######################################## # General setup # cmake_minimum_required(VERSION 2.6) # Update compiler before calling project() if (APPLE) # Use clang compiler set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang") set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++") if (NOT EXISTS "${CMAKE_CXX_COMPILER}") set(CMAKE_C_COMPILER "clang") set(CMAKE_CXX_COMPILER "clang++") endif() endif() project(dolphin-emu) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests) set(DOLPHIN_IS_STABLE FALSE) # Set up paths if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin")) # The gettext module will install the translations unconditionally. # Redirect the installation to a build directory where it does no harm. set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy) else() set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir") set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir") add_definitions(-DDATA_DIR="${datadir}/") endif() set(userdir ".dolphin-emu" CACHE STRING "User directory") add_definitions(-DUSER_DIR="${userdir}") # Set where the binary files will be built. The program will not execute from # here. You must run "make install" to install these to the proper location # as defined above. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries) # Precompiled header support for MSVC: # Call this after setting the source list (and don't add the source file used # to generate the pch file, this will be done here automatically) function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME) if(MSVC) set(files ${${SOURCE_VARIABLE_NAME}}) # Generate precompiled header translation unit get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE) set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER}) set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE}) set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS "/Yc\"${pch_abs}\"") # Update properties of source files to use the precompiled header. # Additionally, force the inclusion of the precompiled header at # beginning of each source file. foreach(source_file ${files} ) set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS "/Yu\"${pch_abs}\" /FI\"${pch_abs}\"") endforeach(source_file) # Finally, update the source file collection to contain the # precompiled header translation unit set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE) endif(MSVC) endfunction(enable_precompiled_headers) # for revision info include(FindGit OPTIONAL) if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION) # defines DOLPHIN_WC_REVISION EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} rev-parse HEAD OUTPUT_VARIABLE DOLPHIN_WC_REVISION OUTPUT_STRIP_TRAILING_WHITESPACE) # defines DOLPHIN_WC_DESCRIBE EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE OUTPUT_STRIP_TRAILING_WHITESPACE) # remove hash from description STRING(REGEX REPLACE "-[^-]+((-dirty)?)$" "\\1" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}") # defines DOLPHIN_WC_BRANCH EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD OUTPUT_VARIABLE DOLPHIN_WC_BRANCH OUTPUT_STRIP_TRAILING_WHITESPACE) endif() # version number set(DOLPHIN_VERSION_MAJOR "3") set(DOLPHIN_VERSION_MINOR "5") if(DOLPHIN_IS_STABLE) set(DOLPHIN_VERSION_PATCH "0") else() set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION}) endif() # Various compile flags add_definitions(-msse2) # Enabling all warnings in MSVC spams too much if(NOT MSVC) add_definitions(-Wall) endif(NOT MSVC) # gcc uses some optimizations which might break stuff without this flag add_definitions(-fno-strict-aliasing -fno-exceptions -Wno-psabi) include(CheckCXXCompilerFlag) # We call fread numerous times without checking return values. Hide the # corresponding compiler warnings if the compiler supports doing so. CHECK_CXX_COMPILER_FLAG(-Wunused-result NO_UNUSED_RESULT) if(NO_UNUSED_RESULT) add_definitions(-Wno-unused-result) endif(NO_UNUSED_RESULT) CHECK_CXX_COMPILER_FLAG(-fvisibility-inlines-hidden VISIBILITY_INLINES_HIDDEN) if(VISIBILITY_INLINES_HIDDEN) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden") endif(VISIBILITY_INLINES_HIDDEN) if(UNIX AND NOT APPLE) CHECK_CXX_COMPILER_FLAG(-fvisibility=hidden VISIBILITY_HIDDEN) if(VISIBILITY_HIDDEN) add_definitions(-fvisibility=hidden) endif(VISIBILITY_HIDDEN) endif() if(APPLE) # Ignore MacPorts and Fink and any other locally installed packages that # might prevent building a distributable binary. set(CMAKE_SYSTEM_PREFIX_PATH /usr) set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin) # Some of our code contains Objective C constructs. