// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _EFB_INTERFACE_H_ #define _EFB_INTERFACE_H_ #include "VideoCommon.h" namespace EfbInterface { const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3; enum { ALP_C, BLU_C, GRN_C, RED_C }; // color order is ABGR in order to emulate RGBA on little-endian hardware // does full blending of an incoming pixel void BlendTev(u16 x, u16 y, u8 *color); // compare z at location x,y // writes it if it passes // returns result of compare. bool ZCompare(u16 x, u16 y, u32 z); // sets the color and alpha void SetColor(u16 x, u16 y, u8 *color); void SetDepth(u16 x, u16 y, u32 depth); void GetColor(u16 x, u16 y, u8 *color); u32 GetDepth(u16 x, u16 y); u8* GetPixelPointer(u16 x, u16 y, bool depth); void UpdateColorTexture(); extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // RGBA format void DoState(PointerWrap &p); } #endif