// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // This file holds global data for DolphinWx and DebuggerWx #pragma once #include #include enum { // Emulation menu IDM_LOAD_STATE = 200, IDM_SAVE_STATE, IDM_SELECT_SLOT, IDM_SAVE_FIRST_STATE, IDM_UNDO_LOAD_STATE, IDM_UNDO_SAVE_STATE, IDM_LOAD_STATE_FILE, IDM_SAVE_STATE_FILE, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_2, IDM_SAVE_SLOT_3, IDM_SAVE_SLOT_4, IDM_SAVE_SLOT_5, IDM_SAVE_SLOT_6, IDM_SAVE_SLOT_7, IDM_SAVE_SLOT_8, IDM_SAVE_SLOT_9, IDM_SAVE_SLOT_10, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_2, IDM_LOAD_SLOT_3, IDM_LOAD_SLOT_4, IDM_LOAD_SLOT_5, IDM_LOAD_SLOT_6, IDM_LOAD_SLOT_7, IDM_LOAD_SLOT_8, IDM_LOAD_SLOT_9, IDM_LOAD_SLOT_10, IDM_LOAD_LAST_1, IDM_LOAD_LAST_2, IDM_LOAD_LAST_3, IDM_LOAD_LAST_4, IDM_LOAD_LAST_5, IDM_LOAD_LAST_6, IDM_LOAD_LAST_7, IDM_LOAD_LAST_8, IDM_LOAD_LAST_9, IDM_LOAD_LAST_10, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_2, IDM_SELECT_SLOT_3, IDM_SELECT_SLOT_4, IDM_SELECT_SLOT_5, IDM_SELECT_SLOT_6, IDM_SELECT_SLOT_7, IDM_SELECT_SLOT_8, IDM_SELECT_SLOT_9, IDM_SELECT_SLOT_10, IDM_SAVE_SELECTED_SLOT, IDM_LOAD_SELECTED_SLOT, IDM_PLAY, IDM_STOP, IDM_RESET, IDM_TOGGLE_FULLSCREEN, // Movie menu IDM_RECORD, IDM_PLAY_RECORD, IDM_RECORD_EXPORT, IDM_RECORD_READ_ONLY, IDM_TAS_INPUT, IDM_TOGGLE_PAUSE_MOVIE, IDM_SHOW_LAG, IDM_SHOW_FRAME_COUNT, IDM_SHOW_INPUT_DISPLAY, IDM_SHOW_RTC_DISPLAY, IDM_FRAMESTEP, IDM_SCREENSHOT, IDM_TOGGLE_DUMP_FRAMES, IDM_TOGGLE_DUMP_AUDIO, // File menu IDM_DRIVES, IDM_DRIVE1, IDM_DRIVE24 = IDM_DRIVE1 + 23, // 248, // Tools menu IDM_MEMCARD, IDM_CHEATS, IDM_NETPLAY, IDM_RESTART, IDM_CHANGE_DISC, IDM_LIST_CHANGE_DISC, IDM_PROPERTIES, IDM_GAME_WIKI, IDM_LOAD_WII_MENU, IDM_MENU_INSTALL_WAD, IDM_LIST_INSTALL_WAD, IDM_FIFOPLAYER, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE2, IDM_CONNECT_WIIMOTE3, IDM_CONNECT_WIIMOTE4, IDM_CONNECT_BALANCEBOARD, // View menu IDM_LIST_WAD, IDM_LIST_WII, IDM_LIST_GC, IDM_LIST_ELFDOL, IDM_LIST_JAP, IDM_LIST_PAL, IDM_LIST_USA, IDM_LIST_AUSTRALIA, IDM_LIST_FRANCE, IDM_LIST_GERMANY, IDM_LIST_ITALY, IDM_LIST_KOREA, IDM_LIST_NETHERLANDS, IDM_LIST_RUSSIA, IDM_LIST_SPAIN, IDM_LIST_TAIWAN, IDM_LIST_WORLD, IDM_LIST_UNKNOWN, IDM_LIST_DRIVES, IDM_PURGE_GAME_LIST_CACHE, // Help menu