Questo titolo coreano è impostato per utilizzare un IOS che non è " "tipicamente in uso sulle console coreane. Probabilmente verrà visualizzato " "un ERROR #002" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "Questo dispositivo USB è già stato accettato." #: Source/Core/Core/ConfigManager.cpp:891 msgid "This WAD is not bootable." msgstr "Questo WAD non è avviabile." #: Source/Core/Core/ConfigManager.cpp:886 msgid "This WAD is not valid." msgstr "Questo WAD non è valido." #: Source/Core/Core/ActionReplay.cpp:891 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Questo simulatore di action replay non supporta codici automodificanti." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:241 #: Source/Core/DolphinQt/GameList/GameList.cpp:745 msgid "This cannot be undone!" msgstr "Impossibile annullare l'operazione!" #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "This debug disc image has the size of a retail disc image." msgstr "" "La dimensione di questa immagine disco di debug è quella di un'immagine " "disco retail." #: Source/Core/DiscIO/VolumeVerifier.cpp:824 msgid "This disc image has an unusual size." msgstr "Questa immagine disco ha una dimensione insolita." #: Source/Core/DiscIO/VolumeVerifier.cpp:818 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Questa immagine disco ha una dimensione insolita. I tempi di caricamento ne " "verranno probabilmente influenzati. È probabile che non potrai condividere " "registrazioni degli input o usare il NetPlay con chi possiede un dump " "corretto." #: Source/Core/DiscIO/VolumeVerifier.cpp:986 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Questa immagine disco è in formato NKit. Attualmente non è un buon dump, ma " "potrebbe diventarlo una volta riconvertito. Il CRC32 di questo file potrebbe " "corrispondere al CRC32 di un buon dump anche se i file non sono identici." #: Source/Core/DiscIO/VolumeVerifier.cpp:777 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Questa immagine disco è troppo piccola e manca di alcuni dati. Se il tuo " "programma di dump ha salvato l'immagine in più parti, devi riunirle in un " "unico file." #: Source/Core/DiscIO/VolumeVerifier.cpp:774 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Questa immagine disco è troppo piccola e manca di alcuni dati. Probabilmente " "si tratta di un disco dual-layer estratto come disco single-layer." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "Questo file non sembra un backup NAND BootMii." #: Source/Core/DiscIO/VolumeVerifier.cpp:749 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Questo gioco è stato manomesso per rientrare in un DVD single-layer. Alcuni " "contenuti come video pre-renderizzati, lingue extra o intere modalità di " "gioco saranno compromesse. Questo problema esiste di solito solo in copie " "illegali." #: Source/Core/VideoCommon/VideoBackendBase.cpp:178 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Questo gioco richiede l'emulazione delle bounding box per poter essere " "giocato correttamente, ma la tua scheda grafica o i tuoi driver non la " "supportano, per cui riscontrerai dei bug giocando." #: Source/Core/DiscIO/VolumeVerifier.cpp:1362 msgid "This is a bad dump." msgstr "Questo dump è invalido." #: Source/Core/DiscIO/VolumeVerifier.cpp:1356 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Questo è un dump invalido. Non vuol dire che il gioco non funzionerà " "correttamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Questo è un buon dump secondo Redump.org, ma Dolphin ha riscontrato dei " "problemi. Potrebbe essere un bug in Dolphin stesso." #: Source/Core/DiscIO/VolumeVerifier.cpp:1327 msgid "This is a good dump." msgstr "Questo è un buon dump." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Questa sessione richiede una password:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Questa opzione ti permette di impostare un orologio in tempo reale (RTC) " "indipendente dal tuo orologio di sistema.\n" "\n" "Nel dubbio, lascia deselezinoato." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "Questo software non dovrebbe essere utilizzato per la riproduzione di giochi " "di cui non sei legalmente in possesso." #: Source/Core/Core/ConfigManager.cpp:909 msgid "This title cannot be booted." msgstr "Impossibile avviare questo titolo." #: Source/Core/DiscIO/VolumeVerifier.cpp:922 msgid "This title is set to use an invalid IOS." msgstr "Questo titolo è impostato per utilizzare un IOS non valido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:936 msgid "This title is set to use an invalid common key." msgstr "Questo titolo è impostato per utilizzare una common key non valida." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova " "a utilizzare LLE se si tratta di un homebrew.\n" "\n" "DSPHLE: Ucode sconosciuto (CRC = {0:08x}) - AX forzato" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova " "a utilizzare LLE se si tratta di un homebrew.\n" "\n" "Ucode sconosciuto (CRC = {0:08x}) - AXWii forzato" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Questo valore viene sommato alla convergenza impostata nelle configurazioni " "grafiche." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Questo valore viene moltiplicato per la profondità impostata nelle " "configurazioni grafiche." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Serve a limitare la velocità di chunked upload per ogni client, utilizzato " "per la sincronizzazione dei salvataggi." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Serve a sincronizzare ulteriori impostazioni grafiche, e forza tutti alla " "stessa risoluzione interna.\n" "Può servire a prevenire il desync in alcuni giochi che utilizzano le letture " "dell'EFB. Assicurati che tutti stiano usando lo stesso backend grafico." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143 msgid "Thread context" msgstr "Contesto Thread" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24 msgid "Threads" msgstr "Thread" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Sensibilità" #: Source/Core/UICommon/UICommon.cpp:443 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33 msgid "Tilt" msgstr "Inclina" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Tempo di input stabile richiesto per iniziare la calibrazione. (zero per " "disabilitare)" #: Source/Core/DolphinQt/GameList/GameList.cpp:914 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:212 #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Title" msgstr "Titolo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "a" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:110 msgid "To:" msgstr "Da:" #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Toggle &Fullscreen" msgstr "Attiva/Disattiva &Schermo intero" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "Attiva/Disattiva Anaglifo 3D" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "Attiva/Disattiva 3D Fianco-a-Fianco" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "Attiva/Disattiva 3D Sopra-sotto" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Seleziona/Deseleziona tutti i Tipi di Log" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio" msgstr "Attiva/Disattiva Aspetto" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:411 msgid "Toggle Breakpoint" msgstr "Imposta/rimuovi Punto di Interruzione" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Crop" msgstr "Attiva/Disattiva Ritaglio" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Custom Textures" msgstr "Attiva/Disattiva Texture Personalizzate" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle EFB Copies" msgstr "Attiva/Disattiva Copie EFB" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Fog" msgstr "Attiva/Disattiva Nebbia" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Toggle Fullscreen" msgstr "Visualizza a Schermo Intero" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Toggle Pause" msgstr "Attiva/Disattiva Pausa" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "Attiva/Disattiva Scheda SD" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Skip EFB Access" msgstr "Attiva/Disattiva Salta Accesso EFB" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Texture Dumping" msgstr "Attiva/Disattiva Texture Dump" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "Attiva/Disattiva Tastiera USB" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Copies" msgstr "Attiva/Disattiva Copie XFB" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle XFB Immediate Mode" msgstr "Attiva/Disattiva Modalità XFB Immediata" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:957 msgid "Tokenizing failed." msgstr "Tokenizzazione fallita." #: Source/Core/DolphinQt/CheatsManager.cpp:648 msgid "Too many matches to display (%1)" msgstr "Troppi risultati da visualizzare (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Barra degli Strumenti" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Top" msgstr "Sopra" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Top-and-Bottom" msgstr "Sopra-e-Sotto" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 msgid "Total Pitch" msgstr "Beccheggio Totale" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Total Yaw" msgstr "Imbardata Totale" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:60 msgid "Total rotation about the pitch axis." msgstr "Rotazione totale sull'asse orizzontale" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:51 msgid "Total rotation about the yaw axis." msgstr "Rotazione totale sull'asse verticale" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "Massima distanza di movimento." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209 msgid "Touch" msgstr "Tocco" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Traditional Chinese" msgstr "Cinese Tradizionale" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:901 msgid "Traversal Error" msgstr "Errore Traversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "Traversal Server" #: Source/Core/Core/NetPlayClient.cpp:1823 msgid "Traversal server timed out connecting to the host" msgstr "" "Il traversal server è andato in time out durante la connessione con l'host." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Prova a tradurre i branch in anticipo, migliorando le performance nella " "maggior parte dei casi. Il default è Attivo" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147 msgid "Triggers" msgstr "Grilletti" #: Source/Core/DolphinQt/CheatsManager.cpp:406 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 msgid "U&8" msgstr "U&8" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289 msgid "UNKNOWN" msgstr "SCONOSCIUTO" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "Errore USB Whitelist" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Non verranno usati gli Ubershader. Si verificheranno rallentamenti durante " "la compilazione degli shader, ma i requisiti GPU saranno bassi." "