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++") # Avoid mistaking an object file for a source file on the link command line. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none") # Identify the target system: # Ask for 32/64-bit fat binary. set(TARGET_FLAGS "-arch x86_64 -arch i386") # Minimum OS X version. # This is inserted into the Info.plist as well. # Note that the SDK determines the maximum version of which optional # features can be used, not the minimum required version to run. set(OSX_MIN_VERSION "10.5.4") set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}") set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk") set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk") if(EXISTS "${SYSROOT_PATH}/") set(TARGET_SYSROOT ${SYSROOT_PATH}) elseif(EXISTS "${SYSROOT_LEGACY_PATH}/") set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH}) endif() if(${TARGET_SYSROOT}) set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}") endif() # Do not warn about frameworks that are not available on all architectures. # This avoids a warning when linking with QuickTime. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings") # Specify target CPUs. set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -msse3") set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -march=prescott") set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -mssse3") set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -march=core2") # Target flags apply to both C and C++ compilation. # CMake passes these to the compiler on the link command line as well. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}") # Linker flags. # Drop unreachable code and data. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs") # Reserve the minimum size for the zero page. # Our JIT requires virtual memory space below 2GB, while the default zero # page on x86_64 is 4GB in size. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000") if(NOT DISABLE_WX) add_definitions(-DUSE_WX -DHAVE_WX) set(USE_WX TRUE) endif() find_library(APPKIT_LIBRARY AppKit) find_library(APPSERV_LIBRARY ApplicationServices) find_library(ATB_LIBRARY AudioToolbox) find_library(AU_LIBRARY AudioUnit) find_library(CARBON_LIBRARY Carbon) find_library(COCOA_LIBRARY Cocoa) find_library(COREAUDIO_LIBRARY CoreAudio) find_library(COREFUND_LIBRARY CoreFoundation) find_library(CORESERV_LIBRARY CoreServices) find_library(IOB_LIBRARY IOBluetooth) find_library(IOK_LIBRARY IOKit) find_library(QUICKTIME_LIBRARY QuickTime) find_library(WEBKIT_LIBRARY WebKit) endif() if(WIN32) add_definitions(-D_SECURE_SCL=0) add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_DEPRECATE) endif(WIN32) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE) endif(NOT CMAKE_BUILD_TYPE) if(CMAKE_BUILD_TYPE STREQUAL Debug) add_definitions(-D_DEBUG -ggdb) set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging") endif(CMAKE_BUILD_TYPE STREQUAL Debug) if(CMAKE_BUILD_TYPE STREQUAL Release) add_definitions(-fomit-frame-pointer) endif(CMAKE_BUILD_TYPE STREQUAL Release) option(FASTLOG "Enable all logs" OFF) if(FASTLOG) add_definitions(-DDEBUGFAST) endif() # For now GLES and EGL are tied to each other. # Enabling GLES also disables the OpenGL plugin. option(USE_GLES "Enables GLES, disables OGL" OFF) if(USE_GLES) message("GLES rendering enabled") add_definitions(-DUSE_GLES) add_definitions(-DUSE_EGL) set(USE_EGL True) endif() add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE) ######################################## # Dependency checking # # TODO: We should have options for dependencies included in the externals to # override autodetection of system libraries and force the usage of the # externals. include(CheckLib) include(FindOpenGL) include_directories(${OPENGL_INCLUDE_DIR}) if(NOT