// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/NativeVertexFormat.h" namespace VertexLoaderManager { void Init(); void Shutdown(); void MarkAllDirty(); // Returns -1 if buf_size is insufficient, else the amount of bytes consumed int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess); // For debugging void AppendListToString(std::string *dest); NativeVertexFormat* GetCurrentVertexFormat(); // Resolved pointers to array bases. Used by vertex loaders. extern u8 *cached_arraybases[12]; void UpdateVertexArrayPointers(); // Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite). // These arrays are in reverse order. extern float position_cache[3][4]; extern u32 position_matrix_index[3]; // VB_HAS_X. Bitmask telling what vertex components are present. extern u32 g_current_components; }