IDM_HELP_WEBSITE, IDM_HELP_ONLINE_DOCS, IDM_HELP_GITHUB, // Options menu IDM_CONFIG_GFX_BACKEND, IDM_CONFIG_AUDIO, IDM_CONFIG_CONTROLLERS, IDM_CONFIG_HOTKEYS, IDM_CONFIG_LOGGER, // Views // IMPORTANT: Make sure IDM_FLOAT_xxx and IDM_xxx_PARENT are kept in sync! IDM_DEBUG_WINDOW_LIST_START, // Bookend for doing array lookups IDM_LOG_WINDOW = IDM_DEBUG_WINDOW_LIST_START, IDM_LOG_CONFIG_WINDOW, IDM_REGISTER_WINDOW, IDM_WATCH_WINDOW, IDM_BREAKPOINT_WINDOW, IDM_MEMORY_WINDOW, IDM_JIT_WINDOW, IDM_SOUND_WINDOW, IDM_VIDEO_WINDOW, IDM_CODE_WINDOW, IDM_DEBUG_WINDOW_LIST_END, // Bookend for doing array lookups // List Column Title Toggles IDM_SHOW_SYSTEM = IDM_DEBUG_WINDOW_LIST_END, IDM_SHOW_BANNER, IDM_SHOW_MAKER, IDM_SHOW_FILENAME, IDM_SHOW_ID, IDM_SHOW_REGION, IDM_SHOW_SIZE, IDM_SHOW_STATE, // Float Window IDs IDM_LOG_WINDOW_PARENT, IDM_LOG_CONFIG_WINDOW_PARENT, IDM_REGISTER_WINDOW_PARENT, IDM_WATCH_WINDOW_PARENT, IDM_BREAKPOINT_WINDOW_PARENT, IDM_MEMORY_WINDOW_PARENT, IDM_JIT_WINDOW_PARENT, IDM_SOUND_WINDOW_PARENT, IDM_VIDEO_WINDOW_PARENT, IDM_CODE_WINDOW_PARENT, // Float popup menu IDs IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_LOG_CONFIG_WINDOW, IDM_FLOAT_REGISTER_WINDOW, IDM_FLOAT_WATCH_WINDOW, IDM_FLOAT_BREAKPOINT_WINDOW, IDM_FLOAT_MEMORY_WINDOW, IDM_FLOAT_JIT_WINDOW, IDM_FLOAT_SOUND_WINDOW, IDM_FLOAT_VIDEO_WINDOW, IDM_FLOAT_CODE_WINDOW, // -------------------------------------------------------------- // Debugger Menu Entries // -------------------- // CPU Mode IDM_INTERPRETER, IDM_AUTOMATIC_START, IDM_BOOT_TO_PAUSE, IDM_JIT_NO_BLOCK_CACHE, IDM_JIT_NO_BLOCK_LINKING, // JIT IDM_JIT_OFF, IDM_JIT_LS_OFF, IDM_JIT_LSLXZ_OFF, IDM_JIT_LSLWZ_OFF, IDM_JIT_LSLBZX_OFF, IDM_JIT_LSP_OFF, IDM_JIT_LSF_OFF, IDM_JIT_I_OFF, IDM_JIT_FP_OFF, IDM_JIT_P_OFF, IDM_JIT_SR_OFF, IDM_FONT_PICKER, // Symbols IDM_CLEAR_SYMBOLS, IDM_SCAN_FUNCTIONS, IDM_LOAD_MAP_FILE, IDM_LOAD_MAP_FILE_AS, IDM_LOAD_BAD_MAP_FILE, IDM_SAVEMAPFILE, IDM_SAVE_MAP_FILE_WITH_CODES, IDM_SAVE_MAP_FILE_AS, IDM_CREATE_SIGNATURE_FILE, IDM_APPEND_SIGNATURE_FILE, IDM_COMBINE_SIGNATURE_FILES, IDM_RENAME_SYMBOLS, IDM_USE_SIGNATURE_FILE, IDM_PATCH_HLE_FUNCTIONS, // JIT IDM_CLEAR_CODE_CACHE, IDM_LOG_INSTRUCTIONS, IDM_SEARCH_INSTRUCTION, // Profiler