Preferibile con hardware di fascia bassa." "

Nel dubbio, seleziona questa modalità." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.

Only " "recommended for high-end systems." msgstr "" "Gli Ubershader verranno sempre usati. Garantisce un'esperienza di gioco " "quasi senza rallentamenti, al prezzo di maggiori requisiti GPU." "

Raccomandato solo per sistemi di fascia alta." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Verranno usati degli Ubershader per evitare rallentamenti durante la " "compilazione degli shader, ma degli shader specializzati verranno usati " "quando non causeranno rallentamenti.

Nel caso migliore elimina scatti " "durante la compilazione degli shader con un minore impatto sulle " "performance, ma il risultato dipende dai driver della scheda grafica." #: Source/Core/DolphinQt/MenuBar.cpp:1323 msgid "Unable to auto-detect RSO module" msgstr "Impossibile individuare automaticamente il modulo RSO" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossibile analizzare come un codice criptato o decriptato valido la riga " "%1 del codice AR inserito. Assicurati di averlo inserito correttamente.\n" "\n" "Vuoi ignorare questa riga e continuare l'analisi?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossibile analizzare come un codice valido la riga %1 del codice Gecko " "inserito. Assicurati di averlo inserito correttamente.\n" "\n" "Vuoi ignorare questa riga e continuare l'analisi?" #: Source/Core/DiscIO/NANDImporter.cpp:275 msgid "Unable to write to file {0}" msgstr "Impossibile scrivere su file {0}" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Unbound" msgstr "Non assegnato" #: Source/Core/DolphinQt/ConvertDialog.cpp:339 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Immagini GC/Wii non compresse (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:341 msgid "Undo Load State" msgstr "Annulla Caricamento Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:358 msgid "Undo Save State" msgstr "Annulla Salvataggio dello Stato di Gioco" #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "Disinstalla" #: Source/Core/DolphinQt/GameList/GameList.cpp:385 msgid "Uninstall from the NAND" msgstr "Disinstalla dalla NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:572 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "La disinstallazione del WAD rimuoverà la versione di questo titolo " "attualmente installata su NAND senza cancellarne i file di salvataggio. " "Continuare?" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "United States" msgstr "Stati Uniti" #: Source/Core/Core/State.cpp:469 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:44 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:67 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:664 msgid "Unknown" msgstr "Sconosciuto" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1235 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Comando DVD {0:08x} sconosciuto - errore fatale" #: Source/Core/Core/NetPlayServer.cpp:1131 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Ricevuto messaggio SYNC_GECKO_CODES sconosciuto con id:{0} dal giocatore:{1} " "Giocatore espulso!" #: Source/Core/Core/NetPlayClient.cpp:1061 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Messaggio SYNC_SAVE_DATA sconosciuto ricevuto con id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1089 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Ricevuto messaggio SYNC_SAVE_DATA sconosciuto con id:{0} dal giocatore:{1} " "Giocatore espulso!" #: Source/Core/DiscIO/VolumeVerifier.cpp:356 msgid "Unknown disc" msgstr "Disco sconosciuto" #: Source/Core/Core/NetPlayClient.cpp:1832 msgid "Unknown error {0:x}" msgstr "Errore sconosciuto {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "Unknown error." msgstr "Errore sconosciuto." #: Source/Core/Core/NetPlayClient.cpp:1278 msgid "Unknown message received with id : {0}" msgstr "Ricevuto messaggio sconosciuto con id : {0}" #: Source/Core/Core/NetPlayServer.cpp:1139 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Ricevuto messaggio sconosciuto con id:{0} ricevuto dal giocatore:{1} " "Giocatore espulso!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:161 msgid "Unlimited" msgstr "Illimitato" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Unlock Cursor" msgstr "Sblocca il Cursore" #: Source/Core/DiscIO/FileBlob.cpp:82 msgid "Unpacking" msgstr "Apertura" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:147 msgid "Unsigned Integer" msgstr "Unsigned Integer" #: Source/Core/Core/FreeLookManager.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Up" msgstr "Su" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:228 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:323 #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "Update" msgstr "Aggiorna" #: Source/Core/DolphinQt/Updater.cpp:64 msgid "Update after closing Dolphin" msgstr "Aggiorna alla chiusura di Dolphin" #: Source/Core/DolphinQt/Updater.cpp:47 msgid "Update available" msgstr "Aggiornamento disponibile" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Aggiornamento annullato" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Aggiornamento completato" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Aggiornamento fallito" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Aggiornando" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Aggiornamento del titolo %1...\n" "Potrebbe volerci un po'." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 msgid "Upright Hold" msgstr "Mantieni posizione verticale" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 msgid "Upright Toggle" msgstr "Attiva/Disattiva posizione verticale" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Upright Wii Remote" msgstr "Wii Remote in posizione verticale" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:225 msgid "Usage Statistics Reporting Settings" msgstr "Impostazioni Report Statistiche d'Uso" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Built-In Database of Game Names" msgstr "Usa Database Interno per i Nomi dei Giochi" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Custom User Style" msgstr "Usa Stile Utente Personalizzato" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105 msgid "Use Lossless Codec (FFV1)" msgstr "Usa Codec Lossless (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usa Modalità PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Use Panic Handlers" msgstr "Avvisi di Errore" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizza un singolo buffer di profondità per entrambi gli occhi. Necessario " "per alcuni giochi." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "Configurazione Utente" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Interfaccia Utente" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130 msgid "User Style:" msgstr "Stile Utente:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:311 msgid "User Variables" msgstr "Variabili Utente" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "Variabili utente utilizzabili nell'espressione di controllo.\n" "Puoi usarle per salvare o recuperare valori tra gli\n" "input e gli output dello stesso controller padre." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Utilizza un algoritmo meno preciso per calcolare i valori di profondità." "

