#ifndef _TEXTURECACHE_H #define _TEXTURECACHE_H #include #include "D3DBase.h" class TextureCache { struct TCacheEntry { LPDIRECT3DTEXTURE9 texture; u32 addr; u32 hash; u32 paletteHash; u32 hashoffset; u32 oldpixel; bool isRenderTarget; bool isNonPow2; int frameCount; int w,h,fmt; TCacheEntry() { texture=0; isRenderTarget=0; hash=0; } void Destroy(); }; typedef std::map TexCache; static u8 *temp; static TexCache textures; public: static void Init(); static void Cleanup(); static void Shutdown(); static void Invalidate(); static void Load(int stage, DWORD address, int width, int height, int format, int tlutaddr, int tlutfmt); static void CopyEFBToRenderTarget(DWORD address, RECT *source); }; #endif