IDM_PROFILE_BLOCKS, IDM_WRITE_PROFILE, // -------------------------------------------------------------- // -------------------------------------------------------------- // Debugger Toolbar // -------------------- ID_TOOLBAR_DEBUG, IDM_STEP, IDM_STEPOVER, IDM_STEPOUT, IDM_TOGGLE_BREAKPOINT, IDM_SKIP, IDM_SETPC, IDM_GOTOPC, IDM_ADDRBOX, ID_TOOLBAR_AUI, IDM_SAVE_PERSPECTIVE, IDM_ADD_PERSPECTIVE, IDM_PERSPECTIVES_ADD_PANE_TOP, IDM_PERSPECTIVES_ADD_PANE_BOTTOM, IDM_PERSPECTIVES_ADD_PANE_LEFT, IDM_PERSPECTIVES_ADD_PANE_RIGHT, IDM_PERSPECTIVES_ADD_PANE_CENTER, IDM_EDIT_PERSPECTIVES, IDM_TAB_SPLIT, IDM_NO_DOCKING, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100 = IDM_PERSPECTIVES_0 + 100, // -------------------------------------------------------------- IDM_TOGGLE_DUAL_CORE, // Other IDM_TOGGLE_TOOLBAR, IDM_TOGGLE_STATUSBAR, IDM_NOTIFY_MAP_LOADED, IDM_OPEN_CONTAINING_FOLDER, IDM_OPEN_SAVE_FOLDER, IDM_EXPORT_SAVE, IDM_IMPORT_SAVE, IDM_EXPORT_ALL_SAVE, IDM_SET_DEFAULT_ISO, IDM_DELETE_ISO, IDM_COMPRESS_ISO, IDM_START_NETPLAY, IDM_MULTI_COMPRESS_ISO, IDM_MULTI_DECOMPRESS_ISO, IDM_UPDATE_DISASM_DIALOG, IDM_UPDATE_GUI, IDM_UPDATE_STATUS_BAR, IDM_UPDATE_TITLE, IDM_UPDATE_BREAKPOINTS, IDM_UPDATE_JIT_PANE, IDM_PANIC, IDM_KEYSTATE, IDM_WINDOW_SIZE_REQUEST, IDM_STOPPED, IDM_HOST_MESSAGE, IDM_FULLSCREEN_REQUEST, // Used for Host_ConnectWiimote() IDM_FORCE_CONNECT_WIIMOTE1, IDM_FORCE_CONNECT_WIIMOTE2, IDM_FORCE_CONNECT_WIIMOTE3, IDM_FORCE_CONNECT_WIIMOTE4, IDM_FORCE_CONNECT_BALANCEBOARD, IDM_FORCE_DISCONNECT_WIIMOTE1, IDM_FORCE_DISCONNECT_WIIMOTE2, IDM_FORCE_DISCONNECT_WIIMOTE3, IDM_FORCE_DISCONNECT_WIIMOTE4, IDM_FORCE_DISCONNECT_BALANCEBOARD, IDM_MPANEL, ID_STATUSBAR, IDM_FREELOOK_DECREASE_SPEED, IDM_FREELOOK_INCREASE_SPEED, IDM_FREELOOK_RESET_SPEED, IDM_FREELOOK_UP, IDM_FREELOOK_DOWN, IDM_FREELOOK_LEFT, IDM_FREELOOK_RIGHT, IDM_FREELOOK_ZOOM_IN, IDM_FREELOOK_ZOOM_OUT, IDM_FREELOOK_RESET, ID_TOOLBAR = 500, }; // custom message macro #define EVT_HOST_COMMAND(id, fn) EVT_COMMAND(id, wxEVT_HOST_COMMAND, fn) // FIXME: This should be changed to wxThreadEvent wxDECLARE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent); // Sent to wxTheApp // GetString() == Game's Unique ID // GetInt() == Game's Revision wxDECLARE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);