Causa problemi in alcuni giochi ma potrebbe fornire un buon aumento " "di velocità a seconda del gioco e/o della tua GPU." "

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Utilizza l'intero schermo per il rendering.

Se è disabilitata, verrà " "invece creata invece una finestra per il rendering." "

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Utilizza la finestra principale di Dolphin per il rendering grafico, invece " "di una finestra separata.

Nel dubbio, lascia " "deselezionato." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Qt %1 in uso" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:658 msgid "Usually used for light objects" msgstr "Solitamente usato per oggetti luminosi" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:637 msgid "Usually used for normal matrices" msgstr "Solitamente usato per matrici di normali" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:625 msgid "Usually used for position matrices" msgstr "Solitamente usato per matrici di posizione" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:648 msgid "Usually used for tex coord matrices" msgstr "Solitamente usato per matrici di coordinate di texture" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65 msgid "Utility" msgstr "Utilità" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 msgid "Value" msgstr "Valore" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:158 msgid "Value:" msgstr "Valore:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37 msgid "Velocity" msgstr "Velocità" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Verbosità" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69 msgid "Verify" msgstr "Verifica" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:94 msgid "Verify Integrity" msgstr "Verifica Integrità" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:383 msgid "Verify certificates" msgstr "Verifica certificati" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:154 msgid "Verifying" msgstr "Verifica in corso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Versione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Vertex Rounding" msgstr "Vertex Rounding" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 msgid "Vertical FOV" msgstr "FOV Verticale" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 msgid "Vertical Offset" msgstr "Offset Verticale" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &code" msgstr "Visualizza &codice" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &memory" msgstr "Visualizza &memoria" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 msgid "Virtual Notches" msgstr "Tacche Virtuali" #: Source/Core/Core/HotkeyManager.cpp:315 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Down" msgstr "Abbassa il Volume" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Volume Toggle Mute" msgstr "Abilita/Disabilita il Volume" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Up" msgstr "Alza il Volume" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1042 msgid "WAD files (*.wad)" msgstr "File WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:137 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" "Installazione WAD non riuscita: Impossibile creare i file di log Wii Shop" #: Source/Core/Core/WiiUtils.cpp:105 msgid "WAD installation failed: Could not finalise title import." msgstr "" "Installazione WAD non riuscita: Impossibile completare l'importazione del " "titolo" #: Source/Core/Core/WiiUtils.cpp:95 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "Installazione WAD non riuscita: Impossibile importare il contenuto {0:08x}." #: Source/Core/Core/WiiUtils.cpp:79 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "Installazione WAD non riuscita: Impossibile inizializzare l'importazione del " "titolo (errore {0})." #: Source/Core/Core/WiiUtils.cpp:57 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "Installazione WAD non riuscita: Il file selezionato non è un WAD valido" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283 msgid "WAITING" msgstr "ATTESA" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "ATTENZIONE: I controlli sotto Accelerometro e Giroscopio sono programmati " "per interfacciarsi direttamente con l'hardware dei sensori di movimento. Non " "sono fatti per essere mappati a pulsanti tradizionali, grilletti o assi. " "Dovresti configurare sorgenti di input diverse prima di usarli." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "ATTENZIONE: questi controlli sono progettati per interfacciarsi direttamente " "con l'hardware dei sensori di movimento. Non sono fatti per essere mappati a " "pulsanti tradizionali, grilletti o assi. Dovresti configurare sorgenti di " "input diverse prima di usarli." #: Source/Core/Core/ConfigManager.h:58 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (Modalità Esclusiva)" #: Source/Core/DolphinQt/ConvertDialog.cpp:347 msgid "WIA GC/Wii images (*.wia)" msgstr "Immagini WIA GC/Wii (*.wia)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Attende la compilazione di tutti gli shader prima di avviare il gioco. " "Attivando questa opzione potrebbero ridursi i rallentamenti dopo l'avvio del " "gioco, al prezzo di un tempo di avvio maggiore. Se possiedi un sistema con " "due processori o meno ti conviene attivare questa opzione in quanto shader " "pesanti potrebbero ridurre il framerate." "

Altrimenti, nel dubbio, lascia disattivato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Attende il disegno completo dei frame per ridurre i fenomeni di tearing." "

Riduce le performance se la velocità d'emulazione è inferiore al " "100%.

Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Attende che il gioco si sincronizzi con la GPU emulata prima di scrivere il " "contenuto delle copie EFB nella RAM.

Riduce l'overhead delle copie " "EFB RAM, migliorando le performance in molti giochi al rischio di corrompere " "quelli che non si sincronizzano in maniera sicura con la GPU emulata." "