OPENGL_GLU_FOUND) message(FATAL_ERROR "GLU is required but not found") endif() option(OPENMP "Enable OpenMP parallelization" ON) if(OPENMP) include(FindOpenMP OPTIONAL) if(OPENMP_FOUND) message("OpenMP parallelization enabled") add_definitions("${OpenMP_CXX_FLAGS}") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS}") endif() endif() if(NOT OPENMP_FOUND) add_definitions(-Wno-unknown-pragmas) message("OpenMP parallelization disabled") endif() include(FindALSA OPTIONAL) if(ALSA_FOUND) add_definitions(-DHAVE_ALSA=1) message("ALSA found, enabling ALSA sound backend") else() add_definitions(-DHAVE_ALSA=0) message("ALSA NOT found, disabling ALSA sound backend") endif(ALSA_FOUND) check_lib(AO ao QUIET) if(AO_FOUND) add_definitions(-DHAVE_AO=1) message("ao found, enabling ao sound backend") else() add_definitions(-DHAVE_AO=0) message("ao NOT found, disabling ao sound backend") endif(AO_FOUND) check_lib(BLUEZ bluez QUIET) if(BLUEZ_FOUND) add_definitions(-DHAVE_BLUEZ=1) message("bluez found, enabling bluetooth support") else() add_definitions(-DHAVE_BLUEZ=0) message("bluez NOT found, disabling bluetooth support") endif(BLUEZ_FOUND) check_lib(PULSEAUDIO libpulse-simple QUIET) if(PULSEAUDIO_FOUND) add_definitions(-DHAVE_PULSEAUDIO=1) message("PulseAudio found, enabling PulseAudio sound backend") else() add_definitions(-DHAVE_PULSEAUDIO=0) message("PulseAudio NOT found, disabling PulseAudio sound backend") endif(PULSEAUDIO_FOUND) include(FindOpenAL OPTIONAL) if(OPENAL_FOUND) add_definitions(-DHAVE_OPENAL=1) include_directories(${OPENAL_INCLUDE_DIR}) message("OpenAL found, enabling OpenAL sound backend") else() add_definitions(-DHAVE_OPENAL=0) message("OpenAL NOT found, disabling OpenAL sound backend") endif(OPENAL_FOUND) # Note: We do not need to explicitly check for X11 as it is done in the cmake # FindOpenGL module on linux. if(UNIX AND NOT APPLE) if(X11_FOUND) add_definitions(-DHAVE_X11=1) include_directories(${X11_INCLUDE_DIR}) message("X11 found") else() message(FATAL_ERROR "X11 is required but not found") endif(X11_FOUND) else() add_definitions(-DHAVE_X11=0) endif() if(X11_FOUND) check_lib(XRANDR Xrandr) endif() if(XRANDR_FOUND) add_definitions(-DHAVE_XRANDR=1) else() add_definitions(-DHAVE_XRANDR=0) endif(XRANDR_FOUND) option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON) if(ENCODE_FRAMEDUMPS) check_libav() endif() include(CheckCXXSourceRuns) set(CMAKE_REQUIRED_LIBRARIES portaudio) CHECK_CXX_SOURCE_RUNS( "#include int main(int argc, char **argv) { if(Pa_GetVersion() >= 1890) return 0; else return 1; }" PORTAUDIO) if(PORTAUDIO) message("PortAudio found, enabling mic support") add_definitions(-DHAVE_PORTAUDIO=1) set(PORTAUDIO_FOUND TRUE) else() message("PortAudio not found, disabling mic support") add_definitions(-DHAVE_PORTAUDIO=0) set(PORTAUDIO_FOUND FALSE) endif(PORTAUDIO) option(OPROFILING "Enable profiling" OFF) if(OPROFILING) check_lib(OPROFILE opagent opagent.h) check_lib(BFD bfd bfd.h) if(OPROFILE_FOUND AND BFD_FOUND) message("oprofile found, enabling profiling support") add_definitions(-DUSE_OPROFILE=1) else() message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.") endif() endif() ######################################## # Setup include directories (and make sure they are preferred over the Externals) # include_directories(Source/Core/AudioCommon/Src) include_directories(Source/Core/Common/Src) include_directories(Source/Core/Core/Src) include_directories(Source/Core/DebuggerUICommon/Src) include_directories(Source/Core/DebuggerWX/Src) include_directories(Source/Core/DiscIO/Src) include_directories(Source/Core/DolphinWX/Src) include_directories(Source/Core/InputCommon/Src) include_directories(Source/Core/VideoCommon/Src) include_directories(Source/Core/VideoUICommon/Src) ######################################## # Process externals and setup their include directories # # NOTES about adding Externals: # - add the include directory here # - make sure to tell cmake to link them statically or dynamically (most # should be linked statically) # - place the CMakeLists.txt in the first-level subdirectory, e.g. # Externals/CLRun/CMakeLists.txt (that is: NOT in some Src/ subdirectory) # add_subdirectory(Externals/Bochs_disasm) include_directories(Externals/Bochs_disasm) if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") check_lib(LZO lzo2 lzo/lzo1x.h QUIET) endif() if(LZO_FOUND) message("Using shared lzo") else() message("Using static lzo from Externals") add_subdirectory(Externals/LZO) include_directories(Externals/LZO) set(LZO lzo2) endif() if(OPENAL_FOUND) if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") check_lib(SOUNDTOUCH SoundTouch soundtouch/soundtouch.h QUIET) endif() if (SOUNDTOUCH_FOUND) message("Using shared soundtouch") else() message("Using static soundtouch from Externals") add_subdirectory(Externals/soundtouch) include_directories(Externals) endif() endif() if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") include(FindSDL2 OPTIONAL) endif() if(SDL2_FOUND) message("Using shared SDL2") include_directories(${SDL2_INCLUDE_DIR}) else(SDL2_FOUND) # SDL2 not found, try SDL if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") include(FindSDL OPTIONAL) endif() if(SDL_FOUND) message("Using shared SDL") include_directories(${SDL_INCLUDE_DIR}) else(SDL_FOUND) # TODO: Use the prebuilt one on Windows message("Using static SDL from Externals") include_directories(Externals/SDL Externals/SDL/include) add_subdirectory(Externals/SDL) endif(SDL_FOUND) endif(SDL2_FOUND) set(SFML_FIND_VERSION TRUE) set(SFML_FIND_VERSION_MAJOR 1) set(SFML_FIND_VERSION_MINOR 5) if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") include(FindSFML OPTIONAL) endif() if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR message("Using shared SFML") else() message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals") add_subdirectory(Externals/SFML) include_directories(Externals/SFML/include) endif() if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") check_lib(SOIL SOIL SOIL/SOIL.h QUIET) endif() if(SOIL_FOUND) message("Using shared SOIL") else() message("Using static SOIL from Externals") add_subdirectory(Externals/SOIL) include_directories(Externals/SOIL) endif() # If zlib has already been found on a previous run of cmake don't check again # as the check seems to take a long time. if(NOT ZLIB_FOUND) include(FindZLIB OPTIONAL) endif() if(ZLIB_FOUND) set(ZLIB_FOUND 1 CACHE INTERNAL "") message("Using shared zlib") include_directories(${ZLIB_INCLUDE_DIRS}) else(ZLIB_FOUND) message("Shared zlib not found, falling back to the static library") add_subdirectory(Externals/zlib) include_directories(Externals/zlib) endif(ZLIB_FOUND) if(WIN32) find_library(GLEW glew32s PATHS Externals/GLew) include_directories(Externals/GLew/include) else() if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") check_lib(GLEW GLEW GL/glew.h) endif() if(NOT GLEW_FOUND) message("Using static GLEW from Externals") add_subdirectory(Externals/GLew) include_directories(Externals/GLew/include) endif(NOT GLEW_FOUND) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") find_library(CL OpenCL) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL") else() include_directories(Externals/CLRun/include) add_subdirectory(Externals/CLRun) endif() option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF) if(NOT DISABLE_WX) include(FindwxWidgets OPTIONAL) FIND_PACKAGE(wxWidgets COMPONENTS core aui adv) if(wxWidgets_FOUND) EXECUTE_PROCESS( COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}" ${wxWidgets_CONFIG_OPTIONS} --version OUTPUT_VARIABLE wxWidgets_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET ) message("Found wxWidgets version ${wxWidgets_VERSION}") if(UNIX AND NOT APPLE) set(wxMIN_VERSION "2.9.3") else() set(wxMIN_VERSION "2.9.4") endif() if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION}) message("At least ${wxMIN_VERSION} is required; ignoring found version") unset(wxWidgets_FOUND) endif() endif(wxWidgets_FOUND) if(UNIX AND NOT APPLE) # There is a bug in the FindGTK module in cmake version 2.8.2 that # does not find gdk-pixbuf-2.0. On the other hand some 2.8.3 # users have complained that pkg-config does not find # gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in # Ubuntu Natty does not find the glib libraries