# Translation of dolphin-emu.pot to German # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # JackyCola , LucasX , 2011 # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-03-14 08:44-0500\n" "PO-Revision-Date: 2011-02-17 01:23+0100\n" "Last-Translator: LucasX \n" "Language-Team: \n" "Language: German\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495 msgid " (too many to display)" msgstr " (zu viele zum anzeigen)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:257 #: Source/Core/DolphinWX/Src/NetWindow.cpp:485 #: Source/Core/DolphinWX/Src/NetWindow.cpp:524 msgid " Game : " msgstr " Spiel: " #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 msgid "! NOT" msgstr "! NICHT" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:70 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" existiert nicht.\n" "Eine neue 16MB Memcard erstellen?" #: Source/Core/Core/Src/CoreParameter.cpp:141 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" ist ein ungültiges GC/Wii-Image, oder kein GC/Wii-Image." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopie%1$s" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:414 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:738 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:739 #, c-format msgid "%d Hz" msgstr "%d Hz" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:304 #, c-format msgid "%s already exists, overwrite?" msgstr "" "%s existiert bereits.\n" "Soll diese Datei überschrieben werden?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s konnte nicht komprimiert werden, weil das Image fehlerhaft ist." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:377 #, c-format msgid "%s failed to open" msgstr "%s konnte nicht geöffnet werden." #: Source/Core/Core/Src/DSP/DSPCore.cpp:79 #, c-format msgid "" "%s has an incorrect hash.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio will be garbled." msgstr "" "%s besitzt einen fehlerhaften Hash.\n" "Möchten Sie jetzt abbrechen, um das Problem zu beheben?\n" "Wenn Sie \"Nein\" wählen, wird der Ton verzerrt." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:370 #, c-format msgid "%s is a 0 byte file" msgstr "Die Datei %s beinhaltet 0 Byte." #: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "" "%s ist bereits komprimiert! Und kann nicht nocheinmal komprimiert werden." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:355 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "Der Dateiname %s ist zu lang (maximal 45 Zeichen)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sDelete%s" msgstr "%sLöschen%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%sExport GCI%s" msgstr "%sGCI exportieren%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 #, c-format msgid "%sImport GCI%s" msgstr "%sGCI importieren%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:766 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u freie Blöcke; %u freie Verzeichniseinträge" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 msgid "&& AND" msgstr "&& UND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:308 msgid "&About..." msgstr "Über &Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:114 msgid "&Boot from DVD Drive..." msgstr "Von &DVD-Laufwerk starten..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:244 msgid "&Breakpoints" msgstr "&Haltepunkte" #: Source/Core/DolphinWX/Src/FrameTools.cpp:125 msgid "&Browse for ISOs..." msgstr "Nach ISOs &suchen..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:202 msgid "&Cheats Manager" msgstr "&Cheat Manager" #: Source/Core/DolphinWX/Src/FrameTools.cpp:187 msgid "&DSP Settings" msgstr "&DSP Einstellungen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1019 msgid "&Delete ISO..." msgstr "ISO &löschen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1036 msgid "&Delete selected ISOs..." msgstr "Ausgewählte ISOs &löschen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:180 msgid "&Emulation" msgstr "&Emulation" #: Source/Core/DolphinWX/Src/FrameTools.cpp:128 msgid "&File" msgstr "&Datei" #: Source/Core/DolphinWX/Src/FrameTools.cpp:348 msgid "&Frame Advance" msgstr "&Einzelbildwiedergabe" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "&Fullscreen" msgstr "&Vollbild" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Graphics Settings" msgstr "&Grafik Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:309 msgid "&Help" msgstr "&Hilfe" #: Source/Core/DolphinWX/Src/FrameTools.cpp:190 msgid "&Hotkey Settings" msgstr "&Tastenkürzel Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:246 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "&Load State" msgstr "Status &laden" #: Source/Core/DolphinWX/Src/FrameTools.cpp:200 msgid "&Memcard Manager (GC)" msgstr "&Memory-Card Manager (GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:245 msgid "&Memory" msgstr "&Arbeitsspeicher" #: Source/Core/DolphinWX/Src/FrameTools.cpp:326 msgid "&Open..." msgstr "Ö&ffnen..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "&Options" msgstr "&Optionen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:337 msgid "&Pause" msgstr "Pau&se" #: Source/Core/DolphinWX/Src/FrameTools.cpp:339 msgid "&Play" msgstr "&Start" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001 msgid "&Properties" msgstr "&Eigenschaften" #: Source/Core/DolphinWX/Src/FrameTools.cpp:361 msgid "&Read-only mode" msgstr "&Nur-Lese-Modus" #: Source/Core/DolphinWX/Src/FrameTools.cpp:332 msgid "&Refresh List" msgstr "&Liste aktualisieren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinWX/Src/FrameTools.cpp:345 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/Src/FrameTools.cpp:247 msgid "&Sound" msgstr "&Sound" #: Source/Core/DolphinWX/Src/FrameTools.cpp:342 msgid "&Stop" msgstr "Sto&pp" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "&Werkzeuge" #: Source/Core/DolphinWX/Src/FrameTools.cpp:248 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/Src/FrameTools.cpp:297 msgid "&View" msgstr "&Ansicht" #: Source/Core/DolphinWX/Src/FrameTools.cpp:189 msgid "&Wiimote Settings" msgstr "&Wiimote Einstellungen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "&Wiki" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 msgid "(-)+zFar" msgstr "(-)+zFar" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 msgid "(-)+zNear" msgstr "(-)+zNear" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:189 msgid "(Default)" msgstr "(Standard)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:105 msgid "(UNKNOWN)" msgstr "(UNBEKANNT)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438 msgid "(off)" msgstr "(aus)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:166 msgid "16 bit" msgstr "16 Bit" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:167 msgid "32 bit" msgstr "32 Bit" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:266 msgid "3D Vision (Requires Fullscreen)" msgstr "3D Vision [Benötigt Vollbild]" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 msgid "8 bit" msgstr "8 Bit" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:185 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:325 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:188 #: Source/Core/DolphinWX/Src/NetWindow.cpp:222 msgid "A NetPlay window is already open!!" msgstr "Ein NetPlay Fenster ist bereits geöffnet!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:355 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:386 msgid "A game is not currently running." msgstr "Es wird derzeit kein Spiel ausgeführt." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:120 msgid "" "A supported bluetooth device was not found!\n" "(Only the Microsoft bluetooth stack is supported.)" msgstr "" "Konnte kein unterstütztes Bluetooth-Gerät finden!\n" "(Nur der Microsoft Bluetooth-Stack wird unterstüzt.)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:93 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "ACHTUNG:\n" "\n" "NetPlay funktioniert derzeit nur mit den folgenden Einstellungen:\n" " - Dual Core [Aus]\n" " - Audio Throttle [Aus]\n" " - DSP-HLE mit \"Null Audio\" oder DSP-LLE\n" " - Genaue Anzahl der als [Standard Controller] benutzten Eingabegeräte muss " "manuell festgelegt werden.\n" "\n" "Alle Spieler sollten die gleiche Dolphin Version und Einstellungen " "verwenden.\n" "Deaktiviere die Memory-Cards, oder sende sie vor dem Spielen an alle anderen " "Spieler.\n" "Wiimote Unterstützung wurde für NetPlay noch nicht implementiert.\n" "\n" "TCP Port zum Hoster muss geöffnet sein!!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:90 msgid "AM-Baseboard" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:294 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Über Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Beschleunigung" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 msgid "Accurate Texture Cache" msgstr "Genauer Texture Cache" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Accurate VBeam emulation" msgstr "Genaue VBeam Emulation" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:262 msgid "Action" msgstr "Aktion" #: Source/Core/Core/Src/ARDecrypt.cpp:481 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Entschlüsselungfehler:\n" "Übereinstimmungs Check fehlgeschlagen\n" "\n" "Fehlerhafter Code:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:669 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) im folgendem " "Code (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:756 #, fuzzy, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) in _Fill_ " "und _Slide_ (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:549 #, fuzzy, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram " "schreiben und _Fill_ (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:609 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) im " "geschriebennen Pointer (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:803 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" "Action Replay Fehler: Fehlerhafte Größe (%08x) im kopierten Speicher (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:684 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" msgstr "" "Action Replay Fehler: Master-Code und schreiben in CCXXXXXX nicht umgesetzt " "in (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fehler: Fehlerhafter AR-Code in Zeile: %s" #: Source/Core/Core/Src/ActionReplay.cpp:873 #, fuzzy, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: _Bedingungs_-Code: Fehlerhafte Größe %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:946 #, fuzzy, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Ungültiger _Normal-Code-Type_ %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:897 #, fuzzy, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: _Normal-Code_ %i: Fehlerhafte _subtype_ %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:839 #, fuzzy, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: _Normal-Code_ 0: Fehlerhafte _subtype_ %08x (%s)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:204 msgid "Adapter:" msgstr "Grafikkarte:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 msgid "Add" msgstr "Hinzufügen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1188 msgid "Add ActionReplay Code" msgstr "ActionReplay Code hinzufügen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1117 msgid "Add Patch" msgstr "Patch hinzufügen" #: Source/Core/DolphinWX/Src/FrameAui.cpp:480 msgid "Add new pane" msgstr "Neue Palette hinzufügen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:890 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:406 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:428 msgid "Add..." msgstr "Hinzufügen..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 msgid "Address :" msgstr "Adresse: " #: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Füge den ermittelten Wert in den Parameter zFar ein.\n" "Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n" "Beispiel: Gebe ''200'' oder ''0.0002'' direkt ein, es ergibt denn gleich " "Effekte, der ermittelte Wert wird ''0.0002'' sein.\n" "Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n" "\n" "NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Füge den ermittelten Wert in den Parameter zNear ein.\n" "Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n" "Beispiel: Gebe ''200'' oder ''0.0002'' direkt ein, es ergibt denn gleich " "Effekte, der ermittelte Wert wird ''0.0002'' sein.\n" "Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n" "\n" "NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:761 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Einstellung des benötigten Drucks um Analoge Tasten zu aktivieren." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 msgid "Advanced" msgstr "Erweitert" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:631 msgid "Advanced Settings" msgstr "Erweiterte Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:666 #, fuzzy msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" msgstr "Alle GC/Wii Dateien (elf, dol, gcm, iso, ciso, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:895 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "Alle GC/Wii Images (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1341 msgid "All Gamecube GCM files (gcm)" msgstr "Alle Gamecube GCM Dateien (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1394 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1408 msgid "All Save States (sav, s##)" msgstr "Alle Speicherstände (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1339 msgid "All Wii ISO files (iso)" msgstr "Alle Wii ISO Dateien (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1359 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:99 msgid "All files (*.*)|*.*" msgstr "Alle Dateien (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Erlaubt der CPU in den EFB (Render Buffer) zu schreiben und aus ihm zu " "lesen.\n" "Dies wird für einige Gameplay-Funktionen benötigt (z.B. Stern-Zeiger in " "Super Mario Galaxy) und auch für einige Visuelle Effekte (z.B. Monster " "Hunter Tri).\n" "Aber aktivieren dieser Option kann auch große negative Auswirkungen auf die " "Performance haben, wenn das Spiel diese stark nutzt." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:240 msgid "Anisotropic Filtering:" msgstr "Anisotropische Filterung:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 msgid "Apploader unable to load from file" msgstr "Kann Apploader aus dieser Datei nicht laden." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:919 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:134 msgid "Apply" msgstr "Übernehmen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:326 msgid "Arabic" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:620 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Sind Sie sicher, dass Sie \"%s\" löschen möchten?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1145 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Sollen diese Dateien wirklich gelöscht werden?\n" "Löschen kann nicht rückgängig gemacht werden!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1136 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Soll die Datei gelöscht werden? Löschen kann nicht Rückgängig gemacht werden." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:867 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:223 msgid "Aspect Ratio:" msgstr "Seitenverhältnis:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:61 msgid "At least one pane must remain open." msgstr "Mindestens eine Palette muss geöffnet bleiben." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:601 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:753 msgid "Audio Backend:" msgstr "Audio Backend:" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Fehler beim öffnen des AO-Gerätes.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:271 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:648 msgid "Auto" msgstr "Automatisch" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:220 msgid "Auto [recommended]" msgstr "Automatisch [empfohlen]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:554 msgid "" "Auto size the window to match the game's output resolution adjusted by the " "EFB scale.