// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ======================================================================================= // Includes // -------------- #include "Common.h" // Common #include "WaveFile.h" #include "CommonTypes.h" #include "Mixer.h" #include "Globals.h" // Local #include "gdsp_interpreter.h" #include "gdsp_interface.h" #include "disassemble.h" #ifdef _WIN32 #include "DisAsmDlg.h" #include "DSoundStream.h" #include "Logging/Logging.h" // For Logging HINSTANCE g_hInstance = NULL; HANDLE g_hDSPThread = NULL; CRITICAL_SECTION g_CriticalSection; CDisAsmDlg g_Dialog; #else #define WINAPI #define LPVOID void* #include #include #include #include #include "AOSoundStream.h" pthread_t g_hDSPThread = NULL; #endif #include "ChunkFile.h" // ============== // ======================================================================================= // Global declarations and definitions // -------------- PLUGIN_GLOBALS* globals = NULL; DSPInitialize g_dspInitialize; #define GDSP_MBOX_CPU 0 #define GDSP_MBOX_DSP 1 uint32 g_LastDMAAddress = 0; uint32 g_LastDMASize = 0; extern u32 m_addressPBs; bool AXTask(u32& _uMail); bool bCanWork = false; // Set this if you want to log audio. search for log_ai in this file to see the filename. static bool log_ai = false; WaveFileWriter g_wave_writer; // ============== #ifdef _WIN32 BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: break; default: break; } g_hInstance = hinstDLL; return(TRUE); } #endif void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_DSP; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (DebugFast)"); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin"); #else sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllAbout(HWND _hParent) {} void DllConfig(HWND _hParent) {} void DoState(unsigned char **ptr, int mode) { PointerWrap p(ptr, mode); } void DllDebugger(HWND _hParent, bool Show) { #ifdef _WIN32 #if defined (_DEBUG) || defined (DEBUGFAST) g_Dialog.Create(NULL); //_hParent); g_Dialog.ShowWindow(SW_SHOW); // MoveWindow(g_Dialog.m_hWnd, 450,0, 780,530, true); // Open the console window // Console::Open(155, 100, "Sound Debugging"); // give room for 100 rows // Console::Print("DllDebugger > Console opened\n"); // Todo: Make this adjustable from the Debugging window // MoveWindow(Console::GetHwnd(), 0,400, 1280,500, true); #else MessageBox(0, "Can't open debugging window in the Release build of this plugin.", "DSP LLE", 0); #endif #endif } // ======================================================================================= // Regular thread // -------------- #ifdef _WIN32 DWORD WINAPI dsp_thread(LPVOID lpParameter) #else void* dsp_thread(void* lpParameter) #endif { while (1) { if (!gdsp_run()) { PanicAlert("ERROR: DSP Halt"); return 0; } } } // ============== // ======================================================================================= // Debug thread // -------------- #ifdef _WIN32 DWORD WINAPI dsp_thread_debug(LPVOID lpParameter) #else void* dsp_thread_debug(void* lpParameter) #endif { //if (g_hDSPThread) //{ // return NULL; // enable this to disable the plugin //} #ifdef _WIN32 while (1) { Logging(); // logging if (g_Dialog.CanDoStep()) { gdsp_runx(1); } else { Sleep(100); } } #endif return NULL; } // ============== void DSP_DebugBreak() { #ifdef _WIN32 #if defined(_DEBUG) || defined(DEBUGFAST) g_Dialog.DebugBreak(); #endif #endif } void dspi_req_dsp_irq() { g_dspInitialize.pGenerateDSPInterrupt(); } void Initialize(void *init) { bCanWork = true; g_dspInitialize = *(DSPInitialize*)init; gdsp_init(); g_dsp.step_counter = 0; g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0); g_dsp.irq_request = dspi_req_dsp_irq; gdsp_reset(); if (!gdsp_load_rom((char *)DSP_ROM_FILE)) { bCanWork = false; PanicAlert("No DSP ROM"); ERROR_LOG(DSPHLE, "Cannot load DSP ROM\n"); } if (!gdsp_load_coef((char *)DSP_COEF_FILE)) { bCanWork = false; PanicAlert("No DSP COEF"); ERROR_LOG(DSPHLE, "Cannot load DSP COEF\n"); } if(!bCanWork) return; // TODO: Don't let it work // --------------------------------------------------------------------------------------- // First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in Globals.h. Then // make the disassembled file here. // -------------- // Dump UCode to file... FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb"); if (t != NULL) { gd_globals_t gdg; gd_dis_file(&gdg, (char *)"C:\\_\\DSP_UC_09CD143F.bin", t); fclose(t); } // -------------- #ifdef _WIN32 #if defined(_DEBUG) || defined(DEBUGFAST) g_hDSPThread = CreateThread(NULL, 0, dsp_thread_debug, 0, 0, NULL); #else g_hDSPThread = CreateThread(NULL, 0, dsp_thread, 0, 0, NULL); #endif // DEBUG #else #if _DEBUG pthread_create(&g_hDSPThread, NULL, dsp_thread_debug, (void *)NULL); #else pthread_create(&g_hDSPThread, NULL, dsp_thread, (void *)NULL); #endif // DEBUG #endif // WIN32 if (log_ai) { g_wave_writer.Start("C:\\_\\ai_log.wav"); g_wave_writer.SetSkipSilence(false); } #ifdef _WIN32 InitializeCriticalSection(&g_CriticalSection); DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 48000, Mixer); #else AOSound::AOSound_StartSound(48000, Mixer); #endif } void DSP_StopSoundStream() { #ifdef _WIN32 if (g_hDSPThread != NULL) { TerminateThread(g_hDSPThread, 0); } #else // Isn't pthread_cancel kind of evil? pthread_cancel(g_hDSPThread); #endif } void Shutdown(void) { if (log_ai) g_wave_writer.Stop(); } u16 DSP_WriteControlRegister(u16 _uFlag) { gdsp_write_cr(_uFlag); return(gdsp_read_cr()); } u16 DSP_ReadControlRegister() { return(gdsp_read_cr()); } u16 DSP_ReadMailboxHigh(bool _CPUMailbox) { if (_CPUMailbox) { return(gdsp_mbox_read_h(GDSP_MBOX_CPU)); } else { return(gdsp_mbox_read_h(GDSP_MBOX_DSP)); } } u16 DSP_ReadMailboxLow(bool _CPUMailbox) { if (_CPUMailbox) { return(gdsp_mbox_read_l(GDSP_MBOX_CPU)); } else { return(gdsp_mbox_read_l(GDSP_MBOX_DSP)); } } void DSP_WriteMailboxHigh(bool _CPUMailbox, u16 _uHighMail) { if (_CPUMailbox) { if (gdsp_mbox_peek(GDSP_MBOX_CPU) & 0x80000000) { ERROR_LOG(DSPHLE, "Mailbox isnt empty ... strange"); } #if PROFILE if ((_uHighMail) == 0xBABE) { ProfilerStart(); } #endif gdsp_mbox_write_h(GDSP_MBOX_CPU, _uHighMail); } else { ERROR_LOG(DSPHLE, "CPU cant write to DSP mailbox"); } } void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail) { if (_CPUMailbox) { gdsp_mbox_write_l(GDSP_MBOX_CPU, _uLowMail); u32 uAddress = gdsp_mbox_peek(GDSP_MBOX_CPU); u16 errpc = g_dsp.err_pc; DEBUG_LOG(DSPHLE, "Write CPU Mail: 0x%08x (pc=0x%04x)\n", uAddress, errpc); // --------------------------------------------------------------------------------------- // I couldn't find any better way to detect the AX mails so this had to do. Please feel free // to change it. // -------------- if ((errpc == 0x0054 || errpc == 0x0055) && m_addressPBs == 0) { DEBUG_LOG(DSPHLE, "AXTask ======== 0x%08x (pc=0x%04x)", uAddress, errpc); AXTask(uAddress); } } else { ERROR_LOG(DSPHLE, "CPU cant write to DSP mailbox"); } } void DSP_Update(int cycles) { if (g_hDSPThread) { return; } #ifdef _WIN32 if (g_Dialog.CanDoStep()) { gdsp_runx(100); // cycles } #endif } void DSP_SendAIBuffer(unsigned int address, int sample_rate) { short samples[16] = {0}; // interleaved stereo if (address) { for (int i = 0; i < 16; i++) { samples[i] = Memory_Read_U16(address + i * 2); } if (log_ai) g_wave_writer.AddStereoSamples(samples, 8); } Mixer_PushSamples(samples, 32 / 4, sample_rate); static int counter = 0; counter++; #ifdef _WIN32 if ((counter & 255) == 0) DSound::DSound_UpdateSound(); #endif }