correctly. # Ugly!!! execute_process(COMMAND lsb_release -c -s OUTPUT_VARIABLE DIST_NAME ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION} VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty") check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED) else() include(FindGTK2) if(GTK2_FOUND) include_directories(${GTK2_INCLUDE_DIRS}) endif() endif() endif() if(wxWidgets_FOUND) include(${wxWidgets_USE_FILE}) message("wxWidgets found, enabling GUI build") else(wxWidgets_FOUND) message("Using static wxWidgets from Externals") # These definitions and includes are used when building dolphin against wx, # not when building wx itself (see wxw3 CMakeLists.txt for that) if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") add_definitions(-D__WXOSX_COCOA__) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") add_definitions(-D__WXGTK__) # Check for required libs check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED) check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows") add_definitions(-D__WXMSW__) else() message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform") endif() include_directories( Externals/wxWidgets3 Externals/wxWidgets3/include) add_subdirectory(Externals/wxWidgets3) set(wxWidgets_FOUND TRUE) set(wxWidgets_LIBRARIES "wx") endif(wxWidgets_FOUND) add_definitions(-DHAVE_WX=1) endif(NOT DISABLE_WX) ######################################## # Pre-build events: Define configuration variables and write SCM info header # if(DOLPHIN_WC_BRANCH STREQUAL "master") set(DOLPHIN_WC_IS_MASTER "1") else() set(DOLPHIN_WC_IS_MASTER "0") endif() file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h "#define SCM_REV_STR \"" ${DOLPHIN_WC_REVISION} "\"\n" "#define SCM_DESC_STR \"" ${DOLPHIN_WC_DESCRIBE} "\"\n" "#define SCM_BRANCH_STR \"" ${DOLPHIN_WC_BRANCH} "\"\n" "#define SCM_IS_MASTER " ${DOLPHIN_WC_IS_MASTER} "\n" ) include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src") ######################################## # Optional Targets # TODO: Add DSPSpy and TestSuite. option(DSPTOOL "Build dsptool" OFF) option(UNITTESTS "Build unitests" OFF) ######################################## # Start compiling our code # add_definitions(-std=gnu++0x) add_subdirectory(Source) ######################################## # Install shared data files # if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")) install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN) install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN) endif() include(FindGettext) if(GETTEXT_FOUND AND NOT DISABLE_WX) file(GLOB LINGUAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Languages/po/*.po) GETTEXT_CREATE_TRANSLATIONS(Languages/po/dolphin-emu.pot ALL ${LINGUAS}) endif() if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin")) install(FILES Data/license.txt DESTINATION ${datadir}) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") # Install the application icon and menu item install(FILES Source/Core/DolphinWX/resources/Dolphin.xpm DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps RENAME dolphin-emu.xpm) install(FILES Source/Core/DolphinWX/resources/dolphin-emu.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) endif() # packaging information set(CPACK_PACKAGE_NAME "dolphin-emu") set(CPACK_PACKAGE_VENDOR "Dolphin Team") set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH}) set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt) set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A Gamecube, Wii and Triforce emulator") set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other) set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0) # TODO: CPACK_RESOURCE_FILE_README # TODO: CPACK_RESOURCE_FILE_WELCOME # TODO: CPACK_PACKAGE_ICON # TODO: CPACK_NSIS_* # TODO: Use CPack components for DSPSpy, etc => cpack_add_component set(CPACK_SET_DESTDIR ON) set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP") set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git") list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}") # CPack must be included after the CPACK_* variables are set in order for those # variables to take effect. include(CPack)