Nel dubbio, lascia selezionato." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:241 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:1462 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "Warning" msgstr "Attenzione" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:37 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Attenzione: gli input analogici potrebbero resettare i valori dei controller " "a caso. Spesso il problema si risolve impostando una zona morta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:588 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Attenzione: Il numero di blocchi indcati dal BAT ({0}) non coincide con il " "file di intestazione caricato ({1})" #: Source/Core/Core/Movie.cpp:1001 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Attenzione: Hai caricato un salvataggio situato oltre il termine del filmato " "corrente. (byte {0} > {1}) (input {2} > {3}). Dovresti caricare un'altro " "salvataggio prima di continuare, o caricare questo stesso stato con modalità " "sola-lettura off." #: Source/Core/Core/Movie.cpp:976 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato termina dopo " "l'attuale frame nel salvataggio (byte {0} < {1}) (frame {2} < {3}). Dovresti " "caricare un altro salvataggio prima di andare oltre." #: Source/Core/Core/Movie.cpp:1026 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato discorda al byte {0} " "({1:#x}). Dovresti caricare un altro salvataggio prima di continuare, o " "caricare questo stato in modalità sola-lettura off. Altrimenti probabilmente " "riscontrerai una desincronizzazione." #: Source/Core/Core/Movie.cpp:1043 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Attenzione: hai caricato un salvataggio il cui filmato discorda al frame " "{0}. Dovresti caricare un altro salvataggio prima di continuare, o caricare " "questo stato in modalità sola-lettura off. Altrimenti riscontrerai " "probabilmente una desincronizzazione.\n" "\n" "Maggiori informazioni: Il filmato attuale è lungo {1} frame e il filmato " "dello stato di gioco è lungo {2} frame.\n" "\n" "Al frame {3}, il filmato attuale preme:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connesso={22}\n" "\n" "Al frame {23}, il filmato del salvataggio dello stato di gioco preme:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connesso={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:30 msgid "Watch" msgstr "Espressione di controllo" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Website" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Occidentale (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Whammy" msgstr "Tremolo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:221 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Per salvare le texture base di gioco in User/Dump/Textures/<" "game_id>/. Sono incluse le texture arbitrarie base se 'Mipmap Detection " "Arbitraria' è abilitato in Miglioramenti.

Nel " "dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Per salvare le texture di mipmap di gioco in User/Dump/Textures/<" "game_id>/. Sono incluse le texture arbitrarie di mipmap se 'Mipmap " "Detection Arbitraria' è abilitato in Miglioramenti." "

Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivi USB Ponte Accettati" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86 msgid "Widescreen Hack" msgstr "Hack Widescreen" #: Source/Core/Core/HotkeyManager.cpp:322 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:87 msgid "Wii Menu" msgstr "Menu Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:197 msgid "Wii NAND Root:" msgstr "Root NAND Wii:" #: Source/Core/Core/HW/Wiimote.cpp:85 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:121 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Wii Remote %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "Pulsanti Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Wii Remote Orientation" msgstr "Orientamento Wii Remote" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Wii Remote Rumble" msgstr "Wii Remote Rumble" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Wii Remote Settings" msgstr "Impostazioni Wii Remote" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:85 msgid "Wii Remotes" msgstr "Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS Input %1 - Classic Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS Input %1 - Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS Input %1 - Wii Remote + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:426 msgid "Wii and Wii Remote" msgstr "Wii e Wii Remote" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "Dati Wii non ancora pubblici" #: Source/Core/DolphinQt/MenuBar.cpp:1062 msgid "Wii save files (*.bin);;All Files (*)" msgstr "File di salvataggio Wii (*.bin);;Tutti i File (*)" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "WiiTools Signature MEGA File" msgstr "File WIITools Signature MEGA" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177 msgid "" "Will immediately hide the Mouse Cursor when it hovers on top of the Render " "Widget, otherwise there is a delay.\n" "If \"Lock Mouse Cursor\" is enabled, it will hide on Mouse locked" msgstr "" "Nasconderà immediatamente il Cursore quando si trova sopra il widget di " "render, altrimenti accadrà con ritardo.\n" "Se \"Blocca il Cursore del Mouse\" è abilitato, lo nasconderà al blocco del " "cursore." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" "Bloccherà il Cursore del Mouse sul widget di render fintantoché avrà il " "focus. Puoi impostare un hotkey per sbloccarlo." #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 msgid "Word Wrap" msgstr "Adatta Testo" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Mondo" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Scrittura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107 msgid "Write Save/SD Data" msgstr "Scrivi dati di Salvataggio/SD" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181 msgid "Write only" msgstr "Sola scrittura" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Scrivi nella Console" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Scrivi su File" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Scrivi su Log" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Scrivi su Log e Interrompi" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Scrivi in Finestra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:590 msgid "Wrong Version" msgstr "Versione Errata" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:610 msgid "XF register " msgstr "Registro XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Left" msgstr "Imbardata a Sinistra" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35 msgid "Yaw Right" msgstr "Imbardata a Destra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "Giallo" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Sì" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Sì a &Tutto" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:37 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Stai per avviare un'immagine disco NKit. Le immagini disco NKit causano " "problemi che non capitano con normali immagini disco. Questi problemi " "includono:\n" "\n" "• I tempi di caricamento emulati sono maggiori\n" "• Non puoi usare NetPlay con chi possiede normali immagini disco\n" "• Le registrazioni degli input non sono intercambiabili tra le immagini " "disco NKit e quelle normali\n" "• I salvataggi di stato non sono intercambiabili tra le immagini disco NKit " "e quelle normali\n" "• Alcuni giochi potrebbero crashare, come Super Paper Mario o Metal Gear " "Solid: The Twin Snakes\n" "• I giochi Wii non funzioneranno su versioni vecchie di