\n" "It is best to set the aspect ratio to stretch when using this." msgstr "" "Die Fenstergröße passend einstellen für die Spiel-Ausgabeauflösung bei " "Verwendung des EFB-Scale.\n" "Dies ist am besten, um das Seitenverhältnis zu strecken, bei Verwendung " "dieser Funktion." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Zurück" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:757 msgid "Backend Settings" msgstr "Backend Einstellungen" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 msgid "Background Input" msgstr "Hintergrund-Eingabe" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "Rückwärts" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:272 msgid "Bad File Header" msgstr "Ungültige Header-Datei" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:507 msgid "Banner Details" msgstr "Banner Details" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:473 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "Leiste" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:316 msgid "Basic" msgstr "Standard" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 msgid "Basic Settings" msgstr "Grundeinstellungen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:164 msgid "Block Allocation Table checksum failed" msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:632 msgid "Blocks" msgstr "Blöcke" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "Blau" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "Blau links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "Blau rechts" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "Bottom" msgstr "Unten" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243 #, c-format msgid "Bound Controls: %lu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Broken" msgstr "Defekt" #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Browse" msgstr "Durchsuchen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 msgid "Browse for a directory to add" msgstr "Ordner suchen und hinzufügen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Browse for an ISO directory..." msgstr "ISO-Verzeichnis hinzufügen..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1234 msgid "Browse for output directory" msgstr "Ausgabeverzeichnis auswählen" #: Source/Core/DolphinWX/Src/NetWindow.cpp:315 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 msgid "Buttons" msgstr "Tasten" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:616 msgid "CPU Emulator Engine" msgstr "CPU Emulator Engine" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Berechnet Beleuchtung von 3D-Grafiken eher per Pixel als Per Vertex.\n" "Dies ist die genauere Methode, reduziert jedoch die Performance." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:570 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/DolphinWX/Src/PHackSettings.cpp:77 msgid "Cancel" msgstr "Abbrechen" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:246 #, c-format msgid "Cannot open %s" msgstr "Kann %s nicht öffnen" #: Source/Core/Core/Src/CoreTiming.cpp:122 #, fuzzy msgid "Cannot unregister events with events pending" msgstr "Kann Ereignisse mit Ereignis-_Pending_ nicht unregistrieren." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1198 #, fuzzy msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "Diese Datei kann nicht als Memorycard verwendet werden.\n" "Versuchen Sie die gleiche Datei zugleich in _both_ Slots zu verwenden?" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1856 #, c-format msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "Kann WiiMote bei BD: %02x:%02x:%02x:%02x:%02x:%02x nicht finden." #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1870 #, c-format msgid "Cant find WiiMote by connection handle %02x" msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden." #: Source/Core/Core/Src/HW/DVDInterface.cpp:643 #: Source/Core/Core/Src/HW/DVDInterface.cpp:653 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335 msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Kann von DVD_Plugin/DVD-Schnittstelle nicht lesen: Fataler Fehler" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Feststellen" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 msgid "Center" msgstr "Mitte" #: Source/Core/DolphinWX/Src/NetWindow.cpp:565 msgid "Change" msgstr "Wechseln" #: Source/Core/DolphinWX/Src/FrameTools.cpp:329 msgid "Change &Disc..." msgstr "Disc &wechseln..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 msgid "Change Disc" msgstr "Disc wechseln" #: Source/Core/DolphinWX/Src/NetWindow.cpp:551 msgid "Change Game" msgstr "Spiel wechseln" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:571 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Sprache der Benutzeroberfläche ändern.\n" "Dolphin muss neu gestartet werden, damit die Änderung wirksam wird." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 #, fuzzy msgid "Changes sign to zFar Parameter (after correction)" msgstr "Parameter _sign_ zu zFar ändern (nach Korrektur)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 #, fuzzy msgid "Changes sign to zNear Parameter (after correction)" msgstr "Parameter _sign_ zu zNear ändern (nach Korrektur)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:577 msgid "Changing this will have no effect while the emulator is running!" msgstr "" "Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft." #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Cheat Suche" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 msgid "Cheats Manager" msgstr "Cheat Manager" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:327 msgid "Chinese (Simplified)" msgstr "Chinesisch (Vereinfacht)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:328 msgid "Chinese (Traditional)" msgstr "Chinesisch (Traditionell)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:897 msgid "Choose a DVD root directory:" msgstr "Wähle ein Standard DVD-Verzeichnis:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:894 msgid "Choose a default ISO:" msgstr "Standard ISO auswählen:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1330 msgid "Choose a directory to add" msgstr "Ordner zum Hinzufügen auswählen." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1173 msgid "Choose a file to open" msgstr "Datei zum Öffnen auswählen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 msgid "Choose a memory card:" msgstr "Wähle eine Memory Card:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:898 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:749 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:788 msgid "Choose the folder to extract to" msgstr "Ordner zum Extrahieren auswählen" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "Klassik" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/LogWindow.cpp:143 msgid "Clear" msgstr "Löschen" #: Source/Core/Core/Src/CoreTiming.cpp:173 msgid "Clear failed." msgstr "Löschen fehlgeschlagen." #: Source/Core/Core/Src/NetPlayServer.cpp:259 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Client kann während ein Spiel emmuliert wird, nicht verbunden werden! " "NetPlay ist deaktiviert. Sie müssen zuerst manuell das Spiel beenden." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:464 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:136 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:303 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 msgid "Close" msgstr "Schließen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "Co&nfigure..." msgstr "&Konfiguration" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 msgid "Code Info" msgstr "Code Info" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:554 msgid "Code: " msgstr "Code: " #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Befehl" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:630 msgid "Comment" msgstr "Kommentar" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 msgid "Comment:" msgstr "Kommentar:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1026 msgid "Compress ISO..." msgstr "ISO komprimieren..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1038 msgid "Compress selected ISOs..." msgstr "Ausgewählte ISOs komprimieren..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1240 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1373 msgid "Compressing ISO" msgstr "Komprimiere ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:442 msgid "Config" msgstr "Konfiguration" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:350 msgid "Configuration profile" msgstr "Konfigurationsprofil" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 msgid "Configuration profile:" msgstr "Konfigurationsprofil:" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "Konfigurieren" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "Steuerung bearbeiten" #: Source/Core/DolphinWX/Src/NetWindow.cpp:293 #: Source/Core/DolphinWX/Src/NetWindow.cpp:587 msgid "Configure Pads" msgstr "Pads konfigurieren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:442 msgid "Configure..." msgstr "Konfigurieren..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1276 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1304 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1369 msgid "Confirm File Overwrite" msgstr "Überschreiben Bestätigen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:667 msgid "Confirm On Stop" msgstr "Bestätigung beim Beenden" #: Source/Core/DolphinWX/Src/NetWindow.cpp:67 #: Source/Core/DolphinWX/Src/NetWindow.cpp:89 msgid "Connect" msgstr "Verbinden" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:846 msgid "Connect USB Keyboard" msgstr "USB-Keyboard anschließen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:375 #, c-format msgid "Connect Wiimote %i" msgstr "Wiimote %i verbinden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 msgid "Connect Wiimote 1" msgstr "Wiimote 1 verbinden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 msgid "Connect Wiimote 2" msgstr "Wiimote 2 verbinden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 msgid "Connect Wiimote 3" msgstr "Wiimote 3 verbinden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:221 msgid "Connect Wiimote 4" msgstr "Wiimote 4 verbinden" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 #, c-format msgid "Connected to %i Wiimotes" msgstr "Verbunden mit %i Wiimotes" #: Source/Core/DolphinWX/Src/Main.cpp:661 msgid "Connecting..." msgstr "Verbinden..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:143 msgid "Console" msgstr "Konsole" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Strg" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:188 msgid "Convert to GCI" msgstr "Zu GCI konvertieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:291 msgid "Copy" msgstr "Kopie" #: Source/Core/Core/Src/CoreParameter.cpp:356 msgid "Copy failed" msgstr "Kopieren fehlgeschlagen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "Auf Memcard %c kopieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Core" msgstr "Kern" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:226 #, c-format msgid "Could not copy %s to %s" msgstr "Konnte %s nicht nach %s kopieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 #, c-format msgid "Could not create %s" msgstr "%s konnte nicht erstellt werden" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:66 #, c-format msgid "Could not initialize backend %s." msgstr "Konnte Backend %s nicht initialisieren." #: Source/Core/Core/Src/CoreParameter.cpp:136 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder " "dies ist kein GC/Wii Backup. Bitte beachten Sie, dass die ursprünglichen GC/" "Wii-Discs von den meisten PC-DVD-Laufwerken nicht gelesen werden können." #: Source/Core/Core/Src/CoreParameter.cpp:273 #, c-format msgid "Could not recognize ISO file %s" msgstr "Konnte ISO-Datei %s nicht erkennen." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:561 #, c-format msgid "Could not save %s" msgstr "Konnte %s nicht speichern." #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 #, fuzzy msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "Konnte Pads nicht zuweisen. Der Spieler _verlässt_ oder das Spiel läuft " "derzeit!\n" "(Pads während der Emulation einzustellen, wird noch nicht unterstützt.)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?" msgstr "" "Konnte die Memorycard-Datei %s nicht schreiben.\n" "\n" "Führen Sie Dolphin von einer CD/DVD aus, oder ist die Speicherdatei " "vielleicht schreibgeschützt?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1020 msgid "Couldn't find open command for extension 'ini'!" msgstr "Konnte denn Befehl zum öffnen der Dateierweiterung 'ini' nicht finden!" #: Source/Core/Core/Src/BootManager.cpp:126 #, fuzzy msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Konnte denn _Core nicht init_.\n" "Kontrolliere deine Konfiguartion." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "Anzahl:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:449 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:181 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:546 msgid "Create AR Code" msgstr "AR-Code erstellen" #: Source/Core/DolphinWX/Src/FrameAui.cpp:516 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 msgid "Create new perspective" msgstr "Neue Perspektive erstellen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:569 msgid "Created by KDE-Look.org" msgstr "Erstellt von KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:566 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Erstellt von Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:567 msgid "Created by VistaIcons.com" msgstr "Erstellt von VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:568 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" "Erstellt von black_rider und veröffentlicht auf ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 msgid "Creator: " msgstr "Ersteller: " #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:426 msgid "Crop" msgstr "Abschneiden" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:676 #, c-format msgid "Current dir changed from %s to %s after wxFileSelector!" msgstr "" "Aktuelles Verzeichnis wird gemäß wxFileSelector von %s nach %s geändert!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 msgid "Custom Projection Hack" msgstr "Benutzerdefinierter Projection-Hack" #: Source/Core/DolphinWX/Src/PHackSettings.h:30 msgid "Custom Projection Hack Settings" msgstr "Benutzerdefinierter Projection-Hack Einstellungen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Customize some Orthographic Projection parameters." msgstr "Einige orthographische Projection Parameter anpassen." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:329 msgid "Czech" msgstr "Tschechisch" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 msgid "DSP Emulator Engine" msgstr "DSP Emulator Engine" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE Emulation (schnell)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE Interpreter (langsam)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 msgid "DSP LLE on thread" msgstr "DSP LLE in eigenem Thread ausführen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 msgid "DSP LLE recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "DSP settings" msgstr "DSP Einstellungen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:916 msgid "DVD Root:" msgstr "DVD Laufwerk:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:330 msgid "Danish" msgstr "Spanisch" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "Data Size" msgstr "Datengröße" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:453 msgid "Date:" msgstr "Datum:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:565 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro Dateien(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "Tote Zone" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "Dezimal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1024 msgid "Decompress ISO..." msgstr "ISO dekomprimieren..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1039 msgid "Decompress selected ISOs..." msgstr "Ausgewählte ISOs dekomprimieren..