// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "BPMemLoader.h" #include "EfbCopy.h" #include "EfbInterface.h" #include "SWRenderer.h" #include "TextureEncoder.h" #include "SWStatistics.h" #include "SWVideoConfig.h" #include "DebugUtil.h" #include "HwRasterizer.h" #include "SWCommandProcessor.h" #include "HW/Memmap.h" #include "Core.h" namespace EfbCopy { void CopyToXfb() { GLInterface->Update(); // just updates the render window position and the backbuffer size if (!g_SWVideoConfig.bHwRasterizer) { // copy to open gl for rendering EfbInterface::UpdateColorTexture(); SWRenderer::DrawTexture(EfbInterface::efbColorTexture, EFB_WIDTH, EFB_HEIGHT); } SWRenderer::SwapBuffer(); } void CopyToRam() { if (!g_SWVideoConfig.bHwRasterizer) { u8 *dest_ptr = Memory::GetPointer(bpmem.copyTexDest << 5); TextureEncoder::Encode(dest_ptr); } } void ClearEfb() { u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 | (bpmem.clearcolorAR & 0xff00) >> 8; int left = bpmem.copyTexSrcXY.x; int top = bpmem.copyTexSrcXY.y; int right = left + bpmem.copyTexSrcWH.x; int bottom = top + bpmem.copyTexSrcWH.y; for (u16 y = top; y <= bottom; y++) { for (u16 x = left; x <= right; x++) { EfbInterface::SetColor(x, y, (u8*)(&clearColor)); EfbInterface::SetDepth(x, y, bpmem.clearZValue); } } } void CopyEfb() { if (bpmem.triggerEFBCopy.copy_to_xfb) DebugUtil::OnFrameEnd(); if (!g_bSkipCurrentFrame) { if (bpmem.triggerEFBCopy.copy_to_xfb) { CopyToXfb(); Core::Callback_VideoCopiedToXFB(true); swstats.frameCount++; } else { CopyToRam(); } if (bpmem.triggerEFBCopy.clear) { if (g_SWVideoConfig.bHwRasterizer) HwRasterizer::Clear(); else ClearEfb(); } } else { if (bpmem.triggerEFBCopy.copy_to_xfb) { // no frame rendered but tell that a frame has finished for frame skip counter Core::Callback_VideoCopiedToXFB(false); } } } }