Dolphin e in molti " "altri programmi\n" "\n" "Sei sicuro di voler continuare lo stesso?" #: Source/Core/VideoBackends/Vulkan/VKMain.cpp:355 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "Stai tentando di usare il backend Vulkan (Metal) su un sistema operativo non " "supportato. Per abilitare tutte le funzionalità, devi usare un macOS 10.14 " "(Mojave) o successivo. Per favore non riferire alcun problema che potresti " "riscontrare a meno che non accada anche con versione 10.14 o successiva." #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "You are running the latest version available on this update track." msgstr "" "Stai eseguendo l'ultima versione disponibile dello stream di sviluppo scelto." #: Source/Core/Core/IOS/ES/ES.cpp:309 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Non è possibile usare il Wii Shop Channel senza le credenziali della propria " "console.\n" "Consulta la guida all'uso della NAND per ulteriori informazioni: https://" "dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233 msgid "You have to enter a name." msgstr "Devi inserire un nome." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "Devi inserire un nome per la tua sessione!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "Devi indicare una regione per la tua sessione!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:288 msgid "You must restart Dolphin in order for the change to take effect." msgstr "È necessario riavviare Dolphin affinché le modifiche abbiano effetto." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "Devi scegliere un gioco da avviare!" #: Source/Core/Core/DSP/DSPCore.cpp:73 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Le tue ROM DSP hanno hash errati.\n" "Vuoi interrompere ora l'emulazione per correggere il problema?\n" "Se scegli \"No\", l'audio potrebbe essere disturbato." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:924 msgid "Zero 3 code not supported" msgstr "Zero 3 codice non supportato" #: Source/Core/Core/ActionReplay.cpp:944 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Codice Zero sconosciuto a Dolphin: {0:08x}" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "Impossibile caricare d3d12.dll." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:612 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632 msgid "default" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:634 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363 msgid "disconnected" msgstr "disconnesso" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "esecuzione finta" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "inattivo" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "off" msgstr "off" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "on" msgstr "su" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "o seleziona un dispositivo" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "s" msgstr "s" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:681 msgid "{0} (Masterpiece)" msgstr "{0} (Capolavori)" #: Source/Core/UICommon/GameFile.cpp:692 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:357 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{0} IPL trovato nella directory {1}. Il disco potrebbe non venire " "riconosciuto" #: Source/Core/Core/NetPlayServer.cpp:1123 msgid "{0} failed to synchronize codes." msgstr "{0} ha fallito la sincronizzazione dei codici." #: Source/Core/Core/NetPlayServer.cpp:1080 msgid "{0} failed to synchronize." msgstr "{0} ha fallito la sincronizzazione." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} non è una directory, ed è stato impossibile spostare in *.original.\n" " Si prega di verificare i permessi di scrittura o di spostare il file al di " "fuori di Dolphin" #: Source/Core/DiscIO/CompressedBlob.cpp:260 #: Source/Core/DiscIO/WIABlob.cpp:1701 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} blocchi su {1}. Rapporto di compressione {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:206 msgid "{0} was not a directory, moved to *.original" msgstr "{0} non è una directory, spostato in *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:278 msgid "| Or" msgstr "| Or" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube” e “Wii” sono marchi registrati " "Nintendo. Dolphin non è in alcun modo associato con Nintendo." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:38 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Invita" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Rifiuta"