// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/Slider.h" #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Slider::Slider(const std::string& name, const std::string& ui_name) : ControlGroup(name, ui_name, GroupType::Slider) { controls.emplace_back(std::make_unique("Left")); controls.emplace_back(std::make_unique("Right")); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); } Slider::Slider(const std::string& name) : Slider(name, name) { } void Slider::GetState(ControlState* const slider) { const ControlState deadzone = numeric_settings[0]->GetValue(); const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State(); if (fabs(state) > deadzone) *slider = (state - (deadzone * sign(state))) / (1 - deadzone); else *slider = 0; } } // namespace ControllerEmu