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1240 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1373 msgid "Decompressing ISO" msgstr "Dekomprimiere ISO" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:918 msgid "Default" msgstr "Standard" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:913 msgid "Default ISO:" msgstr "Standard ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:113 msgid "Default font" msgstr "Standard Schriftart" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:932 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Löschen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:790 msgid "Delete Save" msgstr "Spielstand löschen" #: Source/Core/VideoCommon/Src/AVIDump.cpp:73 #, c-format msgid "Delete the existing file '%s'?" msgstr "Wollen Sie die vorhandende Datei '%s' löschen?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:490 msgid "Detect" msgstr "Erkenne" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:904 msgid "Device" msgstr "Gerät" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:807 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:876 msgid "Device Settings" msgstr "Geräteeinstellungen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:146 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:127 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Die Verzeichnis-Prüfsumme ist fehlerhaft,\n" "und ebenfalls die Backup-Verzeichnis-Prüfsumme." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:364 msgid "Disable Dest. Alpha Pass" msgstr "Dest. Alpha Pass ausschalten" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:363 msgid "Disable Fog" msgstr "kein Nebel" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:361 msgid "Disable Lighting" msgstr "keine Beleuchtung" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:362 msgid "Disable Textures" msgstr "keine Texturen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Nebel Deaktivieren. Verbessert die Performance aber verursacht Fehler in " "Spielen, die richtige Nebel-Emulation benötigen." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Beleuchtung Deaktivieren. Verbessert die Performance, aber schaltet " "Beleuchtung in Spielen ab, die sie benutzen." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "Textur-Darstellung deaktivieren.\n" "Dies ist nur für Debugging nützlich." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Deaktiviert Alpha-Settings Pass.\n" "Schaltet einige Effekte ab, aber könnte helfen die Performance zu verbessern." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:525 msgid "Disc" msgstr "Disc" #: Source/Core/DiscIO/Src/DriveBlob.cpp:109 #: Source/Core/DiscIO/Src/DriveBlob.cpp:128 msgid "Disc Read Error" msgstr "Disc Lesefehler" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 msgid "Display" msgstr "Anzeige" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113 msgid "Display the inputs read by the emulator." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Dividieren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1034 msgid "Do you want to stop the current emulation?" msgstr "Laufende Emulation stoppen?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:908 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:136 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafik Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:305 msgid "Dolphin &Web Site" msgstr "Dolphin &Webseite" #: Source/Core/DolphinWX/Src/ConfigMain.h:37 msgid "Dolphin Configuration" msgstr "Dolphin Konfiguration" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:95 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin Emulierte-Wiimote Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1185 msgid "Dolphin GCPad Configuration" msgstr "Dolphin GCPad Konfiguration" #: Source/Core/DolphinWX/Src/FrameTools.cpp:731 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1124 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Filme (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:69 msgid "Dolphin Wiimote Configuration" msgstr "Dolphin Wiimote Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:306 msgid "Dolphin at &Google Code" msgstr "Dolphin auf &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin konnte keine GC oder Wii ISOs finden. Hier doppelklicken um nach " "ISOs zu suchen..." #: Source/Core/DolphinWX/Src/Main.cpp:216 msgid "" "Dolphin has not been configured with an install location,\n" "Keep Dolphin portable?" msgstr "" "Dolphin wurde kein Installation-Verzeichnis zugeordnet,\n" "Dolphin im portablen Modus belassen?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier " "doppelklicken um alle Spiele anzuzeigen..." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 msgid "Down" msgstr "Runter" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 msgid "Download Codes (WiiRD Database)" msgstr "Codes Herunterladen (WiiRD Database)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "Trommeln" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:81 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Dump Audio" msgstr "Audio dumpen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:410 msgid "Dump EFB Target" msgstr "EFB-Target dumpen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:411 msgid "Dump Frames" msgstr "Frames dumpen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:408 msgid "Dump Textures" msgstr "Texturen dumpen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 msgid "Dump game textures to User/Dump/Textures//" msgstr "Angezeigte Spieltexturen nach User/Dump/Textures// dumpen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:331 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "Dutch" msgstr "Holländisch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "E&xit" msgstr "&Beenden" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:323 msgid "EFB" msgstr "EFB" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:379 msgid "EFB Copy Regions" msgstr "EFB Kopie-Regionen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:261 msgid "EFB Scaled Copy" msgstr "EFB Scaled Copy" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "Fehler: Diese Dolphin-Version benötigt einen TAP-Win32 Treiber, das heißt " "mindestens die Version %d.%d -- Wenn Sie kürzlich ihr Betriebssystem " "aktualisiert haben, wird jezt wahrscheinlich ein Neustart benötigt, damit " "Windows denn neuen Treiber ladet." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 msgid "Edit" msgstr "Bearbeiten" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "ActionReplay Code bearbeiten" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:284 msgid "Edit Config" msgstr "Einstellungen bearbeiten" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Patch bearbeiten" #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 msgid "Edit current perspective" msgstr "Aktuelle Ansicht ändern" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:405 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:427 msgid "Edit..." msgstr "Bearbeiten..." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "Effekt" #: Source/Core/Core/Src/Core.cpp:192 msgid "Emu Thread already running" msgstr "Emu-Thread läuft bereits." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284 msgid "Emulate format changes" msgstr "Formatänderungen emulieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emuliert Framebuffer-Kopien direkt als Texturen.\n" "Dies ist nicht so präzise, aber reicht für die Art, wie viele Spiele " "Framebuffer-Kopien verwenden." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:34 msgid "Emulated Wiimote" msgstr "Emulierte Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Emulation State: " msgstr "Emulierbarkeit:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:695 msgid "Emulator Display Settings" msgstr "Anzeige Einstellungen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:287 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:390 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "Aktivieren" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:110 msgid "Enable AR Logging" msgstr "AR Logging aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "Enable Audio Throttle" msgstr "Audio-Throttle aktivieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "Enable BAT" msgstr "BAT aktivieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 msgid "Enable Block Merging" msgstr "Blockvereinigung aktivieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:326 msgid "Enable CPU Access" msgstr "CPU-Zugriff aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:610 msgid "Enable Cheats" msgstr "Cheats aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "Enable DTK Music" msgstr "DTK Musik aktivieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:428 msgid "Enable Display List Caching" msgstr "Anzeigeliste zwischenspeichern" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Enable Dual Core" msgstr "Dual Core aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:608 msgid "Enable Dual Core (speedup)" msgstr "Dual Core aktivieren (Beschleunigung)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:429 msgid "Enable Hotkeys" msgstr "Tastenkürzel aktivieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Enable Idle Skipping" msgstr "Idle-Skipping aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:609 msgid "Enable Idle Skipping (speedup)" msgstr "Idle-Skipping aktivieren (Beschleunigung)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "Enable MMU" msgstr "MMU aktivieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 msgid "Enable OpenCL" msgstr "OpenCL aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 msgid "Enable Progressive Scan" msgstr "Vollbildverfahren aktivieren" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:839 msgid "Enable Screen Saver (burn-in reduction)" msgstr "Bildschirmschoner erlauben" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 msgid "Enable WideScreen" msgstr "Breitbildmodus" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:360 msgid "Enable Wireframe" msgstr "Drahtgitter aktivieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:290 msgid "Enable cache" msgstr "Cache verwenden" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Aktiviert schnellen Zugriff auf die Disc. Wird für einige Spiele benötigt. " "(ON = Schnell, OFF = Kompatibel)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:803 msgid "Enable pages" msgstr "Blättern verwenden" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:332 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Dies aktivieren, um \"The Legend of Zelda: Twilight Princess\" zu " "beschleunigen. Dies für JEDES andere Spiel deaktivieren." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Ermöglicht Übersetzung von Blockadressen (BAT), eine Funktion der " "Speicherverwaltungs-Einheit. Präzise für die Hardware, aber langsamer zu " "Emulieren. (ON = Kompatibel, OFF = Schnell)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Enables Custom Projection Hack" msgstr "Benutzerdefinierten Projection-Hack aktivieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "Anisotropische Filterung aktivieren.\n" "Verbessert die Grafikqualität bei schrägen Blickwinkeln." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Aktiviert die Emulation von eingebetteten Frame Buffer Kopien, wenn das " "Spiel diese benutzt.\n" "Spiele brauchen dies oft für die Nachbearbeitung oder andere Dinge, aber " "wenn man ohne es leben kann führt dies oft zu großer Beschleunigung." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Aktiviert das Uminterpretieren der Daten innerhalb des EFB, wenn das " "Pixelformat geändert wird.\n" "Bestimmte Effekte in einigen Spielen sind abhängig von dieser Funktion, " "deshalb sollte sie Aktiviert werden, wenn Fehler auftreten.\n" "Je nachdem wie ein Spiel diese Funktion benutzt, verändert sich die " "Geschwindigkeit von normalen bis zu kritischen Werten." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiviert die Speicher-Verwaltungs-Einheit, die für einige Spiele gebraucht " "wird. (ON = Kompatibel, OFF = Schnell)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "End" msgstr "Ende" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:332 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 msgid "English" msgstr "Englisch" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:319 msgid "Enhancements" msgstr "Erweiterungen" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "Enter a name for the new perspective:" msgstr "Namen für die neue Ansicht eingeben:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "Eintrag %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "Eintrag 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:212 msgid "Equal" msgstr "Gleich" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1336 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 msgid "Error" msgstr "Fehler" #: Source/Core/Core/Src/State.cpp:337 Source/Core/Core/Src/State.cpp:436 msgid "Error allocating buffer" msgstr "Fehler beim Zuweisen des Puffer" #: Source/Core/DolphinWX/Src/Main.cpp:401 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fehler beim Laden der ausgewählten Sprache. Kehre nun zu dem Systemstandart " "zurück." #: Source/Core/Core/Src/OnFrame.cpp:214 #, c-format msgid "Error opening file %s for recording" msgstr "Fehler beim Öffnen der Datei %s für die Aufnahme." #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Schriftart %s zuzugreifen, aber sie wurde nicht " "geladen. Das Spiel wird die Schriftart nicht anzeigen, oder Abstürzen." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euphorie" #: Source/Core/Core/Src/MemTools.cpp:214 #, fuzzy, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "" "Exception-Handler - Zugriff auf folgenden _Arbeitsspeicherplatz_: %08llx" "%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "Ausführen" #: Source/Core/DolphinWX/Src/Main.cpp:139 msgid "Exit Dolphin with emulator" msgstr "Dolphin mit Emulator beenden." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:465 msgid "Export Failed" msgstr "Exportieren fehlgeschlagen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 msgid "Export File" msgstr "Datei exportieren" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:212 msgid "Export Recording" msgstr "Aufnahme exportieren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Export Recording..." msgstr "Aufnahme exportieren..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:792 msgid "Export Save" msgstr "Spielstand exportieren" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1008 msgid "Export Wii save (Experimental)" msgstr "Wii Spielstand exportieren (Experimentell)..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:793 msgid "Export all saves" msgstr "Alle Spielstände exportieren" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81 msgid "Export failed, try again?" msgstr "Exportieren fehlgeschlagen, ein weiteres mal versuchen?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 msgid "Export save as..." msgstr "Spielstand exportieren als..." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Extension" msgstr "Erweiterung" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 msgid "Extra Parameter" msgstr "Extra Parameter" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:62 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "Extra Parameter nur in ''Metroid: Other M'' sinnvoll." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:606 msgid "Extract All Files..." msgstr "Alle Dateien extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:608 msgid "Extract Apploader..." msgstr "Apploader extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:609 msgid "Extract DOL..." msgstr "DOL extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:602 msgid "Extract Directory..." msgstr "Ordner extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract File..." msgstr "Datei extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:600 msgid "Extract Partition..." msgstr "Partition extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:709 #, c-format msgid "Extracting %s" msgstr "Extrahiere %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:693 msgid "Extracting All Files" msgstr "Alle Dateien extrahieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:693 msgid "Extracting Directory" msgstr "Ordner extrahieren" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:695 msgid "Extracting..." msgstr "Extrahieren..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "FRANCE" msgstr "FRANKREICH" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 msgid "FST Size:" msgstr "FST Größe:" #: Source/Core/Core/Src/NetPlayClient.cpp:77 msgid "Failed to Connect!" msgstr "Verbindungsaufbau fehlgeschlagen!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:212 #, fuzzy msgid "Failed to Listen!!" msgstr "_Listen_ Fehlgeschlagen!!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 msgid "Failed to download codes." msgstr "Download von Codes ist Fehlgeschlagen." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:809 #, c-format msgid "Failed to extract to %s!" msgstr "Entpacken nach %s ist Fehlgeschlagen!" #: Source/Core/Core/Src/DSP/DSPCore.cpp:64 #, c-format msgid "" "Failed to load DSP ROM:\n" "%s\n" "This file is required to use DSP LLE" msgstr "" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71 msgid "Failed to load hid.dll" msgstr "Fehler beim Laden von hid.dll" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 msgid "Failed to read banner.bin" msgstr "Fehler beim Lesen von banner.bin" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Konnte das Blockzuteilungtabellen-Backup nicht richtig lesen\n" "(0x8000-0x9FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Konnte die Blockzuteilungtabellen nicht richtig lesen\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:294 #, c-format msgid "Failed to read data from file %d" msgstr "Fehler beim Lesen von Daten aus Datei %d" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:111 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Konnte das Backup-Verzeichnis nicht richtig lesen\n" "(0x4000-0x5FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:106 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Konnte das Verzeichnis nicht richtig lesen\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:101 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Konnte den Header nicht richtig lesen\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:205 msgid "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" msgstr "" "Fehler beim Lesen der Speicherdaten\n" "(0xA000-)\n" "Memorycard könnte abgeschnitten sein." #: Source/Core/DiscIO/Src/VolumeGC.cpp:61 msgid "Failed to read unique ID from disc image" msgstr "Fehler beim Lesen einer eindeutigen ID des Disc-Images." #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:234 msgid "Failed to write bkhdr" msgstr "Fehler beim Schreiben von bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 #, c-format msgid "Failed to write header for %s" msgstr "Fehler beim Schreiben eines Header für %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:265 #, c-format msgid "Failed to write header for file %d" msgstr "Fehler beim Schreiben eines Header für Datei %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:311 msgid "Fast" msgstr "Schnell" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 msgid "Fast version of the MMU. Does not work for every game." msgstr "Schnellere Version der MMU. Funktioniert nicht mit allen Spielen." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Die schnelleren Varianten überprüfen weniger Pixel und die " "Wahrscheinlichkeit für Fehler steigt. \n" "Die langsameren Varianten überprüfen mehr Pixel und sind somit genauer." #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 msgid "File contained no codes." msgstr "Datei enthielt keine Codes." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:419 msgid "File converted to .gci" msgstr "Datei zu .gci konvertiert." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:434 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Datei konnte nicht geöffnet werden\n" "oder hat keine gültige Erweiterung" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Die Datei besitzt die Erweiterung \"%s\",\n" "gültige Erweiterungen sind (.raw/.gcp)." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:431 msgid "File is not recognized as a memcard" msgstr "Diese Datei wird nicht als Memorycard anerkannt." #: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 msgid "File not compressed" msgstr "Datei nicht komprimiert" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Unbekanter Open-Modus : 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:300 msgid "Filesystem" msgstr "Dateisystem" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1013 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 msgid "First Block" msgstr "Erster Block" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "Prüfsummen korrigieren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:221 msgid "Force 16:9" msgstr "16:9 erzwingen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:221 msgid "Force 4:3" msgstr "4:3 erzwingen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:264 msgid "Force Bi/Trilinear Filtering" msgstr "Erzwinge Bi/Trilineare Filterung" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Zwingt das Spiel, Grafiken für Breitbild-Auflösungen auszugeben.\n" "Dies kann Grafikfehler verursachen!" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Erzwingt bilinearen Textur-Filter, auch wenn das Spiel dies explizit " "deaktiviert.\n" "Verbessert Textur-Qualität (besonders bei hoher interner Auflösung) aber " "verursacht Fehler in einigen Spielen." #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:81 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Das Format ähnelt dem ASCII-Zeichensatz (NTSC\\PAL)?\n" "Wähle 'Nein' für SJIS (NTSC-J)." #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "Vorwärts" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:274 msgid "Fractional" msgstr "Fractional" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 msgid "Frame Advance" msgstr "Einzelbildwiedergabe" #: Source/Core/DolphinWX/Src/FrameTools.cpp:148 msgid "Frame S&kipping" msgstr "Frames ü&berspringen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:414 msgid "Frame dumps use FFV1" msgstr "Frame-Dumps verwenden FFV1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:622 msgid "Framelimit:" msgstr "Framelimit:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:412 msgid "Free Look" msgstr "Frei Umsehen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:333 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:461 msgid "French" msgstr "Französisch" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "FullScr" msgstr "Vollbild" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:674 msgid "Fullscreen Display Resolution:" msgstr "Vollbildauflösung:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "Emuliert eingebettete Framebuffer-Kopien komplett.\n" "Dies ist genauer als 'EFB Copy to Texture', und einige Spiele benötigen es " "um einwandfrei zu funktionieren. Dies kann aber auch sehr langsam sein." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:537 msgid "GCI File(*.gci)" msgstr "GCI Datei(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "GCPad" msgstr "GC-Pad" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 msgid "GFX Config" msgstr "GFX Konfiguration" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:447 msgid "Game ID:" msgstr "Spiel ID:" #: Source/Core/Core/Src/NetPlay.cpp:228 msgid "Game is already running!" msgstr "Spiel wird bereits emuliert!" #: Source/Core/Core/Src/NetPlay.cpp:258 msgid "Game isn't running!" msgstr "Spiel wird nicht emuliert!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:383 msgid "Game not found!!" msgstr "Spiel nicht gefunden!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:388 msgid "Game-Specific Settings" msgstr "Spiel-Spezifische Einstellungen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 msgid "GameConfig" msgstr "Spieleinstellungen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:188 #, fuzzy msgid "Gamecube &Pad Settings" msgstr "Gamecube-&Pad Einstellungen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1177 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube Memory Cards (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "Gamecube Pad settings" msgstr "Gamecube Pad Einstellungen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/Core/Src/GeckoCode.cpp:140 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" msgstr "" "Fehler beim Starten des GeckoCode (CT%i CST%i) (%s)\n" "(Entweder ist der Code Fehlerhafter oder der Code-Typ wird noch nicht " "unterstützt.)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:599 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:177 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "General" msgstr "Allgemein" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:334 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "German" msgstr "Deutsch" #: Source/Core/Core/Src/ActionReplay.cpp:451 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: Der Index ist größer als AR-Codelisten-Größe %lu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Graphics" msgstr "Grafik" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Graphics settings" msgstr "Grafik Einstellungen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:213 msgid "Greater Than" msgstr "Größer als" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:335 msgid "Greek" msgstr "Griechisch" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "Grün" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "Grün links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "Grün rechts" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "Gitarre" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1248 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY wurde aufgerufen, bitte berichten!" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:134 msgid "Header checksum failed" msgstr "Header-Prüfsumme fehlerhaft" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:336 msgid "Hebrew" msgstr "Hebräisch" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Height" msgstr "Höhe" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Help" msgstr "Hilfe" #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Hi,\n" "\n" "Dolphin benötigt einen CPU der SSE2 unterstützt.\n" "Leider unterstützt Ihr CPU dies nicht, deshalb wird Dolphin nicht " "ausgeführt.\n" "\n" "Sayonara!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 msgid "Hide" msgstr "Verbergen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:650 msgid "Hide Mouse Cursor" msgstr "Mauszeiger verstecken" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 msgid "" "Hide the cursor when it is over the rendering window and the rendering " "window has focus." msgstr "" "Mauszeiger verstecken, wenn er über dem Emulations-Fenster ist, und das " "Fenster aktiv ist." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:69 #: Source/Core/DolphinWX/Src/NetWindow.cpp:122 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "Tastenkürzel Einstellungen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:661 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:295 msgid "Hotkeys" msgstr "Tastenkürzel" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:337 msgid "Hungarian" msgstr "Ungarisch" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:502 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: " "%08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:769 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" msgstr "" "IOCTL_ES_LAUNCH: Das Spiel versucht ein IOS oder ein Titel, der nicht in " "Ihrer NAND-Dump verfügbar ist, neu zu laden.\n" "TitleID %016llx.\n" " Dolphin wird wahrscheinlich jetzt hängen bleiben." #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - Fehlerhafte Beschreibung" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:804 msgid "IPL Settings" msgstr "IPL Einstellungen" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR-Zeiger" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:853 msgid "IR Sensitivity:" msgstr "IR-Empfindlichkeit" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:491 msgid "ISO Details" msgstr "ISO Details" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:908 msgid "ISO Directories" msgstr "ISO Verzeichnisse" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:167 msgid "ITALY" msgstr "ITALIEN" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:631 msgid "Icon" msgstr "Symbol" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" msgstr "" "Wenn die FPS sprunghaft ist, kann diese Option helfen. (ON = Kompatibel, OFF " "= Schnell)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " "also have to disable Audio Throttle in DSP to make it effective." msgstr "" "Wenn das Framelimit höher als die Maximalgeschwindigkeit des Spiels " "(NTSC:60, PAL:50) eingestellt ist, muss Audio Throttle in den DSP-" "Einstellungen deaktiviert werden, damit dies wirksam wird." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:791 msgid "Import Save" msgstr "Spielstand importieren" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60 msgid "Import failed, try again?" msgstr "Importieren fehlgeschlagen, noch einmal versuchen?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:460 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "Die importierte Datei hat die Erweiterung gsc, aber besitzt keinen korrekten " "Header." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:448 msgid "Imported file has invalid length" msgstr "Importierte Datei hat eine ungültige Länge" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:457 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "Importierte Datei hat die Erweiterung sav,\n" "aber besitzt keinen korrekten Header." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "In Game" msgstr "Ingame" #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "In-Game" msgstr "In-Game" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 msgid "Info" msgstr "Info" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:383 #: Source/Core/Common/Src/MsgHandler.cpp:64 msgid "Information" msgstr "Informationen" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:486 msgid "Input" msgstr "Eingabe" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:29 msgid "Input Source" msgstr "Eingabequelle" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Einfügen" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "Verschlüsselten oder unverschlüsselten Code hier eingeben..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:845 msgid "Insert SD Card" msgstr "SD-Karte einlegen" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "Namen hier eingeben.." #: Source/Core/DolphinWX/Src/FrameTools.cpp:206 #, fuzzy msgid "Install WAD" msgstr "Wii-Menü installieren" #: Source/Core/DolphinWX/Src/Main.cpp:232 msgid "Install directory could not be saved" msgstr "Installations-Verzeichnis konnte nicht gespeichert werden." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1028 msgid "Install to Wii Menu" msgstr "Zum Wii-Menü hinzufügen" #: Source/Core/Core/Src/MemTools.cpp:248 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler aufgerufen, aber diese Platform unterstüzt diesn " "noch nicht." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 msgid "Installing WAD to Wii Menu..." msgstr "WAD ins Wii-Menü installieren..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:1327 #, fuzzy msgid "Installing WAD..." msgstr "WAD ins Wii-Menü installieren..