// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/VertexLoaderManager.h" #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/EnumMap.h" #include "Common/Logging/Log.h" #include "Core/HW/Memmap.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/NativeVertexFormat.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexShaderManager.h" namespace VertexLoaderManager { float position_cache[3][4]; // The counter added to the address of the array is 1, 2, or 3, but never zero. // So only index 1 - 3 are used. u32 position_matrix_index[4]; static NativeVertexFormatMap s_native_vertex_map; static NativeVertexFormat* s_current_vtx_fmt; u32 g_current_components; typedef std::unordered_map> VertexLoaderMap; static std::mutex s_vertex_loader_map_lock; static VertexLoaderMap s_vertex_loader_map; // TODO - change into array of pointers. Keep a map of all seen so far. Common::EnumMap cached_arraybases; BitSet8 g_main_vat_dirty; BitSet8 g_preprocess_vat_dirty; bool g_bases_dirty; // Main only u8 g_current_vat; // Main only std::array g_main_vertex_loaders; std::array g_preprocess_vertex_loaders; void Init() { MarkAllDirty(); for (auto& map_entry : g_main_cp_state.vertex_loaders) map_entry = nullptr; for (auto& map_entry : g_preprocess_cp_state.vertex_loaders) map_entry = nullptr; SETSTAT(g_stats.num_vertex_loaders, 0); } void Clear() { std::lock_guard lk(s_vertex_loader_map_lock); s_vertex_loader_map.clear(); s_native_vertex_map.clear(); } void UpdateVertexArrayPointers() { // Anything to update? if (!g_main_cp_state.bases_dirty) return; // Some games such as Burnout 2 can put invalid addresses into // the array base registers. (see issue 8591) // But the vertex arrays with invalid addresses aren't actually enabled. // Note: Only array bases 0 through 11 are used by the Vertex loaders. // 12 through 15 are used for loading data into xfmem. // We also only update the array base if the vertex description states we are going to use it. if (IsIndexed(g_main_cp_state.vtx_desc.low.Position)) cached_arraybases[CPArray::Position] = Memory::GetPointer(g_main_cp_state.array_bases[CPArray::Position]); if (IsIndexed(g_main_cp_state.vtx_desc.low.Normal)) cached_arraybases[CPArray::Normal] = Memory::GetPointer(g_main_cp_state.array_bases[CPArray::Normal]); for (u8 i = 0; i < g_main_cp_state.vtx_desc.low.Color.Size(); i++) { if (IsIndexed(g_main_cp_state.vtx_desc.low.Color[i])) cached_arraybases[CPArray::Color0 + i] = Memory::GetPointer(g_main_cp_state.array_bases[CPArray::Color0 + i]); } for (u8 i = 0; i < g_main_cp_state.vtx_desc.high.TexCoord.Size(); i++) { if (IsIndexed(g_main_cp_state.vtx_desc.high.TexCoord[i])) cached_arraybases[CPArray::TexCoord0 + i] = Memory::GetPointer(g_main_cp_state.array_bases[CPArray::TexCoord0 + i]); } g_main_cp_state.bases_dirty = false; } namespace { struct entry { std::string text; u64 num_verts; bool operator<(const entry& other) const { return num_verts > other.num_verts; } }; } // namespace void MarkAllDirty() { g_main_cp_state.attr_dirty = BitSet32::AllTrue(8); g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8); } NativeVertexFormat* GetOrCreateMatchingFormat(const PortableVertexDeclaration& decl) { auto iter = s_native_vertex_map.find(decl); if (iter == s_native_vertex_map.end()) { std::unique_ptr fmt = g_renderer->CreateNativeVertexFormat(decl); auto ipair = s_native_vertex_map.emplace(decl, std::move(fmt)); iter = ipair.first; } return iter->second.get(); } NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl) { // The padding in the structs can cause the memcmp() in the map to create duplicates. // Avoid this by initializing the padding to zero. PortableVertexDeclaration new_decl; std::memset(&new_decl, 0, sizeof(new_decl)); new_decl.stride = decl.stride; auto MakeDummyAttribute = [](AttributeFormat& attr, VarType type, int components, bool integer) { attr.type = type; attr.components = components; attr.offset = 0; attr.enable = true; attr.integer = integer; }; auto CopyAttribute = [](AttributeFormat& attr, const AttributeFormat& src) { attr.type = src.type; attr.components = src.components; attr.offset = src.offset; attr.enable = src.enable; attr.integer = src.integer; }; if (decl.position.enable) CopyAttribute(new_decl.position, decl.position); else MakeDummyAttribute(new_decl.position, VAR_FLOAT, 1, false); for (size_t i = 0; i < std::size(new_decl.normals); i++) { if (decl.normals[i].enable) CopyAttribute(new_decl.normals[i], decl.normals[i]); else MakeDummyAttribute(new_decl.normals[i], VAR_FLOAT, 1, false); } for (size_t i = 0; i < std::size(new_decl.colors); i++) { if (decl.colors[i].enable) CopyAttribute(new_decl.colors[i], decl.colors[i]); else MakeDummyAttribute(new_decl.colors[i], VAR_UNSIGNED_BYTE, 4, false); } for (size_t i = 0; i < std::size(new_decl.texcoords); i++) { if (decl.texcoords[i].enable) CopyAttribute(new_decl.texcoords[i], decl.texcoords[i]); else MakeDummyAttribute(new_decl.texcoords[i], VAR_FLOAT, 1, false); } if (decl.posmtx.enable) CopyAttribute(new_decl.posmtx, decl.posmtx); else MakeDummyAttribute(new_decl.posmtx, VAR_UNSIGNED_BYTE, 1, true); return GetOrCreateMatchingFormat(new_decl); } static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false) { CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state; state->last_id = vtx_attr_group; VertexLoaderBase* loader; if (state->attr_dirty[vtx_attr_group]) { // We are not allowed to create a native vertex format on preprocessing as this is on the wrong // thread bool check_for_native_format = !preprocess; VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]); std::lock_guard lk(s_vertex_loader_map_lock); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter != s_vertex_loader_map.end()) { loader = iter->second.get(); check_for_native_format &= !loader->m_native_vertex_format; } else { s_vertex_loader_map[uid] = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]); loader = s_vertex_loader_map[uid].get(); INCSTAT(g_stats.num_vertex_loaders); } if (check_for_native_format) { // search for a cached native vertex format const PortableVertexDeclaration& format = loader->m_native_vtx_decl; std::unique_ptr& native = s_native_vertex_map[format]; if (!native) native = g_renderer->CreateNativeVertexFormat(format); loader->m_native_vertex_format = native.get(); } state->vertex_loaders[vtx_attr_group] = loader; state->attr_dirty[vtx_attr_group] = false; } else { loader = state->vertex_loaders[vtx_attr_group]; } // Lookup pointers for any vertex arrays. if (!preprocess) UpdateVertexArrayPointers(); return loader; } int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int count, DataReader src, bool is_preprocess) { if (!count) return 0; VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, is_preprocess); int size = count * loader->m_vertex_size; if ((int)src.size() < size) return -1; if (is_preprocess) return size; // If the native vertex format changed, force a flush. if (loader->m_native_vertex_format != s_current_vtx_fmt || loader->m_native_components != g_current_components) { g_vertex_manager->Flush(); } s_current_vtx_fmt = loader->m_native_vertex_format; g_current_components = loader->m_native_components; VertexShaderManager::SetVertexFormat(loader->m_native_components); // if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads. // They still need to go through vertex loading, because we need to calculate a zfreeze refrence // slope. bool cullall = (bpmem.genMode.cullmode == CullMode::All && primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES); DataReader dst = g_vertex_manager->PrepareForAdditionalData( primitive, count, loader->m_native_vtx_decl.stride, cullall); count = loader->RunVertices(src, dst, count); g_vertex_manager->AddIndices(primitive, count); g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride); ADDSTAT(g_stats.this_frame.num_prims, count); INCSTAT(g_stats.this_frame.num_primitive_joins); return size; } NativeVertexFormat* GetCurrentVertexFormat() { return s_current_vtx_fmt; } } // namespace VertexLoaderManager