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:274 msgid "Integral [recommended]" msgstr "Integral [empfohlen]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:710 msgid "Interface Settings" msgstr "Interface Einstellungen" #: Source/Core/Core/Src/State.cpp:217 msgid "Internal LZO Error - compression failed" msgstr "Internationaler LZO-Fehler - Komprimierung fehlgeschlagen" #: Source/Core/Core/Src/State.cpp:451 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" "Try verifying the state again" msgstr "" "Internationaler LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%ld, " "%ld) \n" "Versuche diesen Status nocheinmal zu überprüfen." #: Source/Core/Core/Src/State.cpp:355 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internationaler LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, " "%li) \n" "Versuche diesen Status nochmal zu laden." #: Source/Core/Core/Src/State.cpp:493 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internationaler LZO-Fehler - lzo_init() fehlerhaft" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:276 msgid "Interpreter (VERY slow)" msgstr "Interpreter (SEHR langsam)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 #, fuzzy, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Ungültige Größe (%x) oder _Zauberwort_ (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:609 msgid "Invalid Value!" msgstr "Ungültigen Wert!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:468 msgid "Invalid bat.map or dir entry" msgstr "Ungültige bat.map oder Verzeichnis-Eintrag" #: Source/Core/Core/Src/CoreTiming.cpp:534 #, c-format msgid "Invalid event type %i" msgstr "Ungültiger Ereignis-Typ %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:314 msgid "Invalid file" msgstr "Ungültige Datei" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "Ungültige opening.bnr gefunden in gcm:\n" "%s\n" " Möglicherweise müssen Sie dieses Spiel neu dumpen." #: Source/Core/Core/Src/OnFrame.cpp:364 msgid "Invalid recording file" msgstr "Ungültige Aufnahmedatei" #: Source/Core/Core/Src/Core.cpp:480 msgid "Invalid state" msgstr "Ungültiger Status" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:338 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Italian" msgstr "Italienisch" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:178 msgid "JAPAN" msgstr "JAPAN" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:277 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (empfohlen)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:278 msgid "JITIL experimental recompiler" msgstr "JITIL experimenteller Recompiler" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:318 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:339 msgid "Japanese" msgstr "Japanisch" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:183 msgid "KOREA" msgstr "KOREA" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Behält die Übersicht über Texturen durch überprüfung der Pixel in der " "Textur.\n" "Kann zu Verlangsamungen führen, aber einige Spiele brauchen diese Option um " "richtig zu Funktionieren." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:264 msgid "Key" msgstr "Taste" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:321 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:340 msgid "Korean" msgstr "Koreanisch" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L Taste" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:706 msgid "Language:" msgstr "Sprache:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Last Overwritten State" msgstr "Letzter überschriebener Status" #: Source/Core/DolphinWX/Src/FrameTools.cpp:169 #: Source/Core/DolphinWX/Src/FrameTools.cpp:171 msgid "Last Saved State" msgstr "Letzter gespeicherter Status" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 msgid "Left" msgstr "Links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Left Stick" msgstr "Stick links" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:280 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Zum Erkennen, auf Tastenkürzel linksklicken.\n" "Drücken Sie die Leertaste, zum löschen." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:695 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Linksklick um Eingabe zu erkennen.\n" "Mittlere Maustaste zum Löschen.\n" "Rechtsklick für weitere Optionen." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:700 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links/Rechts-Klick für mehr Optionen.\n" "Mittlere Maustaste zum Löschen." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214 msgid "Less Than" msgstr "Kleiner als" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 msgid "Load" msgstr "Laden" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:409 msgid "Load Hi-Res Textures" msgstr "Hochauflösende Texturen laden" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:260 msgid "Load Native Mipmaps" msgstr "Native Mipmaps laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:223 msgid "Load State Slot 1" msgstr "Status aus Slot 1 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:224 msgid "Load State Slot 2" msgstr "Status aus Slot 2 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:225 msgid "Load State Slot 3" msgstr "Status aus Slot 3 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:226 msgid "Load State Slot 4" msgstr "Status aus Slot 4 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:227 msgid "Load State Slot 5" msgstr "Status aus Slot 5 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:228 msgid "Load State Slot 6" msgstr "Status aus Slot 6 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:229 msgid "Load State Slot 7" msgstr "Status aus Slot 7 laden" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:230 msgid "Load State Slot 8" msgstr "Status aus Slot 8 laden" #: Source/Core/DolphinWX/Src/FrameTools.cpp:165 msgid "Load State..." msgstr "Status laden..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:211 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1346 #, fuzzy, c-format msgid "Load Wii System Menu %d%c" msgstr "Wii-Menü laden (%d %c)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "Hochauflösende Texturen aus User/Load/Textures// laden" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 #, fuzzy msgid "Load preset values from hack patterns available." msgstr "Lade _Preset_-Werte aus dem verfügbarren Hack-Struktur_-en_." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "Lade native Mipmaps anstatt sie zu generieren.\n" "Native Mipmaps zu laden ist genauer, aber könnte auch die Performance " "verschlechtern (Leistung kann dennoch variieren)" #: Source/Core/DolphinWX/Src/Main.cpp:134 msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" msgstr "Lade die ausgewählte Datei (DOL, ELF, GCM, ISO, WAD)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:598 msgid "Local" msgstr "Lokal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:617 msgid "Lock threads to cores" msgstr "Threads an Cores binden" #: Source/Core/DolphinWX/Src/LogWindow.h:51 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 #, fuzzy msgid "Log Configuration" msgstr "Tastenkürzel Einstellungen" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 #, fuzzy msgid "Log Types" msgstr "Typ" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 #, fuzzy msgid "Logger Outputs" msgstr "Ausgabe" #: Source/Core/DolphinWX/Src/Frame.cpp:415 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 msgid "Logging" msgstr "Logging" #: Source/Core/Core/Src/NetPlayClient.cpp:255 msgid "Lost connection to server!" msgstr "Die Verbindung zum Server wurde getrennt!" #: Source/Core/DolphinWX/Src/Main.cpp:149 msgid "Low level (LLE) or high level (HLE) audio" msgstr "Wähle die 'low level' (LLE) oder 'high level' (HLE) Audioemulation" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "Mittlere Taste" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5 Konflikt\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:530 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark Dateien(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Main Stick" msgstr "Main Stick" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 msgid "Maker ID:" msgstr "Hersteller ID" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Maker:" msgstr "Hersteller:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:454 msgid "Memcard already has a save for this title" msgstr "Memorycard hat bereits eine Spielstand für diesen Tittel" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:293 msgid "Memcard already opened" msgstr "Memorycard ist bereits geöffnet" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211 #, c-format msgid "" "Memcard failed to load\n" " Card size is invalid (%04X)" msgstr "" "Memorycard konnte nicht geladen werden,\n" " Die Card-Größe (%04X) ist ungültig." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/DolphinWX/Src/MemcardManager.h:36 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Memory-Card Manager WARNUNG - Erstelle Backups bevor der Benutzung. Dies " "sollte zwar gefixt sein, aber könnte dennoch Probleme machen (mangle stuff)!" #: Source/Core/Core/Src/CoreParameter.cpp:348 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Der Memory Card Dateiname in Slot %c is ungültig,\n" "die Region ist nicht festgelegt.\n" "\n" "Slot %c Path wurde geändert zu:\n" "%s\n" "Möchten Sie die alte Datei, zu diesem neuen Speicherort kopieren?\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "Menü" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:88 msgid "Mic" msgstr "Mikrofon" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:456 msgid "Misc" msgstr "Sonstiges" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:873 msgid "Misc Settings" msgstr "Sonstige Einstellungen" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "Modifikator" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Verändere Texturen um das von ihnen benutzte Format anzuzeigen.\n" "Dies ist nur fürs Debugging nützlich." #: Source/Core/DolphinWX/Src/LogWindow.cpp:114 msgid "Monospaced font" msgstr "Monospaced Schriftart" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Stern" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Plus" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Start" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Komma" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Entf" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Geteilt" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Runter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP Ende" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Eingabe" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Gleich" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Einfg" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Links" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Stern" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Bild Runter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Bild Hoch" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Rechts" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 #, fuzzy msgid "NP Separator" msgstr "NP _Trennzeichen_" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Leertaste" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Minus" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Hoch" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:445 msgid "Name:" msgstr "Name:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:285 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:551 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 msgid "Name: " msgstr "Name: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:529 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:563 msgid "Native GCI files(*.gci)" msgstr "Native GCI Dateien(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:156 msgid "New Scan" msgstr "Neuer Scan" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:801 msgid "Next Page" msgstr "Nächste Seite" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160 msgid "Next Scan" msgstr "Nächster Scan" #: Source/Core/DolphinWX/Src/NetWindow.cpp:52 msgid "Nickname :" msgstr "Nickname:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:191 msgid "No Country (SDK)" msgstr "Kein Land (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 msgid "No ISOs or WADS found" msgstr "Keine ISOs oder WADs gefunden" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:512 #, c-format msgid "No banner file found for title %s" msgstr "Keine Banner-Datei für Tittel %s gefunden." #: Source/Core/DolphinWX/Src/FrameAui.cpp:487 msgid "No docking" msgstr "Nicht Andocken" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:445 msgid "No free dir index entries" msgstr "Keine freien Verzeichnis-Indexeinträge." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:505 #, c-format msgid "No save folder found for title %s" msgstr "Keinen Spielstand-Ordner für Tittel %s gefunden." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/NetWindow.cpp:606 msgid "None" msgstr "Keine" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:307 msgid "Normal" msgstr "Normal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:341 msgid "Norwegian Bokmaal" msgstr "Norwegisch" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:211 msgid "Not Equal" msgstr "Ungleich" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:937 msgid "Not Set" msgstr "Nicht Festgelegt" #: Source/Core/DolphinWX/Src/Main.cpp:660 msgid "Not connected" msgstr "Nicht Verbunden" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 msgid "Notes" msgstr "Notizen" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 msgid "Notes: " msgstr "Notizen: " #: Source/Core/DolphinWX/Src/FrameAui.cpp:62 #: Source/Core/DolphinWX/Src/FrameAui.cpp:65 #: Source/Core/DolphinWX/Src/FrameAui.cpp:553 #: Source/Core/DolphinWX/Src/FrameAui.cpp:594 #: Source/Core/DolphinWX/Src/FrameAui.cpp:602 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Notice" msgstr "Notizen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:87 msgid "Number Of Codes: " msgstr "Anzahl von Codes: " #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuck Beschleunigung" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68 #: Source/Core/DolphinWX/Src/PHackSettings.cpp:76 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79 msgid "OK" msgstr "OK" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:270 msgid "Off" msgstr "Aus" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:442 #, c-format msgid "Only %d blocks available" msgstr "Nur %d Blöcke verfügbar" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 #: Source/Core/DolphinWX/Src/FrameTools.cpp:433 msgid "Open" msgstr "Öffnen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1010 msgid "Open &containing folder" msgstr "Beinhaltenden &Ordner öffnen..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1007 msgid "Open Wii &save folder" msgstr "&Wii Spielstand-Ordner öffnen..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:433 msgid "Open file..." msgstr "Datei öffnen..." #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kann kein Sound-Gerät finden" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kann Gerät %s nicht öffnen" #: Source/Core/DolphinWX/Src/Main.cpp:124 msgid "Opens the debugger" msgstr "Öffnet den Debugger" #: Source/Core/DolphinWX/Src/Main.cpp:129 msgid "Opens the logger" msgstr "Öffnet den Logger" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:297 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 msgid "Options" msgstr "Optionen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:474 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" "Die Reihenfolge der Dateien im Datei-Verzeichnis übereinstimmen nicht mit " "der Block-Reihenfolge,\n" "klicke Rechts und exportiere alle Spielstände,\n" "und importiere die Spielstände auf eine neue Memorycard.\n" #: Source/Core/Core/Src/NetPlayClient.cpp:206 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "Der andere Client wurde, während das Spiel läuft, getrennt! Nun ist NetPlay " "inaktiv. Beenden Sie nun manuell das Spiel." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:486 msgid "Output" msgstr "Ausgabe" #: Source/Core/DolphinWX/Src/FrameTools.cpp:355 msgid "P&lay Recording..." msgstr "Au&fnahme abspielen..." #: Source/Core/Core/Src/HW/GCPad.cpp:29 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/Src/NetWindow.cpp:608 msgid "Pad " msgstr "Pad " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Bild Ab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Bild Hoch" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Pair Up" msgstr "Verbinden" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:64 msgid "Parameters" msgstr "Parameter" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:214 #, c-format msgid "Partition %i" msgstr "Partition %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:292 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:604 msgid "Paths" msgstr "Pfade" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1531 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1532 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:348 msgid "Perfect" msgstr "Perfekt" #: Source/Core/DolphinWX/Src/FrameAui.cpp:582 #, c-format msgid "Perspective %d" msgstr "Perspektive %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263 msgid "Pixel Depth" msgstr "Farbtiefe" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262 msgid "Pixel Lighting" msgstr "Pixel Beleuchtung" #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1540 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1541 msgid "Play" msgstr "Start" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 msgid "Play Recording" msgstr "Aufnahme abspielen" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 msgid "Play/Pause" msgstr "Start/Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "Playable" msgstr "Spielbar" #: Source/Core/DolphinWX/Src/NetWindow.cpp:288 msgid "Players" msgstr "Spieler" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1035 msgid "Please confirm..." msgstr "Bitte Bestätigen..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:552 msgid "Please create a perspective before saving" msgstr "Bitte legen Sie vor dem Speichern eine Perspektive fest" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:342 msgid "Polish" msgstr "Polnisch" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:790 msgid "Port 1" msgstr "Port 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:791 msgid "Port 2" msgstr "Port 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:792 msgid "Port 3" msgstr "Port 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:793 msgid "Port 4" msgstr "Port 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 #: Source/Core/DolphinWX/Src/NetWindow.cpp:114 msgid "Port :" msgstr "Port:" #: Source/Core/DolphinWX/Src/Main.cpp:221 msgid "" "Portable Setting could not be saved\n" " Are you running Dolphin from read only media or from a directory that " "dolphin is not located in?" msgstr "" "Die portable Einstellung konnte nicht gespeichert werden.\n" " Führen Sie Dolphin von einem nur lesbarem Medien oder aus einem Verzeichnis " "aus, indem sich Dolphin nicht befindet?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:343 msgid "Portuguese" msgstr "Portugiesisch" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "Portuguese (Brazilian)" msgstr "Portugiesisch (Brasilianisch)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 msgid "Post-Processing Shader:" msgstr "Post-Processing Shader:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:48 msgid "Presets: " msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 msgid "Prev Page" msgstr "Vorh. Seite" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:800 msgid "Previous Page" msgstr "Vorherige Seite" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:191 msgid "Previous Value" msgstr "Vorheriger Wert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Print" msgstr "Druck" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:900 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 msgid "Projection Stats" msgstr "Projection Statistiken" #: Source/Core/DolphinWX/Src/ISOProperties.h:56 msgid "Properties" msgstr "Eigenschaften" #: Source/Core/DolphinWX/Src/FrameTools.cpp:296 msgid "Purge Cache" msgstr "Cache löschen" #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Question" msgstr "Frage" #: Source/Core/DolphinWX/Src/NetWindow.cpp:146 #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 msgid "Quit" msgstr "Beenden" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R Taste" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:170 msgid "RUSSIA" msgstr "RUSSLAND" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:533 msgid "Range" msgstr "Weite" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Read-only mode" msgstr "Nur-Lese-Modus" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 msgid "Real" msgstr "Echt" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:44 msgid "Real Wiimote" msgstr "Echte Wiimote" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "Wiimote Wiederverbindung Bestätigen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:836 msgid "Reconnect Wiimote On Load State" msgstr "Wiimote wiederverbinden, beim laden eines State" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "Rot" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "Rot links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "Rot rechts" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "Verringert den durch Rasterisierung von 3D Grafik entstandenen " "Treppeneffekt.\n" "Lässt das gerenderte Bild feiner aussehen, aber führt auch zu starkem Abfall " "der Performance." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:909 #: Source/Core/DolphinWX/Src/FrameTools.cpp:434 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:41 msgid "Refresh" msgstr "Aktualisieren" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:203 msgid "Refresh List" msgstr "Liste aktualisieren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:434 msgid "Refresh game list" msgstr "Spieleliste aktualisieren" #: Source/Core/DolphinWX/Src/Main.cpp:239 msgid "Relaunch Dolphin from the install directory and save from there" msgstr "" "Starte Dolphin aus dem Installationsverzeichnis neu und speichere von dort " "ab." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:891 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:407 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:429 msgid "Remove" msgstr "Entfernen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "Szene als Drahtgittermodell rendern.\n" "Dies ist nur für Debugging nützlich." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 msgid "Render to Main Window" msgstr "Im Hauptfenster Rendern" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:557 msgid "Render to main window." msgstr "Im Hauptfenster Rendern." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:366 msgid "Rendering" msgstr "Rendern" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:559 msgid "Required for using the Japanese ROM font." msgstr "Wird für die Japanische ROM Schriftart benötigt." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:921 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 msgid "Reset" msgstr "Zurücksetzen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:185 msgid "Results" msgstr "Ergebnisse" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 msgid "Right" msgstr "Rechts" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 msgid "Right Stick" msgstr "Stick rechts" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:288 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:548 msgid "Run DSP LLE on a dedicated thread (not recommended)." msgstr "Führt DSP LLE in einem eigenen Thread aus (nicht empfohlen)." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "Russian" msgstr "Russisch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Sa&ve State" msgstr "S&tatus speichern" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:302 msgid "Safe" msgstr "Sicher" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 msgid "Sample Rate:" msgstr "Abtastrate:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:931 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:977 #: Source/Core/DolphinWX/Src/FrameTools.cpp:459 msgid "Save" msgstr "Speichern" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 msgid "Save GCI as..." msgstr "CGI speichern unter..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:232 msgid "Save State Slot 1" msgstr "Status in Slot 1 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:233 msgid "Save State Slot 2" msgstr "Status in Slot 2 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:234 msgid "Save State Slot 3" msgstr "Status in Slot 3 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:235 msgid "Save State Slot 4" msgstr "Status in Slot 4 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:236 msgid "Save State Slot 5" msgstr "Status in Slot 5 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 msgid "Save State Slot 6" msgstr "Status in Slot 6 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:238 msgid "Save State Slot 7" msgstr "Status in Slot 7 speichern" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:239 msgid "Save State Slot 8" msgstr "Status in Slot 8 speichern" #: Source/Core/DolphinWX/Src/FrameTools.cpp:161 msgid "Save State..." msgstr "Status speichern..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:574 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:584 msgid "Save as..." msgstr "Speichern unter..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1355 msgid "Save compressed GCM/ISO" msgstr "Komprimierte GCM/ISO speichern" #: Source/Core/DolphinWX/Src/FrameTools.cpp:459 msgid "Save current perspective" msgstr "Aktuelle Perspektive speichern" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1344 msgid "Save decompressed GCM/ISO" msgstr "Dekomprimierte GCM/ISO speichern" #: Source/Core/Core/Src/OnFrame.cpp:416 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Film-Status %s ist fehlerhaft, breche die Filmaufnahme ab..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 msgid "Scale:" msgstr "Skalierung:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:588 msgid "Scanning for ISOs" msgstr "Suche nach ISOs" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:589 msgid "Scanning..." msgstr "Suche..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:440 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Rollen Feststell" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:222 msgid "Search Filter" msgstr "Suchfilter" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:889 msgid "Search Subfolders" msgstr "Unterordner durchsuchen" #: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 #: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Ausgewähltes %s nicht gefunden in SYSCONF" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:495 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Select" msgstr "Auswählen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:729 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1122 msgid "Select The Recording File" msgstr "Aufnahmedatei auswählen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1321 #, fuzzy msgid "Select a Wii WAD file to install" msgstr "Speicherdatei zum Importieren auswählen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "Auswahl des Anzeigegerätes.\n" "Im Zweifel den ersten Eintrag auswählen." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:524 msgid "Select a save file to import" msgstr "Speicherdatei zum Importieren auswählen" #: Source/Core/DolphinWX/Src/FrameAui.cpp:351 msgid "Select floating windows" msgstr "Wähle unverankerte Fenster" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:551 msgid "Select resolution for fullscreen mode" msgstr "Einstellung der Auflösung im Vollbildmodus" #: Source/Core/DolphinWX/Src/FrameTools.cpp:664 msgid "Select the file to load" msgstr "Datei zum Laden auswählen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1289 msgid "Select the save file" msgstr "Wii-Spielstand auswählen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1392 msgid "Select the state to load" msgstr "Status zum Laden auswählen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1406 msgid "Select the state to save" msgstr "Status zum Speichern auswählen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "Seitenverhältnis beim Rendern auswählen:\n" "Auto: Natives Seitenverhältnis benutzen (4:3)\n" "Erzwinge 16:9: Bild auf das Verhältnis 16:9 strecken\n" "Erzwinge 4:3: Bild auf das Verhältnis 4:3 strecken.\n" "An Fenster anpassen: Bild auf Fenstergröße strecken." #: Source/Core/DolphinWX/Src/LogWindow.cpp:115 msgid "Selected font" msgstr "Ausgewählte Schriftart" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 #, fuzzy msgid "" "Selects which game should be affected by the configuration changes done in " "this dialog.\n" "The (Default) profile affects the standard settings used for every game." msgstr "" "Wähle das Spiel welches beeinflusst werden soll, bei " "Konfigurationsänderungen in diesem Dialog.\n" "Das (Standard-) Profil beeinflusst die Standard-Einstellungen für jedes " "verwendete Spiel." #: Source/Core/DolphinWX/Src/NetWindow.cpp:275 msgid "Send" msgstr "Senden" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:850 msgid "Sensor Bar Position:" msgstr "Position der Sensorleiste:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "Trennzeichen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:346 msgid "Serbian" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:580 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Serieller Port 1 - Dies ist der Port, den Geräte, wie der Net-Adapter, " "benutzen." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:493 msgid "Set" msgstr "Zuweisen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:653 msgid "Set Console as NTSC-J" msgstr "Konsole auf NTSC-J umschalten" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1011 msgid "Set as &default ISO" msgstr "Als &Standard-ISO festlegen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "Als Standard-Speicherkarte %c auswählen" #: Source/Core/DolphinWX/Src/Main.cpp:228 #, c-format msgid "" "Set install location to:\n" " %s ?" msgstr "" "Hier das Installationsverzeichnis setzen:\n" " %s ?" #: Source/Core/Core/Src/ActionReplay.cpp:462 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: Der Index ist größer als die AR-Code-Listengröße %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Settings..." msgstr "Einstellungen..." #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:212 msgid "SetupWiiMem: Cant find setting file" msgstr "SetupWiiMem: Kann die Einstellungsdatei nicht finden" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271 msgid "Shake" msgstr "Schütteln" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Short Name:" msgstr "Kurzer Name:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:230 msgid "Show &Console" msgstr "&Konsole anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Log" msgstr "&Log anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "&Statusleiste anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "&Werkzeugleiste anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:294 msgid "Show Drives" msgstr "Laufwerke anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:375 msgid "Show FPS" msgstr "FPS anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show France" msgstr "Frankreich anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show GameCube" msgstr "GameCube anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:381 #, fuzzy msgid "Show Input Display" msgstr "Italien anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show Italy" msgstr "Italien anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:277 msgid "Show JAP" msgstr "JAP anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Korea" msgstr "Korea anzeigen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Show Language:" msgstr "Sprache anzeigen:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 #, fuzzy msgid "Show Log &Configuration" msgstr "Tastenkürzel Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:279 msgid "Show PAL" msgstr "PAL anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:267 msgid "Show Platforms" msgstr "Plattformen anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:276 msgid "Show Regions" msgstr "Regionen anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:380 msgid "Show Shader Errors" msgstr "Shaderfehler anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Show Taiwan" msgstr "Taiwan anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:281 msgid "Show USA" msgstr "USA anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:272 msgid "Show Wad" msgstr "Wad anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:268 msgid "Show Wii" msgstr "Wii anzeigen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:562 msgid "Show a confirmation box before stopping a game." msgstr "Hinweisfenster anzeigen, bevor die Emulation beendet wird." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:563 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler " "auftritt.\n" "Deaktivieren kann störende und weniger kritische Nachrichten abschalten, " "aber es kann dann vorkommen, dass Dolphin plötzlich ohne eine Warnung " "abstürzt." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show first block" msgstr "Ersten Block anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:115 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" "Projektionsstatistiken anzeigen.\n" "Dies ist nur für Debugging nützlich." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "Blöcke anzeigen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:813 msgid "Show save comment" msgstr "Kommentar anzeigen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:814 msgid "Show save icon" msgstr "Symbol anzeigen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show save title" msgstr "Namen anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 msgid "Show the number of frames rendered per second." msgstr "Zeigt die Anzahl der Bilder, die pro Sekunde gerendert werden." #: Source/Core/DolphinWX/Src/Main.cpp:119 msgid "Show this help message" msgstr "Diese Hilfetexte anzeigen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:292 msgid "Show unknown" msgstr "Unbekannte Anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "Zeige verschiedene Statistiken.\n" "Dies ist nur fürs Debugging nützlich." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 #, fuzzy msgid "Sideways Wiimote" msgstr "_Seitwärts_ Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:319 msgid "Simplified Chinese" msgstr "Vereinfachtes Chinesisch" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "Size" msgstr "Größe" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 msgid "Skip GC BIOS" msgstr "GC-BIOS überspringen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:387 #: Source/Core/DolphinWX/Src/FrameTools.cpp:399 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:778 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:742 msgid "Sound Settings" msgstr "Sound Einstelungen" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 #, c-format msgid "Sound backend %s is not valid." msgstr "Sound-Backend %s ist ungültig." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 #, c-format msgid "Sound buffer creation failed: %s" msgstr "Erstellen des Sound-Buffer fehlgeschlagen: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Leertaste" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:347 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:462 msgid "Spanish" msgstr "Spanisch" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:856 msgid "Speaker Volume:" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "Legt die Auflösung fest, die zum Rendern benutzt wird. Eine hohe Auflösung " "verbessert die Qualität aber wirkt sich negativ auf die Performance aus und " "kann Fehler in einigen Spielen verursachen.\n" "Fractional: Verwendet direkt die Bildschirmauflösung anstatt der Nativen " "Auflösung. Die Qualität verändert sich mit der Anzeige/Fenstergröße, so wie " "die Auswirkung auf die Performance.\n" "Integral: Wie Fractional, aber rundet auf einen Integer-Multiplikator der " "nativen Auflösung auf. Sollte akkurater aussehn, wirkt sich aber auf die " "Leistung aus.\n" "Die anderen Optionen sind feste Auflösungen um Qualität unabhängig der " "Displaygröße zu wählen." #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Specify a video backend" msgstr "Wähle ein Video-Backend" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Speed up Disc Transfer Rate" msgstr "Disc-Übertragungsrate beschleunigen" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:83 msgid "Standard Controller" msgstr "Standard-Controller" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/Src/FrameTools.cpp:204 msgid "Start &NetPlay" msgstr "Starte &NetPlay" #: Source/Core/DolphinWX/Src/FrameTools.cpp:352 msgid "Start Re&cording" msgstr "&Aufnahme starten" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Start Recording" msgstr "Aufnahme starten" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:649 msgid "Start Renderer in Fullscreen" msgstr "Emulation im Vollbildmodus starten" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Start the rendering window in fullscreen mode." msgstr "Emulation im Vollbildmodus starten." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 msgid "State" msgstr "Status" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "State Saves" msgstr "Status" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "Stick" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 #: Source/Core/DolphinWX/Src/NetWindow.cpp:312 msgid "Stop" msgstr "Stopp" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:221 msgid "Stretch to Window" msgstr "An Fenstergröße anpassen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "Klimpern" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "Subtrahieren" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78 #, c-format msgid "Successfully exported file to %s" msgstr "Die Datei wurde erfolgreich nach %s exportiert" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57 msgid "Successfully imported save files" msgstr "Die gespeicherte Datei wurde erfolgreich importiert" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:262 msgid "Swing" msgstr "Schwenken" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:801 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:870 msgid "System Language:" msgstr "Systemsprache:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:186 msgid "TAIWAN" msgstr "TAIWAN" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:483 msgid "Tab split" msgstr "Nebeneinander öffnen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 #: Source/Core/DolphinWX/Src/FrameTools.cpp:440 msgid "Take Screenshot" msgstr "Screenshot erstellen" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:490 msgid "Test" msgstr "Testen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 msgid "Texture" msgstr "Textur" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:378 msgid "Texture Format" msgstr "Texturformat" #: Source/Core/Core/Src/CoreParameter.cpp:210 msgid "The WAD has been installed successfully" msgstr "Die WAD-Datei wurde erfolgreich installiert" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "Die Adresse ist ungültig" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:513 msgid "The checksum was successfully fixed" msgstr "Die Prüfsumme wurde erfolgreich korrigiert" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1336 msgid "The chosen directory is already in the list" msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1274 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1302 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1368 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Die Datei %s existiert bereits.\n" "Soll diese Datei ersetzt werden?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie " "bereits in einem anderen Programm geöffnet ist." #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht " "geschrieben." #: Source/Core/Core/Src/Boot/Boot.cpp:279 #, c-format msgid "The file you specified (%s) does not exist" msgstr "Die angegebene Datei (%s) existiert nicht" #: Source/Core/DolphinWX/Src/FrameAui.cpp:601 msgid "The name can not be empty" msgstr "Der Name kann nicht leer bleiben." #: Source/Core/DolphinWX/Src/FrameAui.cpp:593 msgid "The name can not contain the character ','" msgstr "Der Name darf nicht das Zeichen \",\" enthalten" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:451 msgid "The save you are trying to copy has an invalid file size" msgstr "" "Der Spielstand, denn Sie versuchen zu kopieren, hat eine ungültige " "Dateigröße." #: Source/Core/DolphinWX/Src/Main.cpp:408 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun " "zum Systemstandart zurück." #: Source/Core/Core/Src/NetPlayClient.cpp:43 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" "Die Version von dem Server und Client´s NetPlay sind zueinander inkompatibel!" #: Source/Core/Core/Src/NetPlayClient.cpp:40 msgid "The server is full!" msgstr "Der Server ist voll!" #: Source/Core/Core/Src/NetPlayClient.cpp:46 msgid "The server responded: the game is currently running!" msgstr "Der Server meldet: Das Spiel läuft derzeit!" #: Source/Core/Core/Src/NetPlayClient.cpp:49 msgid "The server sent an unknown error message!" msgstr "Der Server sendete einen unbekannten Fehler!" #: Source/Core/Core/Src/CoreParameter.cpp:119 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Die ausgewählte Datei \"%s\" existiert nicht" #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "Dieser Wert ist ungültig" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Theme" msgstr "Theme" #: Source/Core/DolphinWX/Src/FrameTools.cpp:602 msgid "Theme selection went wrong" msgstr "Theme-Auswahl schiefgelaufen" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:464 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Es müsste ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist " "wahrscheinlich unvollständig." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n" "Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt " "werden." #: Source/Core/Core/Src/ActionReplay.cpp:356 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Dieser Action-Replay-Simulator unterstützt keine Codes, die sich selber " "verändern können." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:583 msgid "This could cause slow down in Wii Menu and some games." msgstr "Dies könnte zu Verlangsamung im Wii-Menü und einigen Spielen führen." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:575 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "Wird verwendet, um die Spielgeschwindigkeit anhand der Audio-Drossel zu " "steuern.\n" "Deaktivieren kann zu unnormaler (z.B. zu schneller) Spielgeschwindigkeit " "führen. \n" "Aber manchmal kann das Aktivieren dauerhafte Störgeräusche verursachen.\n" "\n" "Tastaturkürzel : Zur Deaktivierung der Drossel gedrückt halten." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:574 msgid "This is used to play music tracks, like BGM." msgstr "Wird zur Wiedergabe von Musik (z.B. Hintergrundmusik) benutzt" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:544 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Teilt die Video und CPU Threads, damit diese auf unterschiedlichen Kernen " "laufen können.\n" "Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf PCs mit mehr " "als einem Kern,\n" "kann aber gelegentlich Abstürze/Fehler verursachen." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "This will let you Manually Edit the INI config file" msgstr "Erlaubt manuelles editieren der INI Konfigurationsdatei" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "Schwelle" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Tilt" msgstr "Neigung" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 msgid "Title" msgstr "Titel" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 #, fuzzy msgid "Toggle All Log Types" msgstr "Alle umschalten" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Toggle Fullscreen" msgstr "Vollbildmodus wechseln" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Top" msgstr "Oben" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:320 msgid "Traditional Chinese" msgstr "Traditionelles Chinesisch" #: Source/Core/Core/Src/Boot/Boot.cpp:369 msgid "Tried to load an unknown file type." msgstr "Versuche gerade einen unbekannten Dateityp zu Laden." #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "Triggers" msgstr "Schultertasten" #: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 msgid "Trying to read from invalid SYSCONF" msgstr "Versuche gerade eine ungültige SYSCONF zu Lesen" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:45 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Versuche gerade eine ungültige SYSCONF zu Lesen\n" "Wiimote BT-IDs sind nicht verfügbar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "Turkish" msgstr "Türkisch" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "UDP Port:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "UDP Wiimote" msgstr "UDP Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:194 msgid "UNKNOWN" msgstr "UNBEKANNT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:173 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:404 #, c-format msgid "Undefined %i" msgstr "Undefiniert %i" #: Source/Core/DolphinWX/Src/FrameTools.cpp:173 msgid "Undo Load State" msgstr "Status laden rückgängig machen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:210 msgid "Unknown" msgstr "Unbekannt" #: Source/Core/Core/Src/HW/DVDInterface.cpp:894 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler" #: Source/Core/Common/Src/SysConf.cpp:138 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unbekannter Eintrag-Typ %i in SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:228 #, c-format msgid "Unknown message received with id : %d" msgstr "Unbekannte Meldung mit ID: %d" #: Source/Core/Core/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Unbekannte Meldung mit ID %d erhalten von Spieler %d, Spieler herausgeworfen!" #: Source/Core/Core/Src/HW/Memmap.cpp:636 #, c-format msgid "" "Unknown pointer %#08x\n" "Continue?" msgstr "" "Unbekanter Pointer %#08x\n" "Fortfahren?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 msgid "Up" msgstr "Hoch" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:107 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Update" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Upright Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:840 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 Modus (PAL60) verwenden" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:613 msgid "Use FPS For Limiting" msgstr "Durch FPS begrenzen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 msgid "Use Hex" msgstr "Hex verwenden" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 msgid "Use Panic Handlers" msgstr "Warnmeldungen anzeigen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "Benutzt den Hochauflösenden Render-Buffer für EFB-Kopien, anstatt sie auf " "native Auflösung zu skalieren.\n" "Verbessert erheblich die optische Qualität in Spielen, die EFB-Kopien " "benutzen. Kann in einigen Spielen aber zu Fehlern führen." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417 msgid "Utility" msgstr "Hilfsmittel" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:234 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Value" msgstr "Wert" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "Wert:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:558 msgid "Value: " msgstr "Wert: " #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:376 msgid "Various Statistics" msgstr "Diverse Statistiken" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 msgid "Verbosity" msgstr "Ausführung" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:382 msgid "Video" msgstr "Video" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 msgid "Video Backend:" msgstr "Video Backend:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:391 msgid "Virtual" msgstr "Virtuell" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 msgid "Volume" msgstr "Lautstärke" #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:114 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:143 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:170 #, fuzzy, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD-Installation fehlgeschlagen: _Fehler erstellt_ %S" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "Auf Vertical-Blanks warten.\n" "Reduziert Tearing aber kann die Performance verschlechtern." #: Source/Core/DolphinWX/Src/Frame.cpp:659 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Warning" msgstr "Warnungen" #: Source/Core/Core/Src/Boot/Boot.cpp:238 msgid "Warning - starting DOL in wrong console mode!" msgstr "Warnung - Starte DOL im falschen Consolen-Modus!" #: Source/Core/Core/Src/Boot/Boot.cpp:288 msgid "Warning - starting ELF in wrong console mode!" msgstr "Warnung - Starte ELF im falschen Consolen-Modus!" #: Source/Core/Core/Src/Boot/Boot.cpp:185 msgid "Warning - starting ISO in wrong console mode!" msgstr "Warnung - Starte ISO im falschen Consolen-Modus!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:523 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Warnung! Empfehle ein Backup aller Dateien im Ordner:\n" "%s\n" "Wollen Sie fortfahren?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:586 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner:\n" "%s\n" "und hat den gleichen Namen wie die Datei auf Ihrer Memory-Card\n" "Fortfahren?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:106 #: Source/Core/AudioCommon/Src/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - Konnte Datei nicht öffnen." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:132 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safer the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "Wenn der EFB in den RAM kopiert wird, müssen oft RAM-Daten zu einer VRAM " "Textur decodiert werden, was sehr zeitaufwändig ist.\n" "Mit dieser Option überspringen wir das Decodieren einer Textur, wenn diese " "nicht verändert wurde.\n" "Daraus resultiert eine gute Beschleunigung, aber es können eventuell Fehler " "entstehen.\n" "Wenn diese Option Probleme verursacht, sollte der 'genaue Texture Cache' " "verwendet, bzw. sicherer eingestellt, oder diese Option deaktiviert werden.\n" "(NOTIZ: Je sicherer der Textur-Cache eingestellt wird, desto geringer wird " "die Beschleunigung; Texture Cache auf \"sicher\" könnte sogar langsamer " "sein als den Cache ganz zu deaktivieren!)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:232 msgid "Widescreen Hack" msgstr "Breitbild Hack" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Width" msgstr "Weite" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Wii Console" msgstr "Wii Konsole" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Wii Save Import" msgstr "Wii Spielstand importieren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1291 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii Speicherdateien (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:81 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Konnte die Datei nicht lesen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 #: Source/Core/Core/Src/HW/Wiimote.cpp:16 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "Verbindung zu Wiimote %i wurde vom System unterbrochen.\n" "Vielleicht unterstützt das Spiel nicht mehrere Wiimotes,\n" "oder die Wiimote war zulange inaktiv oder andere Ursachen.\n" "Soll die Wiimote jetzt wieder verbunden werden?" #: Source/Core/DolphinWX/Src/Main.cpp:662 msgid "Wiimote Connected" msgstr "Wiimote Verbunden" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:835 msgid "Wiimote Motor" msgstr "Wiimote Motor" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:861 msgid "Wiimote Settings" msgstr "Wiimote Einstellungen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Wiimote settings" msgstr "Wiimote Einstellungen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:558 msgid "Will enable progressive scan option if supported by software." msgstr "" "Aktiviert das Vollbildverfahren, wenn dies von der Software unterstüzt wird." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 msgid "Window Size:" msgstr "Fenstergröße:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:553 msgid "Window height for windowed mode" msgstr "Höhe des Fensters im Fenstermodus." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:552 msgid "Window width for windowed mode" msgstr "Breite des Fensters im Fenstermodus." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "Windows Links" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "Windows Menü" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "Windows Rechts" #: Source/Core/DolphinWX/Src/LogWindow.cpp:130 msgid "Word Wrap" msgstr "Zeilenumbruch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1328 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1241 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1374 msgid "Working..." msgstr "Arbeite..." #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 msgid "Write to Console" msgstr "In Konsole ausgeben" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Write to File" msgstr "In Datei ausgeben" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 #, fuzzy msgid "Write to Window" msgstr "In Fenster zeigen ->" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice fehlgeschlagen: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:130 #, fuzzy, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 _init_ fehlgeschlagen: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:139 #, fuzzy, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 _Master-Stimmenerstellung_ fehlgeschlagen: %#X" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:394 msgid "XFB" msgstr "XFB" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "Gelb" #: Source/Core/DolphinWX/Src/FrameAui.cpp:64 msgid "You can't close panes that have pages in them." msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten." #: Source/Core/DolphinWX/Src/NetWindow.cpp:194 msgid "You must choose a game!!" msgstr "Sie müssen ein Spiel auswählen!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:602 msgid "You must enter a name!" msgstr "Sie müssen einen Namen eingeben!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434 #, fuzzy msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Sie müssen eine gültige Dezimalzahl oder gültigen Hex-Wert eingeben!" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:609 msgid "You must enter a valid profile name." msgstr "Sie müssen einen gültigen Profilamen eingeben!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1060 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden." #: Source/Core/Core/Src/CoreParameter.cpp:174 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n" "Mit PAL-Region fortfahren?" #: Source/Core/Common/Src/SysConf.cpp:51 #, fuzzy, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "Ihre SYSCONF-Datei hat eine falsche Größe - Sollte 0x%04x (Aber ist 0x%04llx)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "ZTP hack" msgstr "ZTP Hack" #: Source/Core/Core/Src/ActionReplay.cpp:388 msgid "Zero 3 code not supported" msgstr "Zero 3 Code wird nicht unterstüzt" #: Source/Core/Core/Src/ActionReplay.cpp:410 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Der Zero Code ist in Dolphin unbekannt: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:441 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:465 msgid "[ waiting ]" msgstr "[ warte ]" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:97 msgid "[Custom]" msgstr "[Benutzerdefiniert]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:513 msgid "^ ADD" msgstr "^ HINZUF." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:899 msgid "apploader (.img)" msgstr "Apploader (.img)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 msgid "failed to read bk header" msgstr "Lesen des BK-Header fehlgeschlagen" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:385 #, c-format msgid "failed to read data from file: %s" msgstr "Fehler beim Lesen von Daten aus der Datei: %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98 msgid "failed to read header" msgstr "Fehler beim Lesen des Header" #: Source/Core/Core/Src/HW/Memmap.cpp:450 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Lesen des Opcode aus %x. Bitte berichten." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "not a wii save or read failure for file header size %x" msgstr "Dies ist kein Wii-Spielstand oder Lesefehler in Datei-Header-Größe %x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447 #, c-format msgid "unknown cmd 0x%08x" msgstr "Unbekanter CMD 0x%08x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1023 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute meldet -1 beim Start der Anwendung!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:56 msgid "zFar Correction: " msgstr "zFar Korrektion: " #: Source/Core/DolphinWX/Src/PHackSettings.cpp:51 msgid "zNear Correction: " msgstr "zNear Korrektion: " #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:498 msgid "| OR" msgstr "| ODER" #~ msgid " Play " #~ msgstr "Start" #~ msgid "%d %%" #~ msgstr "%d %%" #~ msgid "&Add function" #~ msgstr "&Funktion hinzufügen" #~ msgid "&Automatic start" #~ msgstr "&Automatischer Start" #~ msgid "&Font..." #~ msgstr "&Schriftart..." #~ msgid "&Frame Stepping" #~ msgstr "&Frame Stepping" #~ msgid "&Open...\tCtrl+O" #~ msgstr "Öf&fnen...\tStrg+O" #~ msgid "&Symbols" #~ msgstr "&Symbole" #~ msgid "*.*" #~ msgstr "*.*" #~ msgid "32,000 Hz" #~ msgstr "32.000 Hz" #, fuzzy #~ msgid "32-bit platforms do not support fastmem yet. Report this bug." #~ msgstr "" #~ "32-Bit Platformen unterstüzen _fastmem_ momentan nicht. Berichte diesen " #~ "Bug." #~ msgid "48,000 Hz" #~ msgstr "48.000 Hz" #~ msgid "A" #~ msgstr "A" #~ msgid "ALSA" #~ msgstr "ALSA" #~ msgid "AOSound" #~ msgstr "AOSound" #~ msgid "Accurate texture cache" #~ msgstr "Genauer Texture Cache" #~ msgid "Active" #~ msgstr "Aktiv" #~ msgid "Add BP..." #~ msgstr "BP hinzufügen..." #~ msgid "Add BPs..." #~ msgstr "BPs hinzufügen..." #~ msgid "Add MC..." #~ msgstr "MC hinzufügen..." #~ msgid "Add MCs..." #~ msgstr "MCs hinzufügen..." #~ msgid "Address" #~ msgstr "Adresse" #~ msgid "Address Range" #~ msgstr "Addressbereich" #~ msgid "Adjust window size" #~ msgstr "Anpassung der Fenstergröße" #~ msgid "Alternate RFI" #~ msgstr "Alternative RFI" #~ msgid "Aspect ratio:" #~ msgstr "Seitenverhältnis:" #~ msgid "Bad gameini filename" #~ msgstr "Ungültiger Gameini Dateiname" #~ msgid "Bleach Versus Crusade" #~ msgstr "Bleach Versus Crusade" #~ msgid "Break On" #~ msgstr "Halte bei" #~ msgid "Can't find plugin %s" #~ msgstr "Kann Plugin %s nicht finden." #, fuzzy #~ msgid "Can't init DSP Plugin" #~ msgstr "Kann nicht init DSP Plugin" #, fuzzy #~ msgid "Can't init Video Plugin" #~ msgstr "Kann nicht init Video Plugin" #~ msgid "Can't open %s, it has a missing function" #~ msgstr "Kann %s nicht öffnen, da es eine fehlende Funktion besitzt." #~ msgid "Choose the folder where to extract to" #~ msgstr "Ordner auswählen, in den Extrahiert wird" #~ msgid "Code" #~ msgstr "Code" #~ msgid "Config..." #~ msgstr "Einstellungen" #~ msgid "Connected" #~ msgstr "Verbunden" #~ msgid "Continue" #~ msgstr "Fortsetzen" #~ msgid "CoreAudio" #~ msgstr "CoreAudio" #~ msgid "Could not get info about plugin %s" #~ msgstr "Konnte keine Informationen über Plugin %s bekommen." #~ msgid "Couldn't find GameConfig/BreakPoints.ini file" #~ msgstr "GameConfig/BreakPoints.ini Datei konnte nicht gefunden werden" #~ msgid "Count: %i" #~ msgstr "Anzahl: %i" #~ msgid "DList Cache" #~ msgstr "DList Cache" #~ msgid "DSound" #~ msgstr "DSound" #~ msgid "Data Type" #~ msgstr "Datentyp" #~ msgid "Disconnected" #~ msgstr "Nicht Verbunden" #~ msgid "Distance Alpha Pass" #~ msgstr "Strecke Alpha Pass" #, fuzzy #~ msgid "Dolphin DSP-HLE Plugin" #~ msgstr "Kann nicht init DSP Plugin" #~ msgid "Dolphin DSP-HLE Plugin Settings" #~ msgstr "Dolphin DSP-HLE Plugin Einstellungen" #, fuzzy #~ msgid "Dolphin DSP-LLE Plugin" #~ msgstr "Kann nicht init DSP Plugin" #~ msgid "Dolphin DSP-LLE Plugin Settings" #~ msgstr "Dolphin DSP-LLE Plugin Einstellungen" #~ msgid "Dolphin Direct3D11" #~ msgstr "Dolphin Direct3D11" #~ msgid "Dolphin Direct3D9" #~ msgstr "Dolphin Direct3D9" #~ msgid "Dolphin OpenGL" #~ msgstr "Dolphin OpenGL" #~ msgid "E&xit\tAlt+F4" #~ msgstr "&Beenden\tAlt+F4" #~ msgid "Enable Copy to EFB" #~ msgstr "Copy to EFB aktivieren" #~ msgid "Enable EFB To Texture" #~ msgstr "EFB to Texture aktivieren" #~ msgid "Enable HLE Audio" #~ msgstr "HLE Audio aktivieren" #~ msgid "Enable JIT Dynarec" #~ msgstr "JIT Dynarec aktivieren" #~ msgid "" #~ "Enables dynamic recompilation of DSP code.\n" #~ "Changing this will have no effect while the emulator is running!" #~ msgstr "" #~ "Aktiviert die dynamische Rekompilierung des DSP-Codes.\n" #~ "Änderung dieser Option hat keinen Effekt, solange die Emulation läuft." #~ msgid "Error loading %s: can't read info" #~ msgstr "Fehler beim Laden von %s: Kann keine Informationen lesen." #~ msgid "" #~ "Error loading plugin %s: can't find file. Please re-select your plugins." #~ msgstr "" #~ "Fehler beim Laden des Plugin %s: Kann Datei nicht finden. Bitte wähle " #~ "deine Plugins neu." #~ msgid "Failed to load DSP ROM: %s" #~ msgstr "Fehler beim Laden von DSP-ROM: %s" #~ msgid "Flags" #~ msgstr "Flags" #~ msgid "Force Filtering" #~ msgstr "Filterung erzwingen" #~ msgid "Geometry data" #~ msgstr "Geometriedaten" #, fuzzy #~ msgid "Graphics Plugin" #~ msgstr "Grafik" #~ msgid "" #~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " #~ "option may fix the game." #~ msgstr "" #~ "Wenn ein Spiel einfriert, nur im Interpreter funktioniert, oder Dolphin " #~ "Abstürzt, könnte diese Option das beheben." #~ msgid "Last Saved State\tF11" #~ msgstr "Letzter Status\tF11" #~ msgid "Load Script..." #~ msgstr "Script laden..." #~ msgid "Lua Script Console" #~ msgstr "Lua Script Konsole" #~ msgid "Memory" #~ msgstr "Speicher" #~ msgid "Memory Check" #~ msgstr "Speichertest" #~ msgid "MemoryChecks.ini file" #~ msgstr "MemoryChecks.ini Datei" #~ msgid "Metroid Other M" #~ msgstr "Metroid Other M" #~ msgid "Mixer: Unsupported sample rate." #~ msgstr "Mixer: Nicht unterstüzte Samplerate." #~ msgid "New &Lua Console" #~ msgstr "Neue &Lua Konsole" #~ msgid "New Texture" #~ msgstr "Neue Textur" #~ msgid "Next Frame" #~ msgstr "Nächster Frame" #~ msgid "No audio output" #~ msgstr "Keine Audioausgabe" #~ msgid "No match was found." #~ msgstr "Keine Übereinstimmung gefunden." #~ msgid "OpenAL" #~ msgstr "OpenAL" #~ msgid "OpenGL" #~ msgstr "OpenGL" #~ msgid "Plugins" #~ msgstr "Plugins" #~ msgid "Pulse" #~ msgstr "Impuls" #~ msgid "Registers" #~ msgstr "Register" #~ msgid "Run" #~ msgstr "Start" #~ msgid "Running script...\n" #~ msgstr "Script ausführen...\n" #~ msgid "Save code" #~ msgstr "Code speichern" #~ msgid "Search" #~ msgstr "Suche" #~ msgid "" #~ "Select the System Menu wad extracted from the update partition of a disc" #~ msgstr "" #~ "Wähle ein System-Menü, das von der Update-Partition einer Disc extrahiert " #~ "wurde." #~ msgid "Select the script to load" #~ msgstr "Script zum Laden auswählen" #~ msgid "Set &Value" #~ msgstr "&Wert setzen" #~ msgid "Show save banner" #~ msgstr "Banner anzeigen" #~ msgid "Skies of Arcadia" #~ msgstr "Skies of Arcadia" #~ msgid "Skip" #~ msgstr "Überspringen" #~ msgid "Slot" #~ msgstr "Speicherplatz" #~ msgid "Sonic and the Black Knight" #~ msgstr "Sonic und der Schwarze Ritter" #~ msgid "Specify an audio plugin" #~ msgstr "Audio-Plugin auswählen" #~ msgid "Statistics" #~ msgstr "Statistiken" #~ msgid "Step" #~ msgstr "Schritt" #~ msgid "Symbol" #~ msgstr "Symbol" #~ msgid "Take Screenshot\t" #~ msgstr "Screenshot speichern\t" #~ msgid "Textures" #~ msgstr "Texturen" #~ msgid "The file " #~ msgstr "Die Datei " #~ msgid "This is usually used to play voice and sound effects." #~ msgstr "Wird zur Wiedergabe für Sprach- und Soundeffekten verwendet" #~ msgid "Trying to load unsupported type %d" #~ msgstr "Versuche gerade denn nicht unterstüzten Typ %d zu Laden." #~ msgid "Type %d config not supported in plugin %s" #~ msgstr "Typ %d Konfiguartion wird im Plugin %s nicht unterstüzt" #~ msgid "Use XFB" #~ msgstr "XFB benutzen" #~ msgid "Wiimote %i %s" #~ msgstr "Wiimote %i %s" #~ msgid "Zelda Twilight Princess Bloom hack" #~ msgstr "Zelda Twilight Princess Bloom Hack" #, fuzzy #~ msgid "audio_plugin" #~ msgstr "Audio-Plugin auswählen" #, fuzzy #~ msgid "batch" #~ msgstr "Patches" #, fuzzy #~ msgid "debugger" #~ msgstr "GFX Debugger" #, fuzzy #~ msgid "video_plugin" #~ msgstr "Wähle